Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
140
excellent

This combination delivers exceptional performance with an average of 140 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 63 80 103
1440p QHD 75 121 153 189
1080p Full HD 118 190 242 302

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 103
3840x2160 Medium 80
3840x2160 High 63
3840x2160 Ultra 40
2560x1440 Low 189
2560x1440 Medium 153
2560x1440 High 121
2560x1440 Ultra 75
1920x1080 Low 302
1920x1080 Medium 242
1920x1080 High 190
1920x1080 Ultra 118

Minecraft: Java Edition with AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis

Minecraft: Java Edition is frequently characterized as a CPU-bound title, but the measured data for the AMD Ryzen 5 4600G and NVIDIA GeForce GTX 1660 Ti combination paints a more nuanced picture. The benchmark results show a system that transitions from a GPU-limited state at 4K to a CPU-limited state at 1080p, with the balance shifting dramatically based on the graphics preset. At 4K Ultra, the system produces 39.5 FPS, while at 1080p Low, it reaches 301.7 FPS, indicating a performance envelope that spans from unplayable to exceptionally fluid depending on the configuration. The data suggests that this pairing is well-matched for high-refresh-rate 1080p gaming at lower settings, but struggles to maintain smooth frame rates at 4K with maximum quality settings.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and reveals the GPU as the primary bottleneck at higher resolutions. At High settings, the average frame rate falls from 189.7 FPS at 1920x1080 to 121.4 FPS at 2560x1440, then to 63.2 FPS at 3840x2160. This represents a 66.7% reduction in frame rate from 1080p to 4K, which is a significant scaling penalty. The pattern is similar at other settings, with Low settings dropping from 301.7 FPS at 1080p to 188.9 FPS at 1440p and 102.5 FPS at 4K. The fact that the 4K High result (63.2 FPS) is less than half the 1080p High result (189.7 FPS) indicates that the GTX 1660 Ti's pixel throughput is the limiting factor at this resolution.

The scaling behavior suggests that the GTX 1660 Ti, with its 48 ROPs and 84.96 GPixel/s pixel rate, is simply overwhelmed by the pixel count at 4K. The transition from 1440p to 4K is particularly punishing, with High settings losing 58.2 FPS (from 121.4 to 63.2), which is a 47.9% drop. This is a larger percentage loss than the 1080p to 1440p transition, which loses 68.3 FPS (from 189.7 to 121.4), a 36% reduction. The data indicates that the GPU's fillrate and memory bandwidth (288.0 GB/s) become increasingly inadequate as resolution climbs, making 4K gaming viable only at Low settings where the frame rate remains above 100 FPS.

GPU Role

The NVIDIA GeForce GTX 1660 Ti is the dominant component in this system's 4K performance, and its specifications explain why. The GPU operates with a base clock of 1500 MHz and a boost clock of 1770 MHz, with 6 GB of GDDR6 memory on a 192-bit bus. The memory bandwidth of 288.0 GB/s is a critical factor, as Minecraft's texture streaming and chunk loading can be memory-intensive at higher resolutions. The data shows that at 4K Ultra, the system manages only 39.5 FPS, which is below the 60 FPS threshold for smooth gameplay. This is a clear indication that the GPU's 5.437 TFLOPS of FP32 compute is insufficient for the combination of high resolution and maximum settings.

The GPU's benchmark scores corroborate its mid-range positioning. With a 3DMark Steel Nomad DX12 score of 1061 and a Passmark G3D score of 12871, the GTX 1660 Ti sits at the 55th percentile among all GPUs. Its nearest rival, the AMD Radeon RX 570X, has an average score of 13871, which is 0.4% higher, indicating the GTX 1660 Ti is slightly behind its closest competitor. The gap to the NVIDIA RTX A2000 Mobile (13821, 0.8% higher) and the GTX 680 (13812, 0.8% higher) is similarly small. This marginal performance difference among rivals suggests that the GTX 1660 Ti is not going to excel in GPU-heavy scenarios, which is consistent with the measured FPS dropping below 60 at 4K Ultra.

The GPU's 12 nm process node and 6,600 million transistors on a 284 mm² die result in a transistor density of 23.2M / mm², which is modest by modern standards. The 1536 shading units and 96 TMUs provide adequate texture processing, but the 48 ROPs are the bottleneck at high resolutions. The data supports this analysis: at 4K, the difference between Low (102.5 FPS) and High (63.2 FPS) settings is 39.3 FPS, while at 1080p, the same settings difference is 112 FPS (301.7 vs 189.7). This indicates that at lower resolutions, the GPU has enough headroom to respond to settings changes, but at 4K, it is already near its limits.

CPU Role

The AMD Ryzen 5 4600G plays a supporting role in this pairing, and its 6 cores and 12 threads are sufficient to avoid becoming the primary bottleneck in most scenarios. The CPU's base clock of 3.70 GHz and boost clock of 4.20 GHz, combined with 8 MB of shared L3 cache, provide solid single-threaded performance that is crucial for Minecraft's Java-based renderer. The Cinebench R23 single-core score of 1919 and multi-core score of 13593 indicate that the CPU can handle the game's main thread, which is typically the limiting factor in Minecraft. However, the data shows that at 1080p Low, the system reaches 301.7 FPS, which is likely approaching the CPU's limit for frame generation.

