Minecraft

Minecraft

AVERAGE FPS
173
excellent

This combination delivers exceptional performance with an average of 173 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 49 78 98 124
1440p QHD 93 149 188 237
1080p Full HD 148 237 298 376

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 124
3840x2160 Medium 98
3840x2160 High 78
3840x2160 Ultra 49
2560x1440 Low 237
2560x1440 Medium 188
2560x1440 High 149
2560x1440 Ultra 93
1920x1080 Low 376
1920x1080 Medium 298
1920x1080 High 237
1920x1080 Ultra 148

Minecraft with AMD Ryzen 7 5700G + Intel Arc B580, In-Depth Analysis

Minecraft is a sandbox title where world generation, entity updates, and draw calls can stress both processor and graphics hardware, and the measured results for the AMD Ryzen 7 5700G paired with the Intel Arc B580 reveal a combination that scales unusually well across resolutions. The data shows a system that delivers playable frame rates even at 4K, but with distinct behavior depending on the quality preset selected, and the underlying hardware characteristics explain why this pairing behaves the way it does.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700G is an 8-core, 16-thread processor based on the Zen 3 architecture, built on a 7 nm process by TSMC. It runs at a base clock of 3.80 GHz and boosts to 4.60 GHz, with 16 MB of L3 cache and a dual-channel DDR4 memory interface that provides 51.2 GB/s of bandwidth. In synthetic benchmarks, this CPU scores 12830.5 in Cinebench R23 multicore and 1494 in single-core, while Geekbench reports 9950 multicore and 1894 single-core. Its overall average benchmark score is 27051, placing it in the 79th percentile of all CPUs tested.

For Minecraft specifically, the game’s rendering engine is heavily dependent on single-thread performance for chunk updates and physics calculations, but modern versions also offload significant work to multiple threads. The 5700G’s single-thread score of 3283 in PassMark and 899 in 3DMark single-thread suggest it can handle the primary game thread effectively, while its 8 physical cores provide headroom for background processes and world generation threads. The 3DMark 16-thread score of 6629 and max-thread score of 6627 indicate that the processor maintains consistent performance as more threads are utilized, which is relevant for a game that can spawn many entity updates simultaneously.

When comparing the 5700G to its nearest rivals, the data shows it is essentially tied with the Intel Core i9-9900K, with a delta of -0.2%, while it sits 0.4% ahead of the AMD Ryzen AI 7 445 and 0.6% ahead of the Intel Core i7-1370P. This tells us that the CPU is not a bottleneck in this pairing; its performance class is well matched to the GPU’s capabilities, and the measured FPS results reflect this balance. At 1080p Low settings, the combo achieves 376 FPS on average, which suggests the CPU is capable of feeding the GPU with enough draw calls to hit very high frame rates. The jump from 1080p Low to 1080p High (376 to 237 FPS) is a 37% drop, which is more likely tied to GPU workload than CPU limits, given that the processor’s multithreaded scores remain high.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on the Xe2-HPG architecture (Battlemage generation) using a 5 nm TSMC process, with a chip containing 19,600 million transistors on a 272 mm² die. It runs at a base and boost clock of 2670 MHz, with memory clocked at 2375 MHz (19 Gbps effective) across a 192-bit bus, yielding 12 GB of GDDR6 memory and 456.0 GB/s of bandwidth. The GPU has 2560 shading units, 160 TMUs, and 80 ROPs, with 20 ray tracing cores, and delivers 13.67 TFLOPS of FP32 compute. Its synthetic benchmarks show a PassMark G3D score of 15748 and a 3DMark Steel Nomad DX12 score of 3068, placing it in the 68th percentile of all GPUs.

In Minecraft, the GPU’s role becomes more pronounced at higher resolutions and quality settings, where texture uploads and fragment shading dominate. The 12 GB VRAM buffer is more than sufficient for this game’s textures, even with modded content, and the 456.0 GB/s bandwidth helps maintain consistent frame pacing. Looking at the measured data, the GPU shows a clear scaling pattern: at 1080p Low, the average FPS is 376, but at 4K Low it drops to 124, a 67% reduction. This is a heavy drop, but the absolute numbers remain playable. At 4K Ultra, the average FPS falls to 49, indicating that the GPU is the limiting factor at that extreme setting.

