Minecraft
This combination delivers exceptional performance with an average of 346 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 97 | 156 | 196 | 248 |
| 1440p QHD | 186 | 298 | 376 | 475 |
| 1080p Full HD | 296 | 473 | 596 | 752 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis
Minecraft presents an unusual benchmarking scenario because its performance profile is heavily dependent on the CPU, and the measured results for the Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 4070 Ti SUPER confirm this. The data shows that at 1080p, the combination produces exceptionally high frame rates, while the scaling to 4K reveals a shift in bottleneck. This analysis walks through the measured FPS data to determine the optimal settings, explain the resolution scaling behavior, and contextualize the roles of the processor and graphics card.
Settings Recommendations
Based on the measured FPS rows, the optimal experience across all resolutions is the High preset. It provides the best balance between visual quality and performance headroom. At 1920x1080, High delivers an average of 473 FPS, which is 123 FPS lower than Low but 177 FPS higher than Ultra. The jump from Medium to High is relatively small (473 vs. 596 FPS), but the visual uplift of High is substantial. At 2560x1440, High still averages 298 FPS, which is more than sufficient for any high-refresh-rate monitor. Even at 3840x2160, High maintains an average of 156 FPS, ensuring smooth gameplay without needing to compromise on visual fidelity.
The Ultra preset is the most demanding, and the data shows a significant performance penalty. At 1080p, Ultra averages 296 FPS, which is a 37% drop from High. At 1440p, Ultra averages 186 FPS, and at 4K, it drops to 97 FPS. While these numbers are still playable, the cost of Ultra over High is steep. For instance, at 1440p, the difference between High and Ultra is 112 FPS. This suggests that the Ultra preset's extra visual effects in Minecraft are not worth the frame rate loss when High provides such a high baseline.
The Medium preset is a middle ground, but it does not offer the same value as High. At 1080p, Medium averages 596 FPS, which is higher than High, but the visual difference between Medium and High is typically more noticeable than the difference between High and Ultra. The Low preset produces the highest frame rates, with 752 FPS at 1080p, but it sacrifices too much visual quality for a game like Minecraft, where the aesthetic is part of the appeal. Therefore, High is the recommended preset, as it offers a superior experience with no risk of dipping below 144 FPS in any tested resolution.
FAQ
Q: What is the highest average frame rate measured for this CPU and GPU combination in Minecraft?
A: The highest average frame rate recorded is 752 FPS, achieved at 1920x1080 with the Low preset. This indicates an extreme level of performance headroom at the lowest settings.
Q: How does the Ultra preset compare to High at 1440p?
A: At 2560x1440, the Ultra preset averages 186 FPS, which is 112 FPS lower than the High preset's average of 298 FPS. This is a substantial performance gap, making High the more sensible choice for higher refresh rates.
Q: Is the system capable of handling 4K gaming?
A: Yes, the data shows that at 3840x2160, the combination averages 156 FPS on High settings and 97 FPS on Ultra. This means 4K gaming is viable, but the High preset is required for consistently smooth triple-digit frame rates.
Q: What are the minimum FPS values recorded for the Medium preset?
A: The Medium preset is the only one with recorded minimum and maximum FPS values. At 1080p, the minimum is 506 FPS; at 1440p, it is 320 FPS; and at 4K, it is 167 FPS. These minimums are still very high, indicating consistent performance.
Q: How much faster is the 1080p Low preset compared to the 4K Ultra preset?
A: The 1080p Low preset averages 752 FPS, while the 4K Ultra preset averages 97 FPS. This represents a 655 FPS difference, highlighting the massive impact of both resolution and settings on the final frame rate.
Q: Does the game show a preference for CPU or GPU performance based on the data?
A: The data suggests that at lower resolutions like 1080p, the CPU is the primary bottleneck, as frame rates are extremely high and scale dramatically with resolution changes. At 4K, the GPU becomes more significant, but the frame rates are still so high that the CPU remains a major factor.
Resolution Scaling
The measured FPS data across 1080p, 1440p, and 4K reveals a clear pattern of CPU-bound behavior, especially at lower resolutions. At 1080p with the High preset, the average frame rate is 473 FPS. When the resolution increases to 1440p, the average drops to 298 FPS, a decrease of 37%. Moving from 1440p to 4K, the frame rate drops further to 156 FPS, another 48% reduction. This scaling is not linear, but the absolute frame rates remain exceptionally high.
The Low preset shows even more extreme CPU-bound characteristics. At 1080p, the average is 752 FPS. At 1440p, it drops to 475 FPS, and at 4K, it falls to 248 FPS. The fact that 4K Low still produces 248 FPS is remarkable and indicates that the GPU is not struggling with the workload. The difference between 1080p and 1440p is 277 FPS, while the difference between 1440p and 4K is 227 FPS. This relatively even drop across resolutions suggests that the performance is not collapsing under GPU load, but rather that the CPU's frame generation limit is being approached.
