Control
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 47 | 53 | 74 |
| 1440p QHD | 60 | 69 | 78 | 110 |
| 1080p Full HD | 80 | 92 | 103 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3060 Ti delivers a solid, if not spectacular, experience in Control, a 2019 Action Adventure title. The data shows a system that can hit high refresh rates at 1080p but begins to strain under the load of higher resolutions and maximum settings. This combination ranks in the 48th percentile of tested combos for this game, placing it squarely in the middle of the pack, where the GPU’s limitations become the primary bottleneck.
Settings Recommendations
For the best balance of visual fidelity and performance, the High preset is the clear winner across all tested resolutions. At 1920x1080, High settings produce an average of 92 FPS, which is a significant jump from the 80 FPS seen at Ultra. This 12 FPS gain comes with a visual penalty that is often difficult to discern in fast-paced action, making High the sweet spot for competitive or responsive play. The jump from Medium to High is also worthwhile, moving from 103 FPS to 92 FPS, a relatively small cost for the improved texture filtering and lighting effects that High typically provides.
Stepping up to 2560x1440, the High preset again proves its worth. The 69 FPS average is just shy of the 60 FPS target that many gamers consider the baseline for smooth, playable performance, but it is well above the 60 FPS achieved at Ultra. The 9 FPS difference between High and Ultra at this resolution is more pronounced than at 1080p, reinforcing that the Ultra preset is too demanding for this GPU on a 1440p panel. The Medium preset at 78 FPS offers a more comfortable margin for those who prioritize frame rate stability, but the visual step down from High is noticeable.
At the demanding 4K resolution (3840x2160), the system struggles to maintain playable frame rates on higher presets. The High preset yields just 47 FPS, which is below the ideal 60 FPS threshold for many. While playable for a slower-paced title, Control's combat can get chaotic. The Medium preset at 53 FPS is playable, but the Low preset is the only option that breaks the 60 FPS barrier with an average of 74 FPS. For a 4K experience, dropping to Low settings is the only way to achieve a smooth frame rate, which severely compromises the game's atmospheric visuals. Consequently, the High preset at 1080p or 1440p offers the most compelling experience, providing a high-quality visual presentation without sacrificing the responsiveness needed for the game's supernatural combat.
How This Combo Ranks
Within the benchmark database, this specific CPU-GPU combination holds a rank of 1384 out of 2888 tested combos for Control. This places it in the 48th percentile, indicating that it performs better than roughly half of all other tested systems in this game. This mid-pack standing is a direct result of the pairing: the Intel Core Ultra 7 265 is a highly capable processor, but the RTX 3060 Ti is a mid-range GPU that was released several years prior to the CPU.
The data suggests that the system is not a top-tier performer in Control, nor is it among the lowest-performing. It represents a balanced, mainstream configuration that is likely limited by the graphics card. The CPU’s high percentile ranking (93rd percentile vs all CPUs) contrasts sharply with the GPU’s more modest 59th percentile ranking, suggesting that the graphics card is the component holding the combo back from a higher position. In essence, the combo ranks where it does because the GPU, while competent, cannot fully leverage the potential of the newer, more powerful processor. This creates a bottleneck where frame rates are dictated by the RTX 3060 Ti's capabilities, especially as resolution and settings are increased.
GPU Role
The NVIDIA GeForce RTX 3060 Ti is the defining component in this system's gaming performance. Its 8 GB of GDDR6 memory on a 256-bit bus provides a memory bandwidth of 448.0 GB/s. In Control, a game known for its detailed environments and physics-driven destruction, this memory capacity is sufficient at 1080p and 1440p on most presets. However, the data indicates that the 4K resolution and Ultra settings begin to tax the GPU heavily, likely due to a combination of memory pressure and raw compute limits.
The GPU's clock speeds, with a base of 1410 MHz and a boost of 1665 MHz, are typical for its generation. The benchmark results show a clear pattern: as resolution and graphical load increase, the average FPS drops in a way that points directly to the GPU being the primary limiting factor. For example, at 1080p, the difference between Low and Ultra settings is 65 FPS (from 145 to 80 FPS), a massive swing that shows the GPU’s compute units are being saturated. The GPU’s FP32 performance is rated at 16.20 TFLOPS, which is adequate for this title, but the strain becomes evident at 4K where even the Medium preset dips to a 45 FPS minimum. The 8 GB VRAM is also a likely contributor to the significant performance drop at 4K Ultra, where texture data can exceed the available memory, causing stutters and frame drops. The RTX 3060 Ti, with its 4864 shading units and 80 ROPs, is a workhorse for 1080p and 1440p gaming, but it is not built for the demands of 4K with this game.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the system's capabilities. At 1920x1080, the system is clearly CPU-bound at lower settings, with the Low preset hitting an average of 145 FPS. The Medium preset averages 103 FPS with a minimum of 88 FPS and a maximum of 119 FPS, showing a stable range. High settings drop the average to 92 FPS, while Ultra brings it down to 80 FPS. This progression shows that even at 1080p, enabling Ultra settings has a substantial performance cost, a 13 FPS reduction from High.
