Minimum

Minimum

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 35 41 54
1440p QHD 49 65 77 100
1080p Full HD 76 100 119 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 26
2560x1440 Low 100
2560x1440 Medium 77
2560x1440 High 65
2560x1440 Ultra 49
1920x1080 Low 156
1920x1080 Medium 119
1920x1080 High 100
1920x1080 Ultra 76

Minimum with Intel Core i5-14600KF + AMD Radeon RX 6600, In-Depth Analysis

The Intel Core i5-14600KF paired with the AMD Radeon RX 6600 is a balanced mainstream combination, and the measured FPS data for Minimum shows a clear pattern: this setup is a 1080p workhorse, a capable 1440p performer, and struggles to hold 60 frames per second at 4K. Across twelve measured settings and resolutions, the pair never drops below playable frame rates at conventional resolutions, but the RX 6600's 8 GB frame buffer and 128-bit memory bus become limiting factors as resolution climbs. This analysis unpacks exactly how the processor's 14 cores and 5.30 GHz boost clock interact with the RDNA 2 graphics card, what the measured averages and frame ranges mean for practical gaming, and which presets deliver the smoothest experience.

FAQ

*Q: What is the best resolution for this combo in Minimum?*

A: The data shows 1920x1080 is the sweet spot. At Low settings the average FPS is 156, Medium averages 119 with a min/max range of 101–137, High averages 100, and Ultra still holds 76 average FPS. Every other resolution either dips below 60 average at Ultra or requires Low settings to reach 100+ FPS.

*Q: Can this combo handle 4K in Minimum?*

A: At 3840x2160, the behavior is segmented. Low averages 54 FPS, Medium averages 41 FPS with a range of 35–48, High averages 35 FPS, and Ultra drops to 26 FPS. Only the Low preset approaches playable, and even then it sits below the 60 FPS threshold.

*Q: How does the CPU's core count affect gaming in Minimum?*

A: The i5-14646KF has 14 cores and 20 threads. The game's measured FPS at 1080p Low hits 156 FPS, which indicates that the title is graphics-bound at lower resolutions and the CPU has enough headroom to feed the RX 6600 at high frame rates. The Cinebench R23 multi-core score of 32,544 and PassMark multithread score of 38,697 show a lot of processing potential, but the FPS data suggests Minimum is not heavily multi-thread optimized at these settings.

Q: What does the Ultra preset do to performance?

A: Ultra settings cut the average FPS by roughly 51% at 1080p compared to Low—dropping from 156 to 76 FPS. At 1440p, Ultra averages 49 FPS, and at 4K it averages 26 FPS. The gap between Medium Ultra is significant: at 1080p, Medium is 119 FPS while Ultra is 76 FPS, a 36% drop.

Q: Is there a noticeable frame time variance in the measured data?

A: Only the Medium preset across measured min and max FPS. At 1920x1080, the range is 101 to 137 FPS (average 119). At 2560x1440, the range is 65 to 88 FPS (average 77). At 3840x2160, the range is 35 to 48 FPS (average 41). These ranges show a about 30% spread, consistent with a typical GPU-limited title.

Q: How does this combo compare to other CPUs in synthetic benchmarks?

A: The i5-14646KF sits at the 90th percentile of all CPUs, with an average benchmark score of 49,394. Its nearest rival, the AMD Ryzen 9 7900, has a 0.3% higher score; the Ryzen 7 PRO 5755G is within 0.4%, and the Intel Core Ultra 5 245 within 0.8%. These differences are minor.

How This Combo Ranks

In the combined dataset for Minimum, this CPU-GPU pair ranks 2,885 out of 3,712 tested combos, which places it in the bottom 22% of all combinations in the database. But note this rank is across all tested configurations, including both high-end and low-end plus potentially many combinations that pair overwhelming but mismatched hardware. In the context of a mid-range GPU like RX 6600 with a high-end 14-core CPU, this isn't a representative rank for typical usage scenarios.

Additionally, the CPU is significantly stronger than the GPU. The GPU sits at the 63rd percentile among all GPUs with an average benchmark score of 19,036. The CPU sits at the 90th percentile with an average score of 49,394, which is 2.6x higher than the GPU score. In a gaming context, such a large CPU performance headroom means the RX 6600 is typically the limiting factor at most resolutions, especially at 1440p and 4K. This is reflected in the frame rates: at 1080p Low, the FPS output scales to a high multiple of anything the RX 6600 alone could achieve, but at 4K, the averages drop below 60 even on Low.

The rank itself indicates that in the title Minimum, the GPU matters more than the CPU. The combination of a top-tier mid-range CPU with an entry-level to mid-range GPU places it in the lower third of all combos, partially because many tested combos might include other GPUs with more bandwidth or additional VRAM. But the measured data provides a more useful picture: performance splits evenly across resol settings.

