Minecraft
This combination delivers exceptional performance with an average of 196 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 89 | 112 | 141 |
| 1440p QHD | 106 | 170 | 214 | 270 |
| 1080p Full HD | 168 | 269 | 339 | 420 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 2600 + AMD Radeon RX 9060, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the AMD Radeon RX 9060 lands at rank 2272 out of 3710 tested combos in Minecraft. That places this configuration in the lower-middle portion of the database, meaning a substantial number of other CPU-GPU pairings deliver higher average frame rates in this sandbox title. The rank reflects a combination where the CPU, a 2018-era 6-core part, is holding back a modern GPU that launched in 2025. The data shows this is not a top-tier pairing for Minecraft, but the measured frame rates reveal it is far from unusable. The ranking is heavily influenced by the CPU’s single-thread performance, which is critical for Minecraft’s primary game logic, and the GPU’s ability to push high pixel counts at higher resolutions.
How This Combo Ranks
The combo’s position at 2272 of 3710 tested pairings means roughly 61% of all recorded CPU-GPU combinations outperform it in Minecraft. This is a clear signal that while the components are functional, they are not optimized for this specific game. The ranking is a composite result, not a simple average of the two parts’ individual benchmark percentiles. The CPU sits at the 75th percentile among all processors, while the GPU is at the 59th percentile among all graphics cards. A pairing of two above-average parts should theoretically rank higher than 2272, but Minecraft’s unique dependency on single-core CPU speed and the GPU’s raw fill rate at high resolutions skews the result. The observed rank suggests the CPU is the primary bottleneck in most scenarios, particularly at lower resolutions where the GPU has less work to do. In contrast, at 4K Ultra, the GPU becomes the limiting factor, as the frame rate drops to 56 FPS, a figure that aligns with the GPU’s mid-tier standing in the database.
The nearest rivals for the CPU individually include the Intel Core Ultra 5 228V, which scores 0.2% higher on average, and the Intel Core i9-11900H, which is 0.5% ahead. The AMD EPYC 9454 is 1.2% ahead, while the Intel Xeon D-1746TER is 0.7% behind. These deltas are small, indicating the Ryzen 5 2600’s general compute performance is competitive with those parts, but those rivals are not necessarily better suited for Minecraft’s specific workload. For the GPU, the nearest rival is the NVIDIA GeForce RTX 3060 Ti, which is 0.7% faster on average, and the AMD Radeon R9 370X, which is 1% slower. The AMD Radeon RX 7700 is 1% slower, and the AMD Radeon Pro W5500 is 2.1% slower. These tiny percentage differences mean the RX 9060 is essentially on par with the RTX 3060 Ti in raw compute, but the in-game results for this combo are dictated more by the pairing than the GPU’s absolute power.
GPU Role
The AMD Radeon RX 9060 is built on the Navi 44 chip, using the RDNA 4.0 architecture on a 4 nm process from TSMC. It has 8 GB of GDDR6 memory on a 128-bit bus, delivering 288.0 GB/s of bandwidth. The memory clock is 2250 MHz with 18 Gbps effective speed. These specifications are modest by modern standards, but they are sufficient for Minecraft, which is not a memory-bandwidth-intensive game at the settings tested. The GPU’s boost clock reaches 2990 MHz, with a base clock of 1700 MHz and a game clock of 2400 MHz. The high boost clock helps maintain frame rates in less demanding scenes, but the 8 GB VRAM capacity is a potential limitation at 4K Ultra, where texture loads can exceed that amount in other titles. In Minecraft specifically, the 8 GB capacity is not the primary constraint; the GPU’s compute throughput is.
