Minecraft

Minecraft

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 39 49 61
1440p QHD 46 74 93 117
1080p Full HD 73 117 147 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 24
2560x1440 Low 117
2560x1440 Medium 93
2560x1440 High 74
2560x1440 Ultra 46
1920x1080 Low 186
1920x1080 Medium 147
1920x1080 High 117
1920x1080 Ultra 73

Minecraft with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce GTX 1650 presents a stark contrast in compute capability, a dynamic that defines this Minecraft benchmark data. The 5800XT is a high-end desktop processor with 8 cores and 16 threads, operating at a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its architecture, Zen 3, and 7 nm process node place it in the 81st percentile of all CPUs, indicating strong multi-threaded and single-threaded performance. The GTX 1650, conversely, is a modest, end-of-life graphics card with 4 GB of GDDR5 memory, a base clock of 1485 MHz, and a boost clock of 1665 MHz. Its Turing architecture, while modern, is cut down, and its 40th percentile ranking among all GPUs highlights its position as an entry-level solution. This analysis focuses on how this combination behaves in Minecraft, using the measured FPS data.

CPU Role

The AMD Ryzen 7 5800XT provides a formidable processing foundation for Minecraft, a game known for its heavy reliance on single-thread performance for game logic and world generation. With a Cinebench R23 single-core score of 3359 and a Passmark single-thread score of 3535, the CPU demonstrates exceptional capability in the tasks that typically bottleneck Minecraft's frame rate. The processor’s high boost clock of 4.80 GHz ensures that the primary game thread can execute rapidly, minimizing CPU-induced stalls.

While Minecraft's core simulation is largely single-threaded, the 5800XT’s 8 cores and 16 threads ensure that background tasks, such as chunk rendering and entity processing, have ample resources. The multi-threaded scores, including a Cinebench R23 multi-core score of 23794 and a Passmark multithread score of 28053, show that the CPU is not a limiting factor in almost any scenario. The L3 cache of 32 MB (shared) also helps reduce memory latency, which is beneficial for the game's block-based world data.

In this combo, the CPU’s role is to deliver headroom. The data suggests that at lower resolutions and settings, the GPU will be the primary bottleneck, but the CPU is powerful enough to handle even the most demanding simulated scenarios without dropping frames. The 3DMark single-thread score of 959 further corroborates the CPU's strong per-core performance, making it an ideal partner for a game that often struggles on weaker processors. The Passmark physics score of 1355, while not a direct game metric, indicates robust computational throughput for physics-based interactions common in sandbox games.

GPU Role

The NVIDIA GeForce GTX 1650 is the definitive limiting component in this pairing. Its 4 GB of GDDR5 memory, paired with a 128-bit memory bus delivering 128.1 GB/s of bandwidth, is sufficient for Minecraft’s texture-heavy but not overly VRAM-demanding environments at moderate settings. The GPU's 896 shading units and boost clock of 1665 MHz provide a baseline level of rasterization power, as indicated by its Passmark G3D score of 7880.

The GTX 1650's performance profile is best understood through its DirectX scores: a Passmark DirectX 11 score of 58 and a DirectX 12 score of 35. These numbers show that the card is capable of handling modern APIs, but its raw throughput is limited. In Minecraft, this translates to a situation where the GPU’s fill rate and pixel processing capabilities are the primary constraint on FPS, especially at higher resolutions and quality settings. The GPU's 53.28 GPixel/s pixel rate and 93.24 GTexel/s texture rate are the physical limits that govern how many pixels and textures can be processed per second.

The GTX 1650’s Turing architecture, while not featuring the ray tracing cores of its higher-end siblings, still supports DirectX 12 (12_1) and Vulkan 1.4, ensuring compatibility with modern game builds. However, the 4 GB VRAM capacity could become a limiting factor at 4K Ultra settings, where texture data can exceed this amount, potentially causing stuttering or texture pop-in. The data shows that the GPU is the clear bottleneck, as the CPU has far more headroom than the GPU can utilize.

Resolution Scaling

The measured FPS data reveals a clear pattern of GPU-bound scaling. At 1920x1080 with Low settings, the combo achieves an average of 186 FPS, indicating that the CPU is still feeding the GPU faster than it can render. Moving to 2560x1440 Low, the average FPS drops to 117, a 37% reduction. At 3840x2160 Low, the average is 61 FPS, a further 48% drop from 1440p. This steep decline is directly attributable to the GTX 1650’s limited pixel throughput and memory bandwidth, which become increasingly strained as the pixel count rises.

The scaling pattern is consistent across all settings. For High settings, the FPS drops from 117 at 1080p to 74 at 1440p (a 37% drop) and then to 39 at 4K (a 47% drop from 1440p). This consistent percentage drop indicates a linear relationship between resolution and performance, which is a classic sign of a GPU bottleneck. The CPU, with its high single-thread performance, is not the cause of these drops; the frame rate is being dictated by the GPU's ability to fill pixels.

The transition from Low to Ultra settings at any given resolution shows the impact of shader and texture complexity. At 1080p, going from Low (186 FPS) to Ultra (73 FPS) represents a 61% performance hit. At 4K, the drop is from 61 FPS (Low) to 24 FPS (Ultra), a 61% reduction as well. This consistency suggests that the GTX 1650 is scaling predictably with workload, but its absolute performance ceiling is low. The 4K Ultra result of 24 FPS is below playable thresholds, confirming that this combo is not suited for high-fidelity 4K gaming. The 1440p Medium results, with an average of 93 FPS and a min of 79 FPS, show a more balanced experience, suggesting that 1440p is the practical limit for this GPU in Minecraft.

