Allods Online
This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 55 | 69 |
| 1440p QHD | 42 | 62 | 103 | 128 |
| 1080p Full HD | 63 | 105 | 158 | 204 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with AMD Ryzen 7 5700G + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 7 5700G and Intel Arc B580 combination produces a highly variable performance profile in Allods Online, with frame rates swinging dramatically based on resolution and quality preset. The measured data shows this pairing is capable of high refresh rates at 1080p but struggles to maintain smooth gameplay at 4K Ultra, indicating a clear performance ceiling defined by both the GPU's rendering load and the CPU's processing headroom. This analysis breaks down the measured FPS results to identify where the bottleneck shifts and what settings provide the most balanced experience.
Resolution Scaling
The frame rate progression from 1080p to 4K reveals a steep performance curve that is heavily influenced by the graphics preset. At Low settings, the average FPS drops from 204.1 at 1920x1080 to 127.8 at 2560x1440, and further down to 68.7 at 3840x2160. This represents a 66.3% reduction from 1080p to 4K, showing that even at the lowest visual fidelity, the rendering resolution substantially impacts throughput. The scaling is consistent, with each resolution step approximately halving the frame rate, which suggests the GPU is the primary limiter even when the CPU has ample headroom.
Moving to Medium settings, the pattern continues but with a steeper decline. The average FPS falls from 158.4 at 1080p to 102.8 at 1440p, and then to 54.8 at 4K. The drop from 1440p to 4K is particularly sharp at 46.7%, indicating that the increased pixel count combined with medium-quality effects begins to saturate the GPU's capabilities. At High settings, the trend becomes more pronounced: 105.1 FPS at 1080p, 62.2 at 1440p, and 31.6 at 4K. The 4K result drops below the 60 FPS threshold, confirming that this combination cannot sustain smooth gameplay at that resolution with high-quality visuals.
Ultra settings exhibit the most severe scaling penalty, with average FPS collapsing from 63.0 at 1080p to 42.1 at 1440p, and finally to 21.6 at 4K. The 1080p Ultra result is already marginal for competitive play, and the 4K figure is nearly unplayable. The data indicates that the GPU's raw throughput is the dominant constraint at higher resolutions, as the Ryzen 7 5700G's performance characteristics are more than sufficient to feed the Arc B580 at lower resolutions, but the GPU's rendering pipeline becomes the bottleneck as pixel count rises.
GPU Role
The Intel Arc B580's specifications provide context for its measured performance. With 12 GB of GDDR6 memory on a 192-bit bus, the GPU delivers a memory bandwidth of 456.0 GB/s, which is adequate for 1080p and 1440p gaming but becomes strained at 4K with high-detail textures. The GPU's boost clock of 2670 MHz and 2560 shading units produce a peak FP32 throughput of 13.67 TFLOPS, which explains the significant frame rate differences between Low and Ultra settings at the same resolution. The measured data shows that at 4K, the average FPS scales from 68.7 at Low to 21.6 at Ultra, a 68.5% reduction, highlighting how the GPU's compute resources are consumed by advanced effects.
The Arc B580's percentile ranking of 66 among all GPUs, with an average benchmark score of 23021, positions it as a mid-range performer. Its nearest rivals include the AMD Radeon 760M, which scores 22999 with a deltaPct of 0.1%, and the NVIDIA GeForce RTX 4060, which scores 23181 with a deltaPct of -0.7%. This indicates the B580 performs nearly identically to the RTX 4060 in synthetic benchmarks, yet the measured game data shows it cannot maintain 60 FPS at 4K High, suggesting that Allods Online's specific rendering demands may not align perfectly with the GPU's architectural strengths.
The 12 GB VRAM capacity is a notable advantage, as it allows the game to load high-resolution textures without exceeding memory limits. However, the benchmark results show that at 4K Ultra, the frame rate drops to 21.6 FPS, which implies the GPU's computational limits are reached well before memory capacity becomes an issue. The GPU's DirectX 12 Ultimate support and Vulkan 1.4 compatibility are relevant for modern game APIs, but the measured data does not show any exceptional scaling benefits in this MMORPG.
CPU Role
The AMD Ryzen 7 5700G provides substantial processing power with 8 cores and 16 threads, operating at a base clock of 3.80 GHz and boosting up to 4.60 GHz. The CPU's cache hierarchy, including 16 MB of L3 cache, is well-suited for handling the complex game logic and entity management typical of MMORPGs. In synthetic benchmarks, the CPU achieves a Cinebench R23 multicore score of 20755 and a single-core score of 2930, placing it in the 83rd percentile of all CPUs. Its average benchmark score of 25626 is nearly identical to its nearest rival, the AMD Ryzen 7 6800U, which scores 25706 with a deltaPct of -0.3%.
The CPU's performance becomes evident when examining the frame rates at 1080p Low, where the game achieves 204.1 FPS. This high frame rate indicates that the CPU can process game logic and issue draw calls rapidly enough to keep the GPU well-fed. However, at 1080p Ultra, the frame rate drops to 63.0 FPS, which is a 69.1% reduction from Low. This suggests that while the CPU is capable of high-throughput scenarios, the increased GPU load at Ultra settings creates a more balanced workload where neither component is fully saturated.