GPU Role

The AMD Radeon RX 6600 is based on the Navi 23 GPU, fabricated on a 7nm process with 11,060 million transistors. It has 1,792 shading units, 112 texture mapping units, 64 ROPs, and 28 ray accelerators. Memory consists of 8 GB of GDDR6 on a 128-bit bus, providing 224.0 GB/s of bandwidth. Base clock is at 1626 MHz, a 2491 MHz boost, and a 2044 MHz game clock.

In Minimum, the GPU's role changes depending on resolution. At 1080p, the frame data shows the graphics card is not the bottleneck for the most part: at 1080p Low the card can deliver 156 FPS, but it's the CPU/GPU combination that produces more than a constant 60 frames. At 1080p Ultra, the 8 GB frame buffer and 128-bit memory bus still permit 76 FPS, which is notable since the title is from 2014. At 1440p, the same Ultra preset drops to 49 FPS, indicating that the memory bandwidth and rendering load exceeds the RX 6600's throughput. And at 4K, even Low presettings allows only 54 FPS, which is below 60.

The 8 GB VRAM is sufficient for Minimum at maximum settings and at 4K, but the lack of display resolution and memory bandwidth severely constrain frame rates. The 224.0 GB/s bandwidth is the limiting factor at 4K; the GPU's pixel rate of 159.4 GP/s and texture rate of 279.0 GTexel/s are relatively modest for 8.3 million pixel output. When the resolution increases, the fragment pixel processing load and texture fetch burdens the GPU so much that it cannot maintain 60 FPS except at 1080p.

The GPU's benchmarks also mirror its position: in the DirectX 11 test the RX 6600 scores 152, while the platforms like the Samsung 135 as his the DirectX 12, and the Passmark G3D score of 15,096 confirms its mid-range status. Its directX 12 score of only 51 is relatively low, which explains why in newer games the RX 6600 typically does better in DX11 titles—though Minimum was released in 2014, before significant DX12 adoption, so the game's renderer likely uses a legacy API.

Measured FPS Breakdown

The measured FPS data covers four presets (Low, Medium, High, Ultra) at three resolutions. Since only the Medium presets reported min/max, the analysis can infer the stability from those numbers alone.

1920x1080 (Full HD)

  • Low: 156 FPS average
  • High: 100 FPS average
  • Medium: 119 FPS average, with min 95 and max 137 FPS. This shows about a 42 FPS variance, or a 35% spread around the mean.
  • Ultra: 76 FPS average

2560x1440 (Quad HD)

  • Low: 100 FPS average
  • High: 65 FPS average
  • Medium: 77 FPS average, with min 65 and max 88 FPS. The spread is 23 FPS, a 30% variance.
  • Ultra: 49 FPS average

3840x2160 (4K UHD)

  • Low: 54 FPS average
  • High: 35 FPS average
  • Medium: 41 FPS average, with min 35 and max 48 FPS. This 13 FPS spread is a 36% variance.
  • Ultra: 26 FPS average

The progression in every row of settings is consistent: moving a high preset from Low to Ultra reduces the average frame rate by roughly half for 1080p, and by about half at 4K. For example, at 1080p, Low → Ultra drops from 156 to 76, a reduction of 51%. At 1440p, the comparable drop is from 100 to 49, which is a -51% change. At 4K, the drop is from 54 to 26, a -52% change. Discussion of A/B scaling shows the GPU is fully deterministic.

The Medium preset's frame time data reveals a consistent pattern: there a distinct range of 25% to 35% between min and max FPS, which is typical for an outdoor environment with occlusion changes. At 1080p, the 95–137 range means the difference between a target 144 Hz monitor and a very playable experience; at 1440p, the 65–88 range is a comfortable 60–90 zone; at 4K, the 35–48 range means live on the edge of 30 FPS and 60 FPS.

The single resolution stepping from 1080p to 1440p drops the High preset from 100 to 65 FPS (35% reduction), and from 1440p to 4K it drops from 65 to 35 (46% reduction). This trend is typical for a GPU with 8 GB memory and a 128-bit bus: the higher resolution incurs a dramatically higher fill-rate cost.

CPU Role

The Intel Core i5-14600KF uses the Raptor Lake architecture, built on an Intel 10nm process, and packs 14 cores: 6 performance and 8 efficiency. Those cores provide 20 threads combined with base clock 3.50 GHz for the CPU and a boost clock up to 5.30 GHz. The L3 cache is 24 MB shared. Memory supports both DDR4 and DDR5 with dual-channel bus. Notably, the memory bandwidth isn't listed in the fact pack but the CPU's PassMark integer math score of 125,982 and single-thread score of 4,273 convert into strong ability to feed the GPU at high frame rates.

In Minimum specifically, the CPU's influence is visible at 1080p Low, where the frame rate hits 156 average–far above the GPU's typical capability. That number indicates the graphics card is not the bottleneck; otherwise the FPS would be significantly lower. A 156 FPS 1080p result is high for an RX 6600, so the title is using the CPU efficiently. Because the game's release in 2014, single-thread performance might matter more than multi-core scaling. The i5-14646KF's single-core Cinebench R23 is 2,184 and Geekbench 2,857 single-core, and the PassMark single-thread of 4,273 is above average. When the display is at 1080p, the game draws many small objects and the CPU is able to handle physics and object logic, while the GPU output stays ahead.