How This Combo Ranks

In the benchmark database, this specific CPU-GPU pairing ranks 3548 out of 3710 tested combos for Minecraft. This places it in the bottom 5% of all tested systems, a direct consequence of the GTX 1650's low performance ceiling. The CPU's high standing (81st percentile) is negated by the GPU's low standing (40th percentile), resulting in a combo that is heavily constrained by its graphics card.

The rank of 3548 is not a reflection of the CPU's capabilities, but rather a signal of the GPU's inability to keep pace. The Ryzen 7 5800XT is overkill for the GTX 1650 in this context, as the CPU's performance headroom is never fully utilized. This pairing is an example of a severely unbalanced system, where a high-end processor is paired with a low-end graphics card, leading to a poor overall performance ranking despite the CPU's strength.

When compared to other combos, the data shows that the GTX 1650 is the primary determinant of this rank. The GPU's average benchmark score of 7472, while better than the AMD Radeon HD 8850M (7447) and Intel UHD Graphics 750 (7441), is only slightly higher. This indicates that the GTX 1650 sits at the very bottom of the discrete GPU performance spectrum, and any combo featuring it will likely rank poorly in modern games. The CPU’s performance, while excellent, cannot compensate for the GPU's fundamental limitations in a graphics-intensive game like Minecraft.

Measured FPS Breakdown

The following data presents the exact average FPS measurements for the AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650 in Minecraft.

1920x1080 (1080p)

  • Low: 186 FPS (average)
  • Medium: 147 FPS (average), 125 FPS (min), 170 FPS (max)
  • High: 117 FPS (average)
  • Ultra: 73 FPS (average)

At 1080p, the combo provides a highly playable experience. Even at Ultra settings, the average of 73 FPS is smooth. The Low setting result of 186 FPS shows that the CPU can push the GPU to its limits, but the GPU's frame output is still the ceiling.

2560x1440 (1440p)

  • Low: 117 FPS (average)
  • Medium: 93 FPS (average), 79 FPS (min), 107 FPS (max)
  • High: 74 FPS (average)
  • Ultra: 46 FPS (average)

1440p remains a viable resolution for this combo. The Medium setting, with an average of 93 FPS, offers a good balance between visual quality and performance. The Ultra setting dips to 46 FPS, which may be acceptable for some players but indicates the GPU is under significant stress.

3840x2160 (4K)

  • Low: 61 FPS (average)
  • Medium: 49 FPS (average), 41 FPS (min), 56 FPS (max)
  • High: 39 FPS (average)
  • Ultra: 24 FPS (average)

4K gaming is not practical with this combo. The Low setting achieves a playable 61 FPS, but any increase in settings results in sub-60 FPS averages. The Ultra setting's 24 FPS is below the threshold for a comfortable gaming experience, and the Medium setting's minimum of 41 FPS suggests potential stuttering.

FAQ

Q: Is the AMD Ryzen 7 5800XT a good match for the NVIDIA GeForce GTX 1650?

A: No, the data shows a severe imbalance. The CPU is in the 81st percentile of all CPUs, while the GPU is in the 40th percentile. The GPU is the definitive bottleneck, as the CPU's high multi-threaded (Cinebench R23: 23794) and single-threaded (Cinebench R23: 3359) scores provide far more performance than the GTX 1650 can utilize.

Q: Can this combo run Minecraft at 4K resolution?

A: At 4K, the results are mostly unplayable. The Low setting achieves 61 FPS, but Medium drops to 49 FPS, High to 39 FPS, and Ultra to 24 FPS. The 4 GB VRAM and limited pixel rate of the GTX 1650 are not sufficient for high-fidelity 4K gaming.

Q: What is the best resolution and settings for this combo?

A: Based on the data, 1920x1080 at Ultra settings (73 FPS) or 2560x1440 at Medium settings (93 FPS) offer the best balance of visual quality and smooth performance. The 1080p High setting also delivers a solid 117 FPS.

Q: How does the GTX 1650 compare to its nearest rivals in terms of benchmark scores?

A: The GTX 1650 has an average benchmark score of 7472. It is slightly faster than the AMD Radeon HD 8850M (7447, 0.3% faster) and the Intel UHD Graphics 750 (7441, 0.4% faster), but it is 1% slower than the Intel Arc A310 (7550). These are all very close in performance.

Q: Is the CPU or GPU the limiting factor in this system?

A: The GPU is the clear limiting factor. The FPS scaling from 1080p to 4K shows a consistent and significant drop (e.g., High settings: 117 FPS to 39 FPS), which is characteristic of a GPU bottleneck. The CPU has ample headroom, as seen in its high benchmark scores.

Q: What is the combo's overall performance rank?

A: This combo ranks 3548 out of 3710 tested combinations for Minecraft. This places it in the bottom 5% of all tested systems, a direct result of the GTX 1650's low performance ceiling. The high-performing CPU cannot compensate for the GPU's limitations.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1650 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 49.0
3840x2160 High 39.0
3840x2160 Ultra 24.0
2560x1440 Low 117.0
2560x1440 Medium 93.0
2560x1440 High 74.0
2560x1440 Ultra 46.0
1920x1080 Low 186.0
1920x1080 Medium 147.0
1920x1080 High 117.0
1920x1080 Ultra 73.0

Minecraft with Ryzen 7 5800XT + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with GTX 1650 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.