Minimum

Minimum

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 22 28
1440p QHD 26 34 40 52
1080p Full HD 40 52 62 81

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 22
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 52
2560x1440 Medium 40
2560x1440 High 34
2560x1440 Ultra 26
1920x1080 Low 81
1920x1080 Medium 62
1920x1080 High 52
1920x1080 Ultra 40

Minimum with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1650, In-Depth Analysis

The pairing of AMD’s Ryzen 5 5600F processor with NVIDIA’s GeForce GTX 1650 represents a classic entry-level desktop configuration aimed at 1080p gaming. In the 2014 third-person shooter Minimum, this combo delivers a playable experience at lower settings, but the data reveals a hard ceiling imposed by the graphics card. The measured frames per second (FPS) across resolutions and presets tell a clear story about where the bottleneck lies and what users can expect from this hardware.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and exposes the GTX 1650 as the primary limiting factor. At 1080p with Low settings, the combo averages 81 FPS. Stepping up to 1440p Low drops that to 52 FPS, a 35.8% reduction. Moving to 4K Low yields just 28 FPS, which is a 65.4% decline from the 1080p figure. This scaling pattern is typical for a GPU with a 128-bit memory bus and 4 GB of GDDR5 VRAM, as the pixel throughput demand at 4K overwhelms the card’s 53.28 GPixel/s pixel rate and 128.1 GB/s bandwidth.

The data suggests the CPU is not the constraint at higher resolutions. While the Ryzen 5 5600F has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, its six cores and 12 threads provide ample headroom for a game from 2014. The scaling from 1080p to 1440p is consistent with a GPU-bound scenario; if the CPU were the bottleneck, the FPS would not drop so precipitously when resolution increases. The 4K results confirm this, as the average FPS at Ultra settings falls to a nearly unplayable 14 FPS, indicating the GPU is fully saturated.

The 1080p to 1440p transition shows a less severe but still significant penalty. At Medium settings, the average drops from 62 FPS at 1080p to 40 FPS at 1440p, a 35.5% hit. At High settings, the drop is from 52 FPS to 34 FPS, a 34.6% reduction. These consistent percentage drops across presets reinforce that the GTX 1650’s compute throughput—rated at 2.984 TFLOPS FP32—is the limiting factor, not the CPU’s Zen 3 architecture.

How This Combo Ranks

In the database of tested combinations for Minimum, this specific pairing of Ryzen 5 5600F and GTX 1650 ranks 2837 out of 2939 combos. This places it in the bottom 3.5% of all tested configurations, which is a stark indicator of its performance tier. The ranking reflects that while the CPU is modern and capable—sitting in the 85th percentile of all CPUs—the GPU is severely underpowered for this title’s demands at higher settings.

The combo rank is heavily influenced by the GPU’s position. The GTX 1650 sits in the 40th percentile of all GPUs, with an average benchmark score of 7472. Its nearest rivals in the GPU database include the AMD Radeon HD 8850M (avg score 7447, delta 0.3%) and the Intel Arc A310 (avg score 7550, delta -1%). This places the GTX 1650 in a narrow performance band, and the data shows it is essentially on par with integrated graphics solutions like the Intel UHD Graphics 750 (avg score 7441, delta 0.4%). For a discrete card, this proximity to iGPUs explains why the combo ranks so low.

The CPU’s high percentile does little to boost the combo’s position. The Ryzen 5 5600F’s nearest rivals—the Intel Core Ultra 5 225 (delta 0%), AMD Ryzen 5 5500X3D (delta -0.2%), and AMD Ryzen AI 7 PRO 450 (delta -0.4%)—all have nearly identical average scores. This indicates the 5600F is a strong processor, but in Minimum, the GPU’s limitations dominate the overall result. The rank of 2837 out of 2939 suggests that users with this combo are near the bottom of the performance curve, and any upgrade path should prioritize the GPU.

