Minecraft
This combination delivers exceptional performance with an average of 322 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 92 | 147 | 185 | 234 |
| 1440p QHD | 176 | 281 | 354 | 447 |
| 1080p Full HD | 278 | 445 | 561 | 664 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis
Resolution Scaling
The recorded FPS data for Minecraft with the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 4070 SUPER shows a clear pattern of performance scaling across the three tested resolutions. At 1080p High settings, the average frame rate is 445 FPS. Moving to 1440p High drops this to 281 FPS, a reduction of approximately 37%. At 4K High, the average falls further to 147 FPS, which is about 67% below the 1080p figure. This scaling curve indicates that the rendering workload increases substantially with pixel count, yet the system remains capable of maintaining high frame rates even at the most demanding resolution.
The Low settings preset tells a similar story. At 1080p Low, the system records 664 FPS average. At 1440p Low, that number drops to 447 FPS, and at 4K Low, it reaches 234 FPS. The proportional drop from 1080p to 1440p is roughly 33%, and from 1440p to 4K it is another 48%. These percentages are consistent with what would be expected from a GPU-bound scenario where the pixel throughput becomes the limiting factor.
Medium settings show the most complete dataset, with minimum and maximum frame rates recorded alongside averages. At 1080p Medium, the average is 561 FPS, with a minimum of 477 and a maximum of 645. At 1440p Medium, the average is 354 FPS, with a range between 301 and 407. At 4K Medium, the average is 185 FPS, with a minimum of 157 and a maximum of 213. The frame time consistency, as evidenced by the spread between minimum and maximum, remains relatively tight across all three resolutions. The gap between minimum and maximum is 168 FPS at 1080p, 106 FPS at 1440p, and 56 FPS at 4K. This narrowing range at higher resolutions suggests that the frame pacing becomes more predictable when the GPU is more heavily loaded.
Ultra settings produce the lowest frame rates in the dataset. At 1080p Ultra, the average is 278 FPS. At 1440p Ultra, it is 176 FPS. At 4K Ultra, it drops to 92 FPS. The scaling from 1080p to 1440p is a 37% reduction, and from 1440p to 4K it is a 48% reduction. These figures mirror the High settings pattern closely, indicating that the relative performance penalty of increasing resolution is consistent regardless of the quality preset. The absolute drop from 1080p Ultra to 4K Ultra is 186 FPS, which is a substantial margin but still leaves the game playable at a high refresh rate on most displays.
The data indicates that the limiting component shifts depending on the resolution and settings combination. At 1080p Low and Medium, the frame rates exceed 560 FPS, which is beyond what most displays can show and suggests that the CPU or game engine's single-threaded performance is the ceiling. At 4K Ultra, the 92 FPS average is clearly GPU-bound, as the pixel fill rate and shading workload dominate. The transition point appears to be around 1440p High, where the 281 FPS average still leaves headroom but begins to show the GPU's increasing influence.
CPU Role
The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates on the AMD Socket AM4 platform with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The processor has a 32 MB shared L3 cache, 512 KB of L2 cache per core, and 64 KB of L1 cache per core. Its TDP is rated at 105 W, and it supports DDR4 memory in a dual-channel configuration with a bandwidth of 51.2 GB/s. The chip is manufactured on a 7 nm process at TSMC, with a die size of 74 mm² and 4,150 million transistors.
In Minecraft, the CPU's role is significant because the game's world generation, entity logic, and redstone simulations are largely single-threaded. The 5800XT's single-thread benchmark results are strong. In Cinebench R23 single-core, it scores 3359 points, and in 3DMark single-thread, it records 959 points. The PassMark single-thread score is 3535. These numbers indicate a high-performance core design that can handle the game's primary thread efficiently.
The multi-threaded capabilities are also relevant for chunk loading and background simulations. In Cinebench R23 multicore, the 5800XT scores 23794 points. In Cinebench R20 multicore, it scores 9993, and in R15 multicore, it scores 2398. The 3DMark tests show scaling from 1879 points at 2 threads to 7680 points at max threads, which indicates that the processor can effectively utilize its 16 threads when the workload allows. The PassMark multithread score of 28053 and integer math score of 93942 further confirm this.