The Arc B580’s nearest rivals in the benchmark database include the AMD Radeon RX 580 2048SP (delta -0.2%), NVIDIA GeForce RTX 2080 (delta 0.6%), NVIDIA GeForce RTX 3080 (delta -0.7%), and NVIDIA P106-100 (delta -1%). This places the B580 in a performance tier that is roughly comparable to an RTX 2080, but the Minecraft results show that it handles this game’s particular workload well, especially at 1440p where it maintains 149 FPS on High and 237 FPS on Low. The GPU’s 80 ROPs and 213.6 GPixel/s pixel rate are likely why it scales so well from 1080p to 1440p, but the 4K Ultra result of 49 FPS suggests that the shading complexity at that setting overwhelms the FP32 throughput.

FAQ

Q: Why does the combo achieve 376 FPS at 1080p Low but only 49 FPS at 4K Ultra?

A: The 1080p Low setting places minimal load on the GPU, allowing the CPU’s strong single-thread performance (PassMark single-thread score of 3283) to drive high frame rates. At 4K Ultra, the GPU’s 13.67 TFLOPS of FP32 compute becomes the bottleneck, as evidenced by the 67% drop from 1080p Low to 4K Low (376 to 124 FPS) and the further drop to 49 FPS at Ultra settings.

Q: How does the Ryzen 7 5700G compare to its nearest rival, the Intel Core i9-9900K?

A: The 5700G’s average benchmark score is 27051, while the i9-9900K scores 27097, resulting in a delta of -0.2%. This means the two processors are functionally equivalent in overall performance, with the 5700G being 0.2% slower in aggregate benchmarks.

Q: Is the Intel Arc B580’s 12 GB VRAM sufficient for Minecraft at 4K?

A: Yes, the 12 GB GDDR6 memory (with 456.0 GB/s bandwidth) is more than adequate for Minecraft’s textures, even at 4K resolution. The measured 4K High average of 78 FPS confirms that VRAM capacity is not a limiting factor; rather, the GPU’s compute throughput is the constraint at higher quality settings.

Q: What does the GPU’s PassMark G3D score of 15748 tell us about its Minecraft performance?

A: This score places the Arc B580 in the 68th percentile of all GPUs, and its nearest rival, the RTX 2080, has a delta of 0.6%. The Minecraft results align with this positioning, as the combo maintains 149 FPS at 1440p High, indicating that the GPU handles demanding scenes well without being a top-tier part.

Q: Why does the combo rank 2754 out of 3710 tested combinations?

A: This rank reflects the overall performance of the CPU+GPU pairing across the entire benchmark database, not just Minecraft. While the combo excels in this specific game (achieving 376 FPS at 1080p Low), the rank suggests that many other combinations offer higher aggregate performance, likely due to newer or higher-end components.

Q: Does the CPU’s integrated Radeon Vega 8 graphics affect the measured results?

A: No, the measured FPS data is based on the discrete Intel Arc B580 GPU. The integrated graphics are present on the 5700G but are not used when a discrete GPU is installed, and the benchmark results reflect the discrete GPU’s performance exclusively.

How This Combo Ranks

The AMD Ryzen 7 5700G + Intel Arc B580 combination ranks 2754 out of 3710 tested combos in the database, placing it in the lower-mid tier of all possible pairings. This ranking is based on aggregate performance across multiple games and workloads, not just Minecraft. Given that the CPU scores in the 79th percentile and the GPU in the 68th percentile, the combo’s overall rank is dragged down by the GPU’s relative position, as the CPU is comparatively stronger. However, in Minecraft specifically, the pairing performs far better than its overall rank suggests, with the measured FPS results showing that the combo can exceed 370 FPS at 1080p Low and remain above 140 FPS at 1440p High.

The rank of 2754 out of 3710 means that roughly 74% of tested combinations perform better on average across all benchmarks. This is not surprising given that the Arc B580 is a mid-range GPU (68th percentile) and the 5700G is a mid-to-high-end CPU (79th percentile). But the Minecraft data tells a more nuanced story: the combo’s performance in this game is heavily influenced by the GPU’s ability to handle the rendering workload at different settings, and the 12 GB VRAM plus 456.0 GB/s bandwidth provide a solid foundation for high frame rates at 1080p and 1440p. The 4K Ultra result of 49 FPS is the weakest point, but even that is playable for a sandbox game.

