Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5050, In-Depth Analysis

The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 5050 delivers a strong 1080p experience in Doom, with performance scaling predictably as resolution increases. The data shows this combination ranks in the 60th percentile of tested combos, placing it as a capable mid-range setup for this title. Across all measured resolutions, the RTX 5050 remains the primary performance driver, though the 4600G’s six Zen 2 cores provide sufficient headroom to avoid becoming a bottleneck at lower settings.

Resolution Scaling

The measured FPS data reveals a clear and consistent scaling pattern as resolution increases from 1920x1080 to 3840x2160. At High settings, the average frame rate drops from 149 FPS at 1080p to 96 FPS at 1440p, a reduction of 53 FPS, and then further to 52 FPS at 4K, representing a 65% decrease from the 1080p baseline. This steep decline indicates that the RTX 5050’s rendering workload scales heavily with pixel count, which is typical for a GPU with 8 GB of GDDR6 memory on a 128-bit bus.

Examining the Low preset reveals the same trend with higher absolute numbers: 202 FPS at 1080p, 131 FPS at 1440p, and 71 FPS at 4K. The 4K Low result is 35% lower than the 1440p Low result, while the 1440p Low result is 35% lower than 1080p Low. This consistent proportional drop suggests that the limiting factor shifts from GPU pixel throughput at lower resolutions to memory bandwidth and fill rate at higher resolutions, given the 320.0 GB/s bandwidth and 32 ROPs.

The Medium preset shows the tightest grouping of the measured rows, with 176 FPS at 1080p, 114 FPS at 1440p, and 62 FPS at 4K. The delta between 1080p and 1440p is 62 FPS, while the delta between 1440p and 4K is 52 FPS, indicating that the scaling penalty slightly diminishes at the highest resolution for this preset. Ultra settings produce the lowest frame rates across the board, with 122 FPS at 1080p, 79 FPS at 1440p, and 43 FPS at 4K, showing that the GPU’s compute resources are the primary constraint when maxing out visual quality.

The resolution scaling data indicates that 1080p is the sweet spot for this combo, with all presets except Ultra exceeding 140 FPS. At 1440p, the combo remains playable across all settings, with the lowest average being 79 FPS on Ultra. However, 4K performance falls below 60 FPS on High and Ultra presets, suggesting that users targeting 4K should stick to Medium or Low settings to maintain smooth gameplay.

How This Combo Ranks

The AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5050 combination ranks 1766 out of 2930 tested combos in Doom, placing it in the 60th percentile of all configurations evaluated. This rank indicates that the combo outperforms roughly 60% of tested systems, though it sits below the top quartile of high-end pairings. The rank reflects a balanced pairing where neither component drastically limits the other in this particular game.

The CPU itself holds a percentile rank of 71 against all CPUs in the benchmark database, which is higher than the combo’s overall percentile. This suggests that the Ryzen 5 4600G is a relatively stronger component in isolation than the full combo appears in Doom, implying that the GPU is the more limiting factor in most scenarios. The GPU’s percentile rank of 66 against all GPUs further supports this interpretation, as the RTX 5050 sits slightly below the CPU in relative standing.

Comparing the CPU to its nearest rivals, the Ryzen 5 4600G’s average benchmark score of 17507 is nearly identical to the AMD Ryzen 3 PRO 5355GE, which scores 17482 with a delta of 0.1%. It also edges out the Intel Core 7 150U, which scores 17395 with a delta of 0.6%. Conversely, the AMD Ryzen 3 8300GE and Intel Core i3-14100T both score slightly higher at 17614 and 17648 respectively, with deltas of -0.6% and -0.8%, meaning the 4600G trails these two by less than one percent.

For the GPU, the RTX 5050’s average benchmark score of 21035 places it just below the AMD Radeon RX Vega M GL, which scores 21153 with a delta of -0.6%, and the AMD Radeon HD 8970M at 21237 with a delta of -1%. It outperforms the AMD Radeon RX 5600 XT, which scores 20713 with a delta of 1.6%, and the NVIDIA RTX A4000 Mobile at 21379 with a delta of -1.6%. These tight margins indicate that the RTX 5050 sits in a competitive mid-range segment where small performance differences separate products.

