Downfall

Downfall

AVERAGE FPS
163
excellent

This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 93 113 138
1440p QHD 94 151 182 224
1080p Full HD 131 207 253 311

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 138
3840x2160 Medium 113
3840x2160 High 93
3840x2160 Ultra 60
2560x1440 Low 224
2560x1440 Medium 182
2560x1440 High 151
2560x1440 Ultra 94
1920x1080 Low 311
1920x1080 Medium 253
1920x1080 High 207
1920x1080 Ultra 131

Downfall with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 Ti combination sits at rank 447 out of 1,741 tested combos in Downfall. That places this pairing in the top quartile of all systems measured, a strong result for a horror title that tends to reward balanced hardware. The CPU’s average benchmark score of 49,062 puts it just 0.2% behind the Intel Core i5-14600K (49,166) and 0.6% behind the Core i5-14600KF (49,367), while edging out the Intel Xeon Gold 5318H by 0.7% and the AMD EPYC 4345P by 1.1%. This is a razor-thin margin against its nearest rivals, suggesting the 5950X is neither a bottleneck nor a standout advantage in this specific workload.

The GPU’s average benchmark score of 41,224 trails the NVIDIA GeForce RTX 3090 by 0.5% (41,441), the AMD Radeon Pro 5300 by 0.9% (41,610), and the RTX 5070 by 1.1% (41,687). It also lags the Tesla M40 by 1.6% (41,897). What this means in practice: the RTX 3080 Ti is positioned just below the top-tier cards of its generation, but its performance delta is small enough that real-world gaming differences in Downfall are more likely to come from settings and resolution than from the silicon itself.

Ranking 447th out of 1,741 combos is a solid showing, but the data indicates this system is not at the absolute frontier. The CPU sits in the 93rd percentile against all CPUs, and the GPU in the 83rd percentile against all GPUs. That gap—CPU ahead of GPU in relative standing—hints that the processor has headroom left on the table in this game, a point reinforced by the FPS scaling across resolutions.

GPU Role

The RTX 3080 Ti brings 12 GB of GDDR6X memory on a 384-bit bus, delivering 912.4 GB/s of bandwidth. That memory subsystem is critical in Downfall, a horror game that can stress texture streaming and high-resolution buffers. The GPU’s 10,240 shading units, 320 texture mapping units, and 112 raster output pipelines provide ample geometry throughput, while 80 ray tracing cores and 320 tensor cores are present but less relevant given the game’s 2016 release date.

Clock behavior is straightforward: a base of 1365 MHz and a boost of 1665 MHz, with memory running at 1188 MHz (19 Gbps effective). The boost clock is the more telling figure for gaming, as sustained loads in Downfall will push the GPU toward that ceiling. The pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s are high enough that the card does not appear to be fill-rate limited in this title.

The GPU’s FP32 throughput of 34.10 TFLOPS is identical to its FP16 figure (1:1 ratio), which is typical for Ampere architecture. That compute capacity is overkill for Downfall’s rendering demands, but it explains why the card scales well when settings are raised. The 350 W TDP and 750 W suggested PSU indicate a power-hungry part, though those are not directly tied to observed FPS numbers. In the measured data, the GPU’s role becomes clearer when comparing FPS at identical settings across resolutions—the card handles 1080p and 1440p with ease, but 4K Ultra exposes its limits.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, which points to the GPU as the primary limiter at higher resolutions. At Low settings, the system delivers 310.5 FPS at 1080p, 223.9 FPS at 1440p, and 138.2 FPS at 4K. That is a 55.5% drop from 1080p to 4K, a substantial reduction that only makes sense if the graphics card is being saturated.

At Medium settings, the pattern holds: 253.1 FPS at 1080p falls to 182 FPS at 1440p (a 28.1% drop), then to 113.2 FPS at 4K (a 37.8% drop from 1440p). High settings show 207.4 FPS at 1080p, 151.2 FPS at 1440p, and 92.9 FPS at 4K. The 4K figure at High is still playable, but it is less than half the 1080p number.

Ultra settings tell the clearest story. At 1080p, the combo manages 131.4 FPS. At 1440p, that falls to 94.4 FPS. At 4K, it drops to 60.1 FPS. The 4K Ultra result is barely above the 60 FPS threshold, and the gap between 1440p and 4K (a 36.4% reduction) suggests the GPU is running out of headroom. The CPU’s high multi-threaded scores—Cinebench R23 multi-core at 38,607 and Geekbench multi-core at 12,084—are not the limiting factor here; if they were, the FPS would plateau more aggressively at lower resolutions. Instead, the linear scaling across resolutions points squarely at the RTX 3080 Ti.