The processor's percentile rank among all CPUs is 81, meaning it outperforms 81% of tested processors. Its average benchmark score is 29879. Its nearest rivals include the AMD Ryzen 7 7840H with an average score of 29868, the AMD Ryzen 7 8845HS and 7840HS both at 29955, and the AMD Ryzen 5 9600X at 29713. The delta percentages are minimal, ranging from -0.3% to +0.6%, indicating that the 5800XT sits in a tight competitive cluster.
For Minecraft specifically, the 1080p Low preset average of 664 FPS strongly suggests a CPU-bound scenario. The GPU is capable of far higher output, but the game engine's draw call processing and block update logic become the bottleneck. The boost clock of 4.80 GHz is particularly relevant here, as higher clocks directly reduce the time required for each game tick. The 32 MB L3 cache also helps by keeping frequently accessed world data closer to the cores.
At higher resolutions, the CPU's influence diminishes as the GPU takes over the primary workload. However, even at 4K Ultra with 92 FPS, the CPU must still manage the game's simulation aspects. The 5800XT's 8 cores provide enough parallelism for background tasks like chunk generation, while the single-thread performance ensures that the main game loop remains responsive. The data does not show any obvious CPU-related frame rate drops, as the minimum FPS figures at Medium settings are consistently above 90% of the average at each resolution.
GPU Role
The NVIDIA GeForce RTX 4070 SUPER is based on the Ada Lovelace architecture, using the AD104 chip manufactured on a 5 nm process at TSMC. The GPU has 35,800 million transistors on a die size of 294 mm², giving a transistor density of 121.8 million per mm². It features 7168 shading units, 224 texture mapping units, and 80 render output units. The ray tracing core count is 56, and the tensor core count is 224. The GPU operates at a base clock of 1980 MHz and a boost clock of 2475 MHz. Memory is 12 GB of GDDR6X on a 192-bit bus, with a bandwidth of 504.2 GB/s and an effective clock of 21 Gbps.
The pixel rate is 198.0 GPixel/s, and the texture rate is 554.4 GTexel/s. The FP32 performance is 35.48 TFLOPS, with FP16 at the same 35.48 TFLOPS due to a 1:1 ratio. The GPU's TDP is 220 W, requiring a suggested power supply of 550 W. It uses a single 16-pin power connector and occupies a dual-slot width. The card measures 267 mm in length, 112 mm in height, and 42 mm in width. Display outputs include one HDMI 2.1 and three DisplayPort 1.4a connectors. The bus interface is PCIe 4.0 x16.
In benchmark tests, the RTX 4070 SUPER records a 3DMark Steel Nomad DX12 score of 4627. Geekbench OpenCL scores 172795, and Geekbench Vulkan scores 205624. PassMark G3D scores 29995, and PassMark GPU Compute scores 17108. The GPU's percentile rank among all GPUs is 83, with an average benchmark score of 43223. Its nearest rivals are the NVIDIA Quadro M6000 24 GB at 43262, the NVIDIA GeForce RTX 5050 Mobile at 43268, the NVIDIA Quadro M6000 at 43301, and the NVIDIA GeForce RTX 4090 Mobile at 43667. The delta percentages are -0.1%, -0.1%, -0.2%, and -1% respectively.
For Minecraft, the GPU's role is primarily in rendering the block-based geometry, applying textures, and handling lighting effects. At 1080p, the GPU is clearly not the bottleneck at Low settings, where 664 FPS is recorded. Even at Ultra settings, 278 FPS indicates that the GPU has ample headroom. The game's simple geometry and limited draw distance relative to other modern titles mean that the RTX 4070 SUPER's raw shading power is more than sufficient.
At 1440p, the GPU begins to show its influence more clearly. The High preset drops from 445 FPS at 1080p to 281 FPS, a 37% reduction that aligns with the 78% increase in pixel count. This suggests that the GPU is now the primary performance limiter, as the CPU-bound scenario at 1080p gives way to a more balanced workload. The Ultra preset at 1440p records 176 FPS, which is still high for most gaming scenarios.