The Ultra preset demonstrates a more traditional scaling curve. At 1080p, it averages 296 FPS. At 1440p, it drops to 186 FPS, and at 4K, it falls to 97 FPS. The percentage drops are 37% and 48% respectively, which is similar to the High preset, but the absolute values are lower. This indicates that as the settings increase, the GPU workload increases, but the CPU still manages to feed the GPU effectively.
The key insight from the resolution scaling is that the CPU is the limiting component in this configuration. The Intel Core Ultra 5 235, with its 14 cores and 14 threads, has a high single-thread performance, which is crucial for Minecraft. The frame rates at 1080p are so high that they approach the limits of what the game engine can produce. The GPU, an RTX 4070 Ti SUPER, is powerful enough to handle 4K resolution without becoming a significant bottleneck, as evidenced by the 248 FPS average at 4K Low. This suggests that for users with high-refresh-rate 1080p or 1440p monitors, the CPU will be the primary factor preventing them from achieving the absolute maximum frame rates, though the numbers are already so high that this is a non-issue in practice.
How This Combo Ranks
In the database of tested combinations, this specific pairing of the Intel Core Ultra 5 235 and the NVIDIA GeForce RTX 4070 Ti SUPER holds a rank of 99 out of 1176 combos for Minecraft. This places it in the top 8.4% of all tested systems. The rank is a relative measure of the average frame rate performance across all settings and resolutions. A rank of 99 means that 98 other combinations produced higher average frame rates in this game. Given that Minecraft is a game that heavily favors CPU performance, this high rank is primarily attributable to the processor's strong showing.
The CPU's average benchmark score is 46062, which places it in the 89th percentile of all CPUs. Its nearest rivals are the AMD Ryzen AI 9 HX 375 with a score of 46030 (0.1% slower), the Intel Core i9-13900HX with a score of 46098 (0.1% faster), and the AMD EPYC 4364P with a score of 45970 (0.2% slower). These deltas are minuscule, indicating that the Core Ultra 5 235 is in a performance class with these other high-end processors. The GPU, with an average benchmark score of 31087, sits in the 76th percentile of all GPUs. Its nearest rivals include the NVIDIA Quadro M5000 (0.4% slower) and the NVIDIA TITAN RTX (1.9% slower), which are older architectures. The GPU's rank is lower than the CPU's, but its performance is still sufficient to complement the CPU well in this game.
The combination's rank of 99 out of 1176 is a strong result. It suggests that for Minecraft, the pairing is among the top tier of systems. The fact that the CPU ranks in the 89th percentile and the GPU in the 76th percentile means that the CPU is the stronger component relative to its peers. This aligns with the game's known CPU sensitivity. The high rank is not just due to one component, but the synergy between the two, where the powerful CPU can generate frames quickly and the GPU can render them efficiently, even at 4K.
CPU Role
The Intel Core Ultra 5 235 is built on the Arrow Lake architecture using a 3 nm process from TSMC. It features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. The processor has a TDP of 65 watts and supports DDR5 memory with a dual-channel bus, providing a memory bandwidth of 102.4 GB/s. Its cache hierarchy includes a 24 MB shared L3 cache and 3 MB of L2 cache per core. The processor's benchmark scores are notable, with a Cinebench R23 multi-core score of 14769 and a single-core score of 2085. In PassMark, it scores 37816 for multi-thread and 4516 for single-thread.
In Minecraft, the CPU's role is paramount. The game's world generation and entity logic are heavily single-threaded, meaning that high clock speeds and strong single-core performance are critical. The boost clock of 5.00 GHz is a key factor in achieving the high frame rates seen in the measured data. The PassMark single-thread score of 4516 is excellent, and it directly correlates with the game's ability to process game logic quickly. The multi-core performance, while less critical for Minecraft, still helps with background tasks and chunk loading. The data shows that at 1080p Low, the combination hits 752 FPS, which reflects the CPU's ability to feed the GPU with an immense number of frames. The 14 cores and 14 threads ensure that the system is future-proofed for more demanding games, but for Minecraft, the single-core speed is the primary driver.
The CPU's integrated graphics, Arc Xe-LPG Graphics 24EU, are not relevant for this dedicated GPU configuration, but they do indicate the processor's modern design. The lack of a multiplier unlock suggests it is a locked chip, but the high boost clock negates the need for overclocking in this scenario. The 24 MB of shared L3 cache is also beneficial for game data that is frequently accessed. The measured frame rates, which do not drop below 97 FPS at 4K Ultra, demonstrate that the CPU is never the bottleneck in this configuration, even at the highest resolution and settings.
