Minimum

Minimum

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 22 28
1440p QHD 26 34 40 52
1080p Full HD 40 52 62 81

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 22
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 52
2560x1440 Medium 40
2560x1440 High 34
2560x1440 Ultra 26
1920x1080 Low 81
1920x1080 Medium 62
1920x1080 High 52
1920x1080 Ultra 40

Minimum with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 4600G paired with the NVIDIA GeForce GTX 1650 presents a classic budget-oriented combination, but the measured data for Minimum reveals a system that is heavily constrained by its graphics solution. The benchmark results show a clear narrative: the GTX 1650 is the primary bottleneck, and the CPU’s capabilities are largely left untapped, even at lower resolutions. This analysis explores the performance scaling, component roles, and optimal settings based strictly on the measured FPS data.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a dramatic and consistent performance drop as resolution increases, which is a textbook indicator of a GPU-bound system. At 1080p with Low settings, the combo achieves an average of 81 FPS. Moving to 1440p drops that average to 52 FPS, a reduction of 29 FPS. The leap to 4K (3840x2160) is even more punishing, with the average falling to 28 FPS.

This scaling pattern is consistent across all settings presets. For example, at High settings, the average FPS drops from 52 at 1080p to 34 at 1440p, and then to 18 at 4K. The halving of performance from 1080p to 4K strongly suggests that the GPU’s rendering pipeline is saturated. The GTX 1650's 4 GB of memory and 128-bit bus are likely overwhelmed by the sheer pixel count and texture data at 4K, making it the definitive limiting factor. The CPU, a 6-core/12-thread part, is not the constraint here; otherwise, we would see a more pronounced plateau in FPS at lower resolutions where the CPU has to feed more frames.

The data implies that the Ryzen 5 4600G has ample headroom. The FPS delta between 1080p and 1440p is significant (e.g., 29 FPS on Low), which is far more than a CPU bottleneck would produce. If the CPU were the limit, the FPS at 1080p and 1440p would likely be much closer. Instead, the consistent halving of performance with each major resolution step points directly to the pixel fill rate and memory bandwidth of the GTX 1650 as the wall. This combination is best suited for 1080p gaming, as pushing to higher resolutions yields a disproportionate loss in frame rate.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is the dominant hardware component in this pairing, and its specifications paint a clear picture of its performance ceiling. With a base clock of 1485 MHz and a boost clock of 1665 MHz, the card operates at moderate frequencies. More crucial is its memory configuration: 4 GB of GDDR5 on a 128-bit bus, providing a bandwidth of 128.1 GB/s. In Minimum, this configuration appears to be the primary constraint for achieving high frame rates.

The 4 GB VRAM is a likely suspect for the poor performance at 4K. At that resolution, the game is probably attempting to allocate more texture data than the VRAM can hold, forcing the system to use slower system memory. This would explain the sub-30 FPS averages at all settings except Low at 4K. Even at 1440p, the card’s memory bandwidth of 128.1 GB/s seems insufficient to sustain high frame rates, as evidenced by the average FPS not exceeding 52 even on Low settings.

The card's raw compute power, 2.984 TFLOPS FP32, and its 896 shading units are modest by modern standards. The benchmark results show that while the card can handle 1080p gaming reasonably well, its performance scales poorly with increased resolution. The measured data suggests that the GTX 1650 is a card built for 1080p-class workloads, and any attempt to run Minimum at higher resolutions will be met with significant performance penalties. The card's 75 W TDP and lack of power connectors further solidify its position as a low-power, entry-level solution.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the choice of settings is a delicate balance between visual fidelity and playable frame rates. The data suggests that for a smooth experience, the "Low" preset is the only viable option at higher resolutions, while "Medium" is acceptable at 1080p.

At 1920x1080, the Medium preset yields an average of 62 FPS, with a min of 53 FPS and a max of 72 FPS. This is a very playable range for a third-person shooter. The High preset at 1080p drops to an average of 52 FPS, which is still playable but offers less headroom. The Ultra preset is the least desirable at 1080p, with an average of 40 FPS, which may feel less fluid in fast-paced scenarios.

At 1440p, the Low preset is the only one that maintains an average above 50 FPS (52 FPS). The Medium preset drops to 40 FPS, which is borderline, and High/Ultra are significantly lower at 34 and 26 FPS, respectively. At 4K, even the Low preset struggles, with an average of only 28 FPS. Therefore, the data recommends the Low preset for 1440p and the Medium preset for 1080p. For players prioritizing frame rate, the Low preset at 1080p provides the highest average at 81 FPS, but the Medium preset offers a better visual experience with only a 19 FPS penalty. The Ultra preset should be avoided entirely, as it offers the lowest FPS at every resolution and is not a worthwhile trade-off for this hardware.

How This Combo Ranks — use comboRankInGame vs other tested combos

The performance of this specific hardware combination in Minimum is significantly below average when compared to all other tested combos. The data shows a comboRankInGame of 3581 out of 3712 total combinations. This places the Ryzen 5 4600G + GTX 1650 in the bottom 3.5% of all tested systems.

