Minimum

Minimum

AVERAGE FPS
41
playable

This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 19 23 30
1440p QHD 27 35 42 55
1080p Full HD 42 55 65 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 23
3840x2160 High 19
3840x2160 Ultra 15
2560x1440 Low 55
2560x1440 Medium 42
2560x1440 High 35
2560x1440 Ultra 27
1920x1080 Low 85
1920x1080 Medium 65
1920x1080 High 55
1920x1080 Ultra 42

Minimum with AMD Ryzen 5 5600 + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 5 5600 paired with the Intel Arc B370 produces a narrow performance envelope in Minimum, a third-person shooter from 2014. The measured frame rates indicate that this combination is positioned at the lower end of the benchmark database, with the GPU acting as the overwhelming performance ceiling across all tested resolutions and settings.

Resolution Scaling

The data shows a steep and consistent performance penalty as resolution increases. At 1080p with Low settings, the combo achieves an average of 85 FPS. Moving to 1440p drops that figure to 55 FPS, a reduction of 30 FPS. At 4K, the average falls further to 30 FPS, representing a 55 FPS total decline from the 1080p baseline. This scaling pattern—approximately a 35% loss from 1080p to 1440p and another 45% loss from 1440p to 4K—points directly to the graphics processor as the limiting component.

The High preset tells a similar story. At 1080p, the average is 55 FPS; at 1440p it drops to 35 FPS; at 4K it bottoms out at 19 FPS. The frame rate nearly halves with each successive resolution step. This is characteristic of a system where the GPU's pixel throughput and memory bandwidth are exhausted well before the CPU's processing capabilities become relevant. The Arc B370's specification sheet confirms this: its memory bandwidth is listed as "System Dependent," meaning it relies on shared system memory rather than dedicated VRAM. The 4K results, which hover between 15 and 30 FPS depending on the preset, suggest the memory subsystem is saturated.

Notably, the scaling from Medium to High at the same resolution is relatively mild compared to the resolution scaling. For example, at 1440p, Medium yields 42 FPS while High yields 35 FPS. This indicates that the bottleneck is not primarily shader complexity but rather the raw fill rate and memory throughput required at higher pixel counts. The GPU's pixel rate is listed at 48.00 GPixel/s, which is insufficient for 4K workloads in this title, as evidenced by the sub-30 FPS results across all 4K presets.

How This Combo Ranks

Within the database of 2,939 tested combinations for Minimum, this specific pairing ranks at position 2,703. This places it in the bottom 8% of all tested combos, confirming that it is not a configuration intended for high-refresh-rate or high-resolution play in this game. The rank reflects the aggregate performance across all settings and resolutions, and the measured FPS values align with that low standing.

The GPU's individual benchmark percentile is equally telling. The Arc B370 sits at the 5th percentile of all GPUs in the database, with an average benchmark score of 1,184. Its nearest rivals in the synthetic 3DMark Steel Nomad DX12 test include the ATI Mobility Radeon HD 5570 (scoring 1,186, a delta of -0.2%), the ATI Radeon HD 5770 (scoring 1,190, a delta of -0.5%), and the AMD Radeon HD 7650M (scoring 1,192, a delta of -0.7%). These are all legacy or low-power parts from over a decade ago, underscoring the Arc B370's position as an entry-level integrated-grade solution. The CPU, by contrast, ranks at the 74th percentile among all processors, with an average benchmark score of 20,468. The gap between the CPU's solid mid-range standing and the GPU's bottom-tier percentile illustrates a severe imbalance in this pairing.

The combo's rank in game does not improve with higher settings. At 4K Ultra, the average FPS falls to 15, which is effectively unplayable. Even at 1080p Low, the best-case scenario of 85 FPS is merely acceptable for a title from 2014, but it is far from the high refresh rates that modern displays support. The data suggests that this combination is only viable for 720p or low-detail 1080p gaming, though those resolutions were not directly measured in this test set.

