Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 43 57 74
1440p QHD 56 58 78 100
1080p Full HD 69 73 96 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 57
3840x2160 High 43
3840x2160 Ultra 41
2560x1440 Low 100
2560x1440 Medium 78
2560x1440 High 58
2560x1440 Ultra 56
1920x1080 Low 124
1920x1080 Medium 96
1920x1080 High 73
1920x1080 Ultra 69

Microsoft Flight Simulator with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Microsoft Flight Simulator is a uniquely demanding title, and the data for the Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3060 Ti reveals a configuration that is consistently capable but firmly bound by its graphics card. The measured results show a system that can deliver smooth, playable frame rates at 1080p and 1440p, while 4K requires careful settings management to stay within acceptable performance bounds. This analysis walks through the benchmark data to explain how this specific combination of processor and graphics card behaves across resolutions and settings.

Resolution Scaling

The frame rate progression from 1080p to 4K clearly identifies the GPU as the primary limiting factor in this configuration. At 1080p with High settings, the combo produces 73 FPS. Moving to 1440p drops that to 58 FPS, and at 4K it falls to 43 FPS. This scaling pattern—a roughly 20% drop from 1080p to 1440p, and another 26% drop from 1440p to 4K—is characteristic of a system where the graphics card’s rendering throughput is the bottleneck.

The Low settings row confirms this analysis. At 1080p Low, the system achieves 124 FPS, which is a very high frame rate that suggests the CPU is capable of feeding the GPU without major constraint. However, at 1440p Low, the frame rate drops to 100 FPS, and at 4K Low, it falls to 74 FPS. Even with the lowest graphical load, the resolution scaling still produces a significant performance penalty. This indicates that while the Core Ultra 7 265 is not holding the system back at lower resolutions, the RTX 3060 Ti’s pixel fill rate and memory bandwidth are the deciding factors as pixel count increases.

The gap between settings narrows at higher resolutions, which is another sign of GPU limitation. At 1080p, the difference between Low and Ultra is 55 FPS (124 FPS vs 69 FPS). At 4K, that difference shrinks to 33 FPS (74 FPS vs 41 FPS). The compression of the performance envelope at 4K shows that the GPU is saturated regardless of the quality preset; it simply cannot process the additional detail fast enough to maintain the same relative separation between settings. For users targeting 4K, the data suggests that even dropping to Low settings only recovers about 33 FPS over Ultra, which may not be enough to justify the visual compromise for some users.

FAQ

Q: What is the best resolution for this CPU and GPU combo in Microsoft Flight Simulator?

A: The data shows the strongest performance at 1920x1080, where average frame rates range from 69 FPS on Ultra to 124 FPS on Low. At 2560x1440, the system still maintains playable averages between 56 FPS and 100 FPS. The 3840x2160 results are the weakest, with averages between 41 FPS and 74 FPS.

Q: How much of a frame rate difference is there between Low and Ultra settings at 1080p?

A: At 1920x1080, the measured difference between Low and Ultra is 55 FPS. The Low preset delivers 124 FPS, while the Ultra preset delivers 69 FPS. This indicates a wide performance headroom for users who prioritize frame rate over visual fidelity.

Q: Is the Intel Core Ultra 7 265 or the RTX 3060 Ti the bottleneck in this game?

A: The resolution scaling data indicates the GPU is the primary bottleneck. When resolution increases from 1080p to 4K, frame rates drop consistently across all settings, even at Low where CPU load is relatively higher. The CPU’s high benchmark scores suggest it has headroom, but the GPU’s performance ceiling is reached first.

Q: Can this combo handle Ultra settings at 1440p?

A: Yes, the measured average FPS at 2560x1440 with Ultra settings is 56 FPS. This is a playable frame rate for a flight simulator, though it is the lowest average among the 1440p presets tested. Users seeking a smoother experience may prefer the High preset, which averages 58 FPS.

Q: What is the minimum FPS recorded for this combo?

A: The only preset with a recorded minimum FPS is Medium. At 1920x1080, the minimum is 82 FPS. At 2560x1440, the minimum is 66 FPS. At 3840x2160, the minimum is 49 FPS. These values show that the Medium preset maintains a stable frame rate without severe dips.

Q: How does this combo rank among all tested configurations?

A: The combo ranks 1449th out of 2996 tested combinations for Microsoft Flight Simulator. This places it in the middle of the field, indicating that while it is not a top-tier performer, it is also not an underperformer, and it sits above half of the tested systems.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is the central component determining the frame rates in this dataset. Its 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which is a substantial amount for a mid-range card, but the measured results show it is still the limiting factor at higher resolutions. The card’s base clock of 1410 MHz and boost clock of 1665 MHz are standard for the Ampere architecture, and its 4864 shading units are responsible for the raw compute throughput.

The GPU’s performance in synthetic benchmarks is modest, with a Passmark G3D score of 20349 and a percentile ranking of 59 against all GPUs. This places it slightly above the median, and its nearest rivals include the AMD Radeon RX 9060 and the AMD Radeon RX 5700 XT, with delta percentages of 0.7% and -1.4% respectively. This indicates the 3060 Ti is a solid mid-pack performer, and its in-game results here align with that positioning.