This rank is a stark indicator of the hardware's limitations for this game. It shows that while the combo might be functional, it is outperformed by 3580 other CPU/GPU pairings. This is not surprising given the GPU's low percentile rank (40th percentile vs all GPUs) and its 4 GB VRAM, which is likely a major handicap in a modern title. The rank reflects the overall experience, suggesting that most other tested systems will deliver higher frame rates across the board.

The low rank is primarily driven by the GPU's performance. The GTX 1650's nearest rivals, such as the Intel UHD Graphics 750 and AMD Radeon R7 350, have similar average benchmark scores, but none of these are known for high-end gaming. The combo's position at the bottom of the rankings confirms that it is an entry-level setup that will struggle with demanding games like Minimum, particularly at higher resolutions. It is a functional combination, but users should have modest expectations regarding its performance relative to the broader hardware landscape.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 4600G appears to be a capable processor that is not the primary bottleneck in this configuration. With 6 cores and 12 threads, it offers substantial multi-threading capabilities. Its base clock of 3.70 GHz and boost clock of 4.20 GHz provide solid single-thread performance, which is often crucial for game logic. The CPU’s benchmark scores, such as a Cinebench R23 multi-core score of 13593 and a single-core score of 1919, show it is a competent mid-range part.

In the context of Minimum, the CPU’s role is to feed the GPU with data. The measured FPS data suggests it performs this task effectively. If the CPU were the limiting factor, we would expect to see frame rates plateau at a certain level, regardless of resolution or settings. Instead, we see a clear and consistent decline in FPS as resolution increases. This indicates that the GPU is the component struggling to keep up, while the CPU has spare capacity.

The 4600G's 8 MB of shared L3 cache and support for DDR4 memory are adequate for gaming. The fact that the FPS scales so heavily with resolution is strong evidence that the CPU is not the bottleneck. A CPU bottleneck would show similar FPS numbers at 1080p and 1440p. Here, the FPS drops significantly, proving the GPU's rendering limits are the binding constraint. The CPU is likely performing its duties well, but its potential is being masked by the GTX 1650's inability to render frames faster.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following is a detailed breakdown of the measured average FPS, with min and max values where available, for all tested configurations.

3840x2160 (4K)

  • Low: Average 28 FPS.
  • Medium: Average 22 FPS, with a min of 18 and max of 25.
  • High: Average 18 FPS.
  • Ultra: Average 14 FPS.

2560x1440 (1440p)

  • Low: Average 52 FPS.
  • Medium: Average 40 FPS, with a min of 34 and max of 46.
  • High: Average 34 FPS.
  • Ultra: Average 26 FPS.

1920x1080 (1080p)

  • Low: Average 81 FPS.
  • Medium: Average 62 FPS, with a min of 53 and max of 72.
  • High: Average 52 FPS.
  • Ultra: Average 40 FPS.

This data shows a clear hierarchy. The 1080p Low preset is the only configuration that breaks the 80 FPS barrier. The 1080p Medium preset is the most balanced, offering a 62 FPS average with a minimum of 53 FPS, which should provide a stable experience. All 4K presets are effectively unplayable, with averages below 30 FPS. The 1440p presets are playable only on Low and Medium, with Medium dipping to a 34 FPS minimum. This breakdown confirms that 1080p is the intended resolution for this hardware.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best settings preset to use at 1920x1080 for a balance of quality and performance?

A: The Medium preset is the best choice, as it provides an average of 62 FPS with a minimum of 53 FPS, offering a smooth experience while being a significant step up from the Low preset, which averages 81 FPS.

Q: Is this combination capable of running the game at 4K resolution?

A: No. The benchmark data shows that even at the Low preset, the average frame rate at 3840x2160 is only 28 FPS, which is below the threshold for smooth, playable performance. All other presets at 4K result in averages of 22 FPS or lower.

Q: Which component is the primary limiting factor in this system?

A: The GPU, the NVIDIA GeForce GTX 1650, is the primary limiting factor. The evidence is that FPS scales dramatically with resolution (e.g., 81 FPS at 1080p Low vs. 28 FPS at 4K Low), which indicates the graphics card is saturated, while the CPU has more performance headroom.

Q: How does this specific CPU and GPU combo rank compared to other tested setups?

A: It ranks 3581 out of 3712 tested combos for this game, placing it in the bottom 3.5% of all systems. This indicates it is an entry-level configuration that will be outperformed by the vast majority of other hardware pairings.

Q: What is the highest average FPS recorded for this combo?

A: The highest average FPS is 81, achieved at the 1920x1080 resolution with the Low settings preset.

Q: Does the Ryzen 5 4600G's multi-threading capability help in this game?

A: The CPU has 6 cores and 12 threads and a multi-core Cinebench R23 score of 13593, but the benchmark results indicate a GPU bottleneck. Since the FPS drops consistently with increased resolution, the CPU's multi-threading is not the limiting constraint; the GPU's rendering speed is the bottleneck.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 22.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 52.0
2560x1440 Medium 40.0
2560x1440 High 34.0
2560x1440 Ultra 26.0
1920x1080 Low 81.0
1920x1080 Medium 62.0
1920x1080 High 52.0
1920x1080 Ultra 40.0

Minimum with Ryzen 5 4600G + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with GTX 1650 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.