Minecraft

Minecraft

AVERAGE FPS
220
excellent

This combination delivers exceptional performance with an average of 220 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 99 125 158
1440p QHD 119 190 240 302
1080p Full HD 188 301 380 479

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 158
3840x2160 Medium 125
3840x2160 High 99
3840x2160 Ultra 62
2560x1440 Low 302
2560x1440 Medium 240
2560x1440 High 190
2560x1440 Ultra 119
1920x1080 Low 479
1920x1080 Medium 380
1920x1080 High 301
1920x1080 Ultra 188

Minecraft with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Minecraft with the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 3060 Ti delivers exceptionally high frame rates across all tested configurations, with the data showing this combination ranks in the 1802nd position out of 3710 tested combos. The pairing of a 6-core, 12-thread Zen 2 processor with an 8 GB Ampere graphics card produces results that are consistently playable, and in many cases, far beyond what a standard display can utilize. The measured FPS values reveal a system that is heavily capable of maxing out high-refresh-rate monitors at 1080p and 1440p, while 4K remains viable at most settings. The bottleneck characteristics shift predictably with resolution, moving from a CPU-limited state at 1080p to a more GPU-bound scenario at 4K, but the overall experience is smooth across the board. The following analysis breaks down the optimal settings, component roles, and performance scaling based strictly on the measured data.

Settings Recommendations

For the best balance of visual fidelity and performance, the High preset is the clear recommendation for this hardware combination. At 1920x1080, the High preset delivers an average of 301 FPS, which is more than sufficient for any high-refresh-rate gaming monitor. Moving up to the Medium preset increases the average to 380 FPS, but the visual jump from Medium to High is typically more substantial than the frame rate loss from 380 to 301 suggests. The Ultra preset drops the average to 188 FPS at 1080p, which is still excellent but represents a significant 37.5% performance hit compared to High for what is often a marginal visual improvement in Minecraft's blocky aesthetic.

At 2560x1440, the High preset maintains an average of 190 FPS, which remains ideal for 144 Hz and 165 Hz displays. The Medium preset at this resolution delivers 240 FPS, but again, the High preset offers a better visual experience per frame. The Ultra preset at 1440p drops to an average of 119 FPS, which is still playable but begins to approach the threshold where frame times may become less consistent on 144 Hz panels. The data indicates that High is the sweet spot for this resolution, providing nearly double the frame rate of Ultra while offering most of the visual enhancements.

For 4K (3840x2160), the High preset delivers an average of 99 FPS, which is excellent for a 4K experience. The Medium preset improves this to 125 FPS, but the High preset at 99 FPS is the better choice for those with 60 Hz 4K displays, as it provides a comfortable margin above the refresh rate. The Ultra preset at 4K drops to just 62 FPS, which is borderline for 60 Hz displays and may result in noticeable stuttering in demanding scenes. The Low preset is not recommended at any resolution, as the frame rate gains (479 FPS at 1080p, 302 FPS at 1440p, 158 FPS at 4K) come at a severe visual cost that is unnecessary given the High preset's already impressive performance.

FAQ

Q: Can this system run Minecraft at 4K with high settings?

A: Yes, the data shows an average of 99 FPS at 3840x2160 with the High preset. This is well above the 60 FPS threshold and provides a smooth 4K experience. The Medium preset at 4K yields 125 FPS, while Ultra drops to 62 FPS.

Q: What is the best preset for 1440p gaming?

A: The High preset at 2560x1440 delivers an average of 190 FPS, which is ideal for 144 Hz monitors. The Medium preset provides 240 FPS, but High offers a better visual experience with only a 50 FPS reduction. Ultra drops to 119 FPS, which is still playable but less ideal for high refresh rates.

Q: How does the RTX 3060 Ti's 8 GB VRAM affect performance?

A: The 8 GB GDDR6 memory with 448.0 GB/s bandwidth is sufficient for all tested presets. The data shows no indication of VRAM limitations, as even the Ultra preset at 4K maintains a playable 62 FPS average. The memory configuration is adequate for Minecraft's texture requirements.

Q: Is the Ryzen 5 4600G a bottleneck at 1080p?

A: The evidence suggests yes. At 1920x1080, the Low preset achieves 479 FPS, but the CPU's single-thread performance (726 in 3dmark single-thread, 2653 in passmark single-thread) likely caps the frame rate. The GPU is capable of more, as indicated by the 4K Low result of 158 FPS, which is proportionally higher relative to the pixel count.

Q: What frame rates can I expect with the Ultra preset?

