Minecraft

Minecraft

AVERAGE FPS
215
excellent

This combination delivers exceptional performance with an average of 215 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 97 122 154
1440p QHD 116 185 233 294
1080p Full HD 183 293 370 467

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 154
3840x2160 Medium 122
3840x2160 High 97
3840x2160 Ultra 60
2560x1440 Low 294
2560x1440 Medium 233
2560x1440 High 185
2560x1440 Ultra 116
1920x1080 Low 467
1920x1080 Medium 370
1920x1080 High 293
1920x1080 Ultra 183

Minecraft with Intel Core Ultra 5 235 + AMD Radeon RX 6700 XT, In-Depth Analysis

Minecraft places unusual demands on hardware compared to typical shooters or action titles. The Intel Core Ultra 5 235 pairs 14 cores with 14 threads, a configuration where each core handles a single thread. This is notable for a game like Minecraft, which has historically been sensitive to single-thread performance. The CPU’s base clock of 3.40 GHz and boost clock of 5.00 GHz provide a wide operating range, and the data suggests this headroom is put to use. In the measured 1080p Low preset, the combo reaches 467 FPS, a figure that far exceeds what a GPU-bound scenario would produce. This points to the CPU’s strong per-core capability. The L3 cache is 24 MB shared, which helps with the game’s world-gen and entity-tracking workloads. The Passmark single-thread score of 4516 places this chip in the 89th percentile of all CPUs, reinforcing that its single-core strength is a primary driver of these high frame rates. While the 14 cores are not all utilized equally by Minecraft, the architecture’s efficiency at lower thread counts is what the benchmark results reflect.

The absence of hyper-threading means the 14 threads match the 14 physical cores. For Minecraft, this is not a disadvantage; the game’s core workloads often scale poorly beyond a handful of threads. The data shows that in the 4K Ultra preset, the average FPS drops to 60, which is a drastic reduction from the 467 FPS seen at 1080p Low. This indicates that at higher resolutions and settings, the bottleneck shifts away from the CPU and toward the graphics subsystem. However, the CPU’s role remains critical at lower settings, where the game’s render distance and entity updates put pressure on the processor. The Cinebench R23 multicore score of 14769 and single-core score of 2085 corroborate a balanced profile, but the single-core result is more relevant to Minecraft’s engine. The data implies that this CPU is more than sufficient to feed the GPU at 1080p, but its influence wanes as pixel count and graphical fidelity increase.

Settings Recommendations

The measured FPS rows provide a clear hierarchy for optimizing the experience. At 1080p, the Low preset achieves an average of 467 FPS, which is excessive for most displays and suggests the CPU is doing the heavy lifting. Medium at 1080p yields 370 FPS, still far beyond typical refresh rates. High at 1080p drops to 293 FPS, which remains exceptionally smooth. Ultra at 1080p produces 183 FPS, a significant step down but still well above the 144 Hz threshold. The data suggests that High at 1080p offers the best balance, as it delivers 293 FPS while presumably adding visual features over Medium. Pushing to Ultra costs 110 FPS compared to High, a 37.5% reduction, which may not justify the visual gains for competitive play.

At 1440p, the pattern continues but with lower absolute numbers. Low reaches 294 FPS, Medium 233 FPS, High 185 FPS, and Ultra 116 FPS. The High preset here still provides a smooth experience for high-refresh monitors, and the 185 FPS average is more than adequate. At 4K, the situation changes dramatically. Low yields 154 FPS, Medium 122 FPS, High 97 FPS, and Ultra 60 FPS. For 4K, the Medium preset appears to be the sweet spot, with an average of 122 FPS and a minimum of 104 FPS, ensuring no noticeable stutter. The Ultra preset at 4K exactly hits 60 FPS, which is playable but leaves no headroom for demanding scenes. The data indicates that Medium at 4K provides a 62 FPS improvement over Ultra, a doubling of performance, while likely retaining most visual quality. For users with 144 Hz displays at 1440p, High is recommended, as it stays above the refresh threshold. At 1080p, the High preset’s 293 FPS is the recommended choice, as it offers a substantial visual upgrade over Medium with only a 77 FPS penalty.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the shifting bottleneck. At 1080p Low, the combo produces 467 FPS. Moving to 1440p Low reduces this to 294 FPS, a 37% drop. At 4K Low, it falls to 154 FPS, a 67% drop from 1080p. This steep decline indicates that even at Low settings, the GPU is becoming the limiting factor as resolution increases. The pixel count quadruples from 1080p to 4K, and the FPS does not scale linearly, confirming that the Radeon RX 6700 XT is being pushed harder. The 1080p Low result of 467 FPS is likely CPU-bound, as the GPU has ample headroom at that resolution. The 1440p Low result of 294 FPS suggests the GPU is now the primary constraint, but the CPU still contributes meaningfully.

