Doom
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 47 | 54 | 64 |
| 1440p QHD | 71 | 85 | 98 | 114 |
| 1080p Full HD | 104 | 131 | 150 | 177 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i5-12400 + NVIDIA GeForce RTX 2060, In-Depth Analysis
FAQ
Q: What is the combo rank of the Intel Core i5-12400 with the NVIDIA GeForce RTX 2060 in Doom?
A: This combo ranks 1345th out of 1681 tested combinations in Doom, placing it in the lower portion of the database.
Q: What is the best average FPS this combo achieves at any resolution and setting?
A: The highest recorded average FPS is 177.4 at 1920x1080 with Low settings. The next best is 150.3 at the same resolution with Medium settings.
Q: How does the CPU compare to its nearest rivals in average benchmark score?
A: The Intel Core i5-12400 has an average benchmark score of 19850. It is 0.1% ahead of the Intel Core i7-9700 (19831), 0.2% behind the Intel Core i7-8700 (19894), and 0.4% ahead of the Intel Core i5-11600K (19771).
Q: What is the GPU's memory configuration and how does its benchmark percentile look?
A: The RTX 2060 has 6 GB of GDDR6 memory on a 192-bit bus with 336.0 GB/s bandwidth. Its percentile versus all GPUs is 58, with an average benchmark score of 16074.
Q: At 4K resolution, what is the difference between Low and Ultra settings in average FPS?
A: At 3840x2160, Low settings yield 64.1 FPS average, while Ultra drops to 35.7 FPS, a difference of 28.4 FPS.
Q: Does the RTX 2060 support modern graphics APIs relevant to Doom?
A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which covers the API requirements for this title.
GPU Role
The NVIDIA GeForce RTX 2060 is the primary rendering component in this combo, and its specifications directly shape the measured FPS data. The GPU is built on the Turing architecture with a TU106 chip manufactured on a 12 nm process at TSMC. It operates with a base clock of 1365 MHz and a boost clock of 1680 MHz, providing the raw shading throughput needed for Doom's fast-paced rendering. The GPU contains 1920 shading units, 120 texture mapping units, and 48 raster output units, with a pixel rate of 80.64 GPixel/s and a texture rate of 201.6 GTexel/s.
Memory is a critical factor here. The 6 GB GDDR6 frame buffer on a 192-bit bus delivers 336.0 GB/s of bandwidth, which is modest by modern standards but sufficient for Doom's engine at the tested settings. At 3840x2160 Ultra, the average FPS drops to 35.7, indicating the frame buffer capacity and bandwidth become limiting factors at high pixel counts with maximum detail. The 14 Gbps effective memory clock is fixed, so the only way to improve memory-bound scenarios is lowering resolution or settings.
The GPU's compute capabilities include 6.451 TFLOPS of FP32 performance and 12.90 TFLOPS of FP16 (2:1 ratio), with 30 RT cores and 240 tensor cores present but likely underutilized in Doom, which is not a ray-tracing-heavy title. The GPU's benchmark profile shows a PassMark G3D score of 14111 and a DirectX 12 score of 53, reflecting its mid-range positioning. Its percentile versus all GPUs is 58, meaning it sits just above the median of tested GPUs, which aligns with the measured FPS results that show playable but not exceptional frame rates at higher resolutions.
How This Combo Ranks
The combo rank of 1345 out of 1681 tested combinations places this pairing in the bottom 20% of the database. This ranking reflects the aggregate performance across all tested games and settings, not just Doom. The CPU's percentile versus all CPUs is 77, which is respectable, while the GPU's percentile versus all GPUs is 58, indicating the GPU is the weaker link in this pairing.
The CPU's average benchmark score of 19850 places it nearly even with the Intel Core i7-9700 (19831, +0.1%) and slightly behind the Intel Core i7-8700 (19894, -0.2%). The GPU's average score of 16074 is close to the AMD Radeon RX 7600S (15996, +0.5%) and the AMD Radeon Pro 5600M (16351, -1.7%). These deltaPct values are small, meaning both components are well-matched to their direct competitors in raw compute, but the overall combo rank suggests that the combination of this specific CPU and GPU does not excel in Doom relative to other pairings in the database.
The rank of 1345 out of 1681 means there are 336 tested combos that perform worse. This is not a bottom-tier result, but it is far from top-tier. In practical terms, the data indicates this combo is suitable for 1080p gaming with high refresh rates, but it struggles to maintain high frame rates at 4K Ultra, which is consistent with the measured FPS breakdown.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings tiers (Low, Medium, High, Ultra). At 1920x1080, the performance is strong across all settings: Low averages 177.4 FPS, Medium averages 150.3 FPS, High averages 131.4 FPS, and Ultra averages 103.7 FPS. All of these exceed 100 FPS, making 1080p gaming smooth even at maximum detail.
