Minimum
This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 48 | 57 | 74 |
| 1440p QHD | 68 | 89 | 106 | 138 |
| 1080p Full HD | 105 | 138 | 164 | 214 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 7500X3D + AMD Radeon RX 6750 XT, In-Depth Analysis
The AMD Ryzen 5 7500X3D paired with the AMD Radeon RX 6750 XT delivers a strong 1080p experience in Minimum, with 4K remaining playable only at reduced settings. The measured data places this combo in the 1689th position out of 3712 tested configurations, a solidly above-average result for a third-person shooter that favors high frame rates. The strongest recommendation is to run Medium settings at 1440p, where the balance between visual fidelity and fluid motion is optimal, while 1080p Low pushes the engine to its highest measured output.
Settings Recommendations
For the best experience per the measured rows, Medium at 2560x1440 stands out as the sweet spot. The average frame rate sits at 106 FPS, with a minimum of 90 FPS and a maximum of 122 FPS, providing a consistent and smooth gameplay loop that avoids the dips seen at higher presets. At 1920x1080, Medium also performs admirably, hitting 164 FPS average with a 139 FPS minimum, but the 1440p Medium result offers more visual clarity per frame without sacrificing the 100+ FPS target. Ultra settings are the least attractive: 105 FPS at 1080p, 68 FPS at 1440p, and only 36 FPS at 4K, with the latter falling below comfortable playability thresholds. High settings at 1440p produce 89 FPS average, which is playable but noticeably lower than Medium, while High at 1080p reaches 138 FPS — a solid number, yet Medium at the same resolution provides 26 more frames per second.
Low settings, by contrast, maximize raw throughput: 214 FPS at 1080p, 138 FPS at 1440p, and 74 FPS at 4K. These figures show that the combo can easily drive high-refresh monitors at lower resolutions, but the visual compromise is steep for a game where environmental readability matters. The data suggests that Medium is the balanced choice, as it delivers frame rates that exceed the refresh rate of most 144Hz displays at 1080p and 1440p, while maintaining enough graphical detail to keep the third-person action immersive. Ultra, despite being the highest preset, offers no measurable advantage in this configuration — the performance penalty is linear and steep, making it a poor trade-off.
How This Combo Ranks
This processor and graphics card combination ranks 1689th out of 3712 tested combos in Minimum, placing it in the 54th percentile of all configurations evaluated. That result reflects a balanced pairing rather than an outlier in either direction. The CPU’s 89th percentile ranking among all processors, with an average benchmark score of 44573, indicates strong compute capability, while the GPU’s 71st percentile among all graphics cards, with an average score of 26011, shows a slightly weaker relative position. The gap between the two components’ percentile standings suggests the GPU is more likely to be the limiting factor in demanding scenarios, but the measured FPS data shows the combo still performs well above the median for this game.
Against its nearest rivals, the CPU holds a marginal edge: it scores 0.2% higher than the Intel Core Ultra X9 388H, 0.5% higher than the Intel Core i9-13950HX, and 0.6% higher than the AMD Ryzen AI Max 385, while sitting 0.7% below the Intel Core i5-14600. These deltas are tiny, meaning the Ryzen 5 7500X3D is effectively equivalent to its direct competitors in raw compute, and the game’s FPS results are unlikely to shift meaningfully were one of those CPUs substituted in. For the GPU, the RX 6750 XT leads its nearest rivals by 0.5% over the AMD Radeon R9 M395X, 0.6% over the AMD FirePro W7100, 0.7% over the AMD FirePro D700, and 1.1% over the NVIDIA GeForce RTX 3080 Ti Mobile. Again, these differences are within noise, reinforcing that the combo’s rank is driven by overall system balance rather than any single component’s superiority.
GPU Role
The Radeon RX 6750 XT, built on the RDNA 2.0 architecture with the Navi 22 chip, brings 12 GB of GDDR6 memory on a 192-bit bus, delivering 432.0 GB/s of bandwidth. Its base clock runs at 2150 MHz, with a game clock of 2495 MHz and a boost clock of 2600 MHz. These specifications translate into a pixel rate of 166.4 GPixel/s and a texture rate of 416.0 GTexel/s, alongside 13.31 TFLOPS of FP32 compute. In Minimum, the GPU’s memory capacity and bandwidth prove sufficient across all tested settings, as no resolution shows signs of memory-related stuttering in the measured minimum FPS values. The 12 GB buffer is ample for a 2014-era title, even at 4K Ultra, where the average FPS drops to 36 — a result more indicative of raw shading load than memory constraints.
The GPU’s benchmark scores reinforce its capability: a Passmark G3D score of 20700 and a Passmark GPU compute score of 9550, with a DirectX 12 score of 80 and a DirectX 11 score of 180. These figures place the card in the 71st percentile of all GPUs, which aligns with its measured performance in this game. The boost clock of 2600 MHz is the key driver of the high frame rates seen at 1080p, where the card sustains 214 FPS on Low settings. At 4K, the same GPU struggles to exceed 74 FPS even on Low, showing that the 13.31 TFLOPS of compute is the bottleneck rather than memory bandwidth. The card’s 40 ray accelerators and DirectX 12 Ultimate support are irrelevant for Minimum, as the game predates ray tracing, but the RDNA 2.0 efficiency still delivers consistent frame pacing across all presets.
