Minimum
This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.
Minimum with AMD Ryzen 7 9850X3D + Intel Arc B570, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 7 9850X3D paired with the Intel Arc B570 lands at rank 2336 out of 2939 tested combinations in Minimum, placing it in the lower-mid tier of all recorded system pairings. This position, roughly at the 79th percentile from the bottom (or 21st from the top), reflects a pairing where the GPU is the clear performance anchor at higher resolutions, while the CPU's substantial multi-threaded headroom goes largely unused in this title.
Benchmark results indicate that this combo sits in a crowded field, the GPU alone holds the 65th percentile among all tested graphics cards, while the CPU commands the 92nd percentile among all processors. The gap between those two percentile positions is the story: the system is held back by its graphics component in nearly every measurable scenario. Within the game's specific tested configurations, the combo never reaches a 4K experience above 50 FPS, and even at 1080p, only the Low preset breaks past 144 FPS. This rank of 2336 reflects a system that can handle esports-style settings comfortably but struggles to deliver high-refresh or high-fidelity experiences simultaneously.
CPU Role
The AMD Ryzen 7 9850X3D brings 8 cores and 16 threads, built on the Zen 5 architecture with a 4.70 GHz base clock and a 5.60 GHz boost clock. The 96 MB of shared L3 cache is a defining feature, this is a processor designed for workloads that benefit from large, fast-accessible data pools, though Minimum as a third-person shooter from 2014 shows limited sensitivity to that cache advantage. The CPU's Cinebench R23 multi-core score of 22807 and single-core score of 2228 place it far above what this game requires; even the PassMark single-thread score of 4704 indicates ample per-core strength for a title of this era.
In practical terms, the data suggests the CPU is never the limiting factor in any measured configuration. At 1080p Low, where the average FPS reaches 145, the CPU is still delivering frames well below its theoretical ceiling, the PassMark multithread score of 41318 and the data compression score of 474501 point to a processor that could drive far higher frame rates if the GPU could keep pace. The 120 W TDP and dual-channel DDR5 memory support (89.6 GB/s bandwidth) are more than sufficient for a game that launched in 2014, and the 4 nm process node from TSMC ensures thermal headroom that a dual-slot, 150 W GPU partner can comfortably coexist with.
Where the CPU's characteristics do matter is in frame consistency. The 96 MB L3 cache and 5.60 GHz boost clock help maintain minimum frame rates in scenes with many actors or physics calculations. The measured Medium preset at 1080p shows a minimum of 95 FPS against a 111 average, a 14% drop that indicates some scene complexity, but the CPU's headroom absorbs those spikes without the severe stuttering that weaker processors might exhibit. Across all resolutions, the CPU's 16 threads remain largely underutilized, Minimum is not a heavily threaded title, so the difference between this 8-core part and a 6-core alternative would likely be negligible in practice.
FAQ
*Q: What is the best resolution for this combo in Minimum?*
A: The data shows 1080p provides the most consistent experience, with all four presets (Low through Ultra) averaging between 71 and 145 FPS. At 1440p, only Low and High presets stay above 60 FPS (94 and 60 respectively), while Medium drops to 72 and Ultra falls to 46. At 4K, no preset reaches 60 FPS, the best is Low at 50 FPS.
Q: How does the Arc B570 compare to its nearest GPU rivals in this system context?
A: The Arc B570's average benchmark score of 20556 is nearly identical to the NVIDIA GeForce RTX 3070 Mobile (20534, +0.1% delta) and the Intel Arc A750 (20582, -0.1% delta). It sits slightly above the NVIDIA Quadro M4000M (20480, +0.4%) and below the AMD Radeon R9 M390X (20662, -0.5%). These are all within a 1% band, meaning the B570's performance tier is well established.
Q: Does the 9850X3D's large cache help in this game?
A: The 96 MB L3 cache is a headline feature, but the measured FPS data does not show any scenario where the CPU becomes a bottleneck. At 1080p Low, the combo reaches 145 FPS, which is likely near the GPU's ceiling for that setting. The cache's benefits would manifest in games that are more cache-sensitive, but Minimum does not appear to be one of them based on the consistent GPU-bound behavior across resolutions.
*Q: Is the 10 GB VRAM on the Arc B570 sufficient for Minimum?*
A: Given that this game launched in 2014 and the highest measured preset (Ultra at 4K) still averages 25 FPS, the 10 GB GDDR6 memory with 380.0 GB/s bandwidth is more than adequate for the game's memory footprint. The bottleneck at 4K is not VRAM capacity but raw compute, the GPU's 11.52 TFLOPS FP32 and 80 ROPs are the limiting factors.
Q: How does this combo's CPU rank compare to its GPU rank?
A: The CPU sits at the 92nd percentile among all processors, while the GPU holds the 65th percentile among all graphics cards. This 27-point gap means the CPU is dramatically overqualified relative to the GPU for this game, the system's overall rank of 2336 out of 2939 is pulled down almost entirely by the graphics component.
*Q: Can this combo run Minimum at 144 Hz?*
A: At 1080p Low, the average FPS is 145, which marginally exceeds 144 Hz. At 1080p Medium, the average drops to 111 FPS, and at High it falls to 93 FPS. For a consistent 144 Hz experience, only the Low preset at 1080p qualifies, and even then, the minimum frame data is not recorded, so frame pacing cannot be fully verified.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 145 FPS, the highest of any tested configuration. Medium averages 111 FPS with a minimum of 95 and maximum of 128, providing a smooth experience with headroom above 60 FPS. High settings average 93 FPS, still comfortably above 60. Ultra drops to 71 FPS average, which is playable but represents a 51% reduction from Low, a significant cost for the visual fidelity gain.