At 4K, the GPU's role becomes dominant. The 4K Ultra average of 92 FPS is the lowest in the dataset, and the 4K High average of 147 FPS shows that the GPU is working much harder. The 12 GB VRAM capacity is not a limiting factor in this game, as Minecraft's texture requirements are modest even at Ultra settings. The 504.2 GB/s memory bandwidth is sufficient for the game's data transfer needs. The GPU's boost clock of 2475 MHz helps maintain consistent frame delivery, and the recorded minimum FPS at 4K Medium is 157, which is 85% of the 185 average, indicating stable performance without major frame time spikes.
The comparison with rival GPUs shows that the RTX 4070 SUPER sits near the RTX 4090 Mobile in average benchmark score, with a delta of -1%. This places it in a strong position for handling Minecraft at any resolution, as the game's rendering requirements are not particularly demanding by modern standards.
FAQ
Q: What is the highest average frame rate recorded for this system in Minecraft?
A: The highest average frame rate is 664 FPS, recorded at 1920x1080 resolution with Low settings.
Q: How does the frame rate drop from 1080p to 4K at High settings?
A: At High settings, the average frame rate drops from 445 FPS at 1080p to 281 FPS at 1440p, then to 147 FPS at 4K. This represents a 67% reduction from 1080p to 4K.
Q: What is the lowest average frame rate in the measured data?
A: The lowest average frame rate is 92 FPS, recorded at 3840x2160 resolution with Ultra settings.
Q: Are there any recorded minimum frame rates for the Low and Ultra settings?
A: No, the dataset only includes minimum and maximum frame rates for the Medium settings at each resolution. The Low and Ultra settings have average FPS values but no recorded minimum or maximum values.
Q: How does the RTX 4070 SUPER compare to its nearest rival, the RTX 4090 Mobile?
A: The RTX 4070 SUPER has an average benchmark score of 43223, while the RTX 4090 Mobile scores 43667. This represents a delta of -1% for the RTX 4070 SUPER relative to the RTX 4090 Mobile.
Q: What is the CPU's single-thread performance in Cinebench R23?
A: The AMD Ryzen 7 5800XT scores 3359 points in Cinebench R23 single-core, which is relevant for Minecraft's primarily single-threaded game logic.
Measured FPS Breakdown
At 1920x1080 resolution, the system delivers the following average frame rates across settings. Low settings produce 664 FPS. Medium settings produce 561 FPS, with a minimum of 477 FPS and a maximum of 645 FPS. High settings produce 445 FPS. Ultra settings produce 278 FPS. The spread between Low and Ultra is 386 FPS, indicating that the quality presets have a substantial impact on performance at this resolution.
At 2560x1440 resolution, the averages decrease across all presets. Low settings produce 447 FPS. Medium settings produce 354 FPS, with a minimum of 301 FPS and a maximum of 407 FPS. High settings produce 281 FPS. Ultra settings produce 176 FPS. The difference between Low and Ultra is 271 FPS, which is proportionally similar to the 1080p spread but smaller in absolute terms.
At 3840x2160 resolution, the averages are the lowest in the dataset. Low settings produce 234 FPS. Medium settings produce 185 FPS, with a minimum of 157 FPS and a maximum of 213 FPS. High settings produce 147 FPS. Ultra settings produce 92 FPS. The gap between Low and Ultra is 142 FPS. The Medium settings at 4K show a minimum-to-maximum range of 56 FPS, which is the tightest range recorded across all resolutions and settings.
The data reveals that the Medium settings preset is the only one with complete minimum and maximum frame rate recordings. At 1080p Medium, the minimum is 477 FPS and the maximum is 645 FPS, giving a range of 168 FPS. At 1440p Medium, the range narrows to 106 FPS, from 301 to 407. At 4K Medium, the range narrows further to 56 FPS, from 157 to 213. This tightening range at higher resolutions suggests that frame pacing becomes more consistent when the GPU is more heavily loaded, as the workload is less variable.
