Minimum
This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 29 | 35 | 45 |
| 1440p QHD | 41 | 54 | 65 | 84 |
| 1080p Full HD | 64 | 84 | 100 | 131 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
The AMD Ryzen 5 5600F and NVIDIA GeForce GTX 1660 Ti combination delivers a playable but firmly entry-level experience in Minimum, with the data indicating that the GTX 1660 Ti is the primary limiting factor at higher resolutions. The combo ranks in the 14th percentile of tested configurations, placing it well below the median for this title, yet the measured frames show that a smooth 60+ FPS experience is achievable at 1080p with medium settings.
Resolution Scaling
The performance drop from 1080p to 4K is steep and reveals a GPU-bound scenario at higher resolutions. At High settings, the average frame rate falls from 84 FPS at 1920x1080 to 54 FPS at 2560x1440, a 36% reduction, and then further to 29 FPS at 3840x2160, representing a 65% decline from the 1080p baseline. This pattern is consistent across all settings presets, indicating that the GTX 1660 Ti's rendering throughput is the bottleneck as pixel count increases.
The scaling curve suggests that the 6 GB VRAM and 192-bit memory bus are not the primary constraints at 1440p, as the game still manages 54 FPS on High. However, the jump to 4K pushes the GPU past its comfortable limit. The Low preset shows the least relative degradation, dropping from 131 FPS at 1080p to 84 FPS at 1440p (a 36% loss) and then to 45 FPS at 4K (a 66% loss from 1080p). This indicates that even when graphical load is minimized, the sheer pixel count at 4K overwhelms the TU116 chip.
The Ultra preset is the most demanding, with frame rates falling from 64 FPS at 1080p to 41 FPS at 1440p and a mere 22 FPS at 4K. The delta between Medium and High at each resolution is relatively small (16 FPS at 1080p, 11 FPS at 1440p, 6 FPS at 4K), suggesting that the game's High preset does not introduce a massive additional load over Medium, but Ultra does represent a significant step up in cost. For a 60 FPS target, the data shows that 1080p Medium is the ceiling, while 1440p is only viable on Low settings, and 4K is not a practical option for smooth gameplay.
How This Combo Ranks
In the context of all tested combinations for Minimum, this pairing ranks 2525 out of 2939, placing it in the bottom 14% of systems. This percentile ranking is heavily influenced by the GTX 1660 Ti, which itself only sits in the 41st percentile of all GPUs, while the Ryzen 5 5600F is in the 85th percentile of all CPUs. The imbalance is clear: the processor is capable of feeding the graphics card effectively, but the GPU's absolute performance ceiling is what anchors this combo's overall position.
Compared to the GPU's nearest rivals in the benchmark database, the GTX 1660 Ti's average score of 7723 is only 0.7% ahead of the AMD Radeon 540, 1.9% ahead of the AMD Radeon Pro WX 3100, and 2.2% ahead of the AMD Radeon R7 250. These are marginal differences, indicating that in raw compute terms, the 1660 Ti is barely ahead of much older or lower-tier parts. This tight grouping explains why the combo rank is so low; the GPU does not provide a significant advantage over entry-level alternatives.
The CPU side tells a different story. The Ryzen 5 5600F's average benchmark score of 36945 is essentially tied with the Intel Core Ultra 5 225 (0% delta) and the AMD Ryzen 5 5500X3D (-0.2% delta), while being 0.4% behind the AMD Ryzen AI 7 PRO 450 and 0.5% behind the Intel Core i9-12900T. This shows that the processor is competitive with modern mid-range and even some high-end chips, making it the stronger half of this pairing. The bottleneck is unequivocally the GPU, and the measured FPS data confirms this.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is built on the Turing architecture using a 12 nm process, featuring 1536 shading units and 48 ROPs. Its clocks are specified at a base of 1500 MHz and a boost of 1770 MHz, with memory running at 12 Gbps effective across a 192-bit bus, yielding a bandwidth of 288.0 GB/s. With 6 GB of GDDR6 memory, the card has enough capacity for this game at the tested settings, but the data shows that the 4K Ultra preset is the only scenario where capacity or bandwidth might be a factor, as the frame rate collapses to 22 FPS.
The GPU's pixel rate of 84.96 GPixel/s and texture rate of 169.9 GTexel/s are modest figures that align with its 41st percentile ranking. In the Passmark G3D test, it scores 12871, which is a mid-range result. The card's DirectX 11 score of 103 and DirectX 12 score of 51 show that it handles the older API better, which is relevant for a 2014 title like Minimum. The FP32 performance of 5.437 TFLOPS is the raw compute available, and the measured FPS suggests that the game's shading load at 1080p Medium is well within this capability, but the 4K resolution pushes the fill rate to its limits.
