Minecraft

Minecraft

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 45 56 71
1440p QHD 54 86 108 136
1080p Full HD 85 136 171 216

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 56
3840x2160 High 45
3840x2160 Ultra 28
2560x1440 Low 136
2560x1440 Medium 108
2560x1440 High 86
2560x1440 Ultra 54
1920x1080 Low 216
1920x1080 Medium 171
1920x1080 High 136
1920x1080 Ultra 85

Minecraft with Intel Core Ultra 5 235 + Intel Arc B390, In-Depth Analysis

# Resolution Scaling

Minecraft presents an unusual scaling pattern for this Intel Core Ultra 5 235 + Intel Arc B390 combination. At 1080p Low settings, the system delivers 216 FPS average, which drops to 136 FPS at 1440p Low, and further to 71 FPS at 4K Low. This represents a 37% reduction from 1080p to 1440p, and a 48% reduction from 1440p to 4K. The scaling is steep, indicating that the integrated GPU is the primary bottleneck as resolution increases.

The Medium preset shows a similar trajectory: 171 FPS at 1080p, 108 FPS at 1440p, and 56 FPS at 4K. The percentage drops are 37% and 48% respectively, mirroring the Low preset's scaling almost exactly. This consistency suggests the resolution penalty is uniform regardless of the graphics settings, pointing to a fixed geometry and fill-rate limitation rather than a shading complexity issue.

High settings follow the same pattern with 136 FPS at 1080p, 86 FPS at 1440p, and 45 FPS at 4K. The 4K figure is only 33% of the 1080p number, which is a more dramatic drop than the Low preset's 33% retention. Ultra settings show the most severe scaling: 85 FPS at 1080p falls to 54 FPS at 1440p and just 28 FPS at 4K. The 4K Ultra result is a 67% reduction from 1080p Ultra.

The data reveals that at 1080p, the CPU has headroom, as even Ultra settings produce 85 FPS. At 4K, the GPU becomes the limiting component across all presets, with even Low settings failing to reach 72 FPS. The resolution scaling curve suggests that the Arc B390's 60.00 GPixel/s pixel rate and 120.0 GTexel/s texture rate are the constraining factors at higher resolutions, as pixel throughput scales directly with resolution.

# CPU Role

The Intel Core Ultra 5 235 features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. This is a 14-core, 14-thread configuration without hyperthreading, meaning each core handles exactly one thread. The Arrow Lake architecture on a 3 nm process from TSMC provides a 24 MB shared L3 cache, with 192 KB L1 and 3 MB L2 per core.

Benchmark data places this CPU in the 89th percentile of all processors, with an average benchmark score of 46062. In Cinebench R23, the multi-core score is 14769 and single-core is 2085. The PassMark single-thread score of 4516 indicates strong per-core performance, which is relevant for Minecraft's primary thread-heavy workloads.

Minecraft is known for its single-threaded rendering engine, but this combo shows that the CPU can feed the GPU adequately across most settings. At 1080p Low, the 216 FPS average suggests the CPU is capable of high draw call throughput. The 14 cores provide ample background processing for chunk generation and entity updates, while the 5.00 GHz boost clock handles the main render thread.

The CPU's nearest rivals in the benchmark database include the AMD Ryzen AI 9 HX 375 with an average score of 46030 (0.1% slower), the Intel Core i9-13900HX at 46098 (0.1% faster), and the AMD EPYC 4364P at 45970 (0.2% slower). This places the Core Ultra 5 235 in a very tight performance band, with less than 0.3% separating the four processors in aggregate benchmarks.

The PassMark multithread score of 37816 and physics score of 2570 indicate solid multi-threaded capability, though Minecraft rarely exercises all 14 cores equally. The data compression score of 390711 and encryption score of 29293 suggest the CPU handles background tasks without impacting game performance.

# Settings Recommendations

The measured data provides clear guidance for optimal settings at each resolution. At 1080p, the Medium preset delivers 171 FPS average with a minimum of 146 FPS and maximum of 197 FPS. This is a 79% improvement over Ultra settings (85 FPS) while maintaining a frame rate well above display refresh rates. The Low preset at 216 FPS offers diminishing returns over Medium for competitive play, but Medium provides a better visual experience with only a 21% performance penalty.

