Doom
This combination delivers exceptional performance with an average of 167 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 81 | 95 | 109 |
| 1440p QHD | 122 | 149 | 176 | 202 |
| 1080p Full HD | 188 | 230 | 272 | 312 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
How This Combo Ranks
The pairing of the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 Ti lands at rank 963 out of 3712 tested combinations in Doom. That places it in the top quarter of all configurations the database tracks, a strong showing for a system built around components from 2020 and 2021. The percentile positions of the individual parts reinforce this: the CPU sits in the 91st percentile against all processors, while the GPU holds an 83rd percentile standing against all graphics cards. In a game as well-optimized as Doom, this combo converts that raw hardware potential into frame rates that far exceed what most systems can deliver.
What makes this ranking notable is the balance between the two components. Neither part is dragging the other down to a degree that would push the combo lower in the standings. The CPU's 91st percentile and the GPU's 83rd percentile are close enough that the system behaves as a coherent unit rather than a bottlenecked mismatch. In absolute terms, the combo's position among 3712 entries means it outperforms roughly 74% of all tested pairings, a figure that reflects the enduring capability of this hardware even as newer generations have arrived.
The nearest rivals for the CPU provide context for its standing. The AMD EPYC 8124P averages a benchmark score 0.3% higher, while the Intel Core Ultra 5 235HX sits just 0.2% above. The Intel Core i9-13900F trails by 0.4%, and the Intel Core i7-14700 is 0.7% ahead. These deltas are negligible in real-world gaming, meaning the 5950X is effectively tied with several modern high-end parts in synthetic workloads. For the GPU, the nearest rival list is more telling: the NVIDIA GeForce RTX 5070 scores 2% higher on average, while the AMD Radeon Pro 5300 is 0.8% ahead. The NVIDIA Tesla M40 24 GB and Tesla M40 trail by 1.2% and 1.7% respectively. The RTX 3080 Ti, despite being end-of-life, remains competitive with a current-gen midrange card in aggregate benchmarks.
The combo's rank benefits from Doom's engine scaling characteristics. The id Tech 6 engine responds well to both high core counts and fast memory subsystems, which this pairing provides in abundance. The result is a configuration that delivers playable-to-excellent performance across all tested settings and resolutions, with the only compromises appearing at the most demanding preset and highest resolution.
GPU Role
The NVIDIA GeForce RTX 3080 Ti is built around the GA102 chip on Samsung's 8 nm process, packing 28,300 million transistors into a 628 mm² die. The GPU operates with a base clock of 1365 MHz and a boost clock of 1665 MHz, while the 12 GB of GDDR6X memory runs at an effective 19 Gbps across a 384-bit bus. That configuration yields a memory bandwidth of 912.4 GB/s, a figure that proves critical in Doom's texture-heavy environments. The memory subsystem alone gives this card a substantial advantage over cards with narrower buses or slower memory, particularly at higher resolutions where bandwidth demand escalates.
Compute resources are equally generous. The RTX 3080 Ti features 10240 shading units, 320 texture mapping units, and 112 ROPs. It also carries 80 RT cores and 320 tensor cores, though Doom's original release does not leverage ray tracing or DLSS, so those units remain largely idle in this title. The raw rasterization throughput is what matters here: 34.10 TFLOPS of FP32 compute, a pixel rate of 186.5 GPixel/s, and a texture rate of 532.8 GTexel/s. These figures translate directly into fill-rate headroom that Doom's fast-paced, particle-heavy combat can exploit.
In the measured frame rates, the GPU's role becomes clear when comparing settings at a fixed resolution. At 3840x2160, the average frame rate drops from 109 on Low to 81 on High, a 25.7% reduction. The gap between Medium at 95 FPS and Ultra at 66 FPS is even steeper, representing a 30.5% loss when maxing out every visual feature. This scaling pattern indicates that the GPU is the primary constraint at 4K, as each step up in quality adds significant rendering work that the card must process.
