Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 57 76 97
1440p QHD 74 77 103 132
1080p Full HD 91 96 127 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 76
3840x2160 High 57
3840x2160 Ultra 54
2560x1440 Low 132
2560x1440 Medium 103
2560x1440 High 77
2560x1440 Ultra 74
1920x1080 Low 164
1920x1080 Medium 127
1920x1080 High 96
1920x1080 Ultra 91

Microsoft Flight Simulator with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 3080 Ti delivers a solid, playable experience in Microsoft Flight Simulator, though the data reveals a clear balance between the two components. The combo ranks in the 75th percentile (895 out of 3714 tested combinations), indicating strong performance that is well-suited for high-fidelity flight simulation. The benchmark results show that the RTX 3080 Ti is the primary driver of frame rates at higher resolutions, while the 265K’s robust 20-core architecture ensures the simulation remains fluid even when the GPU is not fully saturated.

Resolution Scaling

Resolution scaling in Microsoft Flight Simulator exposes a predictable shift in bottleneck behavior for this combo. At 1080p with Low settings, the system achieves 164 FPS, which is the highest recorded average in the dataset. Moving to 1440p Low drops the average to 132 FPS, and at 4K Low the figure falls to 97 FPS. This progression shows that even at the lowest visual fidelity, the GPU begins to limit performance as pixel count increases, though the CPU still demonstrates headroom to push well beyond 60 FPS at all resolutions.

The transition to High settings tells a more pronounced story. At 1080p High, the average FPS is 96, which represents a 41% reduction from the Low preset at the same resolution. At 1440p High, the average is 77 FPS, and at 4K High it drops to 57 FPS. The scaling from 1080p to 4K at High settings shows a 41% performance loss, indicating that the GPU is the dominant constraint at this quality level. The Ultra preset exhibits the most severe scaling, with 91 FPS at 1080p, 74 FPS at 1440p, and 54 FPS at 4K—a 41% decrease from 1080p to 4K, mirroring the High preset’s pattern.

The data suggests that the RTX 3080 Ti is the limiting component at 4K, particularly on High and Ultra presets where average FPS hovers near the 54-57 range. At 1080p, the CPU has more influence, but the frame rates remain high enough that the GPU still carries the load. The measured FPS drops from 1080p to 4K are consistent across presets, confirming that resolution scaling primarily taxes the GPU. For users targeting 4K, the data shows that Medium settings (76 FPS) offer a more fluid experience than High or Ultra, while 1440p provides a balanced sweet spot where High settings still deliver 77 FPS.

GPU Role

The NVIDIA GeForce RTX 3080 Ti, with its 12 GB of GDDR6X memory on a 384-bit bus, plays a decisive role in this game’s performance. The memory bandwidth of 912.4 GB/s is critical for streaming the vast texture and terrain data that Microsoft Flight Simulator demands at high resolutions. The GPU’s boost clock of 1665 MHz and 10240 shading units provide the raw compute power necessary to render complex scenery, and the benchmark results reflect this capability. The GPU’s PassMark G3D score of 26896 places it in the 83rd percentile of all GPUs, and it sits close to rivals like the AMD Radeon Pro 5300 (0.8% ahead) and the NVIDIA GeForce RTX 5070 (2% behind), showing it remains competitive in synthetic tests.

In the measured game data, the GPU’s influence is most evident at 4K. At 4K Ultra, the average FPS is 54, which is the lowest recorded value, and at 4K High it is 57 FPS. These figures indicate that the RTX 3080 Ti is operating near its limits at this resolution, even with a capable CPU. The 12 GB VRAM capacity is sufficient for the game’s high-resolution textures, as the data shows no anomalous drops that would suggest memory swapping. The GPU’s 80 RT cores and 320 tensor cores, while not directly benchmarked in this game, contribute to its overall DirectX 12 Ultimate support, which aligns with the simulation’s modern rendering requirements.

The GPU’s performance relative to its synthetic rivals is consistent with the game results. While the RTX 3080 Ti is not the fastest card in the database, its 34.10 TFLOPS FP32 throughput ensures it can handle the simulation’s physics and rendering loads. At 1080p Low, the GPU achieves 164 FPS, which is well above the 60 FPS threshold, demonstrating that it is not a bottleneck at lower resolutions. The data indicates that the GPU’s role becomes increasingly dominant as resolution and settings rise, with the 4K Ultra result showing a 67% reduction from the 1080p Low score.

Settings Recommendations

Based on the measured FPS rows, the Medium preset offers the best balance between visual quality and performance for this combo. At 4K Medium, the average FPS is 76, with a minimum of 64 and a maximum of 87, providing a stable experience above the 60 FPS target. The High preset at 4K drops to 57 FPS, which is playable but may feel less smooth during dense scenery. The Ultra preset at 4K yields 54 FPS, which is below the ideal threshold for a simulation that benefits from consistent frame pacing.

At 1440p, the Medium preset achieves 103 FPS on average, with a minimum of 87 FPS, making it the most robust option for high-refresh-rate monitors. The High preset at 1440p delivers 77 FPS, which is still fluid, but the Medium preset provides a 34% higher frame rate with only a modest visual compromise. For users prioritizing smoothness over maximum fidelity, Medium at 1440p is the recommended choice.

