Minimum
This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 35 | 41 | 54 |
| 1440p QHD | 49 | 65 | 77 | 100 |
| 1080p Full HD | 76 | 100 | 119 | 156 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 7 9800X3D + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 7 9800X3D paired with the AMD Radeon RX 6600 delivers a playable but resolution-sensitive experience in Minimum, with 1080p performance ranging from 76 FPS on Ultra to 156 FPS on Low. The data indicates that this combination is firmly GPU-limited at higher resolutions, while the processor’s strong single-thread capabilities ensure that even the most demanding preset remains fluid at 1440p.
Resolution Scaling
The measured FPS data reveals a predictable and steep decline as resolution increases, confirming that the RX 6600 is the primary bottleneck in this pairing. At 1920x1080 with High settings, the system achieves 100 FPS, but this drops to 65 FPS at 2560x1440 — a 35% reduction. Moving to 3840x2160 at the same High preset yields only 35 FPS, which is a 46% drop from the 1440p figure and a 65% drop from 1080p. This scaling pattern is characteristic of a GPU that is overwhelmed by pixel count, rather than a CPU limitation.
The gap between Low and Ultra presets widens dramatically at higher resolutions. At 1080p, the spread is 80 FPS (156 on Low versus 76 on Ultra). At 1440p, the spread narrows to 51 FPS (100 versus 49), and at 4K it compresses to just 28 FPS (54 versus 26). This compression at 4K indicates that the GPU is so saturated that preset changes have diminishing returns on frame rate — the rendering pipeline is already maxed out, and reducing graphical fidelity cannot fully compensate for the pixel throughput demand.
Looking at the Medium preset, which includes min/max FPS data, the scaling is particularly telling. At 1080p, Medium averages 119 FPS with a minimum of 101 and maximum of 137. At 1440p, this falls to 77 FPS (min 65, max 88). At 4K, Medium manages only 41 FPS (min 35, max 48). The minimum FPS figures at 4K (35) and 1440p (65) are notably close to the average FPS of the High preset at those resolutions, suggesting that frame pacing remains consistent even under load, but the headroom for spikes is severely limited at 4K.
The 1080p to 1440p transition is the most critical threshold for this combination. High settings lose 35 FPS (100 to 65), but the game remains above 60 FPS. The 1440p to 4K transition is far more punishing, with High settings dropping below playable levels (35 FPS). This indicates that 4K is not a viable target for this GPU in Minimum except at the lowest settings, and even then, 54 FPS is marginal for a third-person shooter.
CPU Role
The AMD Ryzen 7 9800X3D brings 8 cores and 16 threads, with a base clock of 4.70 GHz and boost clock of 5.20 GHz. The benchmark data shows a substantial single-thread advantage: the 3dmark single-thread score is 1212, and the Cinebench R23 single-core score is 2080. These figures place the CPU in the 87th percentile of all CPUs, though its average benchmark score of 39768 is within 1% of rivals like the AMD Ryzen 7 PRO 8840HS (39603, +0.4%) and AMD Ryzen 7 7700 (40081, -0.8%).
For a third-person shooter like Minimum, the 9800X3D’s single-thread performance is the relevant metric. The game’s frame pacing at 1080p — where the GPU is less stressed — shows that the CPU can feed frames quickly enough to reach 100 FPS on High and 156 FPS on Low. The 3dmark 2-thread score of 2394 and 4-thread score of 4669 suggest that the game benefits from a few well-utilized threads, but the massive 96 MB shared L3 cache (per the cache specification) likely helps with data locality in game logic, reducing latency spikes.
The CPU’s multi-thread scores are also strong but not necessarily decisive for this title. Cinebench R23 multicore reaches 23230, and Geekbench multicore hits 18696. However, the fact that FPS scales down proportionally with resolution — rather than staying flat — confirms that the CPU is not the limiting factor in any tested configuration. Even at 4K Ultra (26 FPS), the CPU is clearly waiting on the GPU, as evidenced by the fact that lowering resolution to 1080p Ultra (76 FPS) more than doubles frame rate without any CPU change.
