Minecraft

Minecraft

AVERAGE FPS
265
excellent

This combination delivers exceptional performance with an average of 265 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 75 119 150 190
1440p QHD 143 228 288 363
1080p Full HD 226 362 456 575

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 190
3840x2160 Medium 150
3840x2160 High 119
3840x2160 Ultra 75
2560x1440 Low 363
2560x1440 Medium 288
2560x1440 High 228
2560x1440 Ultra 143
1920x1080 Low 575
1920x1080 Medium 456
1920x1080 High 362
1920x1080 Ultra 226

Minecraft with Intel Core Ultra 5 245 + AMD Radeon RX 7800 XT, In-Depth Analysis

Minecraft is a sandbox title that scales across a wide range of hardware, and the combination of the Intel Core Ultra 5 245 with the AMD Radeon RX 7800 XT produces a remarkably consistent experience. At 1080p High settings, this pairing delivers an average of 362 FPS, which rises to 575 FPS on Low settings. The data shows a system that is heavily skewed toward high refresh rates, with the CPU and GPU working in tandem to remove most traditional bottlenecks at standard resolutions.

Resolution Scaling

The measured FPS values show how this combo responds to increasing pixel counts. At 1920x1080 with Low settings, the average FPS is 575. Moving to 2560x1440 Low drops that to 363 FPS, a reduction of about 37%. At 3840x2160 Low, the average falls further to 190 FPS, which is roughly 48% lower than the 1440p result. This scaling pattern indicates that the GPU is becoming the primary limiting factor as resolution increases, even in a game that is not typically considered graphically demanding.

For Medium settings, the trend continues. The 1080p Medium average is 456 FPS, with a minimum of 387 FPS and a maximum of 524 FPS. At 1440p Medium, the average drops to 288 FPS, with the minimum at 244 FPS and maximum at 331 FPS. The 4K Medium result is 150 FPS, with a minimum of 128 FPS and a maximum of 173 FPS. The gap between 1080p and 1440p Medium is about 37%, while the gap between 1440p and 4K Medium is roughly 48%, mirroring the Low settings pattern.

High settings show a similar but slightly compressed curve. The 1080p High average is 362 FPS, the 1440p High average is 228 FPS, and the 4K High average is 119 FPS. That represents a 37% drop from 1080p to 1440p and a 48% drop from 1440p to 4K. The consistency of these percentages across settings suggests that the game’s rendering workload scales almost linearly with pixel count when the CPU has enough headroom.

Ultra settings reveal the steepest decline. At 1080p Ultra, the average is 226 FPS. At 1440p Ultra, it falls to 143 FPS, and at 4K Ultra, it bottoms out at 75 FPS. The drop from 1080p to 1440p Ultra is 37%, and from 1440p to 4K Ultra is 48%, again matching the other settings. The fact that the relative scaling is nearly identical across all four quality presets indicates that the limiting component shifts consistently with resolution rather than being influenced by specific settings.

The 4K Ultra result of 75 FPS is the only measured value that approaches the threshold where a typical 60 Hz display would be challenged. Every other configuration at 4K exceeds 100 FPS, and all 1440p results stay above 140 FPS. This suggests that for most users, the resolution ceiling for this combo is largely a matter of display refresh rate rather than raw performance. The data points to a system where 4K Ultra is the only setting that pushes the GPU hard enough to create a meaningful frame rate constraint.

CPU Role

The Intel Core Ultra 5 245 is built on the Arrow Lake architecture with 14 cores and 14 threads. Its base clock is 3.50 GHz, and it boosts to 5.10 GHz. The lack of hyperthreading means each core handles a single thread, which is relevant for Minecraft’s single-threaded tendencies. The processor’s L3 cache is 24 MB shared, and it supports DDR5 memory with dual-channel bandwidth of 102.4 GB/s.

In synthetic benchmarks, the CPU achieves a Cinebench R23 multi-core score of 32924 and a single-core score of 4648. The PassMark single-thread score is 4394, while the multithread score is 38706. These numbers place the Core Ultra 5 245 in the 90th percentile among all CPUs, with an average benchmark score of 48995. Its nearest rivals include the AMD Ryzen 7 PRO 5755G with an average score of 49196 (0.4% higher), the AMD Ryzen 9 7900 at 49228 (0.5% higher), the Intel Xeon Gold 5318H at 48698 (0.6% lower), and the Intel Core i5-14600K at 48618 (0.8% lower).

For Minecraft, the single-thread performance is the more critical metric. The game’s core simulation logic typically runs on one or a few threads, and the 5.10 GHz boost clock provides strong peak throughput. The measured FPS at 1080p Low (575 FPS) suggests that the CPU can feed frames faster than the GPU can render them at lower resolutions. Even at 1080p Ultra, the average of 226 FPS indicates that the CPU is not the bottleneck at that resolution, since the GPU has more work per frame.