Moving to 2560x1440, the GPU's workload increases notably. Low settings average 94 FPS, a 35% drop from the 1080p Low result. Medium averages 72 FPS with a minimum of 61 and maximum of 82, keeping the experience just above the 60 FPS threshold. High settings average 60 FPS, exactly at the standard refresh rate target, but with no minimum frame data recorded, there is risk of dips below that threshold. Ultra averages 46 FPS, which is below the 60 FPS target and indicates a taxing configuration at this resolution.
At 3840x2160, the combo struggles to maintain playable frame rates. Low settings average 50 FPS, which is borderline for a smooth experience. Medium averages 39 FPS with a minimum of 33 and maximum of 44, showing noticeable frame drops that would be distracting in a third-person shooter. High averages 32 FPS, and Ultra averages 25 FPS, both below playable thresholds for a fast-paced game. The 4K results demonstrate that the Arc B570 does not have the compute headroom for this resolution in Minimum, regardless of settings.
Resolution Scaling
The FPS drop from 1080p to 4K is steep across all presets, which points to the GPU as the limiting component. At Low settings, the average FPS goes from 145 at 1080p to 94 at 1440p (a 35% reduction) and then to 50 at 4K (a further 47% reduction from 1440p). At High settings, the progression is 93 at 1080p, 60 at 1440p (down 35%), and 32 at 4K (down 47% from 1440p). The consistency of these percentage drops, roughly 35% from 1080p to 1440p and 47% from 1440p to 4K, indicates a purely resolution-bound GPU.
If the CPU were the limiting factor, the FPS would remain relatively flat as resolution increases, since the CPU workload stays constant while the GPU work grows. Instead, the FPS scales almost inversely with pixel count, confirming that the Intel Arc B570 is saturated at every resolution. The 4K-to-1080p ratio for Low is 50:145, meaning 4K delivers only 34% of the 1080p frame rate, a typical GPU-bound scaling pattern. The 160-bit memory bus and 380.0 GB/s bandwidth are sufficient for 1080p and 1440p, but at 4K, the GPU's 2304 shading units and 80 ROPs cannot fill the pixel pipeline fast enough, regardless of the CPU's readiness.
Settings Recommendations
For a 60 FPS target, the data supports different presets depending on resolution. At 1080p, Medium (111 FPS average, 95 minimum) and High (93 FPS) both comfortably exceed 60 FPS; even Ultra at 71 FPS stays above the target. The best experience at 1080p is Medium, as it provides a 95 FPS minimum with a 111 average, offering smooth gameplay without the visual compromises of Low or the diminishing returns of High or Ultra.
At 1440p, only Low (94 FPS) and High (60 FPS) meet the 60 FPS target on average, but High's average sits exactly at 60 with no minimum data, risky for consistent play. Medium at 72 FPS with a 61 minimum is the safest choice for 1440p, as it provides verified frame stability above the threshold. At 4K, no preset achieves 60 FPS, so the recommendation shifts to prioritizing playability: Low at 50 FPS is the only option that approaches a smooth experience, though it still falls short. For users who must play at 4K, Medium at 39 FPS with a 33 minimum is the maximum quality that remains technically playable, but Low is the pragmatic pick.
The overall best experience across all tested configurations is 1080p Medium, which balances visual quality with a 111 FPS average and a minimum of 95 FPS, this combination avoids the frame rate dips that would be noticeable in a third-person shooter's fast camera movements.
GPU Role
The Intel Arc B570, built on the Xe2-HPG architecture (Battlemage generation) with a 5 nm process from TSMC, is the defining component of this combo's performance. Its 2500 MHz base and boost clocks, 2304 shading units, and 80 ROPs deliver 11.52 TFLOPS FP32 compute, but the measured data shows this is insufficient for Minimum at higher resolutions. The GPU's 10 GB GDDR6 memory on a 160-bit bus provides 380.0 GB/s bandwidth, which is ample for this game's needs, the bottleneck is raw rasterization throughput, not memory capacity or speed.
The GPU's benchmark profile places it at the 65th percentile among all graphics cards, with an average score of 20556. Its nearest rivals are all within 0.5% of its score: the RTX 3070 Mobile at 20534, the Arc A750 at 20582, the Quadro M4000M at 20480, and the R9 M390X at 20662. This clustering indicates the B570 is a mid-pack performer, and the measured FPS data confirms that positioning, it handles 1080p and 1440p adequately at lower presets but falls off sharply at 4K.
The GPU's 150 W TDP and dual-slot design with a single 8-pin power connector suggest thermal and power headroom that is not fully utilized in this game, given that even at Ultra 1080p (71 FPS), the GPU is not pushed to its absolute limit. The 18 ray tracing cores and DirectX 12 Ultimate support are forward-looking features that do not factor into Minimum's performance, as the game's 2014 release predates widespread RT adoption. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are the specifications that matter here, and they are simply not enough to maintain high frame rates at 4K, where the combo's average FPS across all presets ranges from 25 to 50.
Hardware Specifications
AMD Ryzen 7 9850X3D
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + Intel Arc B570 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 50.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 72.0 |
| 2560x1440 | High | 60.0 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 145.0 |
| 1920x1080 | Medium | 111.0 |
| 1920x1080 | High | 93.0 |
| 1920x1080 | Ultra | 71.0 |
Minimum with Ryzen 7 9850X3D + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with Arc B570 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.