The CPU's single-thread performance, as indicated by a Geekbench single-core score of 2016, is crucial for MMORPGs that often rely on a primary game thread. The measured data shows that at 4K Low, the frame rate of 68.7 FPS is still respectable, indicating the CPU can maintain adequate performance even when the GPU is under heavy pixel-load pressure. The overall picture is that the Ryzen 7 5700G is not the limiting factor in this combination, as the GPU's rendering capabilities dictate the upper bounds of performance at each resolution and settings level.
FAQ
Q: What is the best resolution for this combination to maintain 60+ FPS?
A: At 2560x1440 with Medium settings, the average FPS is 102.8, and at High settings it is 62.2. Both maintain 60+ FPS, while 4K only achieves 60+ FPS at Low settings with 68.7 FPS.
Q: How much performance is lost when moving from 1080p to 4K?
A: At Low settings, the average FPS drops from 204.1 to 68.7, a 66.3% reduction. At Ultra settings, it drops from 63.0 to 21.6, a 65.7% reduction.
Q: Which component limits performance at 4K Ultra?
A: The GPU is the primary limiter, as the frame rate of 21.6 FPS indicates the Arc B580 cannot handle the combined pixel count and ultra-quality effects. The CPU's strong multi-threaded performance (Cinebench R23 multicore score of 20755) suggests it is not the bottleneck.
Q: Is the Intel Arc B580 competitive with other GPUs in its class?
A: The GPU's average benchmark score of 23021 is 0.7% below the NVIDIA GeForce RTX 4060 (23181) and 0.1% above the AMD Radeon 760M (22999), indicating near-parity performance.
Q: Can this system achieve 144 FPS in Allods Online?
A: Only at 1920x1080 with Low settings, where the average FPS is 204.1. At Medium settings it achieves 158.4 FPS, but at High it drops to 105.1 FPS, falling short of 144 FPS.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings produce 127.8 FPS, while Ultra settings produce 42.1 FPS, a 67.1% reduction in performance from the lowest to highest quality preset.
Measured FPS Breakdown
The measured data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the average FPS ranges from 204.1 at Low to 63.0 at Ultra. The progression is 204.1 (Low), 158.4 (Medium), 105.1 (High), and 63.0 (Ultra). The jump from Low to Medium is a 22.4% reduction, while moving from High to Ultra results in a 40.1% drop, showing that Ultra settings impose a disproportionate performance penalty.
At 2560x1440, the results are 127.8 FPS at Low, 102.8 FPS at Medium, 62.2 FPS at High, and 42.1 FPS at Ultra. The transition from Medium to High is the steepest, with a 39.5% reduction, while the Low to Medium drop is a more modest 19.6%. The 4K resolution (3840x2160) yields 68.7 FPS at Low, 54.8 FPS at Medium, 31.6 FPS at High, and 21.6 FPS at Ultra. The Low to Medium reduction is 20.2%, but the High to Ultra drop is 31.6%, indicating that the GPU struggles most with the highest quality settings.
The overall combo rank in game is 1345 out of 1715 tested combinations, placing this system in the lower-mid tier for Allods Online. This ranking reflects the GPU's mid-range position (66th percentile) and the CPU's above-average performance (83rd percentile), but the game's specific demands result in a combination that cannot excel at maximum settings.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. For 1080p gaming, Medium settings at 158.4 FPS provide an excellent balance between visual quality and performance, offering smooth gameplay well above the 60 FPS threshold. High settings at 105.1 FPS also deliver a strong experience, though the 40% drop from Medium to Ultra suggests that Ultra is not worth the performance cost for marginal visual improvements.
At 1440p, Medium settings at 102.8 FPS represent the best value, delivering high frame rates while maintaining decent visual fidelity. High settings at 62.2 FPS are playable but leave little headroom for demanding scenes, and Ultra at 42.1 FPS falls below the smoothness threshold for most players. For 4K, only Low settings at 68.7 FPS provide a playable experience, while Medium at 54.8 FPS is borderline and High at 31.6 FPS is not recommended.
The data suggests that players prioritizing frame rate should use Medium settings at 1080p or 1440p, as this preset offers the most consistent performance scaling. Those seeking higher visual quality at 1440p can opt for High settings, but should be prepared for frame rates that hover near 60 FPS. Ultra settings are only viable at 1080p, where the 63.0 FPS average is still within playable range, though it is the least efficient preset across all resolutions.
Hardware Specifications
AMD Ryzen 7 5700G
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + Intel Arc B580 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 68.7 |
| 3840x2160 | Medium | 54.8 |
| 3840x2160 | High | 31.6 |
| 3840x2160 | Ultra | 21.6 |
| 2560x1440 | Low | 127.8 |
| 2560x1440 | Medium | 102.8 |
| 2560x1440 | High | 62.2 |
| 2560x1440 | Ultra | 42.1 |
| 1920x1080 | Low | 204.1 |
| 1920x1080 | Medium | 158.4 |
| 1920x1080 | High | 105.1 |
| 1920x1080 | Ultra | 63.0 |
Allods Online with Ryzen 7 5700G + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B580 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.