In the context of Microsoft Flight Simulator, the GPU’s role is heavily tied to resolution and preset. At 1080p, the card has enough headroom to push frame rates above 120 FPS on Low, but the Ultra preset brings it down to 69 FPS. The 4K results show the card’s limits clearly: even on Low, it only manages 74 FPS, and on Ultra it drops to 41 FPS. The 8 GB VRAM capacity is sufficient for this game at the tested settings, as the data does not show any anomalies that would suggest memory capacity is causing stutters or crashes, but the memory bandwidth becomes a constraint at 4K where the pixel throughput demands are highest.

Measured FPS Breakdown

At 1920x1080, the configuration shows a wide performance range. The Low preset delivers an average of 124 FPS, which is the highest score of any preset at any resolution. The Medium preset averages 96 FPS, with a minimum of 82 FPS and a maximum of 111 FPS. The High preset averages 73 FPS, and the Ultra preset averages 69 FPS. This resolution provides the most flexibility, with every preset achieving a playable frame rate.

At 2560x1440, the performance scales down as expected. The Low preset averages 100 FPS, still a very smooth experience. The Medium preset averages 78 FPS, with a minimum of 66 FPS and a maximum of 89 FPS. The High preset averages 58 FPS, and the Ultra preset averages 56 FPS. The difference between High and Ultra is small here, only 2 FPS, suggesting that the visual gains from Ultra come at a nearly identical performance cost to High.

At 3840x2160, the frame rates become more constrained. The Low preset averages 74 FPS, which is the only 4K result above 60 FPS. The Medium preset averages 57 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. The High preset averages 43 FPS, and the Ultra preset averages 41 FPS. The step from Medium to High at 4K is a significant drop of 14 FPS, indicating that the GPU struggles to maintain fluid motion at this resolution with higher quality settings.

Settings Recommendations

For users with this specific hardware, the data suggests a clear hierarchy of choices depending on the target resolution. At 1080p, the High preset offers a balanced experience with an average of 73 FPS, but the Medium preset at 96 FPS is the best option for those who want a higher frame rate cushion. The Ultra preset at 69 FPS is viable, but it offers only a marginal improvement over High while costing 4 FPS.

At 1440p, the Medium preset is the standout recommendation. It averages 78 FPS with a minimum of 66 FPS, providing a smooth and stable experience. The High preset at 58 FPS is also playable, but the gap to Medium is 20 FPS, which is a substantial difference for a flight simulator where smooth panning is important. The Ultra preset at 56 FPS is nearly identical to High, so users should default to High if they want the extra visual detail without the performance penalty.

At 4K, the Medium preset is the only balanced choice, averaging 57 FPS with a minimum of 49 FPS. The Low preset at 74 FPS is the safest for maintaining high frame rates, but the visual quality loss is significant. The High and Ultra presets at 43 FPS and 41 FPS respectively are below the 60 FPS threshold and may feel sluggish, so they are not recommended for a consistently smooth experience. The data indicates that Medium at 4K is the sweet spot for this GPU.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. Its 30 MB of shared L3 cache and support for DDR5 memory with a bandwidth of 102.4 GB/s provide a strong foundation for gaming. The CPU’s benchmark scores are impressive, with a Cinebench R23 multi-core score of 42216 and a single-core score of 5960, placing it in the 93rd percentile of all CPUs.

In Microsoft Flight Simulator, the CPU’s role is to handle the complex simulation logic, including physics, weather, and AI traffic. The high single-core performance is critical for this, and the data suggests the 265 is not a limiting factor. At 1080p Low, the system achieves 124 FPS, which is a frame rate that would be difficult to reach if the CPU were struggling. The fact that the frame rate drops consistently with resolution increases points to the GPU being the bottleneck, not the CPU.

The nearest rivals in CPU benchmarks are the AMD EPYC 4464P and the Intel Core Ultra 7 265F, with delta percentages of -0.3% and 0.3% respectively. This shows the 265 is performing exactly in line with its direct counterpart, and it is slightly ahead of the EPYC 7343 and slightly behind the EPYC 9124. For this game, the CPU’s 20 cores are more than sufficient, and its high boost clock ensures that single-threaded tasks are handled efficiently.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and the NVIDIA GeForce RTX 3060 Ti ranks 1449th out of 2996 tested combos for Microsoft Flight Simulator. This places it just below the midpoint of the database, which means there are 1448 configurations that perform better and 1547 that perform worse. This ranking is a reflection of the GPU’s mid-tier status, as the CPU is a top-tier performer.

Given the CPU’s 93rd percentile ranking, it is clear that the processor is not the reason for the combo’s mid-pack position. The GPU’s 59th percentile ranking is the more relevant metric, and it aligns with the combo’s overall placement. The RTX 3060 Ti is a capable card, but it is not a high-end solution, and this ranking accurately reflects its performance level in a demanding title like Microsoft Flight Simulator.

For context, the combo’s performance is solidly in the middle of the pack, meaning users can expect a playable experience at most settings, but they will not be pushing the highest frame rates or the most extreme visual presets. The ranking also suggests that upgrading the GPU would yield a significant improvement in this game, while upgrading the CPU would have a minimal impact given the current balance of components. The data shows a system that is well-matched for 1080p and 1440p gaming, with 4K being a stretch that requires careful settings management.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3060 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 57.0
3840x2160 High 43.0
3840x2160 Ultra 41.0
2560x1440 Low 100.0
2560x1440 Medium 78.0
2560x1440 High 58.0
2560x1440 Ultra 56.0
1920x1080 Low 124.0
1920x1080 Medium 96.0
1920x1080 High 73.0
1920x1080 Ultra 69.0

Microsoft Flight Simulator with iUltra 7 265 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3060 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3060 Ti

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