The combo rank of 1766 out of 2930 places this system in the upper-middle tier of configurations tested for Doom. This position is consistent with a pairing of a mid-range 2020-era CPU with an entry-level 2025 GPU, where the GPU’s modern architecture compensates for the CPU’s older Zen 2 design in a game that is not heavily CPU-dependent.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC’s 5 nm process, with a chip designated GB207 containing 16,900 million transistors on a 149 mm² die. The GPU operates at a base clock of 2317 MHz and boosts to 2572 MHz, with memory running at 2500 MHz for 20 Gbps effective speed. This configuration delivers 13.17 TFLOPS of FP32 compute, which is the raw processing power available for shading and compute workloads in Doom.

Memory capacity is 8 GB of GDDR6 on a 128-bit bus, providing 320.0 GB/s of bandwidth. In Doom, this memory configuration proves adequate for 1080p and 1440p gaming, as evidenced by the measured FPS ranges. However, at 4K resolution with higher presets, the 8 GB capacity and 128-bit bus may become a constraint, as the 4K Ultra result of 43 FPS suggests the GPU is struggling to manage both geometry and texture data efficiently.

The GPU’s 2560 shading units, 80 TMUs, and 32 ROPs determine its pixel and texture throughput. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the theoretical maxima, but the measured FPS data shows that actual performance falls well short of these limits due to memory bandwidth constraints. The 20 RT cores and 80 tensor cores add ray tracing and AI acceleration capabilities, though Doom’s 2016 release does not heavily utilize these features, meaning the GPU’s traditional rasterization performance is the primary factor in the measured results.

The GPU’s benchmark scores provide additional context: a Passmark G3D score of 17326 and a 3DMark Steel Nomad DX12 score of 2502 indicate solid DirectX 12 performance. The Geekbench OpenCL score of 90334 and Vulkan score of 89381 show strong compute capabilities, which are relevant for games that offload work to the GPU. The Passmark DirectX 11 score of 150 and DirectX 12 score of 66 suggest that the GPU performs better in older APIs, which aligns with Doom’s 2016 release using OpenGL and Vulkan rather than DirectX 12 as its primary rendering paths.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 delivers consistently high frame rates across all presets. The Low preset averages 202 FPS, with the Medium preset averaging 176 FPS and a minimum of 150 FPS and maximum of 203 FPS. High settings produce an average of 149 FPS, while Ultra drops to 122 FPS. The spread from Low to Ultra is 80 FPS, indicating that visual quality settings have a substantial impact on performance at this resolution.

Moving to 2560x1440, the frame rates remain respectable but show a clear step down. Low averages 131 FPS, while Medium averages 114 FPS with a range of 97 to 131 FPS. High settings produce 96 FPS, and Ultra drops to 79 FPS. The delta between Low and Ultra at 1440p is 52 FPS, which is smaller than the 80 FPS delta at 1080p, suggesting that the GPU’s pixel throughput becomes more of a limiting factor as resolution increases.

At 3840x2160, the performance drops significantly. Low averages 71 FPS, Medium averages 62 FPS with a range of 52 to 71 FPS, High averages 52 FPS, and Ultra averages 43 FPS. The gap between Low and Ultra narrows to 28 FPS, indicating that at 4K, the GPU is constrained by memory bandwidth and fill rate regardless of the preset chosen. The Medium preset’s minimum of 52 FPS and maximum of 71 FPS exactly match the High and Low averages respectively, showing consistent frame pacing across these settings.

The measured data shows that the combo achieves playable frame rates (above 60 FPS) at 1080p on all presets and at 1440p on Low, Medium, and High settings. At 4K, only the Low preset exceeds 60 FPS, while Medium hovers at 62 FPS and High/Ultra fall below 60 FPS. This breakdown suggests that the RTX 5050 is best suited for 1080p and 1440p gaming in Doom, with 4K requiring significant settings compromises.

Settings Recommendations

Based on the measured FPS rows, the optimal preset at 1920x1080 is High, which delivers 149 FPS average. This provides a smooth experience well above the 60 FPS threshold while offering better visual quality than Medium’s 176 FPS or Low’s 202 FPS. Ultra at 122 FPS is also viable for users prioritizing image quality, but the 27 FPS penalty over High is substantial relative to the visual gains in a game of Doom’s era.

At 2560x1440, the High preset at 96 FPS is the recommended choice, as it balances visual fidelity with performance above 90 FPS. Medium at 114 FPS is a solid alternative for users who prefer higher frame rates, while Ultra at 79 FPS remains playable but approaches the lower boundary of high-refresh-rate monitors. Low at 131 FPS is excessive for most displays and sacrifices too much visual quality for marginal FPS gains.