GPU Role

The Intel Arc B370 is the dominant constraint in this configuration. Its architecture is Xe3-LPG, built on a 3 nm process, with a boost clock of 2400 MHz and a base clock of 300 MHz. It features 1,280 shading units, 40 texture mapping units, and 20 raster operation units. The theoretical peak performance is 6.144 TFLOPS for FP32 operations, with a texture rate of 96.00 GTexel/s and a pixel rate of 48.00 GPixel/s.

The critical limitation is memory. The GPU has no dedicated VRAM; its memory size, type, and bus width are all listed as "System Shared," with bandwidth described as "System Dependent." This means the Arc B370 relies on the CPU's dual-channel DDR4 memory, which for the Ryzen 5 5600 is rated at 51.2 GB/s. While this is adequate for the CPU's needs, it becomes a severe bottleneck for the GPU when accessing textures and framebuffers, particularly at higher resolutions where memory pressure increases.

The measured FPS data reflects this memory constraint. At 4K, the difference between Low and High settings is only 11 FPS (30 vs. 19), suggesting that the GPU is not compute-bound but rather memory-bound. Increasing the preset from Low to High adds more shader work, but the frame rate does not scale proportionally because the memory subsystem cannot feed data fast enough. The 3DMark Steel Nomad score of 1,184, which places the GPU at the 5th percentile, corroborates this assessment. The GPU's nearest rivals in that test—the HD 5570, HD 5770, and HD 7650M—are all parts with similarly limited memory bandwidth, reinforcing the conclusion that the Arc B370 is a low-power, integrated-class solution.

FAQ

*Q: What is the best average frame rate this combo can achieve in Minimum?*

A: The highest measured average FPS is 85, achieved at 1920x1080 with Low settings. This is the only preset and resolution combination that exceeds 60 FPS.

*Q: Can this combo handle 4K gaming in Minimum?*

A: No. At 3840x2160, the average FPS ranges from 15 on Ultra to 30 on Low. Even the highest 4K result is below 30 FPS, which is generally considered the minimum for playable frame rates.

Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?

A: In the 3DMark Steel Nomad DX12 test, the Arc B370 scores 1,184. Its nearest rivals are the ATI Mobility Radeon HD 5570 (1,186, -0.2%), the ATI Radeon HD 5770 (1,190, -0.5%), and the AMD Radeon HD 7650M (1,192, -0.7%). All are within 1% of the Arc B370's score.

Q: What is the CPU's percentile ranking relative to all processors?

A: The AMD Ryzen 5 5600 ranks at the 74th percentile of all CPUs in the database, with an average benchmark score of 20,468. This is significantly higher than the GPU's 5th percentile ranking.

Q: Is there a large performance gap between Medium and High settings at the same resolution?

A: The gap is moderate. At 1080p, Medium averages 65 FPS while High averages 55 FPS, a 10 FPS difference. At 1440p, the difference is 7 FPS (42 vs. 35). At 4K, the difference narrows to 4 FPS (23 vs. 19).

Q: Does the CPU's performance vary significantly across different thread counts?

A: Yes. In 3DMark tests, the CPU scores 882 for single-thread, 1,737 for 2 threads, 3,313 for 4 threads, 4,798 for 8 threads, and 5,659 for max threads. This shows strong scaling up to 8 threads, with diminishing returns beyond that.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture (codenamed Vermeer), manufactured on TSMC's 7 nm process. It has a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. The CPU supports DDR4 memory in a dual-channel configuration, yielding 51.2 GB/s of bandwidth.

In synthetic benchmarks, the CPU demonstrates solid mid-range performance. Its Cinebench R23 multicore score is 18,309, while the single-core score is 2,584. The Geekbench multicore score is 9,158, and the single-core score is 1,936. In PassMark, the multithread score is 21,541, and the single-thread score is 3,256. These numbers place the CPU at the 74th percentile of all processors, with an average benchmark score of 20,468. Its nearest rivals include the Intel Core Ultra 7 258V (20,454, +0.1%), the AMD Ryzen 5 8500G (20,425, +0.2%), and the AMD EPYC 9454P (20,422, +0.2%). The 5600 is essentially tied with these parts in aggregate performance.