The GPU has 1792 shading units, 112 texture mapping units, and 64 raster operations pipelines. It also includes 28 ray tracing cores. The pixel rate is 191.4 GPixel/s, and the texture rate is 334.9 GTexel/s. The FP32 performance is 21.43 TFLOPS, which is identical to the FP16 performance, indicating a 1:1 ratio. These numbers place the GPU in the mid-range tier, as confirmed by its 59th percentile ranking among all GPUs. In the measured FPS data, the GPU’s role becomes more apparent at higher resolutions. At 1080p Low, the combo achieves 420 FPS, which is a very high number, but this is likely CPU-limited because the GPU can render those frames easily. At 4K Ultra, the frame rate drops to 56 FPS, a figure that is more GPU-bound, as the CPU’s single-thread performance is less of a constraint when the GPU is struggling to fill pixels.
The GPU’s nearest rival, the RTX 3060 Ti, is only 0.7% faster in average benchmark score, but in Minecraft, the RX 9060’s architecture may handle the game’s OpenGL rendering differently. The data shows the GPU’s passmark G3D score is 17631, which is a strong result, but the directX 9 score is 280, directX 10 is 104, directX 11 is 182, and directX 12 is 44. These low DirectX scores, particularly for DirectX 12, suggest the GPU is not optimized for modern API-heavy workloads, but Minecraft typically runs on OpenGL or DirectX 11 depending on the version. The Geekbench Vulkan score is 39476, which is respectable, and the OpenCL score is 88183. The GPU’s compute score in Passmark is 9919, indicating decent parallel processing capability. For Minecraft, the GPU’s fill rate and memory bandwidth are more relevant than its compute scores, and the 288.0 GB/s bandwidth is adequate for the game’s textures.
Settings Recommendations
The measured FPS data provides clear guidance on which settings preset offers the best experience. At 1080p, the Low preset delivers 420 FPS, Medium delivers 339 FPS, High delivers 269 FPS, and Ultra delivers 168 FPS. The jump from High to Ultra is a 101 FPS drop, which is significant, but Ultra still provides a playable frame rate. At 1440p, the numbers are 270 FPS for Low, 214 FPS for Medium, 170 FPS for High, and 106 FPS for Ultra. At 4K, the presets yield 141 FPS for Low, 112 FPS for Medium, 89 FPS for High, and 56 FPS for Ultra. The best experience per the data is the Medium preset at 1080p, which gives 339 FPS with a minimum of 288 FPS and a maximum of 390 FPS. This preset balances visual quality with a high frame rate that exceeds the refresh rate of most monitors.
For users with a 1440p monitor, the Medium preset at 214 FPS is the sweet spot, as it provides a smooth experience with a minimum of 182 FPS and a maximum of 246 FPS. The High preset at 1440p is also viable at 170 FPS, but the extra visual fidelity may not be worth the 44 FPS loss. At 4K, the Medium preset at 112 FPS is the recommended choice, as it maintains a playable frame rate above 60 FPS, while the High preset at 89 FPS is still acceptable, but the Ultra preset at 56 FPS dips below the 60 FPS threshold, which can be noticeable in a game like Minecraft that relies on fast camera movements. The Low preset at any resolution is not recommended for a good experience because it sacrifices too much visual quality, but the data shows it is the only way to reach 420 FPS at 1080p, which may appeal to competitive players.
The Ultra preset at 1080p provides 168 FPS, which is still high, but the 339 FPS of Medium is more than double and offers a better experience for most users. The data indicates that the CPU is the limiting factor at lower resolutions, so raising the settings from Low to Medium has a smaller impact on frame rate than raising from High to Ultra at 1080p. The frame rate drop from Medium to High at 1080p is 70 FPS, while the drop from High to Ultra is 101 FPS. This suggests the Ultra preset introduces effects that heavily tax the GPU, while Medium and High are more balanced. For the best experience, the Medium preset is the clear winner across all resolutions, as it provides the highest frame rate that still maintains a minimum above 60 FPS at 4K.
Measured FPS Breakdown
At 1920x1080, the Low preset achieves an average of 420 FPS, which is the highest recorded value for this combo. The Medium preset averages 339 FPS with a minimum of 288 FPS and a maximum of 390 FPS. The High preset averages 269 FPS, and the Ultra preset averages 168 FPS. The differences between presets are substantial, but all are above 60 FPS, making 1080p a smooth experience regardless of settings. The 420 FPS Low figure suggests the game is heavily CPU-bound at this resolution, as the GPU can easily render simple scenes. The 339 FPS Medium result is more balanced, with a minimum that stays above 288 FPS, indicating consistent performance. The Ultra preset at 168 FPS is still high, but it shows that the GPU is beginning to work harder, as the frame rate drops by 60% from Low.
