Minimum
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 15 | 22 | 30 |
| 1440p QHD | 26 | 36 | 39 | 54 |
| 1080p Full HD | 39 | 50 | 65 | 81 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce GTX 1650 delivers a narrowly defined performance envelope in Minimum, a 2014 third-person shooter. The measured frame rates across resolutions and presets reveal a configuration that is strictly limited by its graphics subsystem. The data shows a consistent pattern: the CPU provides ample headroom, while the GPU’s 4 GB memory and modest compute resources cap the experience.
Resolution Scaling
The frame rate collapse from 1080p to 4K is the defining characteristic of this combo. At 1920x1080 with Low settings, the system produces an average of 80.7 FPS. Moving to 2560x1440 drops that figure to 54.4 FPS, a reduction of 32.6%. At 3840x2160, the average falls to 29.9 FPS, which is 63.0% below the 1080p Low result. This scaling pattern is typical of a GPU-bound scenario, where the rendering load outpaces the hardware’s ability to fill pixels.
The High preset tells a similar story with a steeper curve. Starting at 50.1 FPS at 1080p, the average drops to 36.4 FPS at 1440p (a 27.3% decline) and then to 15.3 FPS at 4K (a 69.5% decline from 1080p). The Ultra preset is even more punishing: 39.3 FPS at 1080p falls to 26.4 FPS at 1440p, and bottoms out at 13.7 FPS at 4K. The data indicates that the GTX 1650’s 128-bit memory bus and 128.1 GB/s bandwidth become the primary constraint as resolution increases, with the 4 GB GDDR5 frame buffer likely spilling over at higher settings.
Interestingly, the gap between Low and Medium at 1080p is narrower than the gap between Medium and High. At 1080p, Low yields 80.7 FPS and Medium yields 64.7 FPS, a 16.0 FPS difference. Medium to High drops from 64.7 to 50.1 FPS, a 14.6 FPS difference. This suggests that the Low preset is not fully utilizing the GPU, while Medium and High engage additional shading work that the TU117 chip handles with diminishing returns.
How This Combo Ranks
In the database of tested combinations for Minimum, this pairing ranks 1669 out of 1733 combos. That places it in the bottom 3.7% of all tested configurations. The rank reflects the GPU’s position in the overall hierarchy: the GTX 1650 sits at the 43rd percentile among all GPUs, with an average benchmark score of 8713. Its nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile (0.4% faster), AMD Radeon 550X (0.4% faster), and AMD Radeon Pro WX 5100 (0.5% faster). The NVIDIA Quadro P2200 is 0.5% slower.
The CPU, by contrast, is a high-end part. The Ryzen 7 5800XT ranks at the 86th percentile among all CPUs, with an average benchmark score of 29774. Its nearest rivals are separated by less than 0.3%: the AMD Ryzen 7 PRO 5755GE (0.1% faster), AMD Ryzen 7 6800HS (0.3% slower), AMD Ryzen AI 7 PRO 360 (0.3% faster), and AMD Ryzen 7 7840H (0.3% slower). This asymmetry — a top-tier CPU paired with a mid-range GPU — explains why the combo ranks so low in a game that is heavily GPU-bound.
The benchmark results indicate that the CPU is never the limiting factor in Minimum. The Ryzen 7 5800XT’s 16 threads and 32 MB L3 cache provide far more processing power than the GTX 1650 can feed. The 3DMark scores reinforce this: the single-thread score of 959 and 16-thread score of 7683 are both strong, while the Cinebench R23 multicore score of 23794 shows substantial headroom. In contrast, the GPU’s PassMark G3D score of 7880 is modest, and its DirectX 12 score of 35 is particularly low, suggesting weak feature utilization.
GPU Role
The NVIDIA GeForce GTX 1650 is built on the TU117 chip using a 12 nm process at TSMC. It operates with a base clock of 1485 MHz and a boost clock of 1665 MHz, with memory running at 2001 MHz (8 Gbps effective). The 4 GB GDDR5 frame buffer is paired with a 128-bit bus, yielding 128.1 GB/s of bandwidth. These specifications are directly reflected in the measured results. The GPU’s 896 shading units and 32 ROPs are insufficient for high-resolution rendering, which the 4K results confirm.
The GPU’s production status is end-of-life, and its benchmark scores place it just below the 50th percentile. The PassMark G3D score of 7880 and 3DMark Steel Nomad DX12 score of 305 indicate a part that struggles with modern API workloads. The Geekbench OpenCL score of 39112 and Vulkan score of 35966 are moderate, but the low DirectX 12 result of 35 suggests that the architecture’s feature set is dated.
