Minimum

Minimum

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 21 25 33
1440p QHD 30 39 47 61
1080p Full HD 46 61 72 95

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 25
3840x2160 High 21
3840x2160 Ultra 16
2560x1440 Low 61
2560x1440 Medium 47
2560x1440 High 39
2560x1440 Ultra 30
1920x1080 Low 95
1920x1080 Medium 72
1920x1080 High 61
1920x1080 Ultra 46

Minimum with AMD Ryzen 5 5600 + Intel Arc B390, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 5 5600 paired with the Intel Arc B390 currently sits at rank 2602 out of 2939 tested combos in Minimum, placing it in the bottom 11.5% of all system configurations. This is a low ranking that reflects severely limited graphics performance rather than CPU inadequacy. The combo's position is heavily dragged down by the GPU's 9th percentile standing among all tested graphics cards, while the CPU holds a much more respectable 74th percentile position. The data indicates this pairing produces a strongly GPU-bound system, which is consistent with the measured frame rates across all tested resolutions and settings.

The gap between the CPU's percentile and the GPU's percentile is substantial — a 65-percentage-point spread — which suggests a fundamental imbalance in this combo. In practical terms, the Ryzen 5 5600 is capable of far more work than the Arc B390 can feed to the display. The average benchmark score for the CPU is 20468, while the GPU's average benchmark score is only 1482, further confirming that the graphics processor is the limiting factor in nearly every scenario. This ranking should be interpreted with that context: the combo ranks low because the GPU ranks low, not because the CPU is underperforming.

Comparatively, the CPU's nearest rivals include the Intel Core Ultra 7 258V (avg score 20454, 0.1% slower), the AMD Ryzen 5 8500G (20425, 0.2% slower), and the AMD EPYC 9454P (20422, 0.2% slower). These are all extremely close in overall CPU performance, meaning the Ryzen 5 5600 is well within a rounding error of several modern processors. The GPU's nearest rivals are far less competitive: the NVIDIA GeForce GT 520MX (1463, 1.3% slower), GeForce 800M (1460, 1.5% slower), GT 625 OEM (1446, 2.5% slower), and GT 710 (1443, 2.7% slower). The Arc B390 is only marginally faster than these legacy or entry-level parts, which explains the low combo rank.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer codename), built on TSMC's 7 nm process. It operates with a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. In Minimum, the CPU's role is to feed the GPU with draw calls, physics calculations, and game logic — and the data shows it does this competently, with headroom to spare.

Multi-threaded benchmarks reveal strong parallel performance: Cinebench R23 multicore scores 18309, Geekbench multicore reaches 9158, and Passmark multithread hits 21541. The 3DMark 16-thread test scores 5641, while the max-threads test scores 5659, indicating that the processor scales well when all 12 threads are utilized. Single-thread performance is also solid: Cinebench R23 singlecore scores 2584, Geekbench singlecore 1936, and Passmark single-thread 3256. These scores are all well above what Minimum's engine would require for a 2014 release title.

The cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB of shared L3 cache. This 32 MB L3 is particularly relevant for gaming workloads, as it allows frequently accessed data to remain close to the cores. The memory bandwidth of 51.2 GB/s from dual-channel DDR4 support is adequate for this game's demands.

Given the measured FPS data, the CPU is never the bottleneck. At 1080p Low, the combo reaches 95 FPS average; at 4K Ultra, it drops to 16 FPS. The drop pattern across resolutions and settings is characteristic of GPU limitation. The CPU's 74th percentile ranking versus the GPU's 9th percentile makes this clear: the processor is doing its job, but the graphics card cannot translate that CPU capability into high frame rates. In a title like Minimum, which is a third-person shooter from 2014, the Ryzen 5 5600's six Zen 3 cores provide more than sufficient computational power.

FAQ

Q: Why does this combo rank so low at 2602 out of 2939?

A: The ranking is driven by the Intel Arc B390's 9th percentile standing among all GPUs. The CPU holds a 74th percentile position, but the GPU's average benchmark score of 1482 is the dominant factor. The measured FPS data confirms severe GPU limitation across all resolutions and settings.

Q: Can this combo play Minimum at 1080p?