Measured FPS Breakdown

The measured data provides a complete picture of how this combo performs across three resolutions and four quality presets. At 1920x1080, the average FPS ranges from 376 at Low settings to 148 at Ultra, with Medium at 298 (min 253, max 343) and High at 237. This shows a clear linear scaling: each step up in quality reduces performance by roughly 60-80 FPS, except for the jump from High to Ultra, which drops 89 FPS (237 to 148). At 2560x1440, the averages are 237 (Low), 188 (Medium, min 160, max 216), 149 (High), and 93 (Ultra). The drop from 1080p to 1440p is consistent across settings, with Low falling from 376 to 237 (37% reduction) and Ultra falling from 148 to 93 (37% reduction). At 3840x2160, the averages are 124 (Low), 98 (Medium, min 84, max 113), 78 (High), and 49 (Ultra). The 4K results show a steeper drop-off at the top end, with Ultra falling 47% from 1440p (93 to 49).

The Medium preset provides the only min/max FPS data across all resolutions, which is useful for understanding frame consistency. At 1080p Medium, the min FPS is 253 and max is 343, giving a range of 90 FPS; at 1440p Medium, the range is 56 FPS (160 to 216); at 4K Medium, the range narrows to 29 FPS (84 to 113). This tightening range at higher resolutions suggests that the GPU becomes more consistently loaded, reducing frame time spikes. The High and Ultra presets lack min/max data, but the averages alone indicate that Ultra at 4K (49 FPS) is the only setting that dips below the 60 FPS threshold typically considered smooth for action games.

Settings Recommendations

Based on the measured rows, the Medium preset at 1440p offers the best balance of visual quality and performance for this combo. The average FPS of 188 at 2560x1440 with Medium settings is well above the 60 FPS target, and the min FPS of 160 ensures that even dense scenes with many entities will not cause noticeable stuttering. The jump from Medium to High at 1440p costs 39 FPS (188 to 149), which is a 21% reduction for what is likely a modest visual improvement in Minecraft’s blocky aesthetic. At 1080p, Medium delivers 298 FPS with a min of 253, making it the sweet spot for high-refresh-rate monitors, but the 1440p Medium result is more compelling for users seeking a sharper image without sacrificing smoothness.

For 4K users, the Low preset (124 FPS) is the only option that provides a high refresh rate experience, while Medium (98 FPS) is still excellent and High (78 FPS) remains playable. The Ultra preset at 4K (49 FPS) should be avoided unless the user prioritizes maximum visual fidelity over frame rate, as the 78 FPS at High is a 59% improvement over Ultra’s 49 FPS. The data suggests that the combo is best utilized at 1440p Medium, where the GPU’s 456.0 GB/s bandwidth and 80 ROPs are fully leveraged without overheating the CPU’s single-thread capabilities.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the limiting component at each stage. At Low settings, the averages are 376 (1080p), 237 (1440p), and 124 (4K). The drop from 1080p to 1440p is 139 FPS (37%), and from 1440p to 4K is 113 FPS (48%). This accelerating decline indicates that the GPU becomes the primary bottleneck as resolution increases, since the CPU’s workload (world simulation, entity logic) remains constant regardless of resolution. At Ultra settings, the averages are 148 (1080p), 93 (1440p), and 49 (4K), with drops of 55 FPS (37%) and 44 FPS (47%), respectively. The consistent 37% drop from 1080p to 1440p across all settings suggests that the GPU’s shading rate (427.2 GTexel/s) scales predictably with pixel count, but the 4K Ultra result of 49 FPS highlights that the FP32 compute (13.67 TFLOPS) is insufficient for the most demanding configuration.

Comparing the scaling from 1080p to 4K at each setting: Low drops 67% (376 to 124), Medium drops 67% (298 to 98), High drops 67% (237 to 78), and Ultra drops 67% (148 to 49). This uniform 67% reduction across all settings is a strong indicator that the GPU is the limiting factor at every quality level, as the relative performance loss is identical regardless of the absolute FPS. If the CPU were the bottleneck, we would expect the drop to be smaller at lower settings where the GPU has less work to do. The fact that the CPU’s average benchmark score (27051) places it in the 79th percentile, while the GPU’s score (23021) is in the 68th percentile, further supports this conclusion. The 5700G has sufficient headroom to feed the Arc B580 at any resolution, but the GPU’s compute resources constrain performance as pixel count rises.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + Intel Arc B580 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 124.0
3840x2160 Medium 98.0
3840x2160 High 78.0
3840x2160 Ultra 49.0
2560x1440 Low 237.0
2560x1440 Medium 188.0
2560x1440 High 149.0
2560x1440 Ultra 93.0
1920x1080 Low 376.0
1920x1080 Medium 298.0
1920x1080 High 237.0
1920x1080 Ultra 148.0

Minecraft with Ryzen 7 5700G + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with Arc B580 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.