Minecraft
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 45 | 56 | 71 |
| 1440p QHD | 54 | 86 | 108 | 136 |
| 1080p Full HD | 85 | 136 | 171 | 216 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-14600K + Intel Arc B390, In-Depth Analysis
Minecraft with the Intel Core i5-14600K and Intel Arc B390 presents a striking imbalance: a high-end 14-core processor paired with an integrated graphics solution that ranks in the 9th percentile of all GPUs. The measured frame rates reveal that this combination is fundamentally limited by the graphics side of the equation, though the CPU’s immense power ensures that even the most demanding settings remain playable. The data shows a system where resolution and settings choices dramatically alter the experience, from a fluid 216 FPS at 1080p Low to a barely playable 28 FPS at 4K Ultra.
Settings Recommendations
The measured FPS data for this combo points to a clear set of choices depending on the user’s display and performance targets. At 1920x1080, the Low preset delivers the highest average of 216 FPS, making it ideal for competitive play or high-refresh-rate displays. However, the Medium preset still achieves 171 FPS on average, with a minimum of 146 FPS, which is a substantial drop of 20.8% from Low yet remains well above the 144 Hz threshold for smooth gameplay. The High preset at 1080p yields 136 FPS average, which is still very usable and offers a better visual experience than Low. The Ultra preset at 1080p drops to 85 FPS, a 60.7% reduction from Low, but remains above the 60 FPS standard for most monitors.
At 2560x1440, the situation shifts. The Low preset produces 136 FPS average, which is identical to the 1080p High result, suggesting that the GPU is still capable at this resolution with minimal settings. The Medium preset at 1440p delivers 108 FPS average with a minimum of 92 FPS, which is a 20.6% drop from Low but remains smooth. The High preset at 1440p sees a significant decline to 86 FPS, a 36.8% reduction from Low, indicating that the GPU is starting to struggle with higher visual fidelity. The Ultra preset at 1440p is nearly halved to 54 FPS, which is a 60.3% reduction from Low and is only marginal for playability.
For 4K (3840x2160), the limitations are pronounced. The Low preset achieves 71 FPS, which is acceptable for a cinematic experience but not ideal for fast-paced action. The Medium preset drops to 56 FPS, with a minimum of 48 FPS, which is below the 60 FPS target. The High preset falls to 45 FPS, and the Ultra preset bottoms out at 28 FPS. Given this data, the best overall experience for most users would be the Medium preset at 1440p, which balances visual quality with a 108 FPS average and a 92 FPS minimum, ensuring consistent performance. For 1080p users, the High preset at 136 FPS offers a better visual experience than Low without sacrificing much smoothness, while the Medium preset is a safe choice for those prioritizing frame rate stability.
CPU Role
The Intel Core i5-14600K is a 14-core, 20-thread processor based on the Raptor Lake architecture, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. Its benchmark scores are impressive: a Cinebench R23 multi-core score of 24491 and a single-core score of 2064, placing it in the 90th percentile of all CPUs. This raw compute power is critical for Minecraft, which relies heavily on single-threaded performance for world generation and game logic. The high single-core boost clock of 5.30 GHz ensures that the CPU is rarely a bottleneck in this title, even when the GPU is struggling.
The data supports this interpretation. At 1080p Low, the combo achieves 216 FPS, which is a very high frame rate that suggests the CPU is capable of feeding the GPU with data faster than it can render. However, the gap between Low and Ultra settings at 1080p is stark: 216 FPS versus 85 FPS, a 60.6% reduction. This indicates that the GPU becomes the limiting factor as settings increase, not the CPU. The CPU’s multi-core capabilities, evidenced by a PassMark Multi-Thread score of 38682, also help with background tasks and chunk loading, but they do not translate directly into higher frame rates in Minecraft’s single-threaded rendering pipeline.
When compared to its nearest rivals, the i5-14600K has an average benchmark score of 48618, which is 0.2% lower than the Intel Xeon Gold 5318H and 0.3% higher than the AMD EPYC 4345P. These differences are negligible, meaning the CPU’s performance is consistent with its peers. In this game, the CPU’s role is to provide a stable foundation, and the data shows it does so effectively, as even at 4K Ultra, the frame rate does not collapse to unplayable levels, suggesting the CPU is not the primary constraint.