The GPU's benchmark profile supports its gaming performance. In 3DMark Steel Nomad DX12, it scores 5077. Geekbench OpenCL results show 170037, while Vulkan reaches 192697. Passmark G3D scores 26896, with GPU compute at 15282. These numbers reflect a card that excels in both rasterization and compute-heavy workloads, though Doom primarily stresses the former. The percentile standing of 83 against all GPUs, combined with a 2% deficit to the RTX 5070 in average score, suggests the 3080 Ti has aged gracefully, losing only a small edge to a card released several generations later.
At 2560x1440, the GPU still dictates performance but with more headroom. The Low preset averages 202 FPS, Medium 176 FPS, and High 149 FPS. Ultra drops to 122 FPS. The relative deltas between presets narrow compared to 4K, indicating that the CPU begins to share the workload more equally. At 1920x1080, the GPU's influence wanes further: Low hits 312 FPS, Medium 272 FPS, High 230 FPS, and Ultra 188 FPS. The gap between Low and Ultra at 1080p is 39.7%, but the absolute frame rates remain so high that the GPU is never a gameplay-limiting factor.
CPU Role
The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer. It runs on the AMD Socket AM4 platform with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. The chip is manufactured on TSMC's 7 nm process, containing 8,300 million transistors across a dual-chiplet design with two 74 mm² dies. The 64 MB of L3 cache, split across the two CCDs, provides ample capacity for Doom's level data and physics calculations. Memory support extends to dual-channel DDR4 with 51.2 GB/s of bandwidth, which is sufficient for this game's needs.
The CPU's benchmark results place it firmly in the high-end desktop segment. Cinebench R23 multi-core scores 26017, while single-core reaches 1614. Geekbench multi-core hits 15233 with a single-core score of 2083. Passmark multi-thread achieves 45424, and single-thread scores 3470. These numbers indicate a processor that excels in both heavily threaded and lightly threaded workloads, a combination that Doom's engine appreciates. The game's main thread benefits from the strong single-core performance, while background simulation and AI tasks can spread across the many available threads.
In Doom specifically, the CPU's role is most evident at lower resolutions where the GPU has spare capacity. At 1920x1080, the average frame rate on the Low preset reaches 312 FPS, a figure that no graphics card of this tier could sustain if the processor were a limiting factor. The scaling from Low to Ultra at 1080p shows a drop from 312 to 188 FPS, a 39.7% reduction that is primarily attributable to increased GPU load. However, the fact that the Low preset exceeds 300 FPS demonstrates that the 5950X can feed the RTX 3080 Ti well beyond typical refresh rates.
The CPU's 3DMark results further contextualize its gaming capability. With 16 threads, it scores 10810; with 8 threads, 6598; with 4 threads, 3595; and with 2 threads, 1856. Single-thread performance in 3DMark is 944. These incremental scores show that the processor scales efficiently with thread count, losing only about 40% of performance when halving from 16 to 8 threads. This scaling efficiency benefits Doom, which can utilize multiple cores for entity updates and physics without hitting diminishing returns.
At 2560x1440, the CPU's influence remains measurable but reduced. The Low preset averages 202 FPS, and Ultra drops to 122 FPS. The gap between Low and Ultra at this resolution is 39.6%, nearly identical to the 1080p delta, suggesting the CPU maintains its ability to drive high frame rates even as GPU load increases. At 3840x2160, the CPU's role becomes secondary. The Low preset still produces 109 FPS, but the Ultra preset falls to 66 FPS, a 39.4% reduction that mirrors the pattern seen at lower resolutions. The consistency of these percentage drops across resolutions indicates that the CPU is not introducing a variable bottleneck; rather, the GPU's workload scaling dominates.
The TDP of 105 W is modest for a 16-core processor, and the unlocked multiplier allows for overclocking headroom, though the stock boost clock of 4.90 GHz already provides strong single-thread performance. The launch MSRP of $799 positions it as a premium desktop part, but its longevity is evident in the near-tie with newer rivals in synthetic benchmarks. The CPU's percentile rank of 91 against all processors confirms that it remains a top-tier gaming chip even in a title released several years after its debut.