GPU Role

The NVIDIA GeForce GTX 1650 is built on the TU117 chip using the Turing architecture, fabricated on a 12 nm process at TSMC. It packs 896 shading units, 56 texture mapping units, and 32 raster output units. The card’s base clock is 1485 MHz, with a boost clock of 1665 MHz. Its memory system consists of 4 GB of GDDR5 on a 128-bit bus, yielding a bandwidth of 128.1 GB/s. These specs are modest by modern standards, and the benchmark results reflect that.

In Minimum, the GTX 1650’s 4 GB VRAM appears sufficient at 1080p, as the game does not seem to exceed this capacity at Low or Medium settings. However, the data does not show a specific VRAM-related crash, only a steady FPS decline. The 8 Gbps effective memory speed is a bottleneck at higher resolutions, as the 4K Ultra result of 14 FPS suggests the card cannot feed the render pipeline fast enough. The passmark_directx_11 score of 58 indicates the card handles DirectX 11 titles adequately, but the 3DMark Steel Nomad DX12 score of 305 is low, showing weakness in modern APIs.

The GPU’s 75 W TDP and lack of power connectors mean it draws minimal power, but this does not compensate for its performance ceiling. The measured FPS at 1440p Medium shows a minimum of 34 FPS and a maximum of 46 FPS, with an average of 40 FPS. This variability indicates the GPU is struggling to maintain consistent frame pacing, likely due to its 2.984 TFLOPS FP32 throughput. The GTX 1650’s predecessor is the GeForce 10 series, and its successor is the GeForce 20 series, but in this game, it cannot leverage any modern features to improve the experience.

Settings Recommendations

The measured data provides a clear hierarchy of settings for this combo. At 1080p, Low settings deliver an average of 81 FPS, which is the only configuration that approaches high-refresh-rate territory. Medium settings at 1080p yield 62 FPS, which is still playable but shows a 23.5% drop from Low. High settings at 1080p average 52 FPS, and Ultra drops to 40 FPS. For a smooth experience, Low or Medium at 1080p is the recommended target, as the minimum FPS at Medium is 53 FPS, ensuring no major stutters.

At 1440p, the data shows that Low settings are the only viable option for playability, averaging 52 FPS. Medium drops to 40 FPS, and High falls to 34 FPS, which is borderline for a third-person shooter. Ultra at 1440p averages just 26 FPS, which is not recommended. The 4K results are largely academic, as even Low settings only achieve 28 FPS, and Medium dips to 22 FPS with a minimum of 18 FPS. The data indicates that users should avoid 4K entirely with this combo.

The best experience per the measured rows is 1080p Low, which offers a 56% improvement over 1080p Medium in average FPS. If visual fidelity is a priority, 1080p Medium provides a balanced compromise, as the minimum FPS of 53 is still above the 30 FPS threshold. The 1080p High setting, with an average of 52 FPS, is also acceptable but does not offer a significant advantage over Medium in smoothness. For competitive play, 1080p Low is the clear choice, as it maximizes frame rate and minimizes input latency.

Measured FPS Breakdown

The data provides exact FPS figures for each resolution and settings combination. At 3840x2160 (4K), the results are as follows: Low averages 28 FPS, Medium averages 22 FPS with a minimum of 18 and maximum of 25, High averages 18 FPS, and Ultra averages 14 FPS. These numbers show a linear degradation as settings increase, with Ultra being 50% slower than Low. The gap between Medium and High is 4 FPS, while the gap between High and Ultra is also 4 FPS, indicating a consistent load on the GPU.

At 2560x1440 (1440p), the breakdown is: Low averages 52 FPS, Medium averages 40 FPS with a minimum of 34 and maximum of 46, High averages 34 FPS, and Ultra averages 26 FPS. The jump from Low to Medium is a 23.1% drop, while the jump from High to Ultra is a 23.5% drop. This consistency suggests that each settings tier imposes a similar incremental load. The 1440p Medium data is the only 1440p row with min/max values, showing a 12 FPS spread, which indicates frame time variance.

