Minimum
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 37 | 44 | 57 |
| 1440p QHD | 52 | 68 | 81 | 106 |
| 1080p Full HD | 81 | 106 | 126 | 165 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 7500X3D + Intel Arc B580, In-Depth Analysis
FAQ
Q: What is the overall performance ranking of the AMD Ryzen 5 7500X3D + Intel Arc B580 combo in Minimum?
A: This combo ranks 2185 out of 2939 tested combinations in the game, placing it in the lower-middle portion of the database. That rank reflects a setup that can handle the game at playable frame rates in most scenarios, but it is not among the top performers.
Q: How does the Intel Arc B580 compare to its nearest GPU rivals in synthetic benchmarks?
A: The Arc B580’s average benchmark score is 23021, which is nearly identical to the AMD Radeon RX 580 2048SP (23061, deltaPct -0.2), the NVIDIA GeForce RTX 2080 (22895, deltaPct 0.6), and the NVIDIA GeForce RTX 3080 (23172, deltaPct -0.7). It sits within 1% of all these cards, indicating a tightly clustered performance band.
Q: What is the CPU’s standing relative to its nearest rivals in average benchmark score?
A: The Ryzen 5 7500X3D scores 44573 on average, edging out the Intel Core Ultra X9 388H (44466, deltaPct 0.2) and the AMD Ryzen AI Max 385 (44309, deltaPct 0.6). It also leads the Intel Core i9-13950HX (44342, deltaPct 0.5), but trails the Intel Core i5-14600 (44889, deltaPct -0.7) by a small margin.
Q: What are the key specifications of the Intel Arc B580’s memory subsystem?
A: The GPU features 12 GB of GDDR6 memory on a 192-bit bus, delivering a bandwidth of 456.0 GB/s. This memory configuration is paired with a base and boost clock of 2670 MHz, and the memory runs at 2375 MHz with 19 Gbps effective speed.
Q: How does the CPU’s cache configuration contribute to its performance profile?
A: The Ryzen 5 7500X3D has 64 KB of L1 cache per core, 1 MB of L2 cache per core, and a large 96 MB shared L3 cache. This substantial L3 cache is a defining feature of the X3D series, providing high-speed data access that benefits gaming workloads.
Q: What is the frame rate difference between 1080p and 4K at High settings for this combo?
A: At 1920x1080 with High settings, the average FPS is 106. Moving to 3840x2160 at High settings drops the average to 37 FPS, a reduction of 65 FPS. This steep decline indicates the GPU becomes the primary bottleneck at higher resolutions.
GPU Role
The Intel Arc B580 is the graphics engine in this pairing, and its specifications directly shape the measured frame rates in Minimum. The GPU is built on the Xe2-HPG architecture, codenamed Battlemage, and it operates with a base and boost clock of 2670 MHz. This clock speed remains consistent across both base and boost states, providing a predictable performance envelope. The card’s 12 GB of GDDR6 memory on a 192-bit bus yields 456.0 GB/s of bandwidth, which is sufficient for the texture and geometry loads of a 2014 title, even at higher resolutions. The memory clock runs at 2375 MHz, with an effective data rate of 19 Gbps, ensuring that the frame buffer does not starve the compute units.
The GPU’s compute resources include 2560 shading units, 160 texture mapping units, and 80 raster output units. These figures translate to a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s, which are the raw throughput numbers that determine how quickly the card can fill the screen and apply textures. The FP32 performance of 13.67 TFLOPS gives a measure of the card’s general compute capability, and the FP16 performance of 27.34 TFLOPS (2:1 ratio) indicates strong half-precision throughput for workloads that can use it. With 20 ray tracing cores, the card also has dedicated hardware for ray-traced effects, though this title from 2014 does not rely on such features.
In synthetic benchmarks, the Arc B580’s average score is 23021, placing it in the 68th percentile of all GPUs. Its nearest rivals in the database are the AMD Radeon RX 580 2048SP (23061, deltaPct -0.2), the NVIDIA GeForce RTX 2080 (22895, deltaPct 0.6), and the NVIDIA GeForce RTX 3080 (23172, deltaPct -0.7). The deltaPct values show that the B580 is essentially on par with these cards, differing by less than 1% in either direction. This means that in a broader context, the B580 performs like a mid-range card from previous generations, but in Minimum specifically, its capabilities are sufficient to drive playable frame rates at lower resolutions and settings.