At 1440p, Medium again emerges as the sweet spot with 108 FPS average, 92 FPS minimum, and 124 FPS maximum. High settings at 86 FPS are playable but leave less headroom for demanding scenes. Low at 136 FPS is the smoothest option, but Medium's 108 FPS is sufficient for most displays and offers significantly better visual quality. Ultra at 54 FPS falls below the 60 FPS threshold and should be avoided for consistent gameplay.

At 4K, the situation changes dramatically. Medium settings produce 56 FPS average with 48 FPS minimum and 65 FPS maximum. This is the only preset that maintains a playable experience at this resolution. Low settings at 71 FPS are smoother but sacrifice visual fidelity. High at 45 FPS and Ultra at 28 FPS are below acceptable thresholds for action-oriented gameplay, though Minecraft's slower pacing may tolerate these frame rates.

The data indicates that Medium is the recommended preset across all three resolutions. It provides the best balance between visual quality and performance, with the 1440p Medium result of 108 FPS being particularly well-suited for high-refresh displays. At 4K, Medium's 56 FPS average is the highest playable option that still maintains reasonable visual quality.

# How This Combo Ranks

The Intel Core Ultra 5 235 + Intel Arc B390 combination ranks 984th out of 1176 tested combos in Minecraft. This places it in the bottom 16% of all configurations, which reflects the GPU's limited performance rather than the CPU's capability. The Arc B390 is an integrated graphics solution with a 9th percentile ranking among all GPUs, which drags the combo down significantly.

The GPU's benchmark score of 1482 in 3DMark Steel Nomad DX12 puts it at the 9th percentile, with nearest rivals being the NVIDIA GeForce GT 520MX (1463, 1.3% slower), NVIDIA GeForce 800M (1460, 1.5% slower), NVIDIA GeForce GT 625 OEM (1446, 2.5% slower), and NVIDIA GeForce GT 710 (1443, 2.7% slower). These are all entry-level or legacy discrete GPUs and older integrated solutions.

The CPU, by contrast, performs at the 89th percentile among all processors. This massive disparity between CPU and GPU capability means the combo's ranking is almost entirely determined by the graphics component. The data shows that in Minecraft, which is not particularly GPU-intensive, this combo still ranks low due to the Arc B390's limited fill rate and shading power.

Despite the low overall ranking, the combo achieves playable frame rates at 1080p and 1440p across most settings. This suggests that the 984th ranking reflects performance relative to all combos, many of which include high-end discrete GPUs, rather than the absolute playability of this configuration. The CPU's strong single-thread performance helps mitigate the GPU's weaknesses in a game like Minecraft.

# GPU Role

The Intel Arc B390 is an integrated GPU based on the Xe3-LPG architecture, manufactured on a 3 nm process by Intel. It features 1536 shading units, 48 texture mapping units, and 24 raster output units, along with 12 ray tracing cores. The GPU operates at a base clock of 300 MHz and boosts to 2500 MHz, producing a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s.

The memory configuration is system shared, with bandwidth being system dependent. This means the GPU relies on the CPU's DDR5 memory subsystem, which for the Core Ultra 5 235 provides 102.4 GB/s of dual-channel bandwidth. The 3DMark Steel Nomad DX12 score of 1482 places this GPU at the 9th percentile of all GPUs, indicating very low absolute performance.

In Minecraft, the GPU's role becomes more prominent at higher resolutions and settings. At 1080p Low, the 216 FPS result suggests the GPU is not the bottleneck; the CPU's draw call handling and the game's rendering engine are more significant. However, at 4K Ultra, the 28 FPS result clearly shows the GPU struggling with pixel throughput, as the fill rate requirement quadruples from 1080p.

The FP32 performance of 7.680 TFLOPS and FP16 of 15.36 TFLOPS (2:1) provide modest compute capability for Minecraft's shader workloads. The DirectX 12 Ultimate support with 12_2 feature level and Vulkan 1.4 compatibility ensure modern API access, though Minecraft's Java-based renderer may not fully utilize these features. The OpenGL 4.6 support is relevant for Minecraft's traditional rendering path.