A: Yes. At 1920x1080 with Low settings, the combo achieves 95 FPS average. Medium settings produce 72 FPS average (min 62, max 83), and High settings yield 61 FPS average. Ultra settings drop to 46 FPS average, which is still playable but below the smoother experience of lower presets.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 5600 has an average benchmark score of 20468. Its closest rival, the Intel Core Ultra 7 258V, scores 20454 (0.1% slower). The AMD Ryzen 5 8500G scores 20425 (0.2% slower), and the AMD EPYC 9454P also scores 20422 (0.2% slower). All four are effectively tied in overall performance.

Q: What are the GPU's closest competitors?

A: The Intel Arc B390 scores 1482 in its benchmark. The NVIDIA GeForce GT 520MX scores 1463 (1.3% slower), the GeForce 800M scores 1460 (1.5% slower), the GT 625 OEM scores 1446 (2.5% slower), and the GT 710 scores 1443 (2.7% slower). The Arc B390 is only marginally ahead of these parts.

Q: Is the CPU or GPU the limiting factor at 4K?

A: The GPU is the limiting factor. At 3840x2160, the combo achieves 21 FPS on High, 25 FPS on Medium, and only 16 FPS on Ultra. The CPU's strong multi-threaded scores (Cinebench R23 multicore 18309) indicate it has ample headroom, but the GPU cannot render Minimum at 4K with playable frame rates.

Q: What is the best way to play this game with this combo?

A: The data suggests 1080p Low or Medium. Low yields 95 FPS, while Medium offers 72 FPS with a minimum of 62 FPS. These presets provide the smoothest experience. At 1440p, Low gives 61 FPS, and Medium gives 47 FPS (min 40, max 54), which is acceptable but less consistent.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best performance. Low settings produce an average of 95 FPS. Medium settings average 72 FPS, with a minimum of 62 and a maximum of 83 FPS. High settings average 61 FPS. Ultra settings drop to 46 FPS average. The progression from Low to Ultra shows a consistent decline of roughly 23-25 FPS per preset step, which is a steep penalty for each graphics quality increase.

Moving to 2560x1440, performance scales down significantly. Low settings average 61 FPS, which exactly matches the 1080p High result. Medium settings average 47 FPS, with a minimum of 40 and maximum of 54 FPS. High settings average 39 FPS. Ultra settings fall to 30 FPS average. At this resolution, only Low settings maintain a consistently smooth experience above 60 FPS, and even that is borderline.

At 3840x2160, the GPU is clearly overwhelmed. Low settings average 33 FPS. Medium settings average 25 FPS, with a minimum of 21 and maximum of 29 FPS. High settings average 21 FPS. Ultra settings produce only 16 FPS average. None of these results are playable for a third-person shooter that requires responsive aiming and smooth motion tracking.

The minimum and maximum FPS data is only available for Medium settings across all three resolutions. At 1080p Medium, the range is 62-83 FPS (a 21 FPS spread). At 1440p Medium, the range is 40-54 FPS (a 14 FPS spread). At 4K Medium, the range is 21-29 FPS (an 8 FPS spread). As resolution increases, the variance narrows because the GPU becomes consistently saturated rather than intermittently bottlenecked.

Resolution Scaling

The resolution scaling behavior reveals a heavily GPU-bound system. From 1080p to 1440p at Low settings, average FPS drops from 95 to 61, a 35.8% reduction. From 1440p to 4K at Low, the drop is from 61 to 33 FPS, a 45.9% reduction. The combined 1080p to 4K drop at Low is from 95 to 33 FPS, a 65.3% reduction. This is a severe scaling curve that indicates the GPU's rendering capacity is being exhausted well before 4K.

At High settings, the pattern is similar. 1080p High averages 61 FPS, 1440p High drops to 39 FPS (36.1% reduction), and 4K High falls to 21 FPS (46.2% reduction from 1440p). The 1080p to 4K drop at High is from 61 to 21 FPS, a 65.6% reduction. This consistency across settings — roughly a 65% drop from 1080p to 4K — strongly suggests that pixel throughput is the limiting factor.

Medium settings show the same trend. 1080p Medium averages 72 FPS, 1440p Medium drops to 47 FPS (34.7% reduction), and 4K Medium falls to 25 FPS (46.8% reduction from 1440p). Ultra settings follow: 1080p Ultra averages 46 FPS, 1440p Ultra drops to 30 FPS (34.8% reduction), and 4K Ultra falls to 16 FPS (46.7% reduction from 1440p).