For 3840x2160, the Medium preset at 62 FPS is the highest playable option, narrowly exceeding the 60 FPS threshold. Low at 71 FPS provides additional headroom but with reduced visual quality, while High at 52 FPS and Ultra at 43 FPS fall below the 60 FPS target and may result in noticeable stuttering. Users with 4K displays should opt for Medium or Low, with Medium being the preferred choice for most scenarios due to its better visual balance.

The data suggests that the combo is best configured for 1080p High or 1440p High, where it delivers 149 FPS and 96 FPS respectively. These settings provide the best balance of visual quality and performance, leveraging the RTX 5050’s capabilities without pushing the GPU into territory where memory bandwidth limitations become apparent. For users with 4K monitors, the Medium preset is the highest playable option, though Low offers a more comfortable margin above 60 FPS.

CPU Role

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture, codenamed Renoir, manufactured on TSMC’s 7 nm process. It operates at a base clock of 3.70 GHz and boosts to 4.20 GHz, with a 65 W TDP. The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of shared L3 cache, which provides a total of 8 MB of L3 available to all cores.

In Doom, the CPU’s role is secondary to the GPU, as the game’s 2016 engine is not heavily multi-threaded. The 4600G’s single-thread performance, as measured by Cinebench R23 single-core score of 1919 and Geekbench single-core score of 1460, is sufficient to feed the RTX 5050 at 1080p, where the GPU is clearly the bottleneck. At 1440p and 4K, the CPU’s workload decreases relative to the GPU, further reducing its impact on overall frame rates.

The CPU’s multi-threaded capabilities, shown by Cinebench R23 multi-core score of 13593 and Passmark multithread score of 15992, are more than adequate for Doom’s requirements. The 3DMark 16-thread score of 4863 and max-thread score of 4889 indicate that the CPU can handle moderate thread counts efficiently, which is relevant for background tasks and modern game engines that use additional threads for physics and AI.

The CPU’s memory bandwidth of 51.2 GB/s via dual-channel DDR4 is a potential limitation, but the measured FPS data does not show this becoming a bottleneck in Doom. The 8 MB L3 cache is smaller than some competing CPUs, but for a game like Doom that relies more on GPU throughput, this does not manifest as a performance issue in the measured results. The CPU’s percentile rank of 71 against all CPUs, with an average benchmark score of 17507, confirms that it is a mid-range performer that pairs adequately with the RTX 5050 in this title.

FAQ

Q: What is the best resolution for this combo in Doom?

A: The measured data shows 1920x1080 provides the highest frame rates, with all presets exceeding 120 FPS. At 2560x1440, all presets remain above 79 FPS, while 3840x2160 drops below 60 FPS on High and Ultra presets.

Q: Does the RTX 5050 bottleneck the Ryzen 5 4600G in Doom?

A: The combo rank of 1766 out of 2930, combined with the CPU’s percentile rank of 71 and GPU’s percentile rank of 66, suggests the GPU is the more limiting component. The FPS scaling from 1080p to 4K confirms GPU-bound behavior.

Q: How does the Ryzen 5 4600G compare to its nearest CPU rivals?

A: The 4600G’s average benchmark score of 17507 is 0.1% higher than the AMD Ryzen 3 PRO 5355GE, 0.6% higher than the Intel Core 7 150U, 0.6% lower than the AMD Ryzen 3 8300GE, and 0.8% lower than the Intel Core i3-14100T.

Q: What is the playable preset at 4K for this combo?

A: At 3840x2160, the Medium preset averages 62 FPS with a minimum of 52 FPS, which is the highest playable option. Low averages 71 FPS, while High and Ultra average 52 FPS and 43 FPS respectively, both below the 60 FPS threshold.

Q: How does the RTX 5050’s memory configuration affect Doom performance?

A: The 8 GB GDDR6 memory on a 128-bit bus provides 320.0 GB/s bandwidth. The measured FPS shows a significant drop at 4K, indicating that memory bandwidth becomes a constraint at higher resolutions, particularly on Ultra settings where the average falls to 43 FPS.

Q: Is the Ryzen 5 4600G’s integrated graphics relevant for this combo?

A: The CPU includes Radeon Vega 7 integrated graphics, but with the discrete RTX 5050 installed, the iGPU is not used for rendering. The CPU’s 6 cores and 12 threads, with a boost clock of 4.20 GHz, provide sufficient processing power for Doom without the iGPU contributing to the measured FPS.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with Ryzen 5 4600G + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.