Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 60 80 103
1440p QHD 78 82 109 139
1080p Full HD 96 101 135 173

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 103
3840x2160 Medium 80
3840x2160 High 60
3840x2160 Ultra 57
2560x1440 Low 139
2560x1440 Medium 109
2560x1440 High 82
2560x1440 Ultra 78
1920x1080 Low 173
1920x1080 Medium 135
1920x1080 High 101
1920x1080 Ultra 96

Microsoft Flight Simulator with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis

Microsoft Flight Simulator remains one of the most demanding titles in the flight simulation genre, and the pairing of Intel's Core Ultra X7 368H with NVIDIA's GeForce RTX 5090 Mobile produces a fascinating dataset. The measured results show a combo that clears sixty frames per second at 4K on High settings while sitting at rank 784 of 3714 tested combinations in this game — a position that invites questions about where the bottleneck actually lives. What follows is a resolution-by-resolution, setting-by-setting dissection of the data.

Resolution Scaling

The scaling story here is unusually clean. At Low settings, average frame rates run 173 FPS at 1920x1080, 139 FPS at 2560x1440, and 103 FPS at 3840x2160. Moving from 1080p to 1440p costs roughly a fifth of the frame rate; moving from 1440p to 4K costs roughly another quarter. At High settings the ladder reads 101, 82, and 60 FPS across the same three resolutions, and at Ultra it reads 96, 78, and 57.

That pattern tells us something important: the GPU is doing the heavy lifting. If the Core Ultra X7 368H were the limiting component, frame rates would plateau as resolution rises, because pixel count wouldn't matter once the CPU's per-frame work becomes the ceiling. Instead, every step up in resolution produces a proportionate drop, which is the signature of a graphics-bound workload. The RTX 5090 Mobile, with its 24 GB of GDDR7 and 896.0 GB/s of memory bandwidth, is being asked to render progressively more pixels and pays for each of them.

The most telling number is the Ultra row at 1080p: 96 FPS. Compare that to the 173 FPS achieved at Low. A gap that wide — from 173 down to 96 — means the Ultra preset is genuinely expensive even at a modest pixel count. But note the narrowing: at 4K, Low delivers 103 FPS and Ultra delivers 57. The settings gap shrinks as resolution climbs because the resolution itself increasingly dominates the render cost. At 4K the combo is nearly resolution-limited regardless of preset.

There is also a curious inversion worth flagging: 1080p High (101 FPS) is higher than 4K Low (103 FPS)... actually nearly identical, within a few frames. Rendering four times the pixels at Low costs about the same as rendering a quarter of them at High. That near-equivalence suggests the shader and texture load of High settings consumes roughly the same GPU budget as the quadrupled pixel count of native 4K — a useful mental model for anyone deciding whether to prioritize resolution or fidelity.

Settings Recommendations

The measured rows make the case for Medium at high resolutions. At 3840x2160, Medium averages 80 FPS with a minimum of 68 and a maximum of 92 — the only row set with recorded min/max figures, and the tightest characterised spread in the dataset. An 80 FPS average at native 4K in a flight simulator is a strong result, and the 68 FPS floor indicates the experience stays fluid even in the heaviest recorded moments.

High at 4K lands at 60 FPS on average. For a genre where smoothness matters more than twitch responsiveness, sixty frames is the traditional comfort threshold, so players who want the fuller visual package can take it — but they are sitting exactly on the line, with no recorded minimum to confirm headroom below it. Ultra at 4K, at 57 FPS, falls just under that line and is harder to recommend without upscaling, which the dataset does not cover.

At 2560x1440 the choice widens considerably. Medium delivers 109 FPS on average with a 92 FPS minimum; High delivers 82; Ultra delivers 78. The Medium-to-High step costs 27 frames at this resolution, which is a meaningful penalty. High remains comfortably above sixty, so 1440p High is arguably the sweet spot for this combo — a balance the data supports directly.