FAQ
Q: How does this combo rank among all tested systems in Doom?
A: The AMD Ryzen 9 5950X with NVIDIA GeForce RTX 3080 Ti ranks 963rd out of 3712 tested combinations. This places it in the top 26% of all configurations in the database for this game.
Q: What is the best preset for 4K gaming with this hardware?
A: At 3840x2160, the Medium preset delivers an average of 95 FPS with minimum and maximum values of 81 and 110 FPS respectively. This provides a smooth experience while maintaining visual quality, as the High preset drops to 81 FPS and Ultra falls to 66 FPS.
Q: Is the CPU or GPU more limiting at 1080p?
A: The CPU is more influential at 1920x1080. The Low preset achieves 312 FPS, while Ultra drops to 188 FPS. The fact that frame rates exceed 300 FPS on Low indicates the Ryzen 9 5950X can feed the GPU sufficiently, but the GPU's workload still creates a 39.7% performance spread between presets.
Q: How does the RTX 3080 Ti compare to newer GPUs in benchmarks?
A: The RTX 3080 Ti's average benchmark score of 41187 places it 2% behind the NVIDIA GeForce RTX 5070, which scores 40377. It also trails the AMD Radeon Pro 5300 by 0.8% but leads the NVIDIA Tesla M40 24 GB by 1.2% and the Tesla M40 by 1.7%.
Q: What memory configuration does the GPU use?
A: The RTX 3080 Ti uses 12 GB of GDDR6X memory on a 384-bit bus, with an effective clock of 19 Gbps and a bandwidth of 912.4 GB/s. This high bandwidth is critical for Doom's texture streaming at 4K resolution.
Q: Does the CPU's multi-threaded performance matter for this game?
A: Yes. The 5950X scores 26017 in Cinebench R23 multi-core and 45424 in Passmark multi-thread, providing ample headroom for Doom's background simulation. The 3DMark 16-thread score of 10810 versus the 2-thread score of 1856 shows efficient scaling that benefits the game's multi-core usage.
Resolution Scaling
The measured frame rates reveal how this combo scales across resolutions. At 1920x1080 with the High preset, the average is 230 FPS. Moving to 2560x1440 at High drops this to 149 FPS, a 35.2% reduction. At 3840x2160 High, the average falls to 81 FPS, a further 45.6% drop from 1440p. The cumulative loss from 1080p to 4K at High settings is 64.8%, indicating that the GPU is the dominant scaling factor as resolution increases.
The Low preset tells a similar story with different absolute numbers. At 1080p Low, the system averages 312 FPS. At 1440p Low, it drops to 202 FPS, a 35.3% reduction. At 4K Low, it falls to 109 FPS, a 46.0% drop from 1440p. The nearly identical percentage losses between Low and High presets across resolutions suggest that the scaling behavior is resolution-driven rather than settings-driven. This is characteristic of a GPU-bound scenario where pixel count, not shading complexity, limits throughput.
The Medium preset provides the only complete data with minimum and maximum frame rates. At 1080p, the average is 272 FPS with a range from 231 to 313 FPS. At 1440p, the average drops to 176 FPS, ranging from 150 to 202 FPS. At 4K, the average falls to 95 FPS, with minimum and maximum values of 81 and 110 FPS. The minimum frame rates at each resolution stay above 60 FPS even at 4K, ensuring a consistently playable experience. The maximum frame rates at 1080p and 1440p are nearly identical to the Low preset maximums, suggesting the CPU is not a limiting factor even at high settings.
Ultra settings exhibit the steepest scaling. From 1080p Ultra at 188 FPS to 1440p Ultra at 122 FPS is a 35.1% drop. From 1440p Ultra to 4K Ultra at 66 FPS is a 45.9% reduction. The total loss from 1080p Ultra to 4K Ultra is 64.9%, matching the High preset's scaling almost exactly. This consistency across presets confirms that resolution, not settings, is the primary variable driving performance changes.
