Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
163
excellent

This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 74 92 117
1440p QHD 88 139 178 226
1080p Full HD 137 223 282 352

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 117
3840x2160 Medium 92
3840x2160 High 74
3840x2160 Ultra 46
2560x1440 Low 226
2560x1440 Medium 178
2560x1440 High 139
2560x1440 Ultra 88
1920x1080 Low 352
1920x1080 Medium 282
1920x1080 High 223
1920x1080 Ultra 137

Minecraft: Java Edition with Intel Core i5-12400 + NVIDIA GeForce RTX 2060, In-Depth Analysis

Settings Recommendations

The measured FPS rows for this Intel Core i5-12400 + NVIDIA GeForce RTX 2060 combination show a clear hierarchy across the four available presets. At 1920x1080, every setting delivers playable frame rates, but the gap between presets is substantial. Low averages 352.4 FPS, Medium drops to 281.5 FPS, High hits 223.4 FPS, and Ultra falls to 137.2 FPS. The data indicates that High offers the best balance for most users at this resolution: it remains well above 144 Hz territory for high-refresh displays while avoiding the steep cost of Ultra, which is 61% slower than High at 1080p.

At 2560x1440, the pattern repeats but with tighter margins. Low produces 225.7 FPS, Medium 178.2 FPS, High 139.1 FPS, and Ultra 88.4 FPS. High still clears 120 FPS, making it the recommended preset for 1440p gaming. Ultra at 1440p falls below 90 FPS, which many players would find acceptable for a game like Minecraft, but the measured data shows High is 57% faster than Ultra at this resolution, a significant advantage for marginal visual gains.

At 3840x2160, the situation changes. High averages 73.8 FPS, Medium 91.5 FPS, and Low 117 FPS, while Ultra drops to 45.8 FPS. Here, Medium is the standout choice: it provides 91.5 FPS, which is 24% faster than High and still delivers solid visual quality. Low at 117 FPS is the performance pick for 4K, but Medium offers the best compromise between image fidelity and smoothness. Ultra at 4K is the only preset that falls below 60 FPS, making it unsuitable for consistent gameplay on this hardware.

CPU Role

The Intel Core i5-12400 brings 6 cores and 12 threads to this pairing, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. Its benchmark profile shows strong single-thread performance: 3DMark single-thread scores 910, Cinebench R23 single-core scores 2249, and PassMark single-thread scores 3456. These numbers matter for Minecraft, which relies heavily on a few threads for world generation and game logic. The CPU's 77th percentile ranking among all processors indicates it sits above average, and its nearest rival, the Intel Core i7-9700, scores nearly identically (19831 vs. 19850 average, a 0.1% delta).

The data reveals how CPU-bound this game becomes at lower resolutions. At 1080p Low, the system produces 352.4 FPS, which is more than double the 4K High result of 73.8 FPS. This scaling pattern suggests that at 1080p, the i5-12400's single-thread performance is the limiting factor, as the GPU has ample headroom. The Cinebench R20 single-core score of 944 and multi-core score of 6692 show a 7:1 ratio between multi and single-thread workloads, which is typical for a 6-core part. For Minecraft's chunk loading and entity processing, the 4.40 GHz boost clock provides the responsiveness needed to maintain high frame rates.

The PassMark physics score of 1105 and integer math score of 58366 further indicate that the CPU handles the game's simulation tasks efficiently. With 18 MB of shared L3 cache, the processor keeps frequently accessed world data close at hand. The 3DMark 16-thread score of 5873 versus max-thread score of 5890 shows near-perfect scaling across all 12 threads, meaning the CPU is fully utilized when needed. However, in Minecraft, the single-thread scores (910 in 3DMark single-thread) are more predictive of performance, and the data supports this: the FPS drop from 1080p to 4K at the same settings is largely a GPU effect, while the absolute FPS ceiling at 1080p is set by this CPU.

