Minimum

Minimum

AVERAGE FPS
134
excellent

This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 60 72 95
1440p QHD 89 118 137 179
1080p Full HD 136 180 213 281

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 72
3840x2160 High 60
3840x2160 Ultra 47
2560x1440 Low 179
2560x1440 Medium 137
2560x1440 High 118
2560x1440 Ultra 89
1920x1080 Low 281
1920x1080 Medium 213
1920x1080 High 180
1920x1080 Ultra 136

Minimum with Intel Core i5-14600K + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Minimum is a 2014 third-person shooter that still puts modern hardware through its paces, and the pairing of the Intel Core i5-14600K with the NVIDIA GeForce RTX 3080 Ti produces a clear, measurable performance curve across resolutions and settings. The data shows a system that is overwhelmingly GPU-bound at higher resolutions, but which reveals significant CPU headroom at 1080p. This analysis breaks down the measured frames per second (FPS) to explain exactly where the bottleneck lies, how the components interact, and which settings deliver the best experience for this specific combination.

Resolution Scaling

The measured FPS data reveals a textbook example of resolution-driven scaling. At 1080p with Low settings, the combo achieves a towering 281.1 FPS average. Moving to 1440p at the same Low preset drops that figure to 178.7 FPS, and at 4K it falls further to 94.6 FPS. This steep decline—a 66% reduction from 1080p to 4K at Low settings—indicates that the GPU is the primary limiting factor as pixel count rises. The RTX 3080 Ti’s 12 GB of GDDR6X memory and 912.4 GB/s bandwidth are being taxed heavily, while the i5-14600K’s 14 cores and 20 threads have ample headroom to feed frames.

The scaling becomes even more pronounced when examining the Ultra preset. At 1080p Ultra, the system manages 136.4 FPS; at 1440p Ultra, it drops to 89.2 FPS; and at 4K Ultra, it falls to just 47.3 FPS. The gap between 1080p and 4K at Ultra is 65%, nearly identical to the Low preset’s drop. This consistency suggests that the game’s rendering load scales linearly with resolution, and the GPU’s shading units (10,240) and texture units (320) are the constraining factors. Interestingly, the performance delta between Low and Ultra at 1080p is 144.7 FPS, but at 4K that same delta shrinks to 47.3 FPS. This compression at higher resolutions is a classic sign of pixel-throughput saturation.

The data also shows that the CPU is rarely the bottleneck in this title. At 1080p Low, the 281.1 FPS average is exceptionally high, but the i5-14600K’s boost clock of 5.30 GHz and strong single-thread performance (4,642 in Cinebench R23 single-core) are likely the enablers. The shift from 1080p to 1440p at Low costs 102.4 FPS, while the shift from 1440p to 4K costs 84.1 FPS. The diminishing returns as resolution climbs confirm that the GPU’s rendering pipeline, not the CPU’s instruction throughput, dictates the frame rate ceiling.

GPU Role

The RTX 3080 Ti’s specifications directly explain its behavior in Minimum. The card operates with a base clock of 1365 MHz and a boost clock of 1665 MHz, and its 12 GB of GDDR6X memory runs at an effective 19 Gbps. This memory configuration delivers a bandwidth of 912.4 GB/s across a 384-bit bus, which is substantial for a game that scales heavily with resolution. The measured FPS at 4K High (60.3 FPS) versus 4K Low (94.6 FPS) shows that the GPU has enough memory bandwidth to handle the geometry and texture data, but the shading workload at High settings cuts performance by 36%.

The card’s compute capabilities—34.10 TFLOPS of FP32 performance—are a strong indicator of its rasterization power. At 1440p High, the system hits 117.5 FPS, which is a 49% reduction from 1080p High (179.7 FPS). This drop is steeper than the resolution scaling alone would suggest, implying that the game’s high-fidelity effects (likely including dynamic shadows and post-processing) are disproportionately taxing the GPU’s 112 ROPs and 80 RT cores. The RT cores, while not necessarily active in this 2014 title, still occupy die space that could otherwise be used for raw pixel pushing.

The GPU’s 83rd percentile ranking against all GPUs, with an average benchmark score of 41,224, places it in the upper tier, but the data shows it is not invincible. At 4K Ultra, the 47.3 FPS average is below the 60 FPS target that many users consider playable. The card’s nearest rival, the RTX 3090, scores 41,441 (a 0.5% delta), yet the measurable difference in Minimum is likely just a few frames. The 3080 Ti’s 350 W TDP and dual-slot cooler are the physical limits of its performance envelope, and the data suggests that users should not expect Ultra settings at 4K to maintain fluid motion.

FAQ

Q: Can this combo handle 4K gaming in Minimum?

A: Yes, but with caveats. At 4K High, the system averages 60.3 FPS, which is playable. At 4K Medium, it rises to 72.3 FPS, while 4K Ultra falls to 47.3 FPS, which may feel stuttery on high-refresh displays.

Q: What is the best resolution for maximum refresh rate?

A: At 1080p Low, the combo delivers 281.1 FPS, which is ideal for 240 Hz monitors. For 1440p, the Low preset yields 178.7 FPS, suitable for 165 Hz screens, while 1440p High hits 117.5 FPS.

Q: Is the CPU or GPU the bottleneck in this game?

