Minecraft: Java Edition
This combination delivers exceptional performance with an average of 202 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 93 | 114 | 145 |
| 1440p QHD | 109 | 173 | 221 | 275 |
| 1080p Full HD | 173 | 274 | 349 | 441 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft: Java Edition with Intel Core i5-12400 + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
Minecraft: Java Edition is notoriously variable in its performance demands, and the measured data for the Intel Core i5-12400 paired with the NVIDIA GeForce GTX 1080 Ti reflects that, showing a configuration that is well-balanced but ultimately limited by different components depending on the resolution and settings chosen. The data set provides a clear picture of how this combination scales, with average frame rates ranging from a demanding 57 FPS at 4K Ultra to a blistering 440.5 FPS at 1080p Low, demonstrating that this pairing is capable of both high-fidelity experiences and esports-level responsiveness, though not always simultaneously.
Resolution Scaling
The transition from 1080p to 4K reveals a significant shift in system bottleneck. At 1920x1080 with Low settings, the combination produces an average of 440.5 FPS, a figure so high that it strongly indicates the CPU is the primary limiting factor, as the graphics card is not being fully stressed. Moving to 2560x1440 at Low settings, the average drops to 274.8 FPS, a substantial 37.6% decrease, showing the GPU beginning to take on more responsibility. At 3840x2160 with Low settings, the average falls further to 145.4 FPS, which is a 47.1% drop from the 1440p figure, clearly demonstrating that at higher resolutions, the GeForce GTX 1080 Ti's rendering capabilities become the dominant constraint.
The scaling pattern changes when the settings are increased. At High settings, the frame rate goes from 273.6 FPS at 1080p, to 172.9 FPS at 1440p (a 36.8% drop), and finally to 92.6 FPS at 4K (a 46.4% drop from 1440p). This consistent percentage decrease across resolution steps suggests a more balanced load between the CPU and GPU, but the 4K figure still points to the GPU being the limiting factor. The Ultra preset tells a similar story, with 173.4 FPS at 1080p, 109.2 FPS at 1440p, and 57 FPS at 4K. The 4K Ultra result of 57 FPS is the lowest in the entire data set, and the dramatic fall from the 1080p figure indicates that the GTX 1080 Ti's 11 GB of memory and 484.4 GB/s of bandwidth are being heavily taxed by the combination of high resolution and maximum settings.
Settings Recommendations
The measured data suggests that the "High" preset offers the most balanced experience across all resolutions. At 1080p, High yields 273.6 FPS, which is more than sufficient for any display, while maintaining better visual fidelity than the Medium preset's 349.4 FPS. The gap between High and Ultra at 1080p is significant, with Ultra dropping to 173.4 FPS, a 36.6% reduction for what is likely a marginal visual improvement in this title. For users with 1440p displays, High is again the best choice, producing 172.9 FPS, which is comfortably above the 109.2 FPS of the Ultra preset and still far higher than the 60 FPS typically needed for smooth gameplay.
At 4K, the decision becomes more nuanced. The High preset delivers 92.6 FPS, which is a playable and smooth experience, while the Ultra preset drops to 57 FPS, which may be acceptable for some but is close to the threshold where frame pacing issues can become noticeable. The data indicates that for a consistent experience, the High preset is the optimal choice for this configuration, as it provides a substantial performance buffer over Ultra at every resolution. The Medium preset also performs well, with 220.6 FPS at 1440p and 113.5 FPS at 4K, but it does not offer the same visual quality as High for a relatively small performance cost at lower resolutions.
GPU Role
The NVIDIA GeForce GTX 1080 Ti is a Pascal-architecture GPU built on a 16 nm process, featuring a base clock of 1481 MHz and a boost clock of 1582 MHz. Its 11 GB of GDDR5X memory on a 352-bit bus provides a bandwidth of 484.4 GB/s, which are the specifications that determine its performance in this game. The measured data shows that the GPU's role becomes more critical as resolution increases. The performance drop from 440.5 FPS at 1080p Low to 145.4 FPS at 4K Low is a 67% reduction, which is a clear indicator of the GPU's workload scaling with pixel count.
The GPU's benchmark scores place it in the 61st percentile of all GPUs, with an average benchmark score of 19402. Its nearest rival, the NVIDIA GeForce GTX 780, has nearly identical performance with a deltaPct of 0. The GTX 1080 Ti also edges out the NVIDIA TITAN Xp by 1.1%, showing that it is a high-end card even by modern standards. In Minecraft, the GPU's raw throughput is less of a factor than its memory subsystem and fill rate, as the game's blocky geometry is not as demanding as modern AAA titles. However, the data shows that at 4K Ultra, the GPU is clearly the bottleneck, as the frame rate of 57 FPS is a hard limit imposed by the card's capabilities.
FAQ
Q: What is the maximum average frame rate achievable with this CPU and GPU combination?
A: The highest average frame rate recorded in the data is 440.5 FPS, which is achieved at 1920x1080 resolution with the Low settings preset.
Q: Is the CPU or GPU the limiting factor at 4K resolution?