The 9800X3D’s 4 nm process and Zen 5 architecture (Granite Ridge) contribute to its efficiency, but the key takeaway for Minimum is that the processor provides ample headroom for the RX 6600. The data shows no scenario where CPU performance constrains FPS — every resolution and settings change produces a corresponding GPU-bound shift in frame rate.
FAQ
*Q: Can this system run Minimum at 4K with acceptable frame rates?*
A: Only at Low settings, where it averages 54 FPS. Medium drops to 41 FPS, High to 35 FPS, and Ultra to 26 FPS. For consistent 60+ FPS, 1440p is the practical ceiling.
Q: How does the RX 6600 compare to its closest rivals in synthetic benchmarks?
A: The RX 6600’s average benchmark score is 19036, placing it in the 63rd percentile of all GPUs. It performs nearly identically to the NVIDIA Quadro K6000 (19030, 0% delta) and is within 0.4% of the NVIDIA RTX 2000 Ada Generation (18954).
Q: Is the Ryzen 7 9800X3D overkill for this GPU?
A: The CPU’s 87th percentile ranking and scores like 1212 in 3dmark single-thread suggest it can handle far more demanding workloads. In Minimum, the GPU is always the bottleneck, so a weaker CPU might achieve similar FPS, but the 9800X3D ensures no frame drops from processor limitations.
Q: What is the best setting for competitive play at 1080p?
A: Low settings deliver 156 FPS, which is the highest measured. Medium provides 119 FPS, and High 100 FPS. For maximum refresh rate utilization, Low is optimal, but High remains above 100 FPS for those prioritizing visual fidelity.
Q: How much performance is lost going from 1080p to 1440p?
A: At High settings, FPS drops from 100 to 65, a 35% reduction. At Low settings, the drop is from 156 to 100, a 36% reduction. The scaling is consistent across presets, confirming a GPU-bound scenario.
*Q: Does the 8 GB VRAM on the RX 6600 limit performance in Minimum?*
A: The measured FPS data does not show any VRAM-related stutters or anomalies, but 4K Ultra (26 FPS) and 4K High (35 FPS) are both below playable thresholds. The 128-bit memory bus with 224.0 GB/s bandwidth appears sufficient for the game’s needs at 1080p and 1440p.
Measured FPS Breakdown
At 1920x1080, the system performs best across all presets. Low settings lead with 156 FPS average, followed by High at 100 FPS, Medium at 119 FPS (min 101, max 137), and Ultra at 76 FPS. The Medium preset’s minimum of 101 FPS indicates that even in demanding scenes, the frame rate stays well above 60 FPS. The difference between Low and Ultra is 80 FPS, showing that the GPU has enough headroom at this resolution for players to choose between maximum responsiveness and maximum visual quality.
At 2560x1440, performance remains respectable but the GPU’s limits become apparent. Low settings deliver 100 FPS, High 65 FPS, Medium 77 FPS (min 65, max 88), and Ultra 49 FPS. The Medium preset’s minimum of 65 FPS is identical to the High average, suggesting that the GPU is working harder but still maintaining playable frame rates. Ultra dips below 50 FPS, which may be too inconsistent for fast-paced shooter gameplay. The 1440p data shows a 51 FPS spread between Low and Ultra.
At 3840x2160, the system struggles to remain playable. Low settings manage 54 FPS, Medium 41 FPS (min 35, max 48), High 35 FPS, and Ultra 26 FPS. Even the Low preset’s 54 FPS is below the 60 FPS target many players prefer. The Medium preset’s maximum of 48 FPS never reaches 60, and the minimum of 35 FPS indicates significant frame drops in action sequences. 4K is only viable for players who accept sub-60 FPS performance or who prioritize visual fidelity over frame rate.
