Minimum
This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 63 | 77 | 98 |
| 1440p QHD | 87 | 115 | 137 | 178 |
| 1080p Full HD | 137 | 177 | 212 | 278 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured frame rates across resolutions reveal a classic scaling pattern, but with a twist that tells us something important about where the bottleneck lives. At 1080p with Low settings, the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 Ti combination produces 278.2 FPS. Moving to 1440p drops that to 177.9 FPS, a reduction of roughly 36%. The jump to 4K further compresses performance to 98.4 FPS, another 45% decline. This steep drop as pixel count rises is the signature of a GPU-bound scenario at lower settings — the RTX 3080 Ti is doing the heavy lifting, and the CPU has headroom to spare.
But look at what happens when we switch to Ultra settings. At 1080p, the combo delivers 137 FPS. At 1440p, it falls to 86.6 FPS, a 37% decrease. At 4K, it drops to 49 FPS, a 43% further reduction. The scaling percentages are remarkably similar across Low and Ultra, which suggests that the rendering workload scales consistently with resolution regardless of quality preset. The gap between Low and Ultra at 4K is substantial — 98.4 FPS versus 49 FPS — indicating that the GPU's shading workload, not just pixel throughput, is the dominant factor.
The data implies that at 1080p, the system is not fully GPU-limited. With Low settings producing 278.2 FPS, the frame time is around 3.6 milliseconds. The Ryzen 9 5950X, with its 16 cores and 32 threads, is unlikely to be the constraint at these frame rates, but the sheer speed of the RTX 3080 Ti means the CPU must keep up. The fact that 1080p Ultra still achieves 137 FPS suggests the GPU is still the primary limiter, just with less headroom. The most telling observation: the 4K Ultra result of 49 FPS is barely above the 60 FPS threshold, while 4K High hits 62.6 FPS. This narrow margin between High and Ultra at 4K indicates that quality settings have a more pronounced impact at higher resolutions.
GPU Role — VRAM, clocks, and how they relate to this game's results
The RTX 3080 Ti brings a substantial memory subsystem to this 2014 third-person shooter. With 12 GB of GDDR6X memory on a 384-bit bus, the card delivers 912.4 GB/s of bandwidth. For a game released in 2014, this is an enormous amount of memory bandwidth, and the benchmark results reflect that capacity. At 4K Ultra, the combo still manages 49 FPS, which suggests the memory subsystem is not a limiting factor — the game's textures and geometry are well within the 12 GB capacity, and the bandwidth is more than sufficient.
The GPU's clock behavior is worth noting. The base clock is 1365 MHz with a boost of 1665 MHz. The memory clock runs at 1188 MHz, translating to 19 Gbps effective. The shading units number 10,240, with 320 TMUs and 112 ROPs. The pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s are theoretical maxima, but the measured results show how these translate into practice. At 4K Ultra, the 49 FPS result implies the GPU is processing roughly 3840×2160 pixels at that rate, which is a significant fill rate demand.
The RTX 3080 Ti's FP32 throughput of 34.10 TFLOPS is the raw compute horsepower. The data shows that at 4K, the jump from Low to Ultra costs roughly half the frame rate — from 98.4 to 49 FPS. This 50% reduction under a fourfold increase in settings complexity suggests the GPU's compute units are the primary constraint at 4K Ultra. The card's position in the broader GPU landscape, at the 83rd percentile of all GPUs, reinforces that this is a high-end part, but the game's demands at 4K Ultra still push it to its limits.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 Ti ranks 440th out of 1,733 tested combos for this game. That places it in the top 25.4% of all configurations tested. Given the hardware involved, this ranking is informative. The Ryzen 9 5950X sits at the 93rd percentile of all CPUs, and the RTX 3080 Ti at the 83rd percentile of all GPUs. Yet the combo ranks only 440th, which implies that other factors — possibly CPU-GPU balance or the game's optimization — play a role.
