Minimum
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 21 | 25 | 33 |
| 1440p QHD | 30 | 39 | 47 | 61 |
| 1080p Full HD | 46 | 61 | 72 | 95 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600GT + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 5600GT paired with the Intel Arc B390 is a combination that produces playable frame rates only at the most forgiving settings and resolutions in Minimum. The data shows a system that is firmly entry-level, with the GPU acting as the primary constraint on performance. This analysis breaks down the measured FPS results, the roles of each component, and how this pairing stacks up against other tested configurations.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent across all quality presets, revealing a system where the graphics processor is working at its absolute limit. At Low settings, the average FPS falls from 95 at 1920x1080 to 61 at 2560x1440, a reduction of 34 frames per second. Moving to 3840x2160, the average drops further to 33 FPS, which is roughly one-third of the 1080p performance. This scaling pattern demonstrates that the Intel Arc B390 is the bottleneck, as the workload increases with pixel count, the GPU's limited shading units and texture units are overwhelmed.
The trend holds at higher presets. At High settings, 1080p yields 61 FPS average, which drops to 39 FPS at 1440p and 21 FPS at 4K. The Ultra preset shows the most dramatic degradation: 46 FPS at 1080p falls to 30 FPS at 1440p and then plummets to 16 FPS at 4K. The gap between Low and Ultra at 4K is 17 FPS (33 vs 16), which is similar to the 49 FPS gap at 1080p (95 vs 46). This suggests that while the GPU is the limiting factor, the CPU (AMD Ryzen 5 5600GT) is still capable of feeding the GPU enough data at lower resolutions, allowing the full impact of the GPU's weakness to be seen.
The data indicates that 1080p is the only viable resolution for this combo. At 1440p, only the Low preset crosses the 60 FPS threshold, and at 4K, no settings reach even 35 FPS average. The scaling from 1440p to 4K is particularly harsh, with an average drop of about 46% across all settings. This is a clear sign that for any resolution above 1080p, the user must drastically reduce visual quality to maintain a playable frame rate, and even then, 4K remains a challenge.
GPU Role
The Intel Arc B390 is the dominant performance limiter in this pairing. Its benchmark results are extremely low, with an average score of 1482 in 3DMark Steel Nomad DX12, placing it in the 9th percentile of all GPUs. This means it performs better than only 9% of all graphics cards tested. The nearest rivals in the data are the NVIDIA GeForce GT 520MX, GeForce 800M, GT 625 OEM, and GT 710, with the Arc B390 scoring 1.3% to 2.7% higher than these older, low-end parts. This positioning confirms that the B390 is not designed for modern gaming at high settings, but rather for basic tasks and very light gaming.
The GPU's architecture is Xe3-LPG, built on a 3 nm process at Intel's foundry. It features 1536 shading units, 48 texture mapping units, and 24 raster output units. The clock speeds are listed with a base of 300 MHz and a boost of 2500 MHz. The pixel rate is 60.00 GPixel/s and the texture rate is 120.0 GTexel/s, with FP32 performance of 7.680 TFLOPS. These specifications, while modest, are what drive the measured FPS. The boost clock of 2500 MHz is relatively high, but the low number of execution units prevents it from translating into competitive frame rates. The GPU also has 12 ray tracing cores, but given the overall performance level, ray tracing is likely to be impractical.
The memory situation is critical. The Arc B390 uses "System Shared" memory, meaning it relies on the system's DDR4 RAM rather than dedicated VRAM. The memory bus width and bandwidth are listed as "System Shared" and "System Dependent," respectively. This is a major disadvantage in a game like Minimum, as the GPU must compete with the CPU for memory bandwidth. The fact that there is no dedicated VRAM explains the significant performance drops at higher resolutions and settings, where memory demands increase. The GPU's TDP is 80 W, and it is an integrated graphics processor (IGP) with no power connectors, so it draws power from the motherboard, which further limits its potential.
CPU Role
The AMD Ryzen 5 5600GT is a much more capable component than the GPU, and its performance suggests it is not the bottleneck in most scenarios. This CPU has 6 cores and 12 threads, based on the Zen 3 architecture (Cezanne codename), built on a 7 nm process by TSMC. Its base clock is 3.60 GHz with a boost clock of 4.60 GHz. The CPU's average benchmark score is 20733, placing it in the 74th percentile of all CPUs, which is a solid mid-range position. Its nearest rivals include the Intel Core i5-12490F, Intel Xeon 6325P, Intel Core Ultra 5 125U, and AMD EPYC 7J13, with the 5600GT scoring within 0.5% of these parts. This indicates that the CPU is competitive with other mainstream options.
In synthetic benchmarks, the 5600GT shows strong multi-threaded capability. It scores 17272 in Cinebench R23 multi-core and 7254 in Cinebench R20 multi-core. Single-thread performance is also respectable, with a Cinebench R23 single-core score of 2438 and a Geekbench single-core score of 1843. The CPU's cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of L3 cache. This is a standard configuration for the Zen 3 architecture. The memory support is DDR4 with dual-channel capability, providing a memory bandwidth of 51.2 GB/s.