GPU Role

The NVIDIA GeForce RTX 2060 features 6 GB of GDDR6 memory on a 192-bit bus, delivering 336.0 GB/s of bandwidth. Its boost clock is 1680 MHz, and it packs 1920 shading units, 120 TMUs, and 48 ROPs. The GPU's benchmark scores place it at the 58th percentile among all graphics cards, with the AMD Radeon RX 7600S as its closest competitor (15996 vs. 16074 average, a 0.5% delta). For Minecraft, the GPU's role becomes more prominent as resolution increases, which the measured FPS data confirms.

At 1080p, the GPU is rarely the bottleneck. The RTX 2060 delivers 352.4 FPS at Low settings, but even at Ultra it manages 137.2 FPS. This indicates the card has sufficient raw throughput for the game's relatively simple rendering at this resolution. The 6 GB VRAM is adequate for Minecraft's texture and chunk data at 1080p, though the 192-bit memory bus and 336.0 GB/s bandwidth become more relevant at higher resolutions. The GPU's PassMark G3D score of 14111 and DirectX 12 score of 53 show it handles modern APIs well, though Minecraft's Java Edition typically uses OpenGL, where the card's 4.6 support is sufficient.

At 1440p, the GPU begins to assert itself. The FPS at High drops to 139.1 from 223.4 at 1080p, a 38% reduction that correlates with the pixel count increase of 78%. At 4K, the GPU is clearly the limiting factor: High settings yield 73.8 FPS, and Ultra drops to 45.8 FPS. The RTX 2060's 6 GB VRAM and 336.0 GB/s bandwidth are being taxed heavily at 3840x2160, particularly with Ultra settings that likely increase texture detail and draw distance. The GPU's pixel rate of 80.64 GPixel/s and texture rate of 201.6 GTexel/s are the hardware limits here, and the data shows the card cannot sustain 60 FPS at 4K Ultra.

FAQ

Q: What is the best preset for 1080p gaming with this hardware?

A: High settings at 223.4 FPS provide the best experience. It is 61% faster than Ultra (137.2 FPS) and only 26% slower than Low (352.4 FPS), making it the optimal balance for visual quality and smoothness.

Q: Can this system run Minecraft at 60 FPS in 4K?

A: Yes, but not on Ultra. The measured data shows Low at 117 FPS, Medium at 91.5 FPS, and High at 73.8 FPS all exceed 60 FPS at 3840x2160. Ultra drops to 45.8 FPS, so it should be avoided at this resolution.

Q: How does the CPU compare to its nearest rival?

A: The Intel Core i5-12400 has an average benchmark score of 19850, placing it 0.1% above the Intel Core i7-9700 (19831) and 0.4% above the Intel Core i5-11600K (19771). It trails the Intel Core i7-8700 by 0.2% (19894).

Q: Which component limits performance at 1080p Low settings?

A: The CPU is the bottleneck. The 352.4 FPS result at 1080p Low far exceeds what the GPU would limit, and the i5-12400's single-thread score of 910 in 3DMark suggests the processor's per-core performance caps the frame rate in this scenario.

Q: Is the RTX 2060's 6 GB VRAM sufficient for Minecraft?

A: Yes, based on the data. Even at 4K Ultra, where performance drops to 45.8 FPS, the issue appears to be raw compute throughput (6.451 TFLOPS FP32) rather than memory capacity, as the game's textures and chunk data fit within the 6 GB GDDR6 allocation.

Q: What FPS can users expect at 1440p with Ultra settings?

A: The measured average is 88.4 FPS. This is above the 60 FPS threshold and suitable for standard refresh displays, though it is 36% slower than High at 139.1 FPS.