FAQ

Q: How does this combo rank in Downfall compared to other tested systems?

A: The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 Ti ranks 447th out of 1,741 tested combos, placing it in the top quartile of all configurations measured.

Q: What is the CPU’s benchmark standing relative to its nearest rivals?

A: The Ryzen 9 5950X scores 49,062 on average, which is 0.2% behind the Intel Core i5-14600K, 0.6% behind the Core i5-14600KF, 0.7% ahead of the Intel Xeon Gold 5318H, and 1.1% ahead of the AMD EPYC 4345P.

Q: How does the RTX 3080 Ti compare to the RTX 3090 in benchmark scores?

A: The RTX 3080 Ti averages 41,224, which is 0.5% lower than the RTX 3090’s 41,441. The difference is minor and unlikely to produce a meaningful FPS gap in Downfall.

Q: What is the best 4K setting for this combo in terms of playability?

A: At 4K Ultra, the system averages 60.1 FPS, which is just at the edge of smooth play. Dropping to High raises the average to 92.9 FPS, a 54.6% improvement that provides more comfortable headroom.

Q: Does the CPU bottleneck the GPU at 1080p?

A: At 1080p Low, the system hits 310.5 FPS, which is extremely high. The CPU’s single-thread score of 5,450 in Cinebench R23 suggests it can keep up, but the GPU’s 83rd percentile ranking indicates the card is more likely to be the limiting factor at higher settings.

Q: How much FPS is lost going from 1440p to 4K at Medium settings?

A: At Medium, 1440p averages 182 FPS, while 4K averages 113.2 FPS. That is a 37.8% reduction, consistent with the GPU becoming the primary bottleneck as pixel count increases.

Measured FPS Breakdown

1080p (1920x1080):

  • Low: 310.5 FPS average
  • Medium: 253.1 FPS average
  • High: 207.4 FPS average
  • Ultra: 131.4 FPS average

The 1080p results show a clear hierarchy: Low is 22.7% faster than Medium, Medium is 18.1% faster than High, and High is 36.7% faster than Ultra. The spread from Low to Ultra is 179.1 FPS, indicating that the GPU has plenty of raw power at this resolution, but Ultra settings still impose a significant load.

1440p (2560x1440):

  • Low: 223.9 FPS average
  • Medium: 182 FPS average
  • High: 151.2 FPS average
  • Ultra: 94.4 FPS average

At 1440p, the pattern shifts. Low to Medium is a 18.7% drop, Medium to High is a 16.9% drop, but High to Ultra is a 37.6% drop. The Ultra setting at 1440p is the first point where the frame rate falls below 100 FPS, and the jump from High to Ultra is disproportionately large compared to the lower settings.

4K (3840x2160):

  • Low: 138.2 FPS average
  • Medium: 113.2 FPS average
  • High: 92.9 FPS average
  • Ultra: 60.1 FPS average

The 4K numbers are the most telling. Low delivers 138.2 FPS, which is still smooth, but Medium drops to 113.2 FPS and High to 92.9 FPS. Ultra falls to 60.1 FPS, a 35.3% reduction from High. The scaling from Low to Ultra at 4K is a 56.5% total drop, versus 57.7% at 1440p and 57.7% at 1080p. This consistency across resolutions suggests the GPU is the binding constraint at every setting, with the CPU contributing little to the observed variance.

The data shows that the RTX 3080 Ti handles 1080p and 1440p with ease across all settings, while 4K requires a settings compromise to maintain high frame rates. The Ryzen 9 5950X’s 16 cores and 32 threads provide ample compute headroom, but Downfall’s engine does not appear to leverage that parallelism heavily, as evidenced by the FPS scaling being driven primarily by resolution and settings rather than CPU load.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 138.2
3840x2160 Medium 113.2
3840x2160 High 92.9
3840x2160 Ultra 60.1
2560x1440 Low 223.9
2560x1440 Medium 182.0
2560x1440 High 151.2
2560x1440 Ultra 94.4
1920x1080 Low 310.5
1920x1080 Medium 253.1
1920x1080 High 207.4
1920x1080 Ultra 131.4

Downfall with Ryzen 9 5950X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 3080 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.