Measured FPS Breakdown
At 1920x1080, the measured data shows a clear hierarchy across presets. Low settings produce the highest average at 214 FPS, followed by Medium at 164 FPS (139 min, 189 max), then High at 138 FPS, and finally Ultra at 105 FPS. This 109 FPS spread between Low and Ultra illustrates how heavily the preset affects GPU load, even at a resolution where the CPU is generally not the limiting factor. The Medium preset’s minimum of 139 FPS ensures that even during intense combat sequences, the frame rate never drops below the 144Hz refresh threshold, making it the most reliable choice for competitive play.
Moving to 2560x1440, the same pattern holds but with lower absolute numbers. Low averages 138 FPS, Medium averages 106 FPS (90 min, 122 max), High averages 89 FPS, and Ultra averages 68 FPS. The drop from 1080p to 1440p is consistent across presets, roughly 35-36% lower FPS, which points to GPU-bound scaling. At 1440p Medium, the minimum of 90 FPS still provides a smooth experience on standard 60Hz or 75Hz monitors, though high-refresh users would notice the drop from 1080p Medium’s 139 FPS floor.
At 3840x2160, the results become more stratified. Low averages 74 FPS, Medium averages 57 FPS (48 min, 66 max), High averages 48 FPS, and Ultra averages 36 FPS. The 4K Ultra result is the only one in the entire dataset that falls below 40 FPS, making it the sole preset-resolution combination that is marginal for playability. Medium at 4K, with its 48 FPS minimum, remains usable for less demanding scenarios, but the 26 FPS gap between Low and Medium at this resolution shows that the GPU is heavily taxed. The measured minimum FPS values are only provided for Medium presets, and they reveal a consistent pattern: 139 FPS at 1080p, 90 FPS at 1440p, and 48 FPS at 4K, each roughly 15% below the average — a stable variance that indicates no sudden frame-time spikes.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and uniform across all settings. At Low, the average falls from 214 FPS at 1080p to 138 FPS at 1440p (a 35.5% reduction) and then to 74 FPS at 4K (a 46.4% reduction from 1440p). At Medium, the progression is 164 to 106 to 57, with percentage drops of 35.4% and 46.2%, respectively. High goes from 138 to 89 to 48, a 35.5% and 46.1% drop, while Ultra falls from 105 to 68 to 36, showing 35.2% and 47.1% reductions. The consistency of these scaling factors — roughly one-third loss from 1080p to 1440p and nearly half the remaining FPS lost from 1440p to 4K — indicates that the GPU is the primary limiting component across the entire resolution range.
This uniform scaling pattern is classic GPU-bound behavior. If the CPU were the bottleneck, the FPS would remain relatively flat as resolution increases, since the CPU workload per frame does not change with pixel count. Instead, the measured FPS drops almost exactly in proportion to the pixel count increase: 1080p has 2.07 million pixels, 1440p has 3.69 million (1.78x more), and 4K has 8.29 million (2.25x more than 1440p). The FPS reductions of 35% and 46% closely track these pixel ratios, confirming that the Ryzen 5 7500X3D’s six cores and 12 threads are not holding the system back at any resolution. Even at 1080p Low, where the game engine’s draw calls could theoretically stress a weaker CPU, the 214 FPS average shows ample headroom. The 96 MB of L3 cache and 4.50 GHz boost clock keep the CPU ahead of the GPU’s output, meaning that any resolution increase immediately translates into a proportional FPS loss.
CPU Role
The AMD Ryzen 5 7500X3D, a six-core, 12-thread processor from the 7000 series based on Zen 4 (Raphael), operates with a base clock of 4.00 GHz and a boost clock of 4.50 GHz. Its 96 MB of shared L3 cache is the standout feature, providing a massive pool of fast memory that benefits game workloads with high data locality. The CPU’s Passmark single-thread score of 3494 and multithread score of 25047 place it in the 89th percentile of all CPUs, with an average benchmark score of 44573. In Minimum, this compute power is more than sufficient: the measured FPS at 1080p Low (214) approaches the game’s engine limits, and the CPU’s 65W TDP means thermal throttling is unlikely to interfere with sustained performance.
The CPU’s nearest rivals all score within 0.7% of it, yet the real advantage comes from the 3D V-Cache architecture, which is not captured in those aggregate scores. In frame-time-sensitive scenarios, the large L3 cache reduces memory latency spikes, which explains why the minimum FPS values in this dataset (e.g., 139 FPS at 1080p Medium) remain close to the averages. The CPU’s memory support for DDR5 at 83.2 GB/s bandwidth further reduces any potential bottleneck, though Minimum does not appear to stress memory bandwidth heavily. The 12 threads handle the game’s physics and AI workloads without issue, as evidenced by the smooth scaling from 1080p to 4K — if the CPU were limiting, the 4K results would show less degradation relative to 1080p. Instead, the data shows a pure GPU-bound scenario, with the CPU consistently delivering frames faster than the RX 6750 XT can render them. The 4.50 GHz boost clock ensures that even single-threaded game logic runs efficiently, and the 6-core layout aligns well with the game’s threading model, which rarely uses more than a handful of cores. Overall, the Ryzen 5 7500X3D provides a strong foundation for this combo, leaving the GPU as the sole performance gatekeeper across all tested settings and resolutions.
Hardware Specifications
AMD Ryzen 5 7500X3D
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6750 XT in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.0 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 48.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 138.0 |
| 2560x1440 | Medium | 106.0 |
| 2560x1440 | High | 89.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 214.0 |
| 1920x1080 | Medium | 164.0 |
| 1920x1080 | High | 138.0 |
| 1920x1080 | Ultra | 105.0 |
Minimum with Ryzen 5 7500X3D + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RX 6750 XT + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.