Moving to 2560x1440, the frame rates remain playable but show a clear step down. Low settings average 113.9 FPS, Medium averages 97.5 FPS, High averages 85.4 FPS, and Ultra drops to 70.6 FPS. The transition from High to Ultra at this resolution costs 14.8 FPS, while the transition from Medium to High costs 12.1 FPS. These incremental drops are consistent with the GPU becoming more stressed as pixel count increases.
At 3840x2160, performance becomes marginal. Low settings average 64.1 FPS, Medium averages 54 FPS, High averages 46.8 FPS, and Ultra averages 35.7 FPS. Only Low settings at 4K achieve a frame rate above 60 FPS, and Ultra dips below 40 FPS, which would be noticeable in a fast-paced FPS. The gap between Low and Ultra at 4K is 28.4 FPS, the largest spread across any resolution, indicating that settings have a amplified impact at higher pixel counts.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals where the bottleneck lies. At Low settings, 1080p averages 177.4 FPS, 1440p averages 113.9 FPS, and 4K averages 64.1 FPS. This represents a 64.1% drop from 1080p to 4K, which is a substantial reduction. At Ultra settings, 1080p averages 103.7 FPS, 1440p averages 70.6 FPS, and 4K averages 35.7 FPS, a 65.6% drop from 1080p to 4K.
The consistent percentage drop across settings—roughly two-thirds loss from 1080p to 4K—suggests the GPU is the limiting component at higher resolutions. If the CPU were the bottleneck, the scaling would be less steep because the CPU workload does not increase proportionally with resolution. The RTX 2060's 6 GB VRAM and 336.0 GB/s bandwidth are the likely constraints at 4K, as the frame buffer must hold more pixels and the memory interface must feed the shaders faster.
The data also shows that the gap between 1080p and 1440p is smaller than the gap between 1440p and 4K. For example, at High settings, 1080p averages 131.4 FPS, 1440p averages 85.4 FPS, and 4K averages 46.8 FPS. The 1440p-to-4K drop is 38.6 FPS, while the 1080p-to-1440p drop is 46 FPS. This nonlinear scaling is typical of GPUs that are increasingly memory-bandwidth-limited at 4K, where the 192-bit bus becomes a more severe constraint.
CPU Role
The Intel Core i5-12400 provides the processing foundation for this combo. It has 6 cores and 12 threads, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. The CPU is built on Intel's Alder Lake architecture with a 10 nm process node, and it supports both DDR4 and DDR5 memory in a dual-channel configuration. The cache hierarchy includes 80 KB L1 per core, 1.25 MB L2 per core, and 18 MB of shared L3 cache.
In Doom, the CPU's role is to feed the GPU with draw calls and handle game logic. The 12 threads are sufficient for modern FPS titles, as evidenced by the benchmark scores: Cinebench R23 multicore scores 15935, and PassMark multithread scores 18747. The single-thread performance is also strong, with a 3DMark single-thread score of 910 and a Cinebench R23 single-core score of 2249, which matters for games that rely on a few heavily loaded threads.
The CPU's percentile versus all CPUs is 77, indicating it outperforms the majority of tested CPUs. This is reinforced by its nearest rivals: it is 0.1% ahead of the Intel Core i7-9700 and 0.4% ahead of the Intel Core i5-11600K. However, the CPU is not the limiting factor in this combo for Doom, as evidenced by the resolution scaling data. At 1080p Low, the combo achieves 177.4 FPS, which is high enough that the CPU could become a bottleneck if the GPU were faster, but the RTX 2060's performance ceiling is reached first.
The CPU's TDP is 65 W, and it has a launch MSRP of $199. Its boost clock of 4.40 GHz provides sufficient single-core performance for Doom's engine, which is known to be well-optimized for multi-threaded CPUs. The 18 MB of L3 cache is ample for game data, reducing memory latency and improving frame pacing. The data shows that the CPU is fully capable of supporting the GPU's output at all tested resolutions, with the GPU being the clear performance limiter at 1440p and 4K.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 2060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 2060 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.1 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 46.8 |
| 3840x2160 | Ultra | 35.7 |
| 2560x1440 | Low | 113.9 |
| 2560x1440 | Medium | 97.5 |
| 2560x1440 | High | 85.4 |
| 2560x1440 | Ultra | 70.6 |
| 1920x1080 | Low | 177.4 |
| 1920x1080 | Medium | 150.3 |
| 1920x1080 | High | 131.4 |
| 1920x1080 | Ultra | 103.7 |
Doom with ii5-12400 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 2060 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with ii5-12400 + RTX 2060
Explore FPS benchmarks for other games using this same hardware combination.