Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
54
playable

This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 32 43 55
1440p QHD 41 43 58 74
1080p Full HD 51 54 72 92

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 43
3840x2160 High 32
3840x2160 Ultra 31
2560x1440 Low 74
2560x1440 Medium 58
2560x1440 High 43
2560x1440 Ultra 41
1920x1080 Low 92
1920x1080 Medium 72
1920x1080 High 54
1920x1080 Ultra 51

Microsoft Flight Simulator with Intel Core Ultra 7 270K Plus + AMD Radeon RX 6600, In-Depth Analysis

Microsoft Flight Simulator remains one of the most demanding titles in the benchmark suite, and the pairing of the Intel Core Ultra 7 270K Plus with the AMD Radeon RX 6600 produces a dataset that clearly illustrates the boundaries of this configuration. The measured frames per second across three resolutions and four quality presets reveal a system that is consistently playable at lower settings but struggles to maintain fluid motion when the graphical load is maximized. This analysis walks through the resolution scaling, settings behavior, and the specific roles of the CPU and GPU in shaping the final results.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 has a pronounced effect on average frame rates across all settings, confirming that this combo is heavily constrained by the graphics card as pixel count increases. At the Low preset, the average FPS drops from 92 at 1080p to 74 at 1440p, then falls further to 55 at 4K. That represents a 40% reduction in average FPS from the lowest to the highest resolution tested, a steep decline that points directly at the GPU as the primary bottleneck. The RX 6600, with its 8 GB of GDDR6 memory and 128-bit bus, is being pushed hard to fill the additional pixels at 4K.

The Medium preset shows a similar pattern. Average FPS at 1080p is 72, dropping to 58 at 1440p and then to 43 at 4K. The gap between 1080p and 4K here is 29 FPS, or roughly a 40% performance loss, again indicating that the rendering pipeline is saturated by resolution rather than by CPU limitations. Interestingly, the High preset shows a slightly different scaling curve: 54 FPS at 1080p, 43 at 1440p, and 32 at 4K. The absolute drop from 1080p to 4K is 22 FPS, but the relative loss is similar. The Ultra preset follows the same trend, with 51 FPS at 1080p falling to 41 at 1440p and then to 31 at 4K.

What the data suggests is that the limiting component shifts with resolution. At 1080p, the average FPS for Low and Medium settings (92 and 72) are high enough that the CPU’s single-thread performance is likely becoming a factor, preventing the frame rate from scaling even higher. At 4K, however, the GPU is clearly the bottleneck, as the average FPS for Ultra drops to just 31, which is barely above the minimum threshold for playability. The scaling from 1440p to 4K is particularly telling: at Medium settings, the drop is 15 FPS, while at High it is 11 FPS. This non-linear behavior suggests that the GPU’s memory bandwidth and compute capacity are exhausted at 4K, regardless of the preset.

Settings Recommendations

For users aiming for a stable experience, the benchmark results indicate that the Medium preset offers the best balance between visual fidelity and frame rate. At 1920x1080, Medium yields an average of 72 FPS with a minimum of 61 FPS, which ensures smooth gameplay in most scenarios. This is a significant jump from High, which averages 54 FPS, and it avoids the steep drop to Low, which while faster at 92 FPS, sacrifices too much detail for a flight simulator that relies on scenery clarity.

At 2560x1440, Medium remains the recommended choice, with an average of 58 FPS and a minimum of 49 FPS. This is playable, though the minimum frame rate indicates occasional dips that could be noticeable during complex scenes. High at 1440p averages 43 FPS, which is borderline for a simulator where smooth panning is important. Low at 1440p provides 74 FPS on average, but the visual compromise is substantial.

At 3840x2160, the picture changes. Medium averages 43 FPS with a minimum of 36 FPS, which is technically playable but not ideal. High drops to 32 FPS, and Ultra falls to 31 FPS, both of which are below the 40 FPS threshold that most users would consider acceptable for this genre. Low at 4K averages 55 FPS, which is the only preset that provides a consistently fluid experience at this resolution. The data suggests that 4K gaming with this combo requires the Low preset, while 1440p and 1080p can handle Medium or even High with some compromises.