FAQ
Q: What is the maximum average FPS achievable with this combo?
A: The highest average FPS recorded is 216, achieved at 1920x1080 with the Low settings preset. This is the only configuration that exceeds 200 FPS in the measured data.
Q: How does the Ultra preset compare to Low at 1440p?
A: At 2560x1440, the Ultra preset delivers 54 FPS on average, which is a 60.3% reduction from the Low preset’s 136 FPS. The Ultra preset also has no recorded minimum FPS, indicating potential instability.
Q: Is this combo capable of 60 FPS at 4K?
A: Yes, but only on the Low settings preset, which achieves 71 FPS average. The Medium preset at 4K falls to 56 FPS, and the High preset drops to 45 FPS, so 60 FPS is not achievable on higher settings.
Q: What does the combo’s rank of 984 out of 1176 combos indicate?
A: The combo ranks in the bottom 16.3% of all tested CPU-GPU combinations for Minecraft. This suggests that while the CPU is powerful, the GPU’s low performance (9th percentile) drags the overall experience down significantly.
Q: How does the GPU’s performance compare to its nearest rivals?
A: The Intel Arc B390 has an average 3DMark Steel Nomad score of 1482, which is 1.3% higher than the NVIDIA GeForce GT 520MX and 2.7% higher than the NVIDIA GeForce GT 710. These are very close scores, indicating the B390 is in the same performance class as these older entry-level GPUs.
Q: Does the CPU’s performance vary significantly from its closest competitors?
A: The i5-14600K’s average benchmark score of 48618 is within 0.8% of its nearest rivals, including the Intel Core Ultra 5 245 (48995) and the AMD EPYC 4345P (48470). This means the CPU is not a differentiating factor in this combo’s overall ranking.
How This Combo Ranks
The combo of the Intel Core i5-14600K and Intel Arc B390 ranks 984th out of 1176 tested combinations in Minecraft. This places it in the bottom 16.3% of all combos, which is a poor showing for a system with such a high-end processor. The rank is almost entirely attributable to the GPU, which sits in the 9th percentile of all GPUs based on its 3DMark score of 1482. The CPU, in contrast, is in the 90th percentile, creating a massive performance disparity.
This rank means that in the broader context of tested hardware, most other CPU-GPU pairings will outperform this one in Minecraft. The data shows that the GPU is the bottleneck, as evidenced by the dramatic FPS drops when increasing resolution or settings. For example, moving from 1080p Low to 4K Ultra reduces the average FPS from 216 to 28, an 87% reduction. This is a clear sign that the GPU cannot keep up with the CPU’s potential. The combination’s rank is a reflection of this imbalance, and it suggests that users would see significantly better results by pairing this CPU with a more powerful discrete GPU. The nearest rival GPUs, such as the GeForce GT 520MX and GT 710, have similar 3DMark scores, confirming that the B390 is not competitive in this game.
Resolution Scaling
The measured FPS data reveals a steep decline as resolution increases, which is a classic indicator of a GPU-bound system. At 1080p Low, the average FPS is 216. Moving to 1440p Low drops this to 136 FPS, a 37.0% reduction. Moving to 4K Low further drops it to 71 FPS, a 67.1% reduction from 1080p. This scaling is consistent with the GPU’s limited pixel throughput, as each resolution increase demands more from the rendering hardware.
The pattern is similar across all settings. At High settings, the FPS drops from 136 at 1080p to 86 at 1440p (a 36.8% reduction) and then to 45 at 4K (a 66.9% reduction from 1080p). At Medium settings, the drop is from 171 at 1080p to 108 at 1440p (a 36.8% reduction) and then to 56 at 4K (a 67.3% reduction). The consistency of these percentage drops across different settings suggests that the limiting factor is purely the GPU’s fill rate and shading power, not any other system component.
