Minecraft

Minecraft

AVERAGE FPS
272
excellent

This combination delivers exceptional performance with an average of 272 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 123 155 195
1440p QHD 147 235 296 374
1080p Full HD 233 372 469 592

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 195
3840x2160 Medium 155
3840x2160 High 123
3840x2160 Ultra 77
2560x1440 Low 374
2560x1440 Medium 296
2560x1440 High 235
2560x1440 Ultra 147
1920x1080 Low 592
1920x1080 Medium 469
1920x1080 High 372
1920x1080 Ultra 233

Minecraft with AMD Ryzen 7 5800XT + AMD Radeon RX 6800 XT, In-Depth Analysis

Minecraft is a sandbox title where the measured performance of the AMD Ryzen 7 5800XT paired with the AMD Radeon RX 6800 XT reveals a system that is heavily weighted toward raw frame generation. The data shows an 8-core, 16-thread Zen 3 processor with a base clock of 3.80 GHz and a boost clock of 4.80 GHz, which sits at the 81st percentile among all CPUs. This combination achieves a combo rank of 1131 out of 3710 tested configurations, placing it in the upper third of all pairings, but the results across resolutions indicate that the CPU is the dominant factor in this game's performance profile.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5800XT brings a substantial amount of processing power to this Minecraft pairing, with its 8 cores and 16 threads operating on the Zen 3 architecture. The processor’s 32 MB of shared L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are relevant for a game like Minecraft, which is known for its heavy reliance on single-threaded performance and world-generation logic. The data supports this: the CPU’s 3dmark single-thread score of 959 and passmark single-thread score of 3535 indicate strong per-core capability, which directly translates into the high frame rates observed at lower resolutions.

When examining the benchmark results, the CPU’s multithreaded performance is also substantial, with a cinebench r23 multicore score of 23794 and a passmark multithread score of 28053. However, in Minecraft, the scaling from 1080p to 4K suggests that these extra threads are not the primary bottleneck. The measured FPS at 1920x1080 with Low settings reaches 592 avg FPS, which is an extraordinary number that far exceeds what most displays can handle. This indicates that the CPU is capable of feeding the GPU with an immense amount of data, and the limiting factor at this resolution is likely the game’s engine itself rather than hardware constraints.

The CPU’s nearest rivals include the AMD Ryzen 7 7840H with an avgScore of 29868 (0% delta), the AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS both at 29955 (-0.3% delta), and the AMD Ryzen 5 9600X at 29713 (0.6% delta). These scores show that the 5800XT is essentially tied with modern mobile and desktop parts, meaning its architectural maturity does not hold it back in this title. The fact that the 5800XT holds its own against these newer designs suggests that Minecraft’s CPU demands are well within its capabilities, and the performance ceiling is more about the game’s rendering pipeline than raw processor throughput.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the performance difference between the AMD Ryzen 7 5800XT and its closest rival, the AMD Ryzen 7 7840H?

A: The AMD Ryzen 7 7840H has an average benchmark score of 29868, which represents a 0% delta from the 5800XT’s average score of 29879. This means the two processors are effectively identical in overall benchmark performance, despite the 7840H being a newer mobile-focused part.

Q: How does the CPU’s single-threaded performance compare to its multithreaded performance in synthetic tests?

A: The CPU scores 959 in 3dmark single-thread and 7680 in 3dmark max threads, indicating a roughly 8x scaling with all threads active. In cinebench r23, the single-core score is 3359 while the multicore score is 23794, showing about a 7x improvement when using all cores, which is expected for an 8-core/16-thread design.

Q: Does the GPU’s VRAM capacity play a role at 4K resolution?

A: The Radeon RX 6800 XT features 16 GB of GDDR6 memory with a 256-bit bus and 512.0 GB/s bandwidth. At 3840x2160 resolution, the average FPS drops to 123 on High settings, but the VRAM capacity is not a limiting factor based on the data, as the frame rates remain playable even at Ultra settings with 77 avg FPS.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset delivers 374 avg FPS while Ultra delivers 147 avg FPS. This represents a 60.7% reduction in average frame rate when moving from the lowest to the highest quality preset, which is a significant but expected trade-off for visual fidelity.

Q: How does this combo rank relative to all other tested combinations?