A: The Ultra preset yields 188 FPS at 1080p, 119 FPS at 1440p, and 62 FPS at 4K. These are all playable, but the drop from High to Ultra is substantial: 37.5% at 1080p, 37.4% at 1440p, and 37.4% at 4K. The consistent percentage reduction indicates a uniform performance cost for Ultra settings.

Q: How does this combo compare to other hardware in the database?

A: This specific combination ranks 1802 out of 3710 tested combos, placing it in the top half of all configurations. The GPU alone sits at the 59th percentile among all GPUs, while the CPU is at the 71st percentile among all CPUs, indicating a well-matched pairing.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is the primary driver of frame rates in this configuration, particularly at higher resolutions. The GPU's 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which is more than adequate for Minecraft's asset streaming. The Ampere architecture, built on Samsung's 8 nm process with 17,400 million transistors, delivers 16.20 TFLOPS of FP32 performance, and the data reflects this capability.

At 4K resolution, the GPU's role becomes increasingly dominant. The frame rate difference between Low and High presets at 3840x2160 is 158 FPS versus 99 FPS, a 59 FPS gap that demonstrates the GPU's workload scaling with visual complexity. The Ultra preset at 4K drops to 62 FPS, which is exactly half of the High preset's 99 FPS, indicating that Ultra settings roughly double the GPU's per-frame workload. This is consistent with the GPU's 38 RT cores and 152 tensor cores being utilized for advanced rendering features, even if Minecraft does not heavily rely on ray tracing.

The GPU's clock speeds are 1410 MHz base and 1665 MHz boost, and the measured performance suggests these clocks are sustained under load. The pixel rate of 133.2 GPixel/s and texture rate of 253.1 GTexel/s are sufficient to handle the demands of 4K rendering, as evidenced by the 99 FPS average at 4K High. The GPU's passmark G3D score of 20349 places it at the 59th percentile, and its nearest rival, the AMD Radeon RX 9060, has a score of 16014, which is 0.7% lower. This indicates the RTX 3060 Ti is a solid mid-to-high-range performer.

At 1080p, the GPU's headroom is evident. The Low preset at 1920x1080 achieves 479 FPS, but this is likely constrained by the CPU rather than the GPU. The GPU's compute capability is underutilized at this resolution, as the CPU becomes the limiting factor. This is a classic sign of a well-balanced system where the GPU can handle even the most demanding settings without breaking a sweat at lower resolutions.

Measured FPS Breakdown

The measured data provides a comprehensive picture of performance across three resolutions and four settings presets. At 1920x1080, the frame rates are exceptionally high across the board. The Low preset leads with 479 FPS average, followed by Medium at 380 FPS, High at 301 FPS, and Ultra at 188 FPS. The Medium preset has recorded minimum and maximum values of 323 FPS and 437 FPS respectively, showing a 114 FPS variance that indicates some scene-dependent fluctuation. The High preset at 1080p is particularly notable for its 301 FPS average, which is more than double the 144 Hz refresh rate of most gaming monitors.

Moving to 2560x1440, the frame rates remain impressive. The Low preset achieves 302 FPS, which is remarkably close to the 1080p Low result of 479 FPS, showing only a 37% reduction despite a 77% increase in pixel count. The Medium preset at 1440p delivers 240 FPS with minimum and maximum values of 204 FPS and 275 FPS, respectively. The High preset at 1440p drops to 190 FPS, which is still excellent for high-refresh-rate gaming. The Ultra preset at 1440p falls to 119 FPS, which is the first preset where the frame rate drops below 120 FPS.

At 3840x2160, the performance scaling becomes more pronounced. The Low preset delivers 158 FPS, which is still very playable for 4K. The Medium preset achieves 125 FPS with minimum and maximum values of 106 FPS and 144 FPS, respectively. The High preset drops to 99 FPS, which is comfortable for 60 Hz displays. The Ultra preset at 4K is the most demanding configuration tested, yielding only 62 FPS average. This is the only configuration where the frame rate approaches the 60 FPS threshold, and it may not provide a consistently smooth experience on 60 Hz displays in all scenes.

The data reveals a consistent pattern: the gap between Low and Medium is significant, the gap between Medium and High is moderate, and the gap between High and Ultra is the largest. This suggests that Ultra settings impose a disproportionate performance cost, likely due to advanced lighting and shadow effects that are particularly demanding on the GPU.

Resolution Scaling

The frame rate scaling from 1080p to 4K provides clear insight into which component is the limiting factor at each resolution. At the Low preset, the frame rates are 479 FPS at 1080p, 302 FPS at 1440p, and 158 FPS at 4K. The reduction from 1080p to 1440p is 37%, and from 1440p to 4K is 48%. If the GPU were the sole limiting factor, we would expect the frame rate to scale inversely with pixel count: 1080p to 1440p should reduce by 44%, and 1440p to 4K should reduce by 44%. The actual reductions are less than this, indicating that the CPU is limiting performance at 1080p and 1440p.