The GTX 1660 Ti's 120 W TDP and PCIe 3.0 x16 interface are standard, but the data does not suggest that the bus interface is a limiting factor. The performance scaling from 1080p to 4K is consistent with a GPU that is fill-rate limited, not bandwidth limited, as the 288.0 GB/s bandwidth is sufficient for the data sets involved at lower resolutions. The 6 GB VRAM is not a constraint at 1080p or 1440p, but the 29 FPS average at 4K High suggests the GPU is simply running out of computational steam, not memory.
Measured FPS Breakdown
The measured FPS data provides a full picture of the combo's capabilities across three resolutions and four settings presets. At 1920x1080, the Low preset achieves an average of 131 FPS, which is the highest recorded for this combo and indicates a very fluid experience. The Medium preset averages 100 FPS with a minimum of 85 FPS and a maximum of 115 FPS, showing stable frame pacing. High settings drop to 84 FPS, while Ultra is the only preset that falls below the 60 FPS threshold, averaging 64 FPS.
Moving to 2560x1440, the performance takes a significant hit. Low settings average 84 FPS, which is still playable, but Medium drops to 65 FPS with a minimum of 55 FPS, suggesting occasional dips below the 60 FPS target. High settings average 54 FPS, and Ultra falls to 41 FPS. The delta between Low and Ultra at this resolution is 43 FPS, showing that the graphics presets have a substantial impact on performance when pixel count increases.
At 3840x2160, the combo struggles to maintain playability. Low settings average 45 FPS, Medium averages 35 FPS with a minimum of 30 FPS, High drops to 29 FPS, and Ultra is nearly unplayable at 22 FPS. The data shows a clear linear progression: each step up in settings costs roughly 7-10 FPS at 4K, which is a much more severe penalty than at 1080p where the cost per preset is between 16-20 FPS. This suggests that the GPU is hitting a hard wall at 4K, where even the lowest settings cannot provide a smooth experience.
Settings Recommendations
For a 60 FPS target at 1920x1080, the Medium preset is the optimal choice. It delivers an average of 100 FPS with a minimum of 85 FPS, providing a comfortable margin above the target without the visual compromise of Low settings. The High preset at 84 FPS is also viable, but it does not offer a substantial visual improvement over Medium for the 16 FPS cost. Ultra at 64 FPS is close to the target but leaves little headroom for demanding scenes, making it a risky choice for consistent play.
At 2560x1440, the Low preset is the only option that reliably hits 60 FPS, with an average of 84 FPS. Medium settings at 65 FPS are technically above the target, but the 55 FPS minimum recorded suggests that frame drops will occur in intense moments, which can be jarring in a third-person shooter. For a stable experience at 1440p, Low is the recommended preset, as it maintains a 36% performance advantage over Medium while still providing a playable experience.
The 3840x2160 resolution is not recommended for this combo. Even the Low preset at 45 FPS cannot reach the 60 FPS standard, and the Medium preset's 30 FPS minimum makes for a stuttery experience. The data clearly indicates that 4K is beyond the capability of the GTX 1660 Ti in this game, and players should either drop to 1440p or lower their expectations for smoothness. The best experience per the measured rows is unequivocally 1080p Medium, which balances the 100 FPS average with the 85 FPS minimum.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer), manufactured on a 7 nm process by TSMC. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with 32 MB of shared L3 cache, which is generous for a 6-core chip. Its Passmark single-thread score of 2872 and multithread score of 19236 place it in the 85th percentile of all CPUs, indicating strong performance for its class.
In the context of Minimum, the CPU is not the limiting factor. The game's measured frame rates show a GPU-bound scenario, as the FPS scales inversely with resolution in a manner that is typical of a graphics bottleneck. The Ryzen 5 5600F's data compression score of 232836 and integer math score of 59339 suggest it has ample computational headroom for game logic and physics, which are not heavily stressed at 1080p Medium.
The processor's 65 W TDP and 7 nm process node mean it runs efficiently, but this does not directly impact the game's performance. The 12 threads are more than sufficient for a 2014 title, and the 4.00 GHz boost clock ensures that single-threaded tasks, which are common in older games, are handled well. The data shows that the CPU's performance is consistent with its nearest rivals, such as the Intel Core Ultra 5 225 (0% delta) and the AMD Ryzen 5 5500X3D (-0.2% delta), confirming that it is a modern, capable processor that is being held back by the GTX 1660 Ti in this configuration.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1660 Ti in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 45.0 |
| 3840x2160 | Medium | 35.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 84.0 |
| 2560x1440 | Medium | 65.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 131.0 |
| 1920x1080 | Medium | 100.0 |
| 1920x1080 | High | 84.0 |
| 1920x1080 | Ultra | 64.0 |
Minimum with Ryzen 5 5600F + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with GTX 1660 Ti + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.