At 1080p, the Medium preset hits 127 FPS with a minimum of 108 FPS, which is more than sufficient for any display. The Low preset reaches 164 FPS, but the visual quality loss is substantial for a simulation that thrives on detail. The data suggests that Medium is the sweet spot across all resolutions, as it consistently delivers frame rates above 76 FPS even at 4K, while High and Ultra offer diminishing returns in visual quality for a significant FPS cost.

How This Combo Ranks

The combo’s rank of 895 out of 3714 tested combinations places it in the top 24% of all tested systems in Microsoft Flight Simulator. This is a strong result, indicating that the Intel Core Ultra 7 265K and RTX 3080 Ti pairing is well-suited for the game’s demands. The CPU’s percentile ranking of 94 against all CPUs, with an average benchmark score of 70879, puts it slightly ahead of the AMD Ryzen 7 9700F (1.3% delta) and just behind the Intel Xeon 6511P (-0.2% delta) in synthetic tests. This CPU performance translates well to the game, as the 20-core, 20-thread configuration provides ample processing power for the simulation’s complex calculations.

The GPU’s percentile ranking of 83 against all GPUs, with an average benchmark score of 41187, shows it is a solid performer but not a top-tier card. The combo’s overall rank of 895 reflects this balance—the CPU is a high-end component, while the GPU is mid-to-high-end. The data shows that the combo performs better than the GPU alone might suggest, indicating that the CPU helps extract maximum performance from the RTX 3080 Ti in this specific workload. Compared to the GPU’s nearest rivals, the RTX 3080 Ti is 1.2% ahead of the NVIDIA Tesla M40 24 GB and 1.7% ahead of the NVIDIA Tesla M40, but 2% behind the newer RTX 5070, which may offer better raw performance in other games.

CPU Role

The Intel Core Ultra 7 265K, with 20 cores and 20 threads, plays a crucial role in maintaining high frame rates in Microsoft Flight Simulator, particularly at lower resolutions. The CPU’s base clock of 3.90 GHz and boost clock of 5.50 GHz provide strong single-threaded performance, as evidenced by its Cinebench R23 single-core score of 2020 and Geekbench single-core score of 2713. This is vital for a simulation that relies heavily on single-threaded physics and AI calculations. The CPU’s L3 cache of 30 MB shared across all cores helps reduce memory latency, and its memory bandwidth of 102.4 GB/s ensures that data flows efficiently to the GPU.

At 1080p Low, the CPU allows the system to reach 164 FPS, which is near the upper limit of what the GPU can render. The CPU’s multi-threaded performance, reflected in a Cinebench R23 multi-core score of 35850, ensures that background tasks and the game’s simulation threads do not cause stutters. The CPU’s percentile ranking of 94 against all CPUs indicates it is a top-tier processor, and its nearest rivals in synthetic benchmarks, such as the Intel Core i7-14700KF (1% delta), show that it is competitive with previous-generation high-end chips.

In the game data, the CPU’s role becomes less prominent at higher resolutions, where the GPU takes over as the bottleneck. At 4K Ultra, the frame rate drops to 54 FPS regardless of CPU capability, suggesting that the RTX 3080 Ti is the limiting factor. However, at 1080p, the CPU’s strong single-threaded performance ensures that the GPU is not starved of data, allowing for the high frame rates observed. The CPU’s 20 threads also help with the game’s multi-threaded scenery loading, which can cause hitches on lesser processors. Overall, the 265K is more than adequate for this game, and the data shows no evidence of CPU-induced bottlenecks at any resolution or setting.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. With Low settings, the average FPS is 164, which is the maximum recorded in the dataset. Medium settings produce an average of 127 FPS, with a minimum of 108 and a maximum of 146, providing a very smooth experience. High settings yield 96 FPS, and Ultra settings drop to 91 FPS. The scaling from Low to Ultra at 1080p shows a 44% reduction in performance, but even the Ultra preset remains above 90 FPS, making this resolution ideal for high-refresh-rate displays.

At 2560x1440, the frame rates remain strong. Low settings achieve 132 FPS, Medium settings hit 103 FPS with a minimum of 87 FPS, High settings deliver 77 FPS, and Ultra settings produce 74 FPS. The drop from 1080p to 1440p is more pronounced at higher settings, with Ultra losing 19% of its frame rate, but the Medium preset still offers a high level of smoothness. The minimum FPS of 87 at Medium indicates that even in demanding scenes, the system stays well above 60 FPS.

At 3840x2160, the GPU becomes the clear limiting factor. Low settings achieve 97 FPS, Medium settings produce 76 FPS with a minimum of 64 FPS, High settings yield 57 FPS, and Ultra settings drop to 54 FPS. The transition from Medium to High at 4K represents a 25% performance hit, which is significant for a simulation that requires steady frame rates. The data shows that 4K Ultra is just below the 60 FPS target, while Medium provides a comfortable margin. The minimum FPS of 64 at Medium ensures that even the most complex scenes, such as dense city flyovers, remain playable. Overall, this breakdown highlights that the combo is best suited for 1440p gaming, where it can maintain high frame rates across all settings, while 4K users should stick to Medium for the best experience.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3080 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 97.0
3840x2160 Medium 76.0
3840x2160 High 57.0
3840x2160 Ultra 54.0
2560x1440 Low 132.0
2560x1440 Medium 103.0
2560x1440 High 77.0
2560x1440 Ultra 74.0
1920x1080 Low 164.0
1920x1080 Medium 127.0
1920x1080 High 96.0
1920x1080 Ultra 91.0

Microsoft Flight Simulator with iUltra 7 265K + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3080 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 3080 Ti

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