At 2560x1440, the Low preset averages 270 FPS, which is a 36% drop from 1080p Low. The Medium preset averages 214 FPS with a minimum of 182 FPS and a maximum of 246 FPS. The High preset averages 170 FPS, and the Ultra preset averages 106 FPS. The frame rate scaling from 1080p to 1440p is not linear, as the Low preset drops by 150 FPS, while the Medium preset drops by 125 FPS. This indicates that the GPU is becoming more of a factor at 1440p, but the CPU still maintains a significant role. The Ultra preset at 106 FPS is still playable, but the 182 FPS minimum of Medium makes it the preferred choice for a smooth experience. The 1440p High preset at 170 FPS is also viable for users with high-refresh-rate monitors.
At 3840x2160, the Low preset averages 141 FPS, which is a 66% drop from 1080p Low. The Medium preset averages 112 FPS with a minimum of 95 FPS and a maximum of 129 FPS. The High preset averages 89 FPS, and the Ultra preset averages 56 FPS. The 4K results show the GPU becoming the primary bottleneck, as the frame rate drops significantly from 1440p. The Low preset at 141 FPS is still smooth, but the Medium preset at 112 FPS provides better visuals with a minimum above 95 FPS. The High preset at 89 FPS is acceptable, but the Ultra preset at 56 FPS is below the 60 FPS threshold, which can cause noticeable stuttering in a game that requires quick reactions. The data shows that 4K Ultra is the only configuration that fails to maintain 60 FPS, making it the least recommended setting for this combo.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals the nature of the bottleneck in this combo. At Low settings, the FPS drops from 420 at 1080p to 270 at 1440p, a 36% decrease, and then to 141 at 4K, a 48% decrease from 1440p. This scaling is not linear, which indicates that at 1080p Low, the CPU is the limiting factor, as the GPU has spare capacity. As resolution increases, the GPU takes on more work, and the frame rate drops accordingly. At Medium settings, the FPS drops from 339 at 1080p to 214 at 1440p (37% decrease) and then to 112 at 4K (48% decrease). The similar percentage drops suggest that the CPU and GPU are balanced at Medium settings, but the GPU becomes more dominant at 4K.
At High settings, the FPS drops from 269 at 1080p to 170 at 1440p (37% decrease) and then to 89 at 4K (48% decrease). The consistent percentage drops across settings indicate that the scaling is resolution-driven, not settings-driven. At Ultra settings, the FPS drops from 168 at 1080p to 106 at 1440p (37% decrease) and then to 56 at 4K (47% decrease). The fact that the percentage drops are nearly identical across all settings suggests that the limiting component is the same in each case. The data shows that from 1080p to 1440p, the frame rate drops by roughly 37% regardless of settings, and from 1440p to 4K, it drops by roughly 48%. This pattern indicates a balanced bottleneck where neither the CPU nor the GPU is overwhelmingly dominant, but the CPU’s single-thread performance becomes more critical at lower resolutions.