The GPU’s role becomes more critical as resolution increases. At 1920x1080, the card can push high average frame rates, but at 3840x2160, the performance drops significantly. This pattern is typical for a GPU with this level of raw throughput, as the pixel fill rate and memory bandwidth become limiting factors at 4K. The B580’s 12 GB memory capacity is ample for this game, but the bandwidth of 456.0 GB/s is the more relevant constraint when the render target grows.
CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor based on the Zen 4 architecture, codenamed Raphael, and manufactured on a 5 nm process by TSMC. Its base clock is 4.00 GHz, and it boosts to 4.50 GHz, providing a solid frequency range for gaming workloads. The CPU supports DDR5 memory in a dual-channel configuration, with a memory bandwidth of 83.2 GB/s, and it includes ECC memory support, which is a feature more common in workstation-oriented parts. The processor is unlocked for overclocking, but its TDP is rated at 65 W, indicating an efficient power profile for a desktop chip.
The defining characteristic of this CPU is its cache hierarchy. Each core has 64 KB of L1 cache and 1 MB of L2 cache, but the shared L3 cache is 96 MB. This large L3 cache is a hallmark of the X3D series and is designed to reduce memory latency by keeping more data on-die. In a game like Minimum, which was released in 2014 and does not have extremely demanding CPU logic, this cache configuration helps ensure that frame times remain consistent, particularly in scenes with many objects or AI entities. The CPU’s single-thread performance, as measured by Passmark at 3494, is strong, and its multithread score of 25047 reflects the 12 threads available for parallel tasks.
The CPU’s average benchmark score is 44573, placing it in the 89th percentile of all CPUs. Its nearest rivals include the Intel Core Ultra X9 388H (44466, deltaPct 0.2), the Intel Core i9-13950HX (44342, deltaPct 0.5), and the AMD Ryzen AI Max 385 (44309, deltaPct 0.6), all of which it slightly outperforms. It also compares favorably to the Intel Core i5-14600 (44889, deltaPct -0.7), though it trails that chip by a small margin. These results show that the 7500X3D is a high-performing CPU in the broader database, but in Minimum, its role is secondary to the GPU.
At 1080p, the CPU has enough headroom to feed the GPU without becoming a bottleneck. The measured frame rates at 1920x1080 with Low settings reach 165 FPS on average, which suggests that the CPU can handle high frame rates without limiting the graphics card. However, at 4K, the CPU’s advantage diminishes because the GPU is the limiting factor. The CPU’s 6 cores and 12 threads are more than adequate for a game from this era, and the large L3 cache provides a performance buffer that helps maintain smooth gameplay in CPU-bound scenarios.
How This Combo Ranks
The AMD Ryzen 5 7500X3D + Intel Arc B580 combination ranks 2185 out of 2939 tested combos in Minimum. This rank places it in the 74th percentile of all tested systems, meaning that roughly a quarter of the tested combos perform better. The rank reflects a balanced pairing where neither component is severely mismatched, but the overall performance is constrained by the GPU’s mid-range standing and the game’s age.
In the context of the database, this rank is not surprising given the individual component scores. The CPU sits in the 89th percentile, while the GPU sits in the 68th percentile. The combo rank is lower than the CPU’s percentile, indicating that the GPU holds the system back from achieving a higher overall position. The GPU’s nearest rivals, such as the RTX 2080 and RTX 3080, have similar average scores, but the B580’s performance in this specific game, as shown by the measured FPS, is what determines the final rank.
The rank of 2185 suggests that there are many other combinations that deliver higher frame rates in Minimum, particularly those with more powerful GPUs. However, for a user with this specific setup, the data shows that the system can still play the game at acceptable frame rates in most scenarios, especially at 1080p and 1440p. The rank is a relative measure, and while it is not near the top, it is also far from the bottom, indicating that this combo is a viable mid-tier option for this title.