Measured FPS Breakdown
The complete set of measured average frame rates for this combination is as follows:
1920x1080:
- Low: 752 FPS
- Medium: 596 FPS (min 506, max 685)
- High: 473 FPS
- Ultra: 296 FPS
2560x1440:
- Low: 475 FPS
- Medium: 376 FPS (min 320, max 432)
- High: 298 FPS
- Ultra: 186 FPS
3840x2160:
- Low: 248 FPS
- Medium: 196 FPS (min 167, max 226)
- High: 156 FPS
- Ultra: 97 FPS
The data points for the Medium preset are the only ones with min and max FPS values, providing insight into frame time consistency. At 1080p, the range from min to max is 179 FPS, indicating some variance but still within a high-performance envelope. At 1440p, the range is 112 FPS, and at 4K, it is 59 FPS. The narrower ranges at higher resolutions suggest that the GPU is becoming more consistent in its frame delivery, likely because the CPU is no longer producing frames so fast that it causes micro-stutters.
The progression from Low to Ultra at each resolution shows a consistent pattern. At 1080p, the difference between Low and Ultra is 456 FPS. At 1440p, it is 289 FPS, and at 4K, it is 151 FPS. This diminishing gap is expected, as the GPU becomes the limiting factor at higher settings and resolutions. The 4K Ultra result of 97 FPS is the only measurement below 100 FPS, but it is still a very playable frame rate for a game like Minecraft. The 4K High result of 156 FPS is particularly notable, as it shows that the system can deliver high-refresh-rate 4K gaming without needing to lower settings significantly. The 1440p High result of 298 FPS is ideal for 144Hz or 165Hz monitors, providing a comfortable margin above the refresh rate. The 1080p results are all above 296 FPS, which is overkill for most displays but demonstrates the immense headroom this combination offers.
GPU Role
The NVIDIA GeForce RTX 4070 Ti SUPER is based on the Ada Lovelace architecture and the AD103 chip, manufactured on a 5 nm process at TSMC. It boasts 8448 shading units, 264 texture mapping units, and 96 raster output units. The GPU has 66 RT cores and 264 tensor cores, which are not heavily utilized in Minecraft's standard renderer. The memory subsystem is a highlight, featuring 16 GB of GDDR6X on a 256-bit bus, providing a bandwidth of 672.3 GB/s. The clocks are set at a base of 2340 MHz and a boost of 2610 MHz. The GPU's FP32 performance is rated at 44.10 TFLOPS. In benchmark tests, it scores 31811 in PassMark G3D and 5569 in 3DMark Steel Nomad.
In Minecraft, the GPU's role is to render the blocks and apply the shaders. The 16 GB of VRAM is ample for any texture pack or mod, even at 4K. The memory bandwidth of 672.3 GB/s ensures that texture data can be fed to the shaders quickly. The GPU's benchmark percentile of 76 is lower than the CPU's, but the measured FPS data shows that it is more than capable of keeping up. At 4K Ultra, the GPU is likely the primary bottleneck, as the average FPS drops to 97. However, this is still a high frame rate for 4K, and the GPU's performance is not a limiting factor at lower resolutions.
The fact that the GPU is end-of-life and has a launch MSRP of 799 USD does not detract from its current performance. The RTX 4070 Ti SUPER's high clock speeds and large VRAM buffer make it an excellent match for the Core Ultra 5 235. The data shows that the GPU can handle 4K High at 156 FPS, which is a demanding workload. The GPU's texture rate of 689.0 GTexel/s and pixel rate of 250.6 GPixel/s are more than sufficient for Minecraft's blocky geometry. The GPU's role is to provide a high baseline of rendering performance, which it does, but the CPU's ability to generate frames is what pushes the frame rates to the extreme levels seen at 1080p. In this configuration, the GPU is not the limiting factor until the resolution and settings are pushed to their maximum, at which point it still delivers a playable experience.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 4070 Ti SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4070 Ti SUPER in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 248.0 |
| 3840x2160 | Medium | 196.0 |
| 3840x2160 | High | 156.0 |
| 3840x2160 | Ultra | 97.0 |
| 2560x1440 | Low | 475.0 |
| 2560x1440 | Medium | 376.0 |
| 2560x1440 | High | 298.0 |
| 2560x1440 | Ultra | 186.0 |
| 1920x1080 | Low | 752.0 |
| 1920x1080 | Medium | 596.0 |
| 1920x1080 | High | 473.0 |
| 1920x1080 | Ultra | 296.0 |
Minecraft with iUltra 5 235 + Other GPUs
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Minecraft with RTX 4070 Ti SUPER + Other CPUs
See how Minecraft performs with the same GPU but different processors.
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