The data also shows that the RX 6600’s passmark G3D score of 15096 and 3dmark Steel Nomad DX12 score of 1492 align with its mid-range positioning. The GPU’s average benchmark score of 19036 places it in the 63rd percentile, and its nearest rival is the NVIDIA Quadro K6000 with a nearly identical score of 19030.
GPU Role
The AMD Radeon RX 6600 is clearly the limiting component in this configuration for Minimum. The GPU’s RDNA 2.0 architecture, built on a 7 nm process with 11,060 million transistors, provides 1792 shading units, 112 TMUs, and 64 ROPs. The boost clock of 2491 MHz and game clock of 2044 MHz deliver a peak FP32 performance of 8.928 TFLOPS. With 8 GB of GDDR6 memory on a 128-bit bus, the 224.0 GB/s bandwidth is adequate for 1080p and 1440p but becomes a constraint at 4K.
The GPU’s benchmark scores confirm its mid-range status. The 3dmark Steel Nomad DX12 score of 1492 and passmark G3D score of 15096 are consistent with its 63rd percentile ranking. The Geekbench Vulkan score of 67623 and OpenCL score of 28850 indicate solid compute performance, but the passmark DirectX 12 score of just 51 suggests that the GPU is optimized for older or lighter API workloads, which is relevant for a 2014 game like Minimum.
The 4K performance drop is the clearest evidence of the GPU’s limitations. At 4K, the pixel throughput demand increases fourfold compared to 1080p, and the RX 6600’s 159.4 GPixel/s pixel rate is insufficient to maintain high frame rates. The data shows that even Low settings at 4K (54 FPS) cannot match Medium settings at 1440p (77 FPS), underscoring how resolution impacts this GPU more than settings changes.
The GPU’s 28 ray tracing cores are present but not relevant for this title, as Minimum predates widespread RT implementation. The 64 ROPs are the key spec for rasterization, and they handle 1080p and 1440p well. For players targeting 4K, the RX 6600 would need to run at Low settings and accept frame rates below 60 FPS, which is not ideal for a third-person shooter where responsiveness matters.
Settings Recommendations
For the best balance of visual quality and performance, Medium settings at 2560x1440 is the recommended configuration. This preset delivers 77 FPS average with a minimum of 65 FPS, keeping the experience smooth while providing better visual fidelity than Low. The 1440p Medium preset is the highest resolution/settings combination that maintains a minimum FPS at or above 60.
For players with 1080p monitors who prioritize competitive performance, Low settings at 1920x1080 delivers 156 FPS, offering the maximum headroom for high refresh rate displays. However, High settings at 1080p still achieves 100 FPS, which is sufficient for most monitors and provides significantly better visuals. The 80 FPS difference between Low and High at 1080p is substantial, but both are playable.
At 4K, the data suggests that only Low settings are viable, with 54 FPS average. Medium at 4K falls to 41 FPS, and the minimum of 35 FPS indicates that frame drops will be noticeable. For 4K users, the tradeoff between 54 FPS on Low and 41 FPS on Medium is a matter of preference, but the Low preset is the only one that approaches playable territory.
The Ultra preset is not recommended at any resolution above 1080p. At 1440p Ultra, 49 FPS is below the 60 FPS target, and at 4K Ultra, 26 FPS is unplayable. Even at 1080p Ultra, 76 FPS is lower than the High preset’s 100 FPS, making Ultra a poor choice unless the visual improvements are deemed worth a 24% performance penalty. The measured data shows that High settings offer the best compromise between quality and speed across all resolutions, with 100 FPS at 1080p and 65 FPS at 1440p.
Hardware Specifications
AMD Ryzen 7 9800X3D
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + AMD Radeon RX 6600 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 100.0 |
| 2560x1440 | Medium | 77.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 156.0 |
| 1920x1080 | Medium | 119.0 |
| 1920x1080 | High | 100.0 |
| 1920x1080 | Ultra | 76.0 |
Minimum with Ryzen 7 9800X3D + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RX 6600 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 7 9800X3D + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.