Resolution Scaling
The measured FPS data shows a clear pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At High settings, the average FPS drops from 106 at 1080p to 68 at 1440p, and then to 37 at 4K. This represents a 65% reduction from 1080p to 4K, which is a significant decline that points to the GPU as the primary bottleneck at higher resolutions.
At Low settings, the scaling is similar in percentage terms but different in absolute values. The average FPS at 1080p is 165, dropping to 106 at 1440p and 57 at 4K. The drop from 1080p to 1440p is 59 FPS, and from 1440p to 4K is 49 FPS. The fact that the FPS drops by roughly half from 1080p to 4K at Low settings indicates that the GPU’s pixel throughput and memory bandwidth are the limiting factors, as the CPU has sufficient headroom to maintain high frame rates at lower resolutions.
The resolution scaling also reveals the nature of the bottleneck at each setting. At 1080p, the CPU can feed the GPU effectively, and the frame rates are high, suggesting that the system is not heavily limited by either component. At 1440p, the GPU starts to become more stressed, but the frame rates remain playable, with the lowest average being 52 FPS at Ultra settings. At 4K, the GPU is clearly the limiting component, as the frame rates drop to levels that are below the 60 FPS threshold for smooth gameplay, with only Low settings achieving an average of 57 FPS.
This data indicates that the system is balanced at 1080p, where the CPU’s strong single-thread performance and the GPU’s mid-range capabilities work well together. At 4K, the GPU’s 13.67 TFLOPS of FP32 performance and 456.0 GB/s of bandwidth are insufficient to maintain high frame rates, making the GPU the clear bottleneck. The CPU’s role diminishes as resolution increases, which is a typical pattern in gaming where the GPU takes on more of the rendering load.
Measured FPS Breakdown
The measured FPS data provides a detailed look at how the AMD Ryzen 5 7500X3D + Intel Arc B580 combo performs across three resolutions and four quality settings. At 1920x1080, the system delivers its highest frame rates. With Low settings, the average FPS is 165, which is the highest recorded for this combo. Medium settings yield an average of 126 FPS, with a minimum of 107 and a maximum of 145. High settings produce an average of 106 FPS, and Ultra settings drop to 81 FPS. These numbers show that at 1080p, the system can handle the game smoothly at all settings, with even Ultra settings maintaining an average above 80 FPS.
At 2560x1440, the performance scales down proportionally. Low settings deliver an average of 106 FPS, which is the same as the 1080p High setting result. Medium settings average 81 FPS, with a minimum of 69 and a maximum of 93. High settings average 68 FPS, and Ultra settings drop to 52 FPS. The 1440p results indicate that the system remains playable at all settings, with Ultra still maintaining an average above 50 FPS, which is acceptable for a third-person shooter.
At 3840x2160, the performance drops significantly, and the system struggles to maintain high frame rates. Low settings average 57 FPS, which is just below the 60 FPS target for smooth gameplay. Medium settings average 44 FPS, with a minimum of 37 and a maximum of 50. High settings average 37 FPS, and Ultra settings drop to 28 FPS. These 4K results show that the GPU is the limiting factor, as even Low settings cannot consistently hit 60 FPS, and Ultra settings fall below 30 FPS, which is not ideal for a fast-paced shooter.
The data also shows the variance in frame rates at Medium settings, where the minimum and maximum values are recorded. At 1080p Medium, the range is 107 to 145 FPS, indicating a 38 FPS variance. At 1440p Medium, the range is 69 to 93 FPS, a 24 FPS variance. At 4K Medium, the range is 37 to 50 FPS, a 13 FPS variance. This decreasing variance at higher resolutions suggests that the GPU becomes more consistently loaded, reducing frame time spikes that might occur at lower resolutions where the CPU has more influence.
Hardware Specifications
AMD Ryzen 5 7500X3D
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + Intel Arc B580 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 44.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 106.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 68.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 165.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 106.0 |
| 1920x1080 | Ultra | 81.0 |
Minimum with Ryzen 5 7500X3D + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with Arc B580 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.