At High settings, the scaling is different. 1080p High produces 293 FPS, 1440p High drops to 185 FPS (a 37% reduction), and 4K High falls to 97 FPS (a 67% reduction from 1080p). The percentage drops are nearly identical to Low, implying that the resolution increase affects the GPU uniformly regardless of settings. However, the absolute numbers at 4K High (97 FPS) are close to the 4K Medium (122 FPS) and 4K Low (154 FPS), showing that the GPU’s rendering load dominates at 4K. The data suggests that at 1080p, the CPU can push frame rates well beyond 300 FPS, but the GPU caps the output at higher resolutions. For Ultra settings, the pattern holds: 1080p Ultra is 183 FPS, 1440p Ultra is 116 FPS, and 4K Ultra is 60 FPS. The 4K Ultra result exactly matches a 60 Hz refresh, indicating a hard GPU limit. The scaling analysis shows that users targeting 4K should expect the GPU to be the sole bottleneck, while 1080p users are likely CPU-limited on Low presets.

How This Combo Ranks

This specific combination of the Intel Core Ultra 5 235 and AMD Radeon RX 6700 XT ranks 539 out of 1176 tested combos in Minecraft. This places it in the 54th percentile of all combos, meaning it performs better than a slight majority of systems tested. The rank is noteworthy because Minecraft is a game where high-end CPUs can dominate, yet this combo does not break into the top quarter. The CPU’s own percentile is 89, indicating it is a strong processor overall. The GPU’s percentile is 72, which is lower. The combo’s rank of 539 suggests that the GPU is holding back the CPU’s potential in this title, especially at higher resolutions. If the CPU were paired with a faster GPU, the rank would likely improve, given the CPU’s high single-thread score.

Comparing to the CPU’s nearest rivals, the Intel Core Ultra 5 235 scores 46062 on average, which is within 0.2% of the AMD Ryzen AI 9 HX 375 (46030) and the AMD EPYC 4364P (45970). The Intel Core i9-13900HX scores 46098, just 0.1% higher. These tiny deltas mean that the CPU’s performance is essentially tied with these alternatives. In Minecraft, where single-thread performance is key, this parity suggests that swapping to any of these rivals would not change the combo’s rank significantly. The GPU’s nearest rivals include the NVIDIA GeForce RTX 4070 Mobile (27435, a 0% delta) and the NVIDIA GeForce RTX 3090 (27565, a -0.5% delta). The RTX 3090 being slightly lower in score is surprising given its desktop pedigree, but the data shows the RX 6700 XT is competitive. The combo’s rank of 539, given these mid-pack components, indicates that Minecraft’s optimization favors certain hardware, and this pairing does not hit the top tier. The data implies that for users seeking a higher rank, upgrading the GPU would yield more benefit than the CPU.

GPU Role

The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture with a 7 nm process. It features 12 GB of GDDR6 memory on a 192-bit bus, providing 384.0 GB/s of bandwidth. The GPU’s boost clock is 2581 MHz, with a game clock of 2424 MHz. These specifications contribute to its Passmark G3D score of 19786, placing it in the 72nd percentile of all GPUs. In Minecraft, the GPU’s role becomes apparent when examining the 4K Ultra result of 60 FPS. This exact value suggests the GPU is hitting a rendering limit, likely due to the game’s shader and draw call demands at that resolution. The 12 GB VRAM is ample for Minecraft, which does not typically exceed 4 GB even with high-resolution textures, so memory capacity is not a constraint in the measured data.