For Minimum, the CPU's role is to feed the GPU with draw calls and process game logic. Given the GPU's low performance, the CPU is likely idle in many scenes, waiting for the GPU to catch up. This is evidenced by the frame rate scaling with resolution; if the CPU were the bottleneck, the FPS would remain relatively constant regardless of resolution. Instead, we see FPS dropping dramatically at 4K, confirming the GPU is the limiting factor. The CPU's 12 threads are more than sufficient for a game from 2014, and its 4.60 GHz boost clock ensures it can handle any physics or AI calculations without issue.
Measured FPS Breakdown
The measured FPS data provides a complete picture of what to expect from this combo. At 1920x1080, the results are as follows: Low settings produce an average of 95 FPS, which is very smooth. Medium settings average 72 FPS, with a minimum of 62 FPS and a maximum of 83 FPS. High settings average 61 FPS. Ultra settings average 46 FPS. This shows that at 1080p, the combo can handle Low and Medium settings with ease, and High is still playable. Ultra dips below the 60 FPS threshold, but remains usable for a game of this genre.
At 2560x1440, the performance drops significantly. Low settings average 61 FPS, which is just at the playable threshold. Medium settings average 47 FPS, with a minimum of 40 FPS and a maximum of 54 FPS. High settings average 39 FPS. Ultra settings average 30 FPS. At this resolution, only Low settings provide a consistently smooth experience. The Medium preset is borderline, with the minimum FPS of 40 indicating potential stutter in busy scenes. High and Ultra are not recommended for competitive play.
At 3840x2160, the results are largely disappointing. Low settings average 33 FPS. Medium settings average 25 FPS, with a minimum of 21 FPS and a maximum of 29 FPS. High settings average 21 FPS. Ultra settings average 16 FPS. None of these are acceptable for a smooth gaming experience. Even at Low settings, the frame rate is below 35 FPS, which will feel sluggish. The data clearly shows that 4K gaming is not viable with this hardware combination, regardless of settings.
The pattern across all resolutions is that the gap between Low and Ultra settings is roughly 49-52% of the Low FPS value. For instance, at 1080p, the difference is 49 FPS (95 to 46). At 1440p, it is 31 FPS (61 to 30). At 4K, it is 17 FPS (33 to 16). This consistent proportional drop indicates that the GPU's shading units and texture units are the limiting factor, as increasing the quality settings directly increases the per-pixel workload.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600GT and Intel Arc B390 ranks 2602 out of 2939 tested combos in Minimum. This places it in the bottom 11% of all configurations. This low ranking is almost entirely due to the GPU's poor performance. The CPU is in the 74th percentile, but the GPU is in the 9th percentile, dragging the overall combo down. The data suggests that this is not a pairing anyone would choose for gaming, but rather a result of an integrated GPU being used as a stopgap.
When compared to other combos, the ranking indicates that the vast majority of systems, even those with older dedicated GPUs, will outperform this setup. The GPU's nearest rivals are all over a decade old, and the B390 only edges them out by a small margin. This means that in Minimum, the experience will be similar to using a very old laptop or low-end desktop GPU. The CPU's performance is essentially wasted in this configuration, as it is never fully utilized due to the GPU bottleneck.
For a game released in 2014, the ranking reflects that this combo is not suitable for the game's intended experience. While the CPU could handle the game at high frame rates, the GPU prevents it. The 2602nd rank out of 2939 is a clear warning that users should expect significant compromises in visual quality and resolution to achieve playable frame rates. This is a system for esports titles at lowest settings, not for AAA games like Minimum.
FAQ
*Q: Can this combo run Minimum at 60 FPS on a 1080p monitor?*
A: Yes, but only at Low settings, where the average FPS is 95. At Medium settings, the average is 72 FPS, and at High settings, it is 61 FPS. Ultra settings drop to 46 FPS, which is below 60.
Q: What is the best resolution to use with this hardware?
A: The data shows that 1920x1080 is the only resolution where most settings achieve playable frame rates. At 2560x1440, only Low settings reach 61 FPS, and at 3840x2160, all settings average below 35 FPS.
Q: How much faster is this combo at 1080p Low compared to 4K Low?
A: At 1080p Low, the average FPS is 95. At 4K Low, the average FPS is 33. This represents a 62 FPS difference, meaning 1080p is roughly three times faster.
Q: Is the CPU or GPU the limiting factor in this system?
A: The GPU is the clear limiting factor. The CPU ranks in the 74th percentile, while the GPU ranks in the 9th percentile. The frame rates drop significantly with resolution, which is a sign of GPU limitation, not CPU limitation.
Q: What is the launch MSRP of the CPU?
A: The AMD Ryzen 5 5600GT has a launch MSRP of $140.
Q: Does the GPU have dedicated VRAM?
A: No, the Intel Arc B390 uses "System Shared" memory, meaning it relies on the system's DDR4 RAM. The memory bandwidth is listed as "System Dependent," which is a disadvantage for gaming.
Hardware Specifications
AMD Ryzen 5 5600GT
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + Intel Arc B390 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 21.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 47.0 |
| 2560x1440 | High | 39.0 |
| 2560x1440 | Ultra | 30.0 |
| 1920x1080 | Low | 95.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 61.0 |
| 1920x1080 | Ultra | 46.0 |
Minimum with Ryzen 5 5600GT + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with Arc B390 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.