Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 42 49 64
1440p QHD 44 75 94 117
1080p Full HD 73 119 145 185

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 49
3840x2160 High 42
3840x2160 Ultra 23
2560x1440 Low 117
2560x1440 Medium 94
2560x1440 High 75
2560x1440 Ultra 44
1920x1080 Low 185
1920x1080 Medium 145
1920x1080 High 119
1920x1080 Ultra 73

Minecraft: Java Edition with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650, In-Depth Analysis

Resolution Scaling

The measured FPS data for Minecraft: Java Edition with the AMD Ryzen 5 4600G and NVIDIA GeForce GTX 1650 reveals a clear pattern: performance degrades sharply as resolution climbs, indicating the GPU becomes the primary limiting factor at higher pixel counts. At 1920x1080 with Low settings, the combo delivers 185 FPS, but dropping to 2560x1440 reduces that to 117.2 FPS, a 36.6% decline. Pushing further to 3840x2160 yields 63.5 FPS, which is 65.7% below the 1080p Low result. This scaling behavior is consistent with a GPU that has a 128-bit memory bus and 128.1 GB/s of bandwidth, which becomes increasingly strained as pixel throughput demands rise.

The High preset tells a similar story: 119.4 FPS at 1080p falls to 75.3 FPS at 1440p and then to 42.2 FPS at 4K. The gap between Low and High at 4K is substantial—63.5 FPS versus 42.2 FPS—showing that the GTX 1650's 4 GB of GDDR5 memory and 896 shading units are insufficient to maintain fluid frame rates at Ultra settings in 4K. The Ultra preset at 3840x2160 bottoms out at 23.4 FPS, which is barely playable and highlights that this combination is not suited for 4K gaming with maximum quality.

The data suggests that the Ryzen 5 4600G, with its 6 cores and 12 threads, is not the bottleneck at these resolutions. The CPU's single-thread score of 726 in 3dmark and Cinebench R23 single-core score of 1919 are more than adequate for Minecraft's largely single-threaded rendering logic. Instead, the GTX 1650's raw compute—2.984 TFLOPS FP32 and a pixel rate of 53.28 GPixel/s—becomes the wall. At 1080p, the CPU can feed the GPU enough data to hit high frame rates, but as resolution increases, the GPU's fill rate and memory bandwidth are overwhelmed.

FAQ

Q: What is the highest average FPS this combo can achieve in Minecraft?

A: The highest measured average FPS is 185, achieved at 1920x1080 with Low settings. This is the only setting/resolution pair that exceeds 180 FPS.

Q: Is 4K gaming viable with this hardware?

A: Only at Low settings, where the combo averages 63.5 FPS. At Medium it drops to 49.2 FPS, at High to 42.2 FPS, and at Ultra it falls to 23.4 FPS, which is below acceptable playability.

Q: How does the GTX 1650 compare to its nearest rivals in overall GPU benchmarks?

A: The GTX 1650's average benchmark score is 8713, placing it nearly level with the NVIDIA GeForce RTX 3050 A Mobile (8746, delta -0.4%) and the AMD Radeon 550X (8749, delta -0.4%). It edges out the NVIDIA Quadro P2200 (8671, delta 0.5%) and trails the AMD Radeon Pro WX 5100 (8761, delta -0.5%).

Q: Does the Ryzen 5 4600G's integrated graphics matter for this test?

A: No, the integrated Radeon Vega 7 is present on the CPU, but the measured FPS data comes from the discrete NVIDIA GeForce GTX 1650. The CPU's 12 threads are what feed the GPU.

Q: What is the combo's rank among all tested systems for this game?

A: The combo ranks 1662 out of 1727 tested combos, placing it in the bottom 4% of configurations for Minecraft: Java Edition.

Q: Is the CPU or GPU the main performance limiter at 1080p?

A: At 1080p Low, the 185 FPS result suggests the CPU is still capable of pushing higher frame rates, but the GPU begins to limit as settings rise. The CPU's 3dmark single-thread score of 726 and Cinebench R23 single-core score of 1919 are strong for this workload.

GPU Role

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU built on a 12 nm process at TSMC, with 4,700 million transistors on a 200 mm² die. Its 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth, which is a critical constraint in Minecraft at higher resolutions. The GPU's base clock is 1485 MHz and boost clock is 1665 MHz, with memory running at 2001 MHz (8 Gbps effective). These specifications, combined with 896 shading units, 56 TMUs, and 32 ROPs, produce a measured FP32 throughput of 2.984 TFLOPS.

In Minecraft's measured results, the GTX 1650's limitations are most evident at 4K. The Ultra preset at 3840x2160 yields only 23.4 FPS, which is below the 30 FPS threshold typically considered minimum for playable. The gap between Low (63.5 FPS) and Ultra (23.4 FPS) at 4K is 63.2%, demonstrating that the GPU's shading units and texture rate (93.24 GTexel/s) cannot handle the pixel load of Ultra settings at this resolution. The GPU's pixel rate of 53.28 GPixel/s is simply insufficient for 8.3 million pixels per frame at high quality.

The GPU's 4 GB memory capacity is also a factor. While Minecraft is not typically VRAM-hungry, the combination of 4K resolution and Ultra settings can exceed this limit, causing texture thrashing. The benchmark data shows that at 1440p, the drop from High (75.3 FPS) to Ultra (44 FPS) is 41.6%, which is a steeper decline than the 36.9% drop at 1080p (119.4 to 72.9 FPS). This suggests that as resolution increases, the GPU's memory subsystem becomes more strained.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings produce 185 FPS, Medium drops to 144.5 FPS, and High yields 119.4 FPS. Ultra is the only 1080p preset below 100 FPS, averaging 72.9 FPS. The scaling from Low to Ultra at 1080p is a 60.6% reduction, indicating that the GPU is increasingly the bottleneck as settings rise, even at this resolution.