The CPU’s role in this scaling is minimal. If the CPU were the bottleneck, we would expect the FPS to remain relatively flat across resolutions, as the CPU would be the limiting factor regardless of pixel count. Instead, the FPS drops proportionally with resolution, confirming that the GPU is saturated. This is further supported by the fact that the i5-14600K has a boost clock of 5.30 GHz and a single-core Cinebench R23 score of 2064, which is more than sufficient to handle Minecraft’s simulation at any of these resolutions. The data implies that the GPU is the sole limiting component, and users would benefit more from a GPU upgrade than any other change.
Measured FPS Breakdown
At 1920x1080, the full range of settings provides a clear picture of the GPU’s capabilities. The Low preset delivers an average of 216 FPS, with no minimum or maximum recorded. The Medium preset yields an average of 171 FPS, with a minimum of 146 FPS and a maximum of 197 FPS, showing a 20.8% drop from Low. The High preset produces 136 FPS average, a 37.0% reduction from Low. The Ultra preset drops to 85 FPS average, a 60.6% reduction from Low, indicating that the GPU is heavily taxed at the highest settings.
At 2560x1440, the performance scales down predictably. The Low preset achieves 136 FPS average, which is identical to the 1080p High result, suggesting that the GPU can handle 1440p Low with the same ease as 1080p High. The Medium preset delivers 108 FPS average, with a minimum of 92 FPS and a maximum of 124 FPS, a 20.6% drop from Low. The High preset drops to 86 FPS average, a 36.8% reduction from Low. The Ultra preset falls to 54 FPS average, a 60.3% reduction from Low, which is a significant drop but still technically playable.
At 3840x2160, the GPU’s limitations are fully exposed. The Low preset manages 71 FPS average, which is a 67.1% reduction from 1080p Low. The Medium preset yields 56 FPS average, with a minimum of 48 FPS and a maximum of 65 FPS, a 21.1% drop from Low. The High preset drops to 45 FPS average, a 36.6% reduction from Low. The Ultra preset bottoms out at 28 FPS average, a 60.6% reduction from Low and the lowest recorded score in the entire dataset. These numbers illustrate a clear hierarchy: 1080p is the only resolution where all settings are above 60 FPS, 1440p requires Low or Medium for smooth play, and 4K is only viable on Low.
GPU Role
The Intel Arc B390 is an integrated graphics solution based on the Xe3-LPG architecture, built on a 3 nm process. It has a base clock of 300 MHz and a boost clock of 2500 MHz, with 1536 shading units and 48 texture mapping units. Its memory is system-shared, meaning it has no dedicated VRAM and instead relies on the system’s main memory, which makes its bandwidth system-dependent. This is a critical limitation for Minecraft, which can be sensitive to memory bandwidth at higher resolutions and settings.
The GPU’s benchmark score is a single 3DMark Steel Nomad DX12 result of 1482, placing it in the 9th percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce GT 520MX (1463), GeForce 800M (1460), GT 625 OEM (1446), and GT 710 (1443), all of which are within 2.7% of its score. This places the B390 firmly in the entry-level category, and the measured FPS data confirms this. The GPU’s 24 ROPs and 60.00 GPixel/s pixel rate are the likely culprits for the steep FPS drops at higher resolutions, as the fill rate becomes a bottleneck.
The data shows that the GPU is the dominant factor in this combo’s performance. The CPU, with its high single-thread score, is never the limiting factor, as evidenced by the fact that even at 1080p Low, the FPS does not exceed 216, which is likely a cap imposed by the GPU’s rendering speed rather than the CPU. The GPU’s 7.680 TFLOPS of FP32 performance is modest, and in a game like Minecraft, which is not heavily GPU-bound at low settings, this is sufficient for high frame rates, but it cannot handle the increased shading load of higher settings or resolutions. The system-shared memory also means that the GPU competes with the CPU for bandwidth, which could exacerbate performance issues in complex scenes. Overall, the GPU’s role is to be the primary bottleneck, and its performance class is clearly reflected in the ranking and FPS data.
Hardware Specifications
Intel Core i5-14600K
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + Intel Arc B390 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 108.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 216.0 |
| 1920x1080 | Medium | 171.0 |
| 1920x1080 | High | 136.0 |
| 1920x1080 | Ultra | 85.0 |
Minecraft with ii5-14600K + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with Arc B390 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-14600K + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.