The pattern of approximately 35% loss from 1080p to 1440p and 46% loss from 1440p to 4K indicates a quadratic scaling relationship with pixel count. The 4K resolution has 2.25 times the pixels of 1440p, and the observed performance drop aligns closely with that ratio. This suggests the RTX 3080 Ti's memory bandwidth of 912.4 GB/s is sufficient to avoid severe bandwidth throttling, but the raw compute throughput becomes the limiting factor as pixel count rises.
For players targeting high refresh rates, the data shows that 1080p is the sweet spot for this combo, with all presets exceeding 188 FPS. At 1440p, the High preset at 149 FPS remains suitable for 144 Hz displays, while Ultra at 122 FPS still exceeds 120 Hz. At 4K, only Low and Medium presets exceed 90 FPS, making them the viable choices for smooth gameplay on 60 Hz or 120 Hz displays.
Settings Recommendations
The measured rows provide clear guidance on which preset offers the best experience for this hardware. At 1920x1080, the Low preset delivers 312 FPS, Medium 272 FPS, High 230 FPS, and Ultra 188 FPS. All presets exceed 144 Hz, so the choice depends on visual fidelity versus frame rate headroom. The Medium preset, with a minimum of 231 FPS and maximum of 313 FPS, offers the best balance for competitive play, as it maintains high frame rates while providing better textures and lighting than Low.
At 2560x1440, the High preset averages 149 FPS, which is near the 144 Hz threshold. The Medium preset at 176 FPS provides more headroom, with a minimum of 150 FPS ensuring no drops below the refresh rate of most high-end monitors. The Ultra preset at 122 FPS is acceptable for 120 Hz displays but leaves less margin for frame time spikes. For most users at 1440p, the Medium preset is the recommended choice, as it provides a 26.7% performance increase over High while the visual difference between Medium and High in Doom is often subtle during fast movement.
At 3840x2160, the options narrow significantly. The Low preset averages 109 FPS, Medium 95 FPS, High 81 FPS, and Ultra 66 FPS. For a 60 Hz display, both Medium and High are viable, with Medium offering a 17.3% higher average than High. The Medium preset's minimum of 81 FPS ensures no stutter below 60 FPS, making it the safest choice for 4K. The Ultra preset at 66 FPS is playable but sits close to the 60 FPS minimum threshold, and any demanding scene could cause noticeable drops. The Low preset at 109 FPS is the only option that approaches 120 Hz territory at 4K, but the visual compromises may not be worth the frame rate gain for most players.
The data indicates that this combo is best utilized at 1440p with Medium or High settings. The CPU's 91st percentile ranking and the GPU's 83rd percentile ranking combine to produce frame rates that exceed the requirements of all but the most demanding display setups. At 1080p, the system is overqualified for standard refresh rates, making it ideal for esports-style play at maximum frame rates. At 4K, the system remains capable but requires settings compromises to maintain smooth performance.
The GPU's 12 GB of VRAM and 912.4 GB/s bandwidth are sufficient for Doom's textures at all resolutions, so VRAM capacity is not a limiting factor. The CPU's 16 cores and 32 threads provide ample processing power for the game's simulation and AI, ensuring that frame rates are not CPU-bound in any tested configuration. The combination of these factors means that the recommended settings are primarily determined by the user's display refresh rate and personal preference for visual quality over raw frame rate.
For players with 144 Hz monitors at 1440p, the Medium preset is the clear winner. For those with 60 Hz 4K displays, Medium provides the best balance of quality and performance. At 1080p, even the Ultra preset at 188 FPS exceeds 144 Hz, so users can maximize visual fidelity without sacrificing smoothness. The only scenario where this combo struggles is 4K Ultra, where the 66 FPS average falls below the 72 FPS threshold some players consider minimum for fast-paced shooters.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 109.0 |
| 3840x2160 | Medium | 95.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 66.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 176.0 |
| 2560x1440 | High | 149.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 312.0 |
| 1920x1080 | Medium | 272.0 |
| 1920x1080 | High | 230.0 |
| 1920x1080 | Ultra | 188.0 |
Doom with Ryzen 9 5950X + Other GPUs
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Doom with RTX 3080 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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