Moving to 2560x1440, we see a similar pattern but with lower overall numbers. The Low preset still achieves a high 110 FPS average. Medium averages 78 FPS with a min of 66 and max of 90 FPS. High settings provide a 69 FPS average, which is a 21 FPS drop from Low. Ultra settings land at an average of 60 FPS, exactly at the 60 FPS target but with no headroom for demanding scenes. This resolution is where the GPU begins to show its limits, as the gap between Low and Ultra widens to 50 FPS.
At 3840x2160, the system struggles to maintain high frame rates. The Low preset is the only one that achieves a comfortable average of 74 FPS. Medium settings drop to an average of 53 FPS with a minimum of 45 FPS, indicating noticeable stutters in action-heavy moments. High settings fall to 47 FPS, and Ultra is the least playable at 41 FPS. The data shows that this combo is not suited for 4K gaming with this title, as even the Low preset, while technically playable, requires a significant visual compromise. The scaling from 1080p to 4K is steep and highlights the GPU's inability to handle the increased pixel count and texture loads.
Resolution Scaling
The performance drop from 1080p to 4K is steep and tells a clear story about the system's bottleneck. At High settings, the transition from 1920x1080 to 2560x1440 results in a 23 FPS drop (from 92 to 69 FPS), a 25% reduction. Moving from 1440p to 4K causes a further 22 FPS drop (from 69 to 47 FPS), a 32% reduction. This pattern is consistent across all settings. For instance, at Low settings, the FPS drops from 145 at 1080p, to 110 at 1440p, and finally to 74 at 4K.
This scaling behavior is a classic indicator of a GPU-bound system. If the CPU were the limiting factor, the frame rates would be more consistent across resolutions, as the CPU's workload does not change significantly with resolution. Instead, the FPS decreases sharply as the resolution increases, which means the GPU is being asked to render more pixels and is running out of processing power. The RTX 3060 Ti, with its 8 GB of VRAM and 16.20 TFLOPS of compute power, is simply overwhelmed by the jump to 4K. The fact that the gap between Low and Ultra settings also widens at higher resolutions (a 65 FPS difference at 1080p versus a 33 FPS difference at 4K) further confirms that the GPU is the limiting component. At 1080p, the CPU can feed the GPU enough data, but at 4K, the GPU is the one struggling to keep up, making the CPU's role less significant.
CPU Role
The Intel Core Ultra 7 265 is a powerful processor that does not bottleneck the RTX 3060 Ti in Control. With 20 cores and 20 threads, it offers substantial multi-threaded performance, as evidenced by its Cinebench R23 multi-core score of 42216. Its high single-core performance, with a boost clock of 5.30 GHz and a Cinebench R23 single-core score of 5960, is crucial for gaming. The data in this benchmark shows that the CPU is more than capable of handling the game's logic and physics, as the frame rates at 1080p Low settings reach 145 FPS, which is far beyond what the GPU can consistently deliver at higher settings.
The CPU's role becomes more apparent when looking at the performance scaling. At 1080p, the difference between Low and Ultra settings is 65 FPS, which suggests that the CPU is able to push frame rates high enough that the GPU becomes the sole limiting factor. If the CPU were weak, we would expect to see a smaller difference between settings at 1080p, as the CPU would bottleneck the entire system. Instead, we see the GPU's performance ceiling being hit, indicating the processor is providing a solid foundation. The Core Ultra 7 265, with its 30 MB of L3 cache and 102.4 GB/s of memory bandwidth, provides a robust platform for the RTX 3060 Ti to operate. However, it is clear that for this specific game, the CPU's vast potential is left untapped, as the user is more likely to be limited by the graphics card's capabilities in most realistic gaming scenarios. The CPU is a top-tier performer (93rd percentile), but its power is wasted in this pairing, as the GPU cannot translate the CPU's speed into higher frame rates at higher resolutions.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3060 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.0 |
| 3840x2160 | Medium | 53.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 110.0 |
| 2560x1440 | Medium | 78.0 |
| 2560x1440 | High | 69.0 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 145.0 |
| 1920x1080 | Medium | 103.0 |
| 1920x1080 | High | 92.0 |
| 1920x1080 | Ultra | 80.0 |
Control with iUltra 7 265 + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 3060 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
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