At 1080p, everything works. Even Ultra averages 96 FPS, and Low hits 173. There is no settings decision to make at this resolution; the question becomes whether the CPU can actually feed the GPU fast enough to exploit those frame rates, which the ranking data touches on later.

GPU Role

The RTX 5090 Mobile is, on paper, a heavyweight: 10496 shading units, 328 TMUs, 112 ROPs, 82 RT cores, and 328 tensor cores on the GB203 chip, built on TSMC's 5 nm process with 45,600 million transistors packed into 378 mm². Its FP32 throughput is rated at 31.80 TFLOPS, with texture fillrate of 496.9 GTexel/s and pixel fillrate of 169.7 GPixel/s. Boost clock is 1515 MHz off a 990 MHz base, and memory runs at 1750 MHz — 28 Gbps effective — across a 256-bit bus.

The 24 GB of GDDR7 deserves emphasis in the context of this specific game. Flight simulators with heavy scenery streaming and high-resolution texture packs are classic VRAM consumers, and a 24 GB buffer with 896.0 GB/s of bandwidth is a large pool to draw from. None of the measured frame rates collapse at 4K the way a capacity-starved card typically would — the Medium 4K minimum of 68 FPS argues against hard memory stalls.

Against the wider GPU field, the card sits at the 84th percentile, with an average benchmark score of 45152. Its nearest rivals by that aggregate metric are a curious crowd: the AMD Radeon Pro 5500 XT at 45384 (deltaPct -0.5), the NVIDIA GeForce RTX 4070 Ti at 44795 (0.8), the Intel Arc A730M at 45592 (-1), and the NVIDIA RTX 5880 Ada Generation at 45972 (-1.8). Averaged across synthetic suites, those parts cluster within a couple of percent of each other — yet in this game, the ranking data suggests real-world placement differs. Synthetic parity does not guarantee gaming parity.

FAQ

Q: Can this combo run Microsoft Flight Simulator at 4K?

A: Yes. At 3840x2160, averages range from 57 FPS on Ultra to 103 FPS on Low, with Medium at 80 FPS and High at 60 FPS. The Medium row records a 68 FPS minimum, confirming playable floors at native 4K.

Q: What is the single fastest measured configuration?

A: 1920x1080 at Low settings, averaging 173 FPS. The next fastest is 1080p Medium at 135 FPS, with a recorded range of 114 to 155 FPS.

Q: How much performance is lost going from High to Ultra?

A: Five frames at 1080p (101 to 96), four frames at 1440p (82 to 78), and three frames at 4K (60 to 57). The Ultra penalty is modest and shrinks as resolution climbs.

Q: Is the CPU or GPU the bottleneck?

A: The data indicates GPU-bound behaviour: frame rates scale down proportionately at every resolution step rather than plateauing, which is the pattern expected when the graphics side sets the ceiling.

Q: Where does this combo rank in Microsoft Flight Simulator among tested combinations?

A: Rank 784 out of 3714, placing it in the top quarter of results for this title.

Q: What memory does each component bring?

A: The GPU carries 24 GB of GDDR7 on a 256-bit bus with 896.0 GB/s of bandwidth. The CPU supports dual-channel LPDDR5X with 153.6 GB/s of memory bandwidth.

CPU Role

The Core Ultra X7 368H is a Panther Lake-H part built on Intel's 3 nm process, carrying 16 cores and 16 threads — one thread per core, no SMT doubling — with a 2.00 GHz base clock, a 5.00 GHz boost clock, and a 25 W TDP. Cache consists of 192 KB of L1 and 2.5 MB of L2 per core plus a shared 18 MB L3. It is a mobile-segment BGA 2540 part, and its integrated Arc B390 graphics are irrelevant here with a discrete RTX 5090 Mobile in the loop.