Moving to 2560x1440, the performance drops are more pronounced. Low settings average 117.2 FPS, Medium 94.3 FPS, High 75.3 FPS, and Ultra 44 FPS. The gap between Low and Ultra at 1440p is 62.5%, slightly wider than at 1080p. The 1440p results show that this combo can still maintain playable frame rates at Medium settings (94.3 FPS) but struggles with Ultra.

At 3840x2160, the combo is clearly out of its depth. Low settings average 63.5 FPS, which is playable but not smooth. Medium drops to 49.2 FPS, High to 42.2 FPS, and Ultra falls to 23.4 FPS. The 4K Ultra result is the worst measured, and even 4K High is below the 60 FPS target that many players prefer. The scaling from 1080p Low to 4K Low is a 65.7% reduction, showing that resolution scaling has a significant impact on this GPU.

Settings Recommendations

Based on the measured FPS data, the optimal preset depends on the target resolution. At 1920x1080, High settings (119.4 FPS) provide a good balance of visual quality and performance, as Medium (144.5 FPS) sacrifices visual fidelity for only a 21% FPS gain. For players who prioritize smoothness, Medium at 1080p offers 144.5 FPS, which is above the refresh rate of most standard monitors.

For 2560x1440, Medium settings (94.3 FPS) are the recommended choice. High (75.3 FPS) is still playable but drops below 80 FPS, which some players may notice. Ultra at 1440p (44 FPS) is not recommended, as it falls below the 60 FPS threshold. The data shows that Medium at 1440p provides a 25.2% FPS improvement over High, making it the best balance.

At 3840x2160, only Low settings (63.5 FPS) are viable for a playable experience. Medium (49.2 FPS) and High (42.2 FPS) are below 50 FPS, and Ultra (23.4 FPS) is unplayable. Players who insist on 4K should accept Low settings, which still delivers a playable 63.5 FPS average. The step from Low to Medium at 4K costs 22.5% performance (from 63.5 to 49.2 FPS), which is a significant trade-off for marginal visual gains.

CPU Role

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on Zen 2 architecture (Renoir codename), manufactured on a 7 nm process at TSMC. It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU's cache configuration includes 64 KB L1 per core, 512 KB L2 per core, and 8 MB shared L3. Its memory support is DDR4 with dual-channel operation and 51.2 GB/s bandwidth.

In Minecraft, the CPU's role is to handle the game's simulation and chunk generation logic. The 4600G's single-thread performance is strong, as evidenced by its 3dmark single-thread score of 726, Cinebench R23 single-core score of 1919, and Geekbench single-core score of 1575. These scores indicate that the CPU is not the primary bottleneck at lower resolutions. At 1080p Low, the 185 FPS result shows the CPU can feed the GPU effectively.

The CPU's multi-thread performance is also robust, with a Cinebench R23 multicore score of 13593 and a Passmark multithread score of 15992. However, Minecraft's rendering is largely single-threaded, so these multi-core scores matter less for this game. The CPU's 75th percentile ranking among all CPUs suggests it is a capable performer overall, but its nearest rivals—the AMD Ryzen 3 PRO 5355GE (avg score 17482, delta 0%), Intel Core i5-12450H (17475, delta 0.1%), Intel Core i3-14100T (17636, delta -0.8%), and Intel Core i3-13100F (17665, delta -1%)—show that it is closely matched with similar processors.

How This Combo Ranks

The combination of the AMD Ryzen 5 4600G and NVIDIA GeForce GTX 1650 ranks 1662 out of 1727 tested combos for Minecraft: Java Edition, placing it in the bottom 4% of all configurations. This low ranking is primarily due to the GPU's limitations, as the CPU is a mid-range part performing at the 75th percentile among all CPUs. The GTX 1650, by contrast, sits at the 43rd percentile among all GPUs, with an average benchmark score of 8713.

The GPU's nearest rivals in benchmark scores are the NVIDIA GeForce RTX 3050 A Mobile (8746, delta -0.4%), AMD Radeon 550X (8749, delta -0.4%), NVIDIA Quadro P2200 (8671, delta 0.5%), and AMD Radeon Pro WX 5100 (8761, delta -0.5%). These deltas are all within 0.5% of the GTX 1650's score, indicating that the GPU is performance-equivalent to its direct competitors. However, none of these GPUs are considered high-end, and the combo's low rank reflects that this is a budget-oriented pairing.

In practical terms, this combo can handle Minecraft at 1080p with high frame rates (119.4 FPS on High), but it struggles at 4K and cannot maintain 60 FPS at Ultra settings at any resolution above 1080p. The rank of 1662 out of 1727 suggests that most other tested combos deliver better performance in this game, likely due to more powerful GPUs. For players seeking higher frame rates at 1440p or 4K, this combo would need a GPU upgrade, as the Ryzen 5 4600G's CPU performance is sufficient for the game's logic but the GTX 1650's GPU capabilities are the limiting factor.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1650 in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 63.5
3840x2160 Medium 49.2
3840x2160 High 42.2
3840x2160 Ultra 23.4
2560x1440 Low 117.2
2560x1440 Medium 94.3
2560x1440 High 75.3
2560x1440 Ultra 44.0
1920x1080 Low 185.0
1920x1080 Medium 144.5
1920x1080 High 119.4
1920x1080 Ultra 72.9

Minecraft: Java Edition with Ryzen 5 4600G + Other GPUs

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Minecraft: Java Edition with GTX 1650 + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

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