The 4K Ultra result of 56 FPS is the only measurement below 60 FPS, and it shows that the GPU’s fill rate is insufficient for the most demanding settings at that resolution. The CPU’s role is evident in the 1080p Low result of 420 FPS, which is a high number that the GPU could theoretically exceed if the CPU were faster. The scaling data suggests that the combo is well-matched for Medium settings at 1440p, where the frame rate of 214 FPS is a good balance. The resolution scaling also indicates that upgrading the CPU would yield higher frame rates at 1080p and 1440p, while upgrading the GPU would improve 4K performance. The data shows no single component is the sole bottleneck, but the CPU is more limiting at lower resolutions, and the GPU is more limiting at 4K.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen architecture, specifically the Zen+ refresh for the Pinnacle Ridge codename. It has a base clock of 3.40 GHz and a boost clock of 3.90 GHz. The CPU’s cache configuration includes 96 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache. The memory support is DDR4 with dual-channel operation, providing a memory bandwidth of 46.9 GB/s. The CPU uses the AMD Socket AM4 and has a TDP of 65 W. The process node is 12 nm from GlobalFoundries, with 4,800 million transistors on a die size of 213 mm². The CPU’s benchmark scores show a passmark single-thread score of 2239 and a passmark multithread score of 13160. The geekbench single-core score is 1154, and the multi-core score is 5648. The cinebench R15 single-core score is 157.3, and the multi-core score is 1248.
In Minecraft, the CPU’s single-thread performance is the most critical factor. The game’s world generation and entity logic run on a single main thread, so a higher single-core score translates directly to higher frame rates in CPU-bound scenarios. The Ryzen 5 2600’s passmark single-thread score of 2239 is modest by modern standards, but it is sufficient for the frame rates observed. The boost clock of 3.90 GHz is the maximum, but sustained loads may not reach that frequency due to thermal and power limits. The CPU’s 6 cores and 12 threads are more than enough for Minecraft, which rarely uses more than a few threads, but the clock speed is the limiting factor. The data shows that at 1080p Low, the frame rate of 420 FPS is likely near the CPU’s maximum output, as the GPU can render frames faster than the CPU can issue draw calls.
The CPU’s nearest rivals include the Intel Core Ultra 5 228V, which is 0.2% faster on average, and the Intel Core i9-11900H, which is 0.5% faster. These small deltas mean the Ryzen 5 2600 is not significantly behind those parts in general compute, but in Minecraft, the single-thread performance of the i9-11900H, which has a higher boost clock, might yield better results. The Intel Xeon D-1746TER is 0.7% slower, and the AMD EPYC 9454 is 1.2% faster. The CPU’s percentile rank of 75 means it outperforms three-quarters of all tested CPUs, but this includes server and workstation parts that are not optimized for gaming. The CPU’s memory bandwidth of 46.9 GB/s is sufficient for Minecraft, which does not require high bandwidth. The CPU’s PCIe Gen 3 lanes are also adequate for the GPU, which uses PCIe 5.0 but is backward compatible.
The CPU’s role in this combo is to feed the GPU with data, and at lower resolutions, it is the primary bottleneck. The measured frame rates at 1080p Low of 420 FPS and Medium of 339 FPS are high, but they are not as high as what a newer CPU with higher single-thread performance could achieve. The CPU’s 12 threads are not utilized by Minecraft, so the multithread score is less relevant. The CPU’s boost clock of 3.90 GHz is the maximum, and the base clock of 3.40 GHz is the sustained speed under load. The data shows that the CPU’s single-thread performance is the main constraint, and upgrading to a newer CPU with a higher boost clock would likely increase frame rates at 1080p and 1440p. At 4K, the GPU becomes the limiting factor, so the CPU’s role diminishes. Overall, the Ryzen 5 2600 is a capable CPU for Minecraft, but it holds back the RX 9060 in terms of maximum frame rates.
Hardware Specifications
AMD Ryzen 5 2600
AMD Radeon RX 9060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + AMD Radeon RX 9060 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 141.0 |
| 3840x2160 | Medium | 112.0 |
| 3840x2160 | High | 89.0 |
| 3840x2160 | Ultra | 56.0 |
| 2560x1440 | Low | 270.0 |
| 2560x1440 | Medium | 214.0 |
| 2560x1440 | High | 170.0 |
| 2560x1440 | Ultra | 106.0 |
| 1920x1080 | Low | 420.0 |
| 1920x1080 | Medium | 339.0 |
| 1920x1080 | High | 269.0 |
| 1920x1080 | Ultra | 168.0 |
Minecraft with Ryzen 5 2600 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RX 9060 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RX 9060
Explore FPS benchmarks for other games using this same hardware combination.