The PassMark data compression score of 400942 and data encryption score of 30236 highlight the CPU’s general compute strength, but these are not directly relevant to Minecraft’s rendering. The extended instructions score of 33304 and floating point math score of 120548 show a capable processor for varied workloads. The CPU’s TDP of 65 W and 3 nm process node from TSMC suggest efficient operation, though the game performance is more dependent on clock speed and cache behavior.

Given that the 1080p results scale from 575 FPS at Low to 226 FPS at Ultra, the CPU appears to have sufficient headroom to avoid limiting frame rates in most scenarios. The 4K results, which drop to 75 FPS at Ultra, are more likely constrained by the GPU’s pixel throughput. The Core Ultra 5 245’s 14 cores and 14 threads are more than adequate for a game that rarely utilizes more than a few threads effectively.

How This Combo Ranks

The combination of the Intel Core Ultra 5 245 and AMD Radeon RX 7800 XT ranks 297 out of 1176 tested combos in Minecraft. That places it in the top 25% of all CPU-GPU pairings tested for this game. The rank reflects the measured FPS data across the tested resolutions and settings, not synthetic benchmarks.

This ranking is notable because the GPU’s standalone percentile is lower than the CPU’s. The RX 7800 XT sits in the 51st percentile among all GPUs, with an average benchmark score of 11627. Its nearest rivals include the NVIDIA GeForce GTX 1660 (11680, 0.5% higher), the AMD Radeon Pro 5500M (11528, 0.9% lower), the NVIDIA Tesla K20c (11479, 1.3% lower), and the AMD Radeon RX 6500 XT (11842, 1.8% higher). The CPU, by contrast, is in the 90th percentile. The combo ranking of 297 out of 1176 suggests that the pairing performs better than the GPU’s percentile alone would imply, likely due to Minecraft’s CPU sensitivity at lower resolutions.

The rank of 297 means there are 296 combinations that achieve higher measured FPS in this game. Given the CPU’s high percentile and the GPU’s mid-range percentile, the result is a balanced pairing that excels in CPU-bound scenarios. The 1080p Low result of 575 FPS is among the highest measured for this game, which contributes significantly to the overall rank. The 4K Ultra result of 75 FPS is more modest, but it still keeps the combo in the upper quartile of tested configurations.

Compared to other combos, this pairing benefits from the CPU’s strong single-core performance, which is critical for Minecraft’s frame generation. The GPU’s 16 GB of VRAM and 624.1 GB/s bandwidth ensure that texture streaming and draw calls are handled without memory-related stutters. The ranking reflects a system that delivers high frame rates across the board, with the only weak point being 4K Ultra where the GPU’s raw rasterization limits performance.

Measured FPS Breakdown

At 1920x1080 with Low settings, the average FPS is 575. This is the highest measured result across all configurations. Medium settings at 1080p produce an average of 456 FPS, with a minimum of 387 FPS and a maximum of 524 FPS. High settings at 1080p yield an average of 362 FPS. Ultra settings at 1080p drop to an average of 226 FPS. The progression from Low to Ultra at 1080p shows a 61% reduction in average FPS, indicating that the GPU’s workload increases substantially with each quality tier.

Moving to 2560x1440, Low settings deliver an average of 363 FPS. Medium settings at 1440p produce an average of 288 FPS, with a minimum of 244 FPS and a maximum of 331 FPS. High settings at 1440p yield 228 FPS on average. Ultra settings at 1440p drop to 143 FPS. The reduction from Low to Ultra at 1440p is 61%, matching the 1080p scaling. The minimum FPS at 1440p Medium (244) is higher than the average FPS at 4K Ultra (75), showing that lower resolutions maintain smoother frame pacing.

At 3840x2160, Low settings produce an average of 190 FPS. Medium settings at 4K yield 150 FPS, with a minimum of 128 FPS and a maximum of 173 FPS. High settings at 4K drop to 119 FPS. Ultra settings at 4K bottom out at 75 FPS. The reduction from Low to Ultra at 4K is also 61%, consistent with the other resolutions. The minimum FPS at 4K Medium (128) is higher than the average at 4K Ultra (75), indicating that the Ultra preset imposes a significant additional load.

The Medium settings are the only preset where min and max FPS values are recorded across all resolutions. At 1080p, the range is 387 to 524 FPS. At 1440p, the range is 244 to 331 FPS. At 4K, the range is 128 to 173 FPS. The spread between min and max narrows as resolution increases, from 137 FPS at 1080p to 87 FPS at 1440p to 45 FPS at 4K. This suggests that at higher resolutions, the GPU’s consistent workload reduces frame time variance, while at lower resolutions, CPU-driven spikes create larger fluctuations.

All measured FPS values are above 60 FPS, which means this combo can drive any resolution and settings combination without dropping below typical display refresh rates. The lowest average is 75 FPS at 4K Ultra, which still provides a playable experience on a 60 Hz display. The highest average is 575 FPS at 1080p Low, which exceeds the refresh rate of most high-end gaming monitors.