At the High preset, the frame rates are 301 FPS at 1080p, 190 FPS at 1440p, and 99 FPS at 4K. The reduction from 1080p to 1440p is 37%, and from 1440p to 4K is 48%. These percentages closely match the Low preset's scaling, suggesting that the limiting factor remains consistent across these settings. The 4K High result of 99 FPS is exactly proportional to the 1080p High result of 301 FPS when accounting for pixel count (4K has 4x the pixels of 1080p, and 301/4 ≈ 75, but the actual result is 99, indicating some headroom).

The Ultra preset shows the most interesting scaling: 188 FPS at 1080p, 119 FPS at 1440p, and 62 FPS at 4K. The reduction from 1080p to 1440p is 37%, and from 1440p to 4K is 48%. This consistent scaling across all presets strongly suggests that the CPU is the primary limiter at 1080p and 1440p, while the GPU becomes the limiter at 4K. The 62 FPS at 4K Ultra is very close to the theoretical GPU limit, whereas the 188 FPS at 1080p Ultra is likely CPU-bound, as the GPU could potentially deliver more frames.

The data shows that the CPU's influence diminishes as resolution increases. At 1080p, the CPU's single-thread performance (726 in 3dmark single-thread) is the bottleneck, preventing the GPU from reaching its full potential. At 4K, the GPU's workload becomes so demanding that the CPU has ample time to prepare frames, shifting the bottleneck to the GPU. This is a classic example of resolution-dependent bottleneck behavior, where the system is well-balanced for 1440p and 4K, but leaves performance on the table at 1080p.

CPU Role

The AMD Ryzen 5 4600G plays a crucial role in this system, particularly at lower resolutions where its performance characteristics become the limiting factor. The CPU features 6 cores and 12 threads based on the Zen 2 architecture, with a base clock of 3.70 GHz and a boost clock of 4.20 GHz. Its single-thread performance, as measured by the 726 score in 3dmark single-thread and 2653 in passmark single-thread, is adequate for Minecraft's primary thread, but it caps the frame rate at 1080p.

The CPU's multi-threaded capabilities are strong, as evidenced by the cinebench R23 multicore score of 13593 and the passmark multithread score of 15992. These scores place the CPU at the 71st percentile among all CPUs, with its average benchmark score of 17507 being nearly identical to its nearest rival, the AMD Ryzen 3 PRO 5355GE, which scores 17482 with a delta of 0.1%. The CPU's 8 MB of shared L3 cache and 51.2 GB/s of memory bandwidth are sufficient for Minecraft's data requirements.

The CPU's impact on the measured FPS is most apparent at 1080p. The Low preset at 1920x1080 achieves 479 FPS, but this is likely the CPU's ceiling, as the GPU is capable of much higher frame rates at this resolution. The fact that the 4K Low preset achieves 158 FPS, which is exactly one-third of the 1080p Low result, suggests that the CPU can keep up with the GPU at 4K, but at 1080p, the CPU's single-thread performance becomes the bottleneck.

The CPU's integrated Radeon Vega 7 graphics are not used in this configuration, as the discrete RTX 3060 Ti handles all rendering. However, the CPU's 65 W TDP and 7 nm process node contribute to a thermally efficient system that can sustain boost clocks under load. The CPU's 3dmark scores show a scaling from 1430 in 2-thread tests to 4889 in max-thread tests, indicating that the CPU's performance scales well with thread count, which is beneficial for Minecraft's multi-threaded tasks like world generation.

The data indicates that the Ryzen 5 4600G is a capable partner for the RTX 3060 Ti in Minecraft. At 1440p and 4K, the CPU provides enough performance to avoid being a significant bottleneck, as evidenced by the frame rate scaling that closely follows pixel count. At 1080p, the CPU does limit the frame rate, but the resulting 301 FPS at High settings is far beyond what any current display can utilize, making this limitation practically irrelevant for gaming.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 3060 Ti in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 158.0
3840x2160 Medium 125.0
3840x2160 High 99.0
3840x2160 Ultra 62.0
2560x1440 Low 302.0
2560x1440 Medium 240.0
2560x1440 High 190.0
2560x1440 Ultra 119.0
1920x1080 Low 479.0
1920x1080 Medium 380.0
1920x1080 High 301.0
1920x1080 Ultra 188.0

Minecraft with Ryzen 5 4600G + Other GPUs

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Minecraft with RTX 3060 Ti + Other CPUs

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