A: At 3840x2160, the GPU is the primary limiting factor. The data shows that even with the Low preset, the frame rate drops to 145.4 FPS, and with Ultra settings, it falls to 57 FPS, indicating that the GeForce GTX 1080 Ti cannot keep up with the pixel workload.
Q: How does the Core i5-12400 compare to its closest rival in terms of overall CPU benchmark score?
A: The Intel Core i5-12400 has an average benchmark score of 19850, placing it in the 77th percentile of all CPUs. Its nearest rival is the Intel Core i7-9700 with a score of 19831, which is a 0.1% difference, showing they are essentially tied in performance.
Q: What is the difference in frame rate between the High and Ultra presets at 1440p?
A: At 2560x1440, the High preset delivers an average of 172.9 FPS, while the Ultra preset delivers 109.2 FPS. This represents a significant 36.8% performance drop for the higher preset.
Q: Does the GPU's memory bandwidth have a noticeable impact on the measured results?
A: Yes, the GTX 1080 Ti's 484.4 GB/s of memory bandwidth is a key factor. The game's performance at 4K, especially with higher settings, is likely constrained by this bandwidth, as the large frame buffer requirements at that resolution stress the memory subsystem.
Q: What is the overall rank of this specific CPU and GPU combination in the benchmark database?
A: This combination is ranked 1016 out of 1727 total combinations for Minecraft: Java Edition, which places it in the top 58.8% of all tested systems.
CPU Role
The Intel Core i5-12400 is a 6-core, 12-thread processor from the Alder Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. Its benchmark scores show strong single-thread performance, with a 3dmark single-thread score of 910 and a Cinebench R23 single-core score of 2249. This is crucial for Minecraft: Java Edition, which is known to be heavily dependent on single-thread performance. The CPU's multi-threaded capabilities are also robust, with a 3dmark max threads score of 5890 and a Cinebench R23 multicore score of 15935.
The CPU's role as a limiter is most evident at 1080p with Low settings, where the 440.5 FPS average suggests the game is hitting a CPU-bound ceiling. This is supported by the fact that the CPU's nearest rivals include the Intel Core i7-8700, which has a deltaPct of -0.2, indicating near-identical performance. The i5-12400's 18 MB of shared L3 cache and 1.25 MB of L2 cache per core likely contribute to its ability to handle the game's world generation and entity logic efficiently.
In contrast, at 4K Ultra, the CPU is not the limiting factor, as the frame rate of 57 FPS is far below what the CPU could theoretically deliver. The data shows a clear division of labor: the CPU governs the maximum possible frame rate at low resolutions, while the GPU governs the maximum possible frame rate at high resolutions. For this specific pairing, the balance point appears to be around 1440p with High settings, where neither component is fully saturated, and the system delivers a highly playable 172.9 FPS.
Measured FPS Breakdown
The complete dataset provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the average frame rates are 440.5 FPS for Low, 349.4 FPS for Medium, 273.6 FPS for High, and 173.4 FPS for Ultra. The progression from Low to Ultra shows a consistent decline, with Ultra being 60.6% slower than Low, highlighting the significant cost of maximum settings.
At 2560x1440, the average frame rates are 274.8 FPS for Low, 220.6 FPS for Medium, 172.9 FPS for High, and 109.2 FPS for Ultra. The drop from 1080p to 1440p is most pronounced at Low settings (37.6% decrease) and least pronounced at Ultra settings (37.0% decrease), showing a relatively uniform scaling pattern. At 3840x2160, the average frame rates are 145.4 FPS for Low, 113.5 FPS for Medium, 92.6 FPS for High, and 57 FPS for Ultra. The 4K Ultra result is the single lowest figure in the entire data set, and the 60.8% drop from 1080p Ultra to 4K Ultra is the largest single-resolution delta, further cementing the GPU as the dominant constraint at this resolution.
The data also reveals that the performance gap between Low and Ultra widens with resolution. At 1080p, the difference between Low and Ultra is 267.1 FPS, while at 4K, the difference is 88.4 FPS. This is counterintuitive but expected, as at lower resolutions, the CPU limits the Low preset, while at higher resolutions, the GPU limits all presets to a more similar range. This comprehensive breakdown confirms that the system is versatile, but users should adjust settings based on their resolution priority, with High being the recommended preset for a balance of visual quality and performance.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce GTX 1080 Ti in Minecraft: Java Edition
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 145.4 |
| 3840x2160 | Medium | 113.5 |
| 3840x2160 | High | 92.6 |
| 3840x2160 | Ultra | 57.0 |
| 2560x1440 | Low | 274.8 |
| 2560x1440 | Medium | 220.6 |
| 2560x1440 | High | 172.9 |
| 2560x1440 | Ultra | 109.2 |
| 1920x1080 | Low | 440.5 |
| 1920x1080 | Medium | 349.4 |
| 1920x1080 | High | 273.6 |
| 1920x1080 | Ultra | 173.4 |
Minecraft: Java Edition with ii5-12400 + Other GPUs
See how Minecraft: Java Edition performs with the same CPU but different graphics cards.
Minecraft: Java Edition with GTX 1080 Ti + Other CPUs
See how Minecraft: Java Edition performs with the same GPU but different processors.
Other Games with ii5-12400 + GTX 1080 Ti
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