The CPU's benchmark results show it is a capable mid-range processor. With a Passmark multithread score of 15992 and a single-thread score of 2653, the Ryzen 5 4600G sits at the 75th percentile among all CPUs. Its nearest rivals are closely matched: the AMD Ryzen 3 PRO 5355GE (17482, 0% delta), the Intel Core i5-12450H (17475, 0.1% higher), and the Intel Core i3-14100T (17636, 0.8% higher). The average benchmark score of 17489 is remarkably close to these rivals, with deltas of less than 1%, indicating that the 4600G is statistically indistinguishable from its immediate competition in synthetic tests.

The CPU's impact on the measured FPS is most evident at 1080p, where the frame rates exceed 300 FPS at Low settings. This suggests that the CPU is capable of feeding the GPU with frames well beyond what the GTX 1660 Ti can render at higher resolutions. However, the 3DMark single-thread score of 726 and the Cinebench R15 single-core score of 193 indicate that the CPU's single-thread performance is not exceptional, which could limit maximum FPS in CPU-bound scenarios. The data shows that at 1080p Low, the system achieves 301.7 FPS, but this is likely close to the ceiling for this CPU, as the 1440p Low result of 188.9 FPS is still very high, suggesting the GPU is not yet the bottleneck at that resolution.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Minecraft?

A: The data shows that 1920x1080 is the optimal resolution, with all settings except Ultra exceeding 189 FPS. At 1080p High, the system averages 189.7 FPS, and at Low it reaches 301.7 FPS. Even at 1440p, the system maintains playable frame rates, with High settings at 121.4 FPS, but 4K is only viable at Low settings (102.5 FPS).

Q: Can this system run Minecraft at 4K with all settings maxed?

A: No. At 3840x2160 with Ultra settings, the average frame rate is 39.5 FPS, which is below the 60 FPS threshold for smooth gameplay. The GPU's 5.437 TFLOPS of compute and 48 ROPs are insufficient for this workload, as indicated by the steep performance drop from 4K High (63.2 FPS) to 4K Ultra (39.5 FPS).

Q: How does the GTX 1660 Ti compare to its nearest rivals?

A: The GTX 1660 Ti has an average benchmark score of 13925, placing it at the 55th percentile. Its closest rival, the AMD Radeon RX 570X, scores 13871, which is 0.4% higher. The NVIDIA Tesla K10 is 0.7% higher (14029), while the NVIDIA RTX A2000 Mobile and GTX 680 are both 0.8% higher (13821 and 13812, respectively). These are all within 1% of each other.

Q: Is the Ryzen 5 4600G a bottleneck at 1080p?

A: The data suggests the CPU can push frame rates above 300 FPS at 1080p Low (301.7 FPS), indicating it is not a severe bottleneck. However, the CPU's single-thread score of 726 in 3DMark and 1919 in Cinebench R23 suggest there is a ceiling, and the 301.7 FPS result may be near that limit.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the difference between Low (188.9 FPS) and Ultra (75.4 FPS) settings is 113.5 FPS. This is a 60% reduction in frame rate from Low to Ultra, indicating that the GPU's workload increases significantly with quality settings at this resolution.

Q: How does this combo rank among all tested configurations?

A: This CPU/GPU combination ranks 1487 out of 1727 tested combos in Minecraft: Java Edition, placing it in the lower 14% of all configurations. This ranking reflects the system's mid-range components, with the GTX 1660 Ti at the 55th GPU percentile and the Ryzen 5 4600G at the 75th CPU percentile.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all settings. Low settings produce an average of 301.7 FPS, which is exceptionally high and indicates the CPU is the limiting factor at this point. Medium settings reduce this to 241.6 FPS, a 60.1 FPS drop that shows the GPU beginning to take on more work. High settings yield 189.7 FPS, which is still well above the 144 Hz refresh rate common on gaming monitors. Ultra settings bring the frame rate down to 118 FPS, which is the only sub-120 FPS result at this resolution.

At 2560x1440, the frame rates remain playable but show a clear downward trend. Low settings average 188.9 FPS, which is a 112.8 FPS drop from the 1080p Low result. Medium settings produce 152.8 FPS, and High settings average 121.4 FPS, which is still above 120 FPS. Ultra settings drop to 75.4 FPS, which is a 42.6% reduction from the 1080p Ultra result of 118 FPS. This resolution is the sweet spot for this combo, offering a balance between visual quality and performance, with High settings at 121.4 FPS.

At 3840x2160, the GPU becomes the clear bottleneck. Low settings are the only option that maintains a smooth experience, averaging 102.5 FPS. Medium settings drop to 79.5 FPS, which is still playable but requires a VRR display to avoid tearing. High settings average 63.2 FPS, which is marginally above the 60 FPS threshold. Ultra settings produce 39.5 FPS, which is not smooth enough for most players. The scaling from 1440p High (121.4 FPS) to 4K High (63.2 FPS) is a 47.9% reduction, highlighting the GPU's limitations at this resolution.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1660 Ti

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 120 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce GTX 1660 Ti in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 102.5
3840x2160 Medium 79.5
3840x2160 High 63.2
3840x2160 Ultra 39.5
2560x1440 Low 188.9
2560x1440 Medium 152.8
2560x1440 High 121.4
2560x1440 Ultra 75.4
1920x1080 Low 301.7
1920x1080 Medium 241.6
1920x1080 High 189.7
1920x1080 Ultra 118.0

Minecraft: Java Edition with Ryzen 5 4600G + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with GTX 1660 Ti + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

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