The scaling from 1080p to 1440p at each settings level is as follows. Low drops from 664 to 447 FPS, a 33% reduction. Medium drops from 561 to 354 FPS, a 37% reduction. High drops from 445 to 281 FPS, a 37% reduction. Ultra drops from 278 to 176 FPS, a 37% reduction. The consistency across Medium, High, and Ultra indicates that the resolution scaling factor is uniform regardless of the quality settings, while Low shows a slightly smaller relative drop.
The scaling from 1440p to 4K is larger. Low drops from 447 to 234 FPS, a 48% reduction. Medium drops from 354 to 185 FPS, a 48% reduction. High drops from 281 to 147 FPS, a 48% reduction. Ultra drops from 176 to 92 FPS, a 48% reduction. This uniform scaling across all presets confirms that the performance penalty for moving to 4K is consistent, and that the system's behavior is predictable across the quality spectrum.
Settings Recommendations
The measured data indicates that the Medium preset offers the best balance of performance and visual quality, particularly when considering frame time consistency. At 1080p Medium, the system delivers 561 FPS average with a minimum of 477 FPS, meaning that even the lowest recorded frame rate exceeds the refresh rate of most high-end monitors. At 1440p Medium, the 354 FPS average with a 301 FPS minimum still provides a comfortable margin above 240 Hz displays. At 4K Medium, the 185 FPS average with a 157 FPS minimum is suitable for high refresh rate gaming at that resolution, and the tight frame time range of 56 FPS between minimum and maximum indicates stable delivery.
The High preset offers higher visual fidelity with a moderate performance cost. At 1080p High, the 445 FPS average is still far above typical display refresh rates. At 1440p High, 281 FPS remains excellent for 240 Hz monitors. At 4K High, 147 FPS is sufficient for 144 Hz displays, though it falls short of the Medium preset's 185 FPS. The High preset does not have recorded minimum frame rates, so the frame time consistency cannot be directly compared to Medium.
The Ultra preset provides the highest visual quality but with the largest performance penalty. At 1080p Ultra, 278 FPS is still high, but at 1440p Ultra, 176 FPS is near the 144 Hz threshold. At 4K Ultra, 92 FPS is below the 100 FPS mark, which could be noticeable on high refresh rate displays. The Ultra preset is the most demanding option, and the data shows that its performance at 4K is less than half of the Medium preset at the same resolution.
The Low preset, while achieving the highest frame rates, comes with reduced visual quality. At 1080p Low, 664 FPS is the maximum recorded in the dataset, and at 4K Low, 234 FPS still exceeds the High preset's 4K performance. However, the visual difference between Low and Medium is significant in a game like Minecraft, where lighting and texture details contribute to the atmosphere.
Given the measured data, the Medium preset at 1440p is the most balanced configuration. The 354 FPS average provides ample headroom for any display, while the recorded minimum of 301 FPS ensures that frame rate drops are unlikely to be noticeable. For users with 4K displays, the Medium preset at 3840x2160 offers a 185 FPS average that comfortably exceeds 144 Hz refresh rates. The High preset at 4K is also viable at 147 FPS, but the Medium preset's more complete frame rate data, including the 157 FPS minimum, makes it the safer recommendation based on the recorded measurements.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 4070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 4070 SUPER in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 234.0 |
| 3840x2160 | Medium | 185.0 |
| 3840x2160 | High | 147.0 |
| 3840x2160 | Ultra | 92.0 |
| 2560x1440 | Low | 447.0 |
| 2560x1440 | Medium | 354.0 |
| 2560x1440 | High | 281.0 |
| 2560x1440 | Ultra | 176.0 |
| 1920x1080 | Low | 664.0 |
| 1920x1080 | Medium | 561.0 |
| 1920x1080 | High | 445.0 |
| 1920x1080 | Ultra | 278.0 |
Minecraft with Ryzen 7 5800XT + Other GPUs
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Minecraft with RTX 4070 SUPER + Other CPUs
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