A: The AMD Ryzen 7 5800XT and AMD Radeon RX 6800 XT pairing ranks 1131 out of 3710 total combos, placing it in the 69.5th percentile of all tested systems. This indicates it outperforms the majority of configurations while not being at the absolute top tier.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data reveals a clear progression across settings presets, and the optimal choice depends on the target resolution. At 1920x1080, the Low preset delivers 592 avg FPS, Medium provides 469 avg FPS, High yields 372 avg FPS, and Ultra drops to 233 avg FPS. At this resolution, even the Ultra preset exceeds the refresh rate of most high-end monitors, meaning users with 144Hz or 240Hz displays can comfortably select High or Ultra without sacrificing smoothness. The Medium preset at 469 avg FPS offers a strong balance for competitive play, as it maintains a massive frame rate advantage while providing better visual quality than Low.

For 2560x1440, the situation is similar but with lower absolute numbers: Low hits 374 avg FPS, Medium reaches 296 avg FPS, High achieves 235 avg FPS, and Ultra drops to 147 avg FPS. The Ultra preset here still clears 144Hz, making it viable for high-refresh-rate 1440p monitors. However, the High preset at 235 avg FPS provides a substantial margin of safety for frame time consistency, which is often more important than raw average FPS in a game like Minecraft where world loading can cause stutters. At 3840x2160, the picture changes: Low delivers 195 avg FPS, Medium reaches 155 avg FPS, High falls to 123 avg FPS, and Ultra drops to 77 avg FPS. At 4K, the High preset is the sweet spot for 120Hz displays, while Ultra is only suitable for 60Hz panels.

The data suggests that the Medium preset is the most consistently strong performer across all resolutions. At 1080p, it delivers 469 avg FPS with a minimum of 399 FPS, showing excellent frame pacing. At 1440p, Medium provides 296 avg FPS with a 252 FPS minimum, and at 4K, it maintains 155 avg FPS with a 131 FPS minimum. This preset offers the best combination of visual quality and performance headroom, as the minimum FPS values indicate that even the worst-case frame times remain well above typical refresh rate thresholds.

How This Combo Ranks — use comboRankInGame vs other tested combos

The AMD Ryzen 7 5800XT and AMD Radeon RX 6800 XT combination achieves a rank of 1131 out of 3710 tested configurations in Minecraft. This places the pairing in the top 30.5% of all combos, which is a strong showing given that the CPU is from the older Zen 3 architecture while the GPU is from the RDNA 2 generation. The rank suggests that while this system is not at the absolute advanced, it outperforms the vast majority of configurations in this specific game.

The GPU’s individual percentile ranking is 85th among all GPUs, which is higher than the CPU’s 81st percentile ranking. This indicates that the graphics card is the stronger component relative to its peers, yet in Minecraft’s measured results, the CPU appears to be the more impactful factor at lower resolutions. The combo rank of 1131 reflects this balance: the system is well-matched, but the CPU’s relative position among all processors is slightly lower than the GPU’s relative position, suggesting that the processor could be a mild limiting factor in CPU-bound scenarios.

When comparing to other combos, the data shows that this system is firmly in the upper-middle tier. The nearest GPU rivals include the NVIDIA RTX A1000 Mobile with an avgScore of 47743 (1.5% delta) and the Intel Arc A550M at 49737 (-2.5% delta), while the CPU rivals are all within a 0.6% delta. This means the system’s overall rank is not due to a single weak component, but rather a combination that is slightly behind the very top performers in each component class. The 1131 rank out of 3710 places it in a position where it should handle Minecraft with ease, but users seeking the absolute maximum frame rates would need to look at newer CPU or GPU generations.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions provides insight into which component is the primary bottleneck in this Minecraft configuration. At 1920x1080 with High settings, the system delivers 372 avg FPS; at 2560x1440, this drops to 235 avg FPS; and at 3840x2160, it falls to 123 avg FPS. This represents a 66.9% reduction in frame rate from 1080p to 4K, which is a substantial scaling penalty. The pattern is consistent across all settings presets: Low goes from 592 to 374 to 195 FPS, Medium from 469 to 296 to 155 FPS, and Ultra from 233 to 147 to 77 FPS.

The scaling behavior reveals that the system is CPU-bound at 1080p. With 592 avg FPS on Low settings, the GPU is clearly not being fully utilized, as even mid-range graphics cards can exceed 200 FPS in Minecraft at low settings. The fact that the CPU can push frame rates this high indicates that the Ryzen 7 5800XT is providing ample single-threaded performance. As resolution increases, the load shifts toward the GPU, and the frame rates drop accordingly. At 4K Ultra, the system still manages 77 avg FPS, which shows that the RX 6800 XT’s 16 GB of VRAM and 512.0 GB/s bandwidth are sufficient for this game’s demands.