For Minimum, however, the CPU's capabilities are largely irrelevant. The game is a 2014 title, and the measured FPS data shows that the GPU is the limiting factor at every resolution and setting. At 1080p Low, the CPU could theoretically push higher frame rates, but the Arc B370 caps the output at 85 FPS. The CPU's 12 threads and high single-thread performance are more than sufficient for this game's workload, as evidenced by the fact that frame rates drop uniformly with resolution increases—a classic sign of GPU limitation, not CPU limitation. The CPU's 32 MB of L3 cache and 51.2 GB/s memory bandwidth are also underutilized, since the GPU's shared memory access competes with the CPU for the same bandwidth, further constraining overall system performance.

Settings Recommendations

Based on the measured FPS rows, the optimal experience is at 1920x1080 with Low settings, yielding an average of 85 FPS. This is the only configuration that provides a smooth, high-refresh-rate experience suitable for a third-person shooter. The Medium preset at 1080p drops to 65 FPS, which is still playable, while High yields 55 FPS and Ultra drops to 42 FPS. The incremental visual improvements from Medium to Ultra do not justify the substantial frame rate penalties, especially given the GPU's limited memory bandwidth.

At 1440p, the situation is less favorable. Low settings produce 55 FPS, which is borderline, while Medium drops to 42 FPS and High to 35 FPS. Ultra at 1440p averages only 27 FPS, which is not recommended. At 4K, all presets are below 30 FPS, making the resolution unplayable regardless of settings. The best 4K result is 30 FPS on Low, which is marginal at best. For users who prioritize resolution over frame rate, 1440p Low is the highest resolution that maintains a playable average above 50 FPS. For all other users, 1080p Low or Medium is the recommended target.

The data indicates that the Medium preset at 1080p offers the best balance of visual quality and performance, with a 65 FPS average and a minimum of 56 FPS. This is the only preset at any resolution that stays above 60 FPS on average while providing more than the bare minimum visual fidelity. The Low preset is the safest choice for competitive play, but the Medium preset is the recommended default for a better visual experience without sacrificing playability.

Measured FPS Breakdown

At 1920x1080, the measured averages are as follows: Low yields 85 FPS, Medium yields 65 FPS (with a minimum of 56 and maximum of 75), High yields 55 FPS, and Ultra yields 42 FPS. The spread from Low to Ultra is 43 FPS, indicating that the GPU's compute and memory resources are stretched thin by higher presets even at the lowest resolution.

At 2560x1440, the averages drop to 55 FPS on Low, 42 FPS on Medium (minimum 36, maximum 48), 35 FPS on High, and 27 FPS on Ultra. The delta between Low and Ultra is 28 FPS, a narrower range than at 1080p, which suggests the GPU is hitting memory bandwidth limits rather than compute limits as resolution increases.

At 3840x2160, the averages are 30 FPS on Low, 23 FPS on Medium (minimum 19, maximum 26), 19 FPS on High, and 15 FPS on Ultra. The difference between Low and Ultra is only 15 FPS, further confirming that the memory subsystem is the primary bottleneck. The 4K Medium preset's minimum of 19 FPS and maximum of 26 FPS indicate significant frame time variance, which would be noticeable as stuttering in actual gameplay.

The overall pattern is consistent: the Arc B370 cannot sustain playable frame rates above 1080p, and even at 1080p, only the Low and Medium presets provide acceptable performance. The Ryzen 5 5600 has ample headroom, but it is never given the chance to demonstrate it because the GPU is always saturated. This combo is a clear example of a CPU far outpacing its GPU partner, resulting in a system that is only suitable for low-detail, low-resolution gaming.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + Intel Arc B370 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 23.0
3840x2160 High 19.0
3840x2160 Ultra 15.0
2560x1440 Low 55.0
2560x1440 Medium 42.0
2560x1440 High 35.0
2560x1440 Ultra 27.0
1920x1080 Low 85.0
1920x1080 Medium 65.0
1920x1080 High 55.0
1920x1080 Ultra 42.0

Minimum with Ryzen 5 5600 + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B370 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.