The CPU's nearest rivals in average benchmark score are the Intel Core i5-14600K at 49,166 (a 0.2% difference) and the Intel Core i5-14600KF at 49,367 (0.6% difference). The AMD EPYC 4345P is 1.1% ahead. These are all close scores, meaning the Ryzen 9 5950X is competitive but not dominant in raw CPU benchmarks. The GPU's nearest rivals include the RTX 3090 at 41,441 (0.5% ahead), the Radeon Pro 5300 at 41,610 (0.9% ahead), and the RTX 5070 at 41,687 (1.1% ahead). The RTX 3080 Ti's average score of 41,224 places it just behind these parts.
The ranking of 440th suggests that while this combo is strong, it is not at the very top. The data implies that for this specific game, the combination of a high-core-count CPU and a high-end GPU does not necessarily translate to top-tier performance. The game, released in 2014, may not scale with the 16 cores and 32 threads of the Ryzen 9 5950X, potentially leaving performance on the table. The 440th rank out of 1,733 combos is respectable but not exceptional, indicating that other configurations — possibly with fewer cores but higher single-thread performance — might achieve better results.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data provides clear guidance on settings optimization. At 1080p, all presets are playable, with Low at 278.2 FPS, Medium at 212.4 FPS, High at 176.6 FPS, and Ultra at 137 FPS. For competitive play or high-refresh-rate displays, Low or Medium offers the smoothest experience, but even Ultra clears the 60 FPS threshold by a wide margin. The jump from Medium to High costs about 17% of frame rate, while High to Ultra costs another 22%.
At 1440p, the situation becomes more nuanced. Low delivers 177.9 FPS, Medium 136.5 FPS, High 114.6 FPS, and Ultra 86.6 FPS. All presets remain above 60 FPS, but Ultra is approaching the point where frame pacing could become a concern on high-refresh monitors. The data suggests that High is the sweet spot at 1440p — it maintains 114.6 FPS, which is well above the 60 FPS baseline, while offering better visual fidelity than Medium. The 28% drop from High to Ultra may not justify the visual gains for most users.
At 4K, the choices are more constrained. Low achieves 98.4 FPS, Medium 76.8 FPS, High 62.6 FPS, and Ultra 49 FPS. Ultra falls below the 60 FPS threshold, making it less desirable for smooth gameplay. High is the highest preset that maintains 60+ FPS, with 62.6 FPS. Medium offers more headroom at 76.8 FPS. For 4K displays, the data recommends High as the maximum preset, with Medium as a safer option for maintaining higher frame rates. The 4K Ultra result of 49 FPS is the only measured configuration that dips below 60 FPS, indicating that this preset should be avoided unless the user prioritizes visual quality over smoothness.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1080p (1920x1080):
- Low: 278.2 FPS
- Medium: 212.4 FPS
- High: 176.6 FPS
- Ultra: 137 FPS
The 1080p results show a clear hierarchy. Low is more than double Ultra, and the gap between each preset is roughly 20-30%. The difference from Low to Medium is 65.8 FPS, Medium to High is 35.8 FPS, and High to Ultra is 39.6 FPS. This suggests diminishing returns as settings increase, but all presets deliver smooth gameplay.
1440p (2560x1440):
- Low: 177.9 FPS
- Medium: 136.5 FPS
- High: 114.6 FPS
- Ultra: 86.6 FPS
At 1440p, the frame rates are lower but still strong. Low is 41.4 FPS ahead of Medium, which is 21.9 FPS ahead of High, which is 28 FPS ahead of Ultra. The scaling is consistent, with each preset step costing roughly 15-25% of performance. All presets remain above 60 FPS.
4K (3840x2160):
- Low: 98.4 FPS
- Medium: 76.8 FPS
- High: 62.6 FPS
- Ultra: 49 FPS
The 4K results show the GPU's limits. Low is 21.6 FPS ahead of Medium, which is 14.2 FPS ahead of High, which is 13.6 FPS ahead of Ultra. The only preset below 60 FPS is Ultra at 49 FPS. The progression from Low to Ultra represents a 50% reduction in frame rate, emphasizing the GPU's workload at this resolution.
FAQ
Q: Can this combo maintain 60 FPS at 4K with maximum settings?