At 1920x1080 (1080p), the results are the most detailed: Low averages 81 FPS, Medium averages 62 FPS with a minimum of 53 and maximum of 72, High averages 52 FPS, and Ultra averages 40 FPS. The 1080p Medium row has a 19 FPS spread between minimum and maximum, which is the largest variance in the dataset. This suggests that while the average is playable, there are moments of significant frame drops. The 1080p Low result of 81 FPS is the highest in the entire dataset, confirming that this is the sweet spot for this hardware.

CPU Role

The AMD Ryzen 5 5600F is a 5000-series processor based on the Zen 3 architecture, codenamed Vermeer. It features 6 cores and 12 threads, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The CPU has a 65 W TDP and supports DDR4 memory in a dual-channel configuration, providing 51.2 GB/s of bandwidth. Its cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 cache. These specifications place it in the 85th percentile of all CPUs, with an average benchmark score of 36945.

In Minimum, the CPU’s role is secondary to the GPU, but its capabilities ensure it does not bottleneck the system. The PassMark single-thread score of 2872 and multithread score of 19236 indicate strong per-core performance, which is relevant for a game from 2014 that may not fully utilize multiple cores. The CPU’s boost clock of 4.00 GHz is sufficient to feed the GTX 1650 at 1080p, as evidenced by the 81 FPS Low result. However, the data does not show any CPU-specific metrics in-game, so its impact is inferred from the resolution scaling.

The CPU’s nearest rivals in the database—the Intel Core Ultra 5 225 (delta 0%), AMD Ryzen 5 5500X3D (delta -0.2%), and AMD Ryzen AI 7 PRO 450 (delta -0.4%)—all have nearly identical average scores. This shows that the 5600F is a well-balanced processor, but its performance is irrelevant when paired with a GPU that ranks in the 40th percentile. The CPU’s 85th percentile versus the GPU’s 40th percentile creates a significant imbalance, and the combo rank of 2837 out of 2939 reflects this mismatch. Upgrading the GPU would yield far greater gains than upgrading the CPU.

FAQ

*Q: What is the best resolution and settings for this combo in Minimum?*

A: The measured data shows that 1920x1080 Low settings provides the highest average FPS at 81 FPS. For a balance of quality and performance, 1920x1080 Medium averages 62 FPS with a minimum of 53 FPS, which is also playable.

*Q: Can this combo handle 4K resolution in Minimum?*

A: No. At 3840x2160, even Low settings only achieve an average of 28 FPS, and Ultra drops to 14 FPS. These results are below playable thresholds, indicating the GPU is insufficient for 4K.

Q: How does the GTX 1650 compare to its nearest rivals in the GPU database?

A: The GTX 1650 has an average benchmark score of 7472. Its nearest rival, the Intel Arc A310, scores 7550 with a delta of -1%, while the AMD Radeon HD 8850M scores 7447 with a delta of 0.3%. This places it in a tight performance band.

Q: Is the Ryzen 5 5600F a strong CPU relative to other processors?

A: Yes. The Ryzen 5 5600F sits in the 85th percentile of all CPUs, with an average benchmark score of 36945. Its nearest rival, the Intel Core Ultra 5 225, has a delta of 0%, indicating near-identical performance.

Q: What is the FPS difference between 1080p and 1440p at Medium settings?

A: At 1920x1080 Medium, the average FPS is 62. At 2560x1440 Medium, the average FPS drops to 40, representing a 35.5% reduction. This confirms the GPU-bound nature of the system.

*Q: What is the combo’s overall rank in Minimum?*

A: The combo ranks 2837 out of 2939 tested combinations, placing it in the bottom 3.5% of all configurations. This low rank is primarily due to the GTX 1650’s 40th percentile performance.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1650 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 22.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 52.0
2560x1440 Medium 40.0
2560x1440 High 34.0
2560x1440 Ultra 26.0
1920x1080 Low 81.0
1920x1080 Medium 62.0
1920x1080 High 52.0
1920x1080 Ultra 40.0

Minimum with Ryzen 5 5600F + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with GTX 1650 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.