The consistent ~35% drop from 1080p to 1440p and ~46% drop from 1440p to 4K across all four settings presets is a textbook signature of a GPU-limited system. The CPU's performance is resolution-independent, so if the CPU were the bottleneck, we would see flat FPS across resolutions. Instead, the FPS scales inversely with pixel count, confirming the Intel Arc B390 is the constraint.

Settings Recommendations

For the best experience with this combo, the data points to 1080p Low or Medium as the optimal choices. Low settings deliver 95 FPS average, which provides the smoothest gameplay for a third-person shooter where reaction time matters. Medium settings still offer 72 FPS average with a minimum of 62 FPS, which is above the 60 FPS threshold and provides better visual quality without sacrificing smoothness. The 62 FPS minimum ensures no significant frame drops during intense combat sequences.

At 1440p, Low settings are the only preset that maintains near-60 FPS, averaging 61 FPS. Medium at 1440p drops to 47 FPS average with a 40 FPS minimum, which may cause noticeable stutter in a fast-paced shooter. If the user prioritizes resolution over visual details, 1440p Low is viable, but 1080p Medium offers a better balance of visual quality and performance.

The Ultra preset is not recommended at any resolution. Even at 1080p, Ultra averages only 46 FPS, and at 1440p it drops to 30 FPS. The visual improvements from High to Ultra likely do not justify the 25% FPS penalty at 1080p (61 to 46 FPS). High settings at 1080p provide 61 FPS, which is playable, but the jump from Medium to High costs 11 FPS (72 to 61) — a 15.3% reduction for what is typically a modest visual gain.

At 4K, no settings preset is playable. The best result is 33 FPS at Low, which is below the minimum threshold for a responsive shooter experience. The data recommends staying at 1080p for this title with this combo, using Medium as the default preset and Low for competitive play.

GPU Role

The Intel Arc B390 is a graphics processor based on the Xe3-LPG architecture (Panther Lake chip), built on Intel's 3 nm process. It features 1536 shading units, 48 texture mapping units, and 24 raster operation pipelines, with 12 ray tracing cores. The base clock runs at 300 MHz with a boost clock of 2500 MHz. The GPU's theoretical performance is rated at 7.680 TFLOPS FP32 and 15.36 TFLOPS FP16 (2:1 ratio).

The memory configuration is entirely system-shared, with no dedicated VRAM. This means the GPU relies on the host system's DDR4 memory, with bandwidth described as "System Dependent." The pixel rate is 60.00 GPixel/s and the texture rate is 120.0 GTexel/s. The GPU's TDP is 80 W, and it operates as an integrated graphics processor (IGP) with no power connectors required.

The Arc B390's single benchmark result — 3DMark Steel Nomad DX12 at 1482 points — places it in the 9th percentile of all GPUs. Its nearest rivals are all legacy NVIDIA parts: the GT 520MX at 1463 (1.3% slower), GeForce 800M at 1460 (1.5% slower), GT 625 OEM at 1446 (2.5% slower), and GT 710 at 1443 (2.7% slower). This positions the Arc B390 at the very bottom of the modern GPU stack, barely above decade-old entry-level parts.

In Minimum, the GPU's limitations are evident in every measured frame rate. The 1080p Low result of 95 FPS is respectable, but the steep decline at higher resolutions and settings reveals the limited pixel throughput and memory bandwidth. The system-shared memory architecture means the GPU competes with the CPU for memory bandwidth, which further constrains performance in memory-intensive scenarios. The 16-33 FPS range at 4K across all settings confirms that this GPU is not designed for high-resolution gaming. The data shows a clear ceiling: the Arc B390 can handle 1080p gaming at medium quality, but nothing beyond that.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + Intel Arc B390 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 33.0
3840x2160 Medium 25.0
3840x2160 High 21.0
3840x2160 Ultra 16.0
2560x1440 Low 61.0
2560x1440 Medium 47.0
2560x1440 High 39.0
2560x1440 Ultra 30.0
1920x1080 Low 95.0
1920x1080 Medium 72.0
1920x1080 High 61.0
1920x1080 Ultra 46.0

Minimum with Ryzen 5 5600 + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B390 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.