A: No. The measured 4K Ultra result is 49 FPS, which falls below the 60 FPS threshold. The highest 4K preset that clears 60 FPS is High at 62.6 FPS.
Q: What is the best resolution for high-refresh-rate gaming with this combo?
A: At 1080p, all presets exceed 137 FPS, with Low reaching 278.2 FPS. At 1440p, Low achieves 177.9 FPS and Ultra reaches 86.6 FPS, making 1440p viable for 144Hz displays with most presets.
Q: How does the RTX 3080 Ti compare to its nearest rivals in average benchmark score?
A: The RTX 3080 Ti has an average score of 41,224. The RTX 3090 is 0.5% ahead at 41,441, the Radeon Pro 5300 is 0.9% ahead at 41,610, and the RTX 5070 is 1.1% ahead at 41,687.
Q: What is the CPU's percentile ranking among all CPUs?
A: The AMD Ryzen 9 5950X ranks at the 93rd percentile of all CPUs, with an average benchmark score of 49,062.
Q: Is the 12 GB VRAM sufficient for this game at 4K?
A: The measured data shows no evidence of VRAM limitation. The 12 GB GDDR6X memory with 912.4 GB/s bandwidth is more than adequate for this 2014 title, as even 4K Ultra maintains playable frame rates.
Q: How does this combo rank among all tested combinations in this game?
A: It ranks 440th out of 1,733 tested combos, placing it in the top 25.4% of all configurations.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates on the AMD Socket AM4 platform with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. The 105 W TDP and 64 MB of L3 cache provide substantial computational resources. The CPU's benchmark results show strong multi-threaded performance: Cinebench R23 multicore scores 38,607, and Geekbench multicore scores 12,084. Single-thread performance is also solid, with Cinebench R23 single-core at 5,450 and 3DMark single-thread at 944.
For a game released in 2014, the question is whether these resources are fully utilized. The measured frame rates at 1080p Low — 278.2 FPS — suggest the CPU is capable of feeding the GPU at high rates. The 3DMark 16-thread score of 10,810 and max-thread score of 11,597 indicate the CPU scales well with thread count, but a 2014 title may not use more than a few cores. The PassMark multithread score of 45,424 and single-thread score of 3,470 show a strong balance, but the game's engine may be limited by single-thread performance in certain scenarios.
The CPU's nearest rivals in average score — the Intel Core i5-14600K at 49,166 (0.2% behind) and the Core i5-14600KF at 49,367 (0.6% behind) — are modern parts with fewer cores but higher clock speeds. The fact that the Ryzen 9 5950X's average score is nearly identical to these parts suggests that the 16-core configuration does not provide a significant advantage in this game's context. The AMD EPYC 4345P, a server part, is 0.7% behind, further indicating that raw core count is not the differentiator here.
The data implies that the Ryzen 9 5950X's high core count may be underutilized in Minimum. The game's 2014 release date likely means it was designed for quad-core or hexa-core CPUs. The single-thread performance — 3DMark single-thread at 944 and Cinebench R23 single-core at 5,450 — is strong, but the boost clock of 4.90 GHz may not fully compensate for the game's potential reliance on fewer cores. The 440th rank out of 1,733 combos, combined with the CPU's 93rd percentile and GPU's 83rd percentile, suggests that the combo is strong but not optimal for this specific title. Users might see better results with a CPU that has higher single-thread performance, even if it has fewer cores.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.4 |
| 3840x2160 | Medium | 76.8 |
| 3840x2160 | High | 62.6 |
| 3840x2160 | Ultra | 49.0 |
| 2560x1440 | Low | 177.9 |
| 2560x1440 | Medium | 136.5 |
| 2560x1440 | High | 114.6 |
| 2560x1440 | Ultra | 86.6 |
| 1920x1080 | Low | 278.2 |
| 1920x1080 | Medium | 212.4 |
| 1920x1080 | High | 176.6 |
| 1920x1080 | Ultra | 137.0 |
Minimum with Ryzen 9 5950X + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RTX 3080 Ti + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + RTX 3080 Ti
Explore FPS benchmarks for other games using this same hardware combination.