The data shows that this CPU is far more capable than the RX 6600. For example, at 1080p going from Low to High, the FPS drops by only 56 FPS (156 to 100) while the graphical load increases drastically. That the CPU is not a limitation. But at 4K, there is no dearth of CPU overhead: even at Low the GPU can't exceed 54 average, so the CPU's high numbers become irrelevant. The processor outranks the GPU by a wide margin in synthetic benchmarks: the 90th percentile CPU vs 63rd for the GPU. That means the CPU will never bottleneck this title for this GPU, regardless of resolution, except maybe in extreme cases of low resolution but with high CPU load.

The CPU's PassMark compression (485,140) and encryption (27,608) scores also reflect that it's a top-10% chip, but these are not used in the frame rates. The richer practical conclusion from the measured FPS at 1080p Low–156 average—is that the game is not threading many cores at once; it is likely single-threaded to a scene of object processing, which the i5-14600KF with its 5.3 GHz boost easily handles. The closest CPU rivals—the Ryzen 9 7900 with a 0.3% delta, the Ryzen 7 PRO 5755G at 0.4%, and the Core Ultra 5 245 at 0.8%—all share a similar tier of single-core performance.

Settings Recommendations

The measured data points to a clear hierarchy of presets depending on resolution. For a smooth 60+ FPS experience, the following notes set the best path.

At 1920x1080 (Full HD): All presets exceed the 60 FPS threshold. Medium is a good sweet spot: it yields 119 FPS average with a 95–137 range—a system can hold to a 120 Hz monitor. High is also a good degree of visual upgrade, providing 100 FPS average, but cut from 119 to 137 maximum. Ultra is playable at 76 FPS but still above 60, but the drop from High is a 24% decrease; some refresh rates may not notice. So for 1080p, the best experience is Medium with a smooth frame time and the denefit of extra quality vs Low. If you prefer higher quality, High stays above the 100 FPS, and it's still a good choice.

At 2560×1440:

Only Low and Medium stay above 60 FPS, with 100 and 77 FPS averages, respectively. High falls to 65 FPS, which is still close to 60 but with frame dips possible. The Medium setting offers a min 65 and max 88, that is a safe display for a 75Hz monitor. Low is 100 FPS, but easier to note that an 1440p panel at 100. High is 65, which is very close to 60 and if the game sometimes swings to the 58th, but the minimum 65 compared is lower (the Medium min is 65, so High likely lower). To maintain a stable 60+ average, Medium is the recommended preset at 1440p. It gives 77 averages and a min to max of 65–88, which is just at the 60 floor.

At 3840×2160 (4K): Any preset fails to reach 60 FPS. The best of the average in Low is 54 FPS. Medium averages 41 with a minimum of 35. High is 35 FPS, Ultra is 26. Among these, Low is the only playable option for those willing to accept 50–58 FPS. However, even at Low you might drop below 50 in heavy scenes with no min/max given, but it's the top measured average. For a 4K television that can handle a 30 FPS (if it's a 30 Hz limbo), you could use Medium, which still provides 41 average and doesn't go as low as to 35, but it's a smoother curve. The data suggests that the 4K is not a practical target for this combo unless you are willing to cap to 30 FPS and use VRR.

So in summary: for the Best quality, choose Medium at all three resolutions. At 1080, this gives enough visual to asset the best balance of speed and quality. At 1440p Medium is a stable higher refresh. At 4K, Medium gives a more livable 41-frame average while adding settings over Low, but the user should consider enabling something like FSR or lower resolutions—though the fact pack doesn't indicate such technology, just frame results.

The strongest recommendation is to use a 1080p monitor. The data indicates the RX 6600 is capable of 100+ FPS at 1080p with any preset average high or lower. If you want a higher visual nobility, you can set High to 100 FPS, while the Ultra provides a 4% of 76 and still above 60. Thus the true cost of this combo's compute power is best spent at Full HD.

The 32 resolution is a lateral move that cuts FPS by ~35% across the board, and 4k punishing. We can confirm that the i5-14600KF has enough processing power to deliver data to the GPU at any res, but the GPU is the limiting factor. For the best experience, one could set the in-game resolution scale down from 1440p, but this is not part of the measured data. 1080p Medium is the simplest balanced recommendation.

The data shows that this particular CPU-GPU pair should be used with at most 1440p, and the user should select the Medium preset to guarantee the beat around a high refresh rate. If you own a 1080p display, you can safely max out to Ultra for a better visuals while staying 60 fps (average 76). For High, it's not a necessity.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + AMD Radeon RX 6600 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 26.0
2560x1440 Low 100.0
2560x1440 Medium 77.0
2560x1440 High 65.0
2560x1440 Ultra 49.0
1920x1080 Low 156.0
1920x1080 Medium 119.0
1920x1080 High 100.0
1920x1080 Ultra 76.0

Minimum with ii5-14600KF + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RX 6600 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with ii5-14600KF + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.