GPU Role

The AMD Radeon RX 7800 XT is built on the RDNA 3.0 architecture with the Navi 32 chip. It has 3840 shading units, 240 texture mapping units, and 96 render output units. The GPU operates at a base clock of 1295 MHz, a boost clock of 2430 MHz, and a game clock of 2124 MHz. The memory runs at 2438 MHz with 19.5 Gbps effective speed, delivering 624.1 GB/s bandwidth across a 256-bit bus. The 16 GB of GDDR6 memory is a substantial amount for a game like Minecraft, which can use large texture packs and mods.

In synthetic benchmarks, the RX 7800 XT achieves a PassMark G3D score of 24176 and a PassMark G2D score of 1177. The 3DMark Steel Nomad DX12 score is 4157, while Geekbench OpenCL and Vulkan scores are 18290 and 54228 respectively. The PassMark DirectX 11 score is 249, DirectX 12 is 93, DirectX 10 is 121, and DirectX 9 is 304. The GPU compute score is 13473. These results place the GPU in the 51st percentile among all GPUs, with an average benchmark score of 11627.

The GPU’s role in Minecraft becomes more apparent at higher resolutions. At 1080p Low, the CPU is the likely bottleneck, as the GPU can render frames faster than the CPU can issue draw calls. At 4K Ultra, the GPU becomes the limiting factor, with the 75 FPS average reflecting the increased pixel workload. The 16 GB VRAM ensures that even heavily modded versions of Minecraft with high-resolution textures do not exceed memory capacity, which could otherwise cause stutters or texture pop-in.

The RX 7800 XT’s 263 W TDP and dual-slot design with two 8-pin power connectors indicate a mid-to-high power draw, but the performance in this game is consistently strong. The game clock of 2124 MHz is close to the boost clock, suggesting that the GPU maintains high frequencies under load. The 96 ROPs and 240 TMUs provide solid fill rates, with a pixel rate of 233.3 GPixel/s and a texture rate of 583.2 GTexel/s. The FP32 performance of 37.32 TFLOPS is more than sufficient for a game that does not rely on heavy compute shaders.

Compared to its nearest GPU rivals, the RX 7800 XT’s average benchmark score of 11627 is slightly below the NVIDIA GeForce GTX 1660 (11680, 0.5% higher) and AMD Radeon RX 6500 XT (11842, 1.8% higher), but above the AMD Radeon Pro 5500M (11528, 0.9% lower) and NVIDIA Tesla K20c (11479, 1.3% lower). These deltas are small, indicating that the GPU sits in a competitive mid-range segment. However, the 16 GB VRAM and 256-bit bus give it an advantage in memory-heavy scenarios, which is relevant for Minecraft with mods.

The GPU’s measured performance in Minecraft shows that it can handle 4K Ultra at 75 FPS, which is a demanding workload. The scaling from 1080p to 4K is consistent across settings, confirming that the GPU’s rasterization throughput is the primary determinant of frame rates at higher resolutions. The 16 GB memory also allows for high-resolution texture packs without exceeding VRAM limits, which is a key consideration for this game’s modding community.

FAQ

Q: What is the highest average FPS this combo achieves in Minecraft?

A: The highest average FPS is 575, measured at 1920x1080 with Low settings. The lowest average is 75 FPS at 3840x2160 with Ultra settings.

Q: How does the combo rank among all tested CPU-GPU pairings in Minecraft?

A: This combo ranks 297 out of 1176 tested combos, placing it in the top 25% of all configurations tested for this game.

Q: At what resolution and settings does the combo drop below 100 FPS?

A: The only configuration with an average below 100 FPS is 3840x2160 with Ultra settings, which produces an average of 75 FPS. All other measured configurations exceed 100 FPS.

Q: What is the CPU’s benchmark percentile compared to the GPU’s?

A: The Intel Core Ultra 5 245 is in the 90th percentile among all CPUs, while the AMD Radeon RX 7800 XT is in the 51st percentile among all GPUs. The CPU’s higher percentile reflects stronger relative performance in synthetic benchmarks.

Q: Does the combo maintain consistent frame pacing at 1440p Medium?

A: At 2560x1440 with Medium settings, the average FPS is 288, with a minimum of 244 and a maximum of 331. The spread of 87 FPS indicates moderate frame time variance, which is narrower than at 1080p Medium (137 FPS spread).

Q: What is the GPU’s memory bandwidth and capacity?

A: The GPU has 16 GB of GDDR6 memory on a 256-bit bus, providing 624.1 GB/s bandwidth. The memory clock is 2438 MHz with 19.5 Gbps effective speed.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2430 MHz MHz
TDP 263 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 7800 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 190.0
3840x2160 Medium 150.0
3840x2160 High 119.0
3840x2160 Ultra 75.0
2560x1440 Low 363.0
2560x1440 Medium 288.0
2560x1440 High 228.0
2560x1440 Ultra 143.0
1920x1080 Low 575.0
1920x1080 Medium 456.0
1920x1080 High 362.0
1920x1080 Ultra 226.0

Minecraft with iUltra 5 245 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 7800 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RX 7800 XT

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