A: The data indicates the GPU is the bottleneck at 4K and 1440p, where frame rates drop sharply. At 1080p Low, the 281.1 FPS figure suggests the CPU’s single-thread performance (4,642 in Cinebench R23) is sufficient, but the GPU still limits higher settings.

Q: How does the 3080 Ti compare to its nearest rival in this context?

A: The RTX 3090 scores 41,441 in average benchmarks, a 0.5% delta over the 3080 Ti’s 41,224. In Minimum, this translates to negligible real-world FPS differences, so the 3080 Ti is effectively on par with the 3090.

Q: What settings provide the best balance of quality and performance?

A: At 1440p, High settings (117.5 FPS) offer a strong balance. At 4K, Medium (72.3 FPS) is the sweet spot, as High drops to 60.3 FPS and Ultra becomes unplayable.

Q: Does the 12 GB VRAM cause any issues?

A: The 12 GB of GDDR6X memory appears sufficient for this game, as even at 4K Ultra, the system runs at 47.3 FPS without hitting a memory ceiling. The bandwidth of 912.4 GB/s is more likely the limiting factor than capacity.

How This Combo Ranks

The Intel Core i5-14600K and NVIDIA GeForce RTX 3080 Ti combination ranks 434th out of 1,733 tested combos for Minimum. This places it in the top 25% of all systems, which is respectable given the age of the game and the hardware’s specifications. The ranking is driven by the GPU’s strong 83rd percentile standing and the CPU’s 93rd percentile against all CPUs. However, the rank also reflects the diminishing returns of this pairing at high settings; the GPU’s 4K Ultra performance of 47.3 FPS drags the overall score down compared to combos with more recent GPUs.

The CPU’s nearest rivals in synthetic benchmarks include the AMD Ryzen 9 5950X (0.2% higher score) and the Intel Core i5-14600KF (-0.4% lower). These deltas are minor, meaning the CPU choice is not the differentiator in Minimum. The GPU’s nearest rival, the RTX 3090, is only 0.5% faster on average, so the rank difference between these two combos is likely a single-digit percentage in FPS. The 434th rank out of 1,733 is a solid mid-upper tier placement, and the data shows that users with this combo should expect high-refresh 1080p and 1440p gaming, with 4K as a secondary option at reduced settings.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend on the user’s display and performance target. For 1080p users, the High preset (179.7 FPS) is the best choice, as it provides a substantial visual uplift over Low (281.1 FPS) while still exceeding 144 Hz refresh rates. For 1440p, the High preset (117.5 FPS) is the recommended starting point, as it maintains smooth motion on 120 Hz panels; the Ultra preset (89.2 FPS) is viable but may exhibit tearing on higher refresh displays. For 4K users, the Medium preset (72.3 FPS) is the best balance, as it stays above 60 FPS and preserves image quality; the High preset (60.3 FPS) is playable but leaves no headroom for dips, and Ultra (47.3 FPS) should be avoided for competitive play.

The data also suggests that the Low preset is only beneficial for competitive players at 1080p or 1440p, where the 281.1 and 178.7 FPS figures respectively provide the lowest input latency. At 4K, Low (94.6 FPS) is not a good trade-off, as the visual degradation is severe and the frame rate is still lower than 1440p High. The Medium preset at 1440p (137.1 FPS) is a strong alternative for users who want a slight edge over High without the visual compromise of Low.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. The Low preset averages 281.1 FPS, which is the peak of all measured rows. The Medium preset drops to 213.4 FPS, a 24% reduction, while High averages 179.7 FPS, a 36% reduction from Low. The Ultra preset at 1080p averages 136.4 FPS, which is still above 120 FPS but represents a 51% loss compared to Low. This scaling shows that the GPU’s pixel throughput is the limiting factor even at 1080p, as the CPU’s 5.30 GHz boost clock is not the constraint.

At 2560x1440, the frame rates remain high but show increased GPU pressure. Low averages 178.7 FPS, Medium averages 137.1 FPS, High averages 117.5 FPS, and Ultra averages 89.2 FPS. The delta between Low and Ultra is 89.5 FPS, which is a 50% reduction. Compared to 1080p, the 1440p results show a consistent 36-37% drop across all settings, indicating that the resolution increase is the primary driver of performance loss.

At 3840x2160, the system’s limits are exposed. Low averages 94.6 FPS, Medium averages 72.3 FPS, High averages 60.3 FPS, and Ultra averages 47.3 FPS. The drop from 1080p Low to 4K Low is 186.5 FPS, a 66% reduction. The 4K Ultra figure of 47.3 FPS is the lowest measured, and the gap between 4K Medium and 4K Ultra is 25 FPS, highlighting the steep cost of the highest settings. The data shows that 4K is only viable at Medium or High, with Ultra being reserved for screenshots rather than gameplay.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 Ti in Minimum

Resolution Settings Avg FPS
3840x2160 Low 94.6
3840x2160 Medium 72.3
3840x2160 High 60.3
3840x2160 Ultra 47.3
2560x1440 Low 178.7
2560x1440 Medium 137.1
2560x1440 High 117.5
2560x1440 Ultra 89.2
1920x1080 Low 281.1
1920x1080 Medium 213.4
1920x1080 High 179.7
1920x1080 Ultra 136.4

Minimum with ii5-14600K + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 3080 Ti + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.