Its benchmark dossier is respectable: Cinebench R23 scores of 28221 multi-core and 3984 single-core, Cinebench R20 at 11852 and 1673, Cinebench R15 at 2844 and 401, and a PassMark single-thread result of 4005 alongside a multithread score of 32956. Against all CPUs in the database it sits at the 87th percentile with an average benchmark score of 40518.

The rival list, however, is remarkably tight: the Intel Core 7 253PE at 40557 (-0.1), the Intel Core 5 223PE at 40585 (-0.2), the AMD Ryzen 9 7940H at 40431 (0.2), and the Intel Xeon 6507P at 40426 (0.2). All four sit within a fraction of a percent of the Ultra X7 368H on aggregate score. For a game like Microsoft Flight Simulator, which is known to lean on per-frame CPU work, that near-parity raises a question the FPS data can't fully answer: at 1080p Low, where the GPU is least taxed, is the 173 FPS figure GPU-limited or has the CPU quietly become the gate? The proportional resolution scaling suggests the GPU dominates, but the compressed top-end numbers at 1080p — 173 at Low versus 96 at Ultra — leave room for a CPU ceiling somewhere above the recorded range.

The 5.00 GHz boost clock and strong single-core showing (3984 in R23) are the specs most relevant to this title's workload, and the 87th-percentile placement suggests the processor is not the weak link in this pairing.

Measured FPS Breakdown

All figures below are measured averages (dataIsMeasured: true).

1920x1080:

  • Low — 173 FPS
  • Medium — 135 FPS (min 114, max 155)
  • High — 101 FPS
  • Ultra — 96 FPS

2560x1440:

  • Low — 139 FPS
  • Medium — 109 FPS (min 92, max 125)
  • High — 82 FPS
  • Ultra — 78 FPS

3840x2160:

  • Low — 103 FPS
  • Medium — 80 FPS (min 68, max 92)
  • High — 60 FPS
  • Ultra — 57 FPS

Across all twelve rows, only the Medium presets carry recorded minimum and maximum values; the Low, High, and Ultra rows report averages only. Every resolution and settings combination in the dataset stays above 55 FPS on average, and the three Medium rows — the only ones with floor data — never dip below 68 FPS even at native 4K.

How This Combo Ranks

In Microsoft Flight Simulator specifically, the Core Ultra X7 368H + RTX 5090 Mobile combination ranks 784th out of 3714 tested pairings. That is top-quartile territory, which aligns with the component-level percentiles: 87th for the CPU, 84th for the GPU.

The interesting tension is between the combo's in-game rank and the synthetic clustering of its parts. The GPU's aggregate score of 45152 lands it within two percent of parts as disparate as an Arc A730M and an RTX 5880 Ada, and the CPU's 40518 is statistically indistinguishable from a Core 5 223PE. Yet in this game the pairing outperforms roughly three quarters of the field. Two readings are possible: either Microsoft Flight Simulator rewards the specific strengths this combo offers — 24 GB of VRAM, high single-thread throughput, a 5.00 GHz boost clock — or the broader combo field includes many weaker mobile pairings dragging the median down. The data alone cannot settle it, but the measured 4K results, with 60 FPS on High and a 68 FPS floor on Medium, mark this as a genuinely capable configuration for a demanding simulator released in 2020 and still stressing modern hardware.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5090 Mobile

VRAM 24 GB GDDR7
Base Clock —
Boost Clock 1515 MHz MHz
TDP 95 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5090 Mobile in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 103.0
3840x2160 Medium 80.0
3840x2160 High 60.0
3840x2160 Ultra 57.0
2560x1440 Low 139.0
2560x1440 Medium 109.0
2560x1440 High 82.0
2560x1440 Ultra 78.0
1920x1080 Low 173.0
1920x1080 Medium 135.0
1920x1080 High 101.0
1920x1080 Ultra 96.0

Microsoft Flight Simulator with iUltra X7 368H + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Other Games with iUltra X7 368H + RTX 5090 Mobile

Explore FPS benchmarks for other games using this same hardware combination.