Resolution Scaling

The FPS progression from 1080p to 4K reveals where the bottleneck shifts. At Low settings, the system produces 352.4 FPS at 1080p, 225.7 FPS at 1440p, and 117 FPS at 4K. The drop from 1080p to 1440p is 36%, while 1440p to 4K is 48%. This accelerating decline indicates the GPU is becoming progressively more constrained as pixel count rises. At Medium settings, the pattern is similar: 281.5 to 178.2 (37% drop) then to 91.5 (49% drop). High settings show 223.4 to 139.1 (38% drop) then to 73.8 (47% drop).

The Ultra preset exhibits the steepest scaling curve: 137.2 at 1080p, 88.4 at 1440p (36% drop), and 45.8 at 4K (48% drop). This consistent pattern across all settings suggests that the RTX 2060's rendering pipeline—particularly its pixel rate of 80.64 GPixel/s and texture rate of 201.6 GTexel/s—is the primary constraint at higher resolutions. The 4K results, which are roughly one-third of the 1080p results at each setting, align with the 4x pixel count difference, but the actual reduction is less than 75% because the CPU and memory bandwidth provide some cushion.

The data suggests that at 1080p, the i5-12400's single-thread performance (3DMark single-thread score of 910) keeps the CPU as the limiting factor, as evidenced by the 352.4 FPS ceiling. By 1440p, the GPU workload increases enough to balance the load, and at 4K, the GPU is unequivocally the bottleneck. Users targeting 4K should expect roughly half the FPS of 1440p at the same settings, while 1080p users can push higher presets without worrying about GPU limitations.

Measured FPS Breakdown

1920x1080:

  • Low: 352.4 FPS average
  • Medium: 281.5 FPS average (20% slower than Low)
  • High: 223.4 FPS average (37% slower than Low)
  • Ultra: 137.2 FPS average (61% slower than Low)

At 1080p, all presets exceed 120 FPS, making this resolution suitable for high-refresh monitors. The gap between Medium and High is 58.1 FPS, while the gap between High and Ultra is 86.2 FPS, showing that Ultra incurs a disproportionate cost.

2560x1440:

  • Low: 225.7 FPS average
  • Medium: 178.2 FPS average (21% slower than Low)
  • High: 139.1 FPS average (38% slower than Low)
  • Ultra: 88.4 FPS average (61% slower than Low)

At 1440p, Low and Medium remain above 144 FPS, while High just clears 139 FPS. Ultra falls below 90 FPS, which is still playable but represents a significant compromise.

3840x2160:

  • Low: 117 FPS average
  • Medium: 91.5 FPS average (22% slower than Low)
  • High: 73.8 FPS average (37% slower than Low)
  • Ultra: 45.8 FPS average (61% slower than Low)

At 4K, only Low exceeds 100 FPS. Medium and High provide playable frame rates above 60 FPS, while Ultra fails to reach 50 FPS. The consistent 61% penalty for Ultra across all resolutions indicates that the preset uniformly stresses the GPU, regardless of resolution.

The data also shows that resolution scaling is consistent: moving from 1080p to 1440p costs roughly 36-38% of FPS at every setting, and moving from 1440p to 4K costs another 47-49%. This linear scaling suggests no memory bandwidth cliff, and the 336.0 GB/s of GDDR6 bandwidth handles even 4K textures without sudden drops. The combo rank of 1424 out of 1727 tested combinations places this system in the 82nd percentile for Minecraft, indicating strong performance for this specific game.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 2060

VRAM 6 GB GDDR6
Base Clock
Boost Clock 1680 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 2060 in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 117.0
3840x2160 Medium 91.5
3840x2160 High 73.8
3840x2160 Ultra 45.8
2560x1440 Low 225.7
2560x1440 Medium 178.2
2560x1440 High 139.1
2560x1440 Ultra 88.4
1920x1080 Low 352.4
1920x1080 Medium 281.5
1920x1080 High 223.4
1920x1080 Ultra 137.2

Minecraft: Java Edition with ii5-12400 + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RTX 2060 + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

Other Games with ii5-12400 + RTX 2060

Explore FPS benchmarks for other games using this same hardware combination.