GPU Role

The AMD Radeon RX 6600 is the defining component in this configuration, and its specifications explain the observed frame rates. The GPU features a base clock of 1626 MHz and a boost clock of 2491 MHz, with a game clock of 2044 MHz. These clocks are moderate by modern standards, and the 8 GB of GDDR6 memory on a 128-bit bus provides a memory bandwidth of 224.0 GB/s. This bandwidth is a critical constraint in Microsoft Flight Simulator, which streams large amounts of terrain and texture data.

The GPU’s 1792 shading units, 112 texture mapping units, and 64 raster output pipelines are tasked with rendering the complex geometry and lighting of the flight sim. The pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are adequate for 1080p and 1440p, but at 4K, the sheer number of pixels overwhelms these resources. The FP32 performance of 8.928 TFLOPS is moderate, and the data shows that the GPU’s compute capacity is the limiting factor at higher resolutions.

The RX 6600’s percentile ranking of 63 among all GPUs places it in the mid-range tier, which aligns with the measured results. Its nearest rival, the NVIDIA Quadro K6000, has a nearly identical average score (19030 vs. 19036), and the deltaPct of 0 indicates that the RX 6600 is essentially on par with that older workstation card. The GeForce RTX 4050 Mobile is just 0.1% behind, while the RTX 2000 Ada Generation is 0.4% ahead. These comparisons confirm that the RX 6600 is a competent but not exceptional GPU, and its performance in this game is consistent with its overall benchmark standing.

Measured FPS Breakdown

At 1920x1080, the full range of settings was tested. Low produces an average of 92 FPS, which is the highest score in the entire dataset. Medium averages 72 FPS, with a minimum of 61 FPS and a maximum of 82 FPS. High averages 54 FPS, and Ultra averages 51 FPS. The gap between Medium and High is 18 FPS, which is substantial, while the gap between High and Ultra is only 3 FPS, suggesting diminishing returns at the highest preset.

At 2560x1440, Low averages 74 FPS, Medium averages 58 FPS (minimum 49, maximum 66), High averages 43 FPS, and Ultra averages 41 FPS. The drop from Low to Medium is 16 FPS, and from Medium to High is 15 FPS. The Ultra preset is only 2 FPS behind High, indicating that the GPU is already maxed out at this resolution.

At 3840x2160, Low averages 55 FPS, Medium averages 43 FPS (minimum 36, maximum 49), High averages 32 FPS, and Ultra averages 31 FPS. The scaling from Low to Medium is 12 FPS, from Medium to High is 11 FPS, and from High to Ultra is just 1 FPS. This last result is notable: the Ultra preset provides almost no improvement over High in terms of frame rate, which suggests that the GPU is so saturated that additional graphical features have minimal impact on performance.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: The data shows 1920x1080 with the Medium preset is optimal, averaging 72 FPS with a minimum of 61 FPS. At 2560x1440, Medium averages 58 FPS, which is playable, while 3840x2160 requires the Low preset for a 55 FPS average.

Q: How does the RX 6600 compare to its nearest rivals?

A: The RX 6600 has an average benchmark score of 19036. The NVIDIA Quadro K6000 scores 19030 (0% delta), the GeForce RTX 4050 Mobile scores 19049 (-0.1%), and the RTX 2000 Ada Generation scores 18954 (+0.4%). These are all statistically equivalent.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: At 1080p with Low settings, the average FPS is 92, which is high. The CPU’s single-thread performance, as indicated by its Cinebench R23 single-core score of 2439, likely becomes the limiting factor at this resolution, as the GPU is not fully utilized.

Q: What is the average FPS at 4K with Ultra settings?