The GPU’s FP32 performance of 13.21 TFLOPS is moderate by modern standards, but Minecraft’s rendering is often more dependent on fill rate and memory bandwidth. The 384.0 GB/s bandwidth is sufficient for 4K textures, and the 64 ROPs handle pixel output. The measured FPS at 1080p Low (467 FPS) is far above what the GPU’s average score would suggest, indicating that the CPU is the bottleneck at this setting. At 4K Ultra (60 FPS), the GPU is clearly the limiting factor. The data shows that the GPU’s performance scales predictably with resolution, but the CPU’s influence diminishes. The GPU’s DirectX 12 score in Passmark is 77, which is low, but Minecraft’s OpenGL or Vulkan rendering path may not reflect this benchmark. The texture rate of 413.0 GTexel/s and pixel rate of 165.2 GPixel/s are relevant to Minecraft’s blocky geometry, which is texture-light but geometry-heavy. The 2560 shading units handle the game’s simple shaders efficiently. Overall, the GPU is a capable mid-range part that pairs well with the CPU at 1080p and 1440p, but it caps performance at 4K Ultra.

Measured FPS Breakdown

At 1920x1080, the measured results are as follows. Low preset averages 467 FPS. Medium averages 370 FPS, with a minimum of 314 and a maximum of 425. High averages 293 FPS. Ultra averages 183 FPS. The delta between Low and Medium is 97 FPS, and between Medium and High is 77 FPS. The drop from High to Ultra is 110 FPS, which is the largest single-step reduction. This suggests that the Ultra preset introduces a significant graphical load, likely from advanced lighting or shadow effects. The minimum FPS at Medium (314) is still higher than the average of High (293), indicating that even the worst frame at Medium is faster than the typical frame at High. This is a strong argument for Medium at 1080p if frame pacing is a concern.

At 2560x1440, Low averages 294 FPS. Medium averages 233 FPS, with a minimum of 198 and a maximum of 268. High averages 185 FPS. Ultra averages 116 FPS. The step from Medium to High is 48 FPS, and from High to Ultra is 69 FPS. The Medium preset’s minimum of 198 FPS is above the 144 Hz threshold, making it the safest choice for high-refresh 1440p monitors. The Ultra average of 116 FPS is still playable but falls below 120 FPS, which may be noticeable to sensitive users. At 3840x2160, Low averages 154 FPS. Medium averages 122 FPS, with a minimum of 104 and a maximum of 140. High averages 97 FPS. Ultra averages 60 FPS. The Medium preset’s minimum of 104 FPS is above 100, providing a consistent experience. The High average of 97 FPS is just below 100, and the Ultra average of 60 FPS is exactly at a standard refresh rate. The data shows that at 4K, the Medium preset is the only one that balances visual quality with a comfortable frame rate margin. The 4K Low result of 154 FPS is surprisingly high, indicating that the game’s Low preset reduces GPU load enough to allow high frame rates even at 4K. The measured breakdown confirms that resolution has a greater impact on FPS than settings, as the 1080p Low to 4K Low drop is 313 FPS, while the 1080p Low to 1080p Ultra drop is only 284 FPS.

FAQ

Q: What is the average FPS at 1080p with the High preset?

A: The combo achieves an average of 293 FPS at 1920x1080 with High settings.

Q: Does the CPU or GPU limit performance at 4K Ultra?

A: The 4K Ultra preset averages 60 FPS, and the data indicates the GPU is the limiting factor, as the CPU’s performance is sufficient for higher frame rates at lower resolutions.

Q: What is the best preset for a 144 Hz 1440p monitor?

A: The Medium preset at 2560x1440 averages 233 FPS with a minimum of 198 FPS, ensuring the frame rate stays above 144 Hz consistently.

Q: How much faster is 1080p Low compared to 4K Ultra?

A: The 1080p Low preset averages 467 FPS, while 4K Ultra averages 60 FPS, representing a 407 FPS difference.

Q: What is the combo’s rank among all tested systems?

A: This combo ranks 539 out of 1176 tested combos in Minecraft, placing it in the upper half of systems.

Q: Is the RX 6700 XT’s 12 GB VRAM sufficient for Minecraft?

A: The data shows no VRAM-related issues in the measured results, as the game’s memory usage is well within the 12 GB capacity.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 6700 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 154.0
3840x2160 Medium 122.0
3840x2160 High 97.0
3840x2160 Ultra 60.0
2560x1440 Low 294.0
2560x1440 Medium 233.0
2560x1440 High 185.0
2560x1440 Ultra 116.0
1920x1080 Low 467.0
1920x1080 Medium 370.0
1920x1080 High 293.0
1920x1080 Ultra 183.0

Minecraft with iUltra 5 235 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6700 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

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