The GPU's 80 W TDP and IGP slot width indicate it shares power and thermal resources with the CPU, which can lead to clock throttling under sustained loads. The boost clock of 2500 MHz is only achievable when thermal and power budgets allow, and the measured FPS results likely reflect real-world boost behavior rather than sustained peak clocks.

# Measured FPS Breakdown

At 1920x1080, the measured average FPS values are: Low 216, Medium 171 (min 146, max 197), High 136, and Ultra 85. The Medium preset shows the only recorded variance data at this resolution, with a range of 51 FPS between minimum and maximum. The Low preset's 216 FPS is the highest result across all resolutions and settings, representing a 61% improvement over High settings at the same resolution.

At 2560x1440, the averages are: Low 136, Medium 108 (min 92, max 124), High 86, and Ultra 54. The Medium preset again provides variance data with a 32 FPS range. The Low to Ultra delta at 1440p is 82 FPS, compared to 131 FPS at 1080p, indicating that the GPU becomes more of a limiting factor at higher resolution, compressing the settings-based performance spread.

At 3840x2160, the averages are: Low 71, Medium 56 (min 48, max 65), High 45, and Ultra 28. The Medium preset's variance data shows a 17 FPS range, which is the smallest of any resolution. The Low to Ultra delta at 4K is just 43 FPS, demonstrating that even the lowest settings cannot overcome the GPU's fill rate limitations at this resolution.

The complete dataset shows a consistent pattern: each settings tier drops by roughly 20-25% from the previous tier at the same resolution. From Low to Medium at 1080p, the drop is 45 FPS (21%); Medium to High is 35 FPS (20%); High to Ultra is 51 FPS (38%). At 4K, the percentage drops are 15 FPS (21%) from Low to Medium, 11 FPS (20%) from Medium to High, and 17 FPS (38%) from High to Ultra.

The minimum FPS values at Medium settings across all resolutions (146 at 1080p, 92 at 1440p, 48 at 4K) indicate that frame pacing remains consistent even when the GPU is heavily loaded. The maximum FPS values (197, 124, 65) show that the GPU can burst to higher performance in less demanding scenes.

# FAQ

Q: What is the best resolution for this combo in Minecraft?

A: The data shows 1920x1080 is the most capable resolution, with all settings producing average FPS above 85. At 1440p, Medium settings achieve 108 FPS average, while 4K is limited to Medium at 56 FPS for playable performance.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375 (46030), 0.1% lower than the Intel Core i9-13900HX (46098), and 0.2% higher than the AMD EPYC 4364P (45970).

Q: Why is the combo ranked 984th out of 1176?

A: The Intel Arc B390 GPU ranks in the 9th percentile of all GPUs with a 3DMark Steel Nomad score of 1482. This low GPU performance dominates the combo ranking, despite the CPU being in the 89th percentile with a score of 46062.

Q: Is the Arc B390's performance comparable to any discrete GPU?

A: The nearest GPU rivals show the Arc B390 (1482) is 1.3% faster than the NVIDIA GeForce GT 520MX (1463), 1.5% faster than the GeForce 800M (1460), 2.5% faster than the GT 625 OEM (1446), and 2.7% faster than the GT 710 (1443).

Q: What settings produce the highest minimum FPS?

A: At Medium settings, the minimum FPS values are 146 at 1080p, 92 at 1440p, and 48 at 4K. These are the only recorded minimum FPS values in the dataset, and they indicate the Medium preset provides the best frame time consistency.

Q: How much performance drops from 1080p to 4K at the same settings?

A: At Low settings, the average FPS drops from 216 to 71, a 67% reduction. At Medium, it drops from 171 to 56 (67% reduction). At High, from 136 to 45 (67% reduction). At Ultra, from 85 to 28 (67% reduction). The consistent 67% drop across all presets indicates resolution scaling is uniform.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B390 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 56.0
3840x2160 High 45.0
3840x2160 Ultra 28.0
2560x1440 Low 136.0
2560x1440 Medium 108.0
2560x1440 High 86.0
2560x1440 Ultra 54.0
1920x1080 Low 216.0
1920x1080 Medium 171.0
1920x1080 High 136.0
1920x1080 Ultra 85.0

Minecraft with iUltra 5 235 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with Arc B390 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 5 235 + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.