A: The measured average FPS at 3840x2160 with Ultra settings is 31 FPS. This is below the threshold for smooth gameplay in a flight simulator, making it unsuitable for most users.

Q: How much faster is the Low preset compared to Ultra at 1440p?

A: At 2560x1440, the Low preset averages 74 FPS, while the Ultra preset averages 41 FPS. This represents a 33 FPS difference, or roughly an 80% improvement in frame rate when using Low instead of Ultra.

Q: What is the combo’s rank among all tested configurations?

A: The combo ranks 2316 out of 2996 tested combinations for Microsoft Flight Simulator. This places it in the lower 23% of all tested configurations, reflecting the mid-range nature of the GPU.

CPU Role

The Intel Core Ultra 7 270K Plus is a high-end processor with 24 cores and 24 threads, a base clock of 3.70 GHz, and a boost clock of 5.50 GHz. Its Cinebench R23 multi-core score of 44253 and single-core score of 2439 place it in the top tier of CPUs, with a percentile ranking of 96 against all CPUs. This means that in most scenarios, the CPU is not the bottleneck.

However, in Microsoft Flight Simulator, the game’s engine is known to be sensitive to single-thread performance. The CPU’s single-core score of 2439 is strong, but the data from the 1080p Low preset (92 FPS average) suggests that the CPU is still capable of feeding the GPU enough data. The fact that the average FPS drops from 92 at 1080p to 74 at 1440p indicates that the GPU is becoming the limiting factor, but the CPU’s role cannot be dismissed entirely.

The CPU’s nearest rivals in terms of average benchmark score are all server-grade processors: the Intel Xeon 6520P (93786, 0% delta), the AMD EPYC 4564P (95183, -1.5%), and the AMD EPYC 9175F (95615, -1.9%). These comparisons highlight the CPU’s strong multi-threaded performance, but they are not directly relevant to gaming, where the single-thread score is more important. In this game, the CPU’s 24 cores are likely underutilized, as the flight sim engine does not scale perfectly across many threads. The boost clock of 5.50 GHz is more relevant, as it helps maintain high frame rates in CPU-bound scenarios.

How This Combo Ranks

The combo rank of 2316 out of 2996 tested combinations places this configuration in the bottom 23% of all tested systems for Microsoft Flight Simulator. This is a below-average result, driven primarily by the GPU’s mid-range performance. The RX 6600’s percentile ranking of 63 among all GPUs is moderate, but when paired with a top-tier CPU, the overall combo rank is dragged down by the graphics card.

The rank is not surprising given the measured FPS. At 4K Ultra, the combo manages only 31 FPS, which is unplayable. At 1440p Ultra, it averages 41 FPS, which is marginal. Even at 1080p Ultra, the average of 51 FPS is below what many users would consider ideal for a simulator. The combo’s best performance comes at 1080p Low with 92 FPS, but this is not a realistic setting for a game that relies on visual detail.

The rank of 2316 suggests that users seeking a better experience in Microsoft Flight Simulator would need a more powerful GPU. The CPU is not the issue, as its performance is in the 96th percentile. The bottleneck is clearly the RX 6600, which lacks the memory bandwidth and compute power to handle this game at higher resolutions and settings. The data shows that this combo is best suited for 1080p gaming with Medium settings, where it delivers a solid 72 FPS average. For 1440p, Medium is playable at 58 FPS, but for 4K, only Low settings are viable.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + AMD Radeon RX 6600 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 55.0
3840x2160 Medium 43.0
3840x2160 High 32.0
3840x2160 Ultra 31.0
2560x1440 Low 74.0
2560x1440 Medium 58.0
2560x1440 High 43.0
2560x1440 Ultra 41.0
1920x1080 Low 92.0
1920x1080 Medium 72.0
1920x1080 High 54.0
1920x1080 Ultra 51.0

Microsoft Flight Simulator with iUltra 7 270K Plus + Other GPUs

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Microsoft Flight Simulator with RX 6600 + Other CPUs

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