The ratio between resolutions is telling: at High settings, the 1080p to 1440p drop is 36.8%, and the 1440p to 4K drop is 47.7%. This increasing rate of decline suggests that the GPU becomes progressively more of a limiting factor as resolution climbs, but the CPU’s headroom at lower resolutions means that the system is never severely imbalanced. For users playing at 1080p or 1440p, the CPU is likely the more relevant component, while at 4K, the GPU takes over as the primary driver of performance.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system demonstrates exceptional performance across all presets. The Low settings produce an average of 592 FPS, which is the highest measured value in the entire dataset. Medium settings yield 469 avg FPS with a minimum of 399 and a maximum of 539, showing a narrow frame time distribution. High settings reduce the average to 372 FPS, while Ultra settings bring the average down to 233 FPS. These numbers indicate that even at the most demanding preset, the system maintains frame rates that far exceed standard monitor refresh rates.

Moving to 2560x1440, the performance remains impressive but shows the expected decrease. Low settings deliver 374 avg FPS, Medium provides 296 avg FPS with a minimum of 252 and a maximum of 340, High reaches 235 avg FPS, and Ultra drops to 147 avg FPS. The Medium preset’s minimum of 252 FPS is particularly noteworthy, as it indicates that even the worst-case frame times stay above 240Hz, making this preset ideal for high-refresh-rate 1440p gaming. The Ultra preset at 147 avg FPS is still comfortably above 144Hz, providing a viable option for users who prioritize visual quality.

At 3840x2160, the system begins to show its limits, but remains highly playable. Low settings achieve 195 avg FPS, Medium delivers 155 avg FPS with a minimum of 131 and a maximum of 178, High produces 123 avg FPS, and Ultra falls to 77 avg FPS. The Medium preset’s minimum of 131 FPS is above 120Hz, making it suitable for high-refresh-rate 4K monitors. The High preset at 123 avg FPS is still excellent for 120Hz displays, while Ultra at 77 avg FPS is best suited for 60Hz panels. The data shows that the system is capable of handling 4K gaming, but users will need to adjust settings based on their display’s refresh rate.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6800 XT plays a crucial role in this pairing, particularly at higher resolutions where the GPU becomes the primary bottleneck. The card features 16 GB of GDDR6 memory with a 256-bit bus and 512.0 GB/s bandwidth, which is more than sufficient for Minecraft’s texture and world data demands. The GPU’s base clock is 1825 MHz with a boost clock of 2250 MHz and a game clock of 2015 MHz, and its 4608 shading units, 288 TMUs, and 128 ROPs provide substantial rendering throughput. The card’s 72 ray tracing cores are present but likely underutilized in Minecraft, as the game does not heavily rely on ray-traced effects in the measured presets.

The GPU’s benchmark scores reflect its strong position: it achieves a 3dmark steel nomad dx12 score of 3689, a geekbench opencl score of 171304, and a passmark g3d score of 24980. The percentile vs all GPUs is 85, placing it in the top 15% of graphics cards. The GPU’s average benchmark score of 48477 puts it slightly below the NVIDIA RTX A1000 Mobile (47743, 1.5% delta) and above the Intel Arc A550M (49737, -2.5% delta), showing that it competes with modern mid-range and high-end parts.

In the context of Minecraft’s measured results, the GPU’s role becomes more apparent as resolution increases. At 4K Ultra, the system drops to 77 avg FPS, which is a 67% reduction from the 233 avg FPS at 1080p Ultra. This scaling indicates that the GPU is the limiting factor at 4K, as the CPU’s performance headroom is sufficient to feed the GPU at lower resolutions. The 16 GB VRAM capacity ensures that texture loading and world generation do not cause memory-related stutters, even at 4K with High settings. The GPU’s 512.0 GB/s bandwidth is also critical for maintaining smooth frame delivery when rendering complex scenes with many entities and blocks, as the data shows consistent minimum FPS values that remain above typical refresh rate thresholds.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + AMD Radeon RX 6800 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 195.0
3840x2160 Medium 155.0
3840x2160 High 123.0
3840x2160 Ultra 77.0
2560x1440 Low 374.0
2560x1440 Medium 296.0
2560x1440 High 235.0
2560x1440 Ultra 147.0
1920x1080 Low 592.0
1920x1080 Medium 469.0
1920x1080 High 372.0
1920x1080 Ultra 233.0

Minecraft with Ryzen 7 5800XT + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6800 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.