The VRAM capacity is a critical factor. At 1080p High, the game averages 50.1 FPS, but at 1440p High, it drops to 36.4 FPS. The 4 GB buffer is likely exhausted at higher resolutions, causing texture thrashing. The Ultra preset at 1080p produces 39.3 FPS, identical to the Medium preset at 1440p, which indicates that the GPU hits a similar bottleneck regardless of whether it is processing more pixels or more effects. The data suggests that the GTX 1650 is a 1080p-oriented part, and the Ryzen 7 5800XT’s capabilities are largely wasted in this pairing.
FAQ
*Q: What is the best average FPS this combo can achieve in Minimum?*
A: The highest measured average is 80.7 FPS, achieved at 1920x1080 with Low settings.
Q: How does the GTX 1650 compare to its nearest rival, the RTX 3050 A Mobile?
A: The RTX 3050 A Mobile has an average benchmark score of 8746, which is 0.4% higher than the GTX 1650’s 8713 average. This is within the margin of error for typical benchmark variance.
Q: Is the CPU or GPU the limiting factor in this game?
A: The benchmark results indicate the GPU is the limiting factor. The Ryzen 7 5800XT ranks at the 86th percentile among CPUs, while the GTX 1650 ranks at the 43rd percentile among GPUs. The frame rate drops from 80.7 FPS at 1080p Low to 29.9 FPS at 4K Low, a pattern consistent with GPU-bound rendering.
Q: What is the combo’s rank among all tested combinations for this game?
A: The combo ranks 1669 out of 1733 tested combinations, placing it in the bottom 3.7% of all configurations.
Q: What memory bandwidth does the GTX 1650 provide?
A: The GPU has a 128-bit memory bus with a bandwidth of 128.1 GB/s, using 4 GB of GDDR5 memory running at 2001 MHz (8 Gbps effective).
Q: How does the Ryzen 7 5800XT’s 3DMark 16-thread score compare to its single-thread score?
A: The 16-thread score is 7683, which is 8.0 times higher than the single-thread score of 959. This indicates strong multi-threading capability, though the game does not appear to utilize it given the GPU bottleneck.
Settings Recommendations
For a playable experience, the data points to 1080p as the only viable resolution. At 1920x1080, the Low preset delivers 80.7 FPS, which is the highest measured average and provides a smooth baseline. The Medium preset at 64.7 FPS is also acceptable for most gameplay, offering a 16.0 FPS penalty over Low while likely improving visual fidelity. The High preset at 50.1 FPS remains playable, but the Ultra preset at 39.3 FPS is the threshold where frame pacing may become noticeable.
At 2560x1440, the options narrow considerably. Low settings produce 54.4 FPS, which is still smooth, but Medium drops to 39.3 FPS and High to 36.4 FPS. The Ultra preset at 26.4 FPS is below the threshold for comfortable play. At 3840x2160, no preset achieves 30 FPS except Low, which barely reaches 29.9 FPS. High (15.3 FPS), Medium (22.2 FPS), and Ultra (13.7 FPS) are all unsuitable for active gameplay.
The best experience per the measured rows is 1920x1080 with Medium settings. This preset balances the 64.7 FPS average against the visual improvements over Low, while staying well above the 30 FPS minimum. For users prioritizing frame rate above all else, Low at 1080p offers the highest headroom. Users should avoid 1440p and 4K entirely, as the GPU’s 128.1 GB/s bandwidth and 4 GB memory cannot sustain acceptable performance at those resolutions. The data suggests that the GTX 1650 is a 1080p-only part for this title, and the Ryzen 7 5800XT’s processing power is effectively idle in this configuration.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.9 |
| 3840x2160 | Medium | 22.2 |
| 3840x2160 | High | 15.3 |
| 3840x2160 | Ultra | 13.7 |
| 2560x1440 | Low | 54.4 |
| 2560x1440 | Medium | 39.3 |
| 2560x1440 | High | 36.4 |
| 2560x1440 | Ultra | 26.4 |
| 1920x1080 | Low | 80.7 |
| 1920x1080 | Medium | 64.7 |
| 1920x1080 | High | 50.1 |
| 1920x1080 | Ultra | 39.3 |
Minimum with Ryzen 7 5800XT + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with GTX 1650 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.