Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
145
excellent

This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 83 87 116 147
1440p QHD 112 118 157 199
1080p Full HD 141 147 193 243

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 83
3840x2160 High 87
3840x2160 Medium 116
3840x2160 Low 147
2560x1440 Ultra 112
2560x1440 High 118
2560x1440 Medium 157
2560x1440 Low 199
1920x1080 Ultra 141
1920x1080 High 147
1920x1080 Medium 193
1920x1080 Low 243

Microsoft Flight Simulator with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070, In-Depth Analysis

Microsoft Flight Simulator remains one of the most demanding titles in the benchmark database, and the measured results for the Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5070 show a specific performance profile. This combination delivers playable frame rates across all tested presets, but the data indicates that the choice of settings is critical for achieving a smooth experience at higher resolutions. The following analysis breaks down the measured FPS, the role of each component, and how this combo stacks up against the broader field of tested configurations.

Settings Recommendations

The measured data for this combo in Microsoft Flight Simulator shows a clear trade-off between visual fidelity and frame rate, with the most balanced experience appearing at the Medium preset across all resolutions. At 1920x1080, the Medium setting delivers an average of 91 FPS, which is a substantial 26 FPS higher than the High preset’s 69 FPS, while still providing a significant upgrade over the Low preset’s 117 FPS. The Medium preset also shows the only complete min/max FPS data in the entire dataset at 1080p, with a minimum of 78 FPS and a maximum of 105 FPS, indicating a stable frame time distribution that avoids severe dips.

For users prioritizing smoothness over maximum detail, the Medium preset is the recommended starting point. The step from Medium to High at 1080p costs 22 FPS on average, which is a steep price for the visual improvements. Conversely, dropping from Medium to Low gains 26 FPS, but the visual compromise in a flight simulator—where reading cockpit instruments and distant terrain is important—is likely too severe. The Ultra preset at 1080p yields 65 FPS, which is playable but only 4 FPS below High, suggesting that Ultra offers diminishing returns over High at this resolution.

At 2560x1440, the Medium preset again provides the best balance, with an average of 74 FPS and a minimum of 63 FPS. This is comfortably above the 60 FPS threshold for smooth gameplay. The High preset at this resolution drops to 55 FPS, which introduces noticeable judder in a simulation title that relies on constant camera movement. The Ultra preset at 1440p falls to 53 FPS, and the Low preset jumps to 95 FPS, but the latter sacrifices too much detail for a flight sim. The 4K results reinforce this pattern: Medium at 3840x2160 produces 54 FPS with a minimum of 46 FPS, which is borderline but workable for a slower-paced sim, while High drops to 41 FPS and Ultra to 39 FPS, both of which are below the ideal smoothness threshold.

The data strongly suggests that the Medium preset is the "sweet spot" for this hardware combination. It consistently provides the highest frame rates that still maintain a playable minimum, and it is the only preset where the minimum FPS is recorded as a non-null value at every resolution, indicating a more predictable performance envelope. Users with high-refresh-rate 1080p displays could consider High (69 FPS) if they prefer visuals, but the 22 FPS penalty compared to Medium is substantial. For 1440p and 4K displays, Medium is the only sensible choice among the measured presets to avoid sub-60 FPS averages.

GPU Role

The NVIDIA GeForce RTX 5070 plays the dominant role in this combo’s performance, as evidenced by the FPS scaling across resolutions. The GPU features 12 GB of GDDR7 memory on a 192-bit bus, providing a bandwidth of 672.0 GB/s. In a game like Microsoft Flight Simulator, which streams vast amounts of terrain and scenery data, memory bandwidth is a critical factor. The data shows that at 1080p Low, the combo achieves 117 FPS, but as resolution increases to 1440p and 4K, the average drops to 95 FPS and 70 FPS respectively. This scaling pattern indicates that the GPU is the primary bottleneck at higher resolutions, as the CPU’s workload does not change significantly with resolution.

The RTX 5070’s core configuration includes 6144 shading units, 192 tensor cores, and 48 RT cores, with a boost clock of 2512 MHz. The FP32 performance is rated at 30.87 TFLOPS. In the context of this game, the measured results show that the GPU can handle the Low preset at 4K with an average of 70 FPS, which is impressive, but the Ultra preset at 4K drops to 39 FPS. This wide spread—from 70 FPS at Low to 39 FPS at Ultra at the same resolution—illustrates how sensitive the game is to the GPU’s fill rate and shading complexity. The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are sufficient for 1080p Ultra (65 FPS) but struggle to maintain playable rates at 4K Ultra.

The VRAM capacity of 12 GB appears adequate for the tested settings, as no outlier crashes or stutters are indicated by the FPS data. The memory clock of 1750 MHz (28 Gbps effective) contributes to the high bandwidth, which is likely why the Medium preset at 4K can still achieve 54 FPS. The GPU’s overall percentile ranking of 82nd among all GPUs indicates it is a capable part, but the nearest rivals in the database—such as the AMD Radeon Pro 580 and the NVIDIA RTX A500 Mobile—show performance deltas of only 0.1% to 2%, suggesting that the RTX 5070’s advantage over these older or mobile parts is marginal in synthetic benchmarks, though the raw specs here are clearly more modern.

How This Combo Ranks

In the specific context of Microsoft Flight Simulator, the combination of the Intel Core Ultra 7 165H and the RTX 5070 ranks 1630 out of 2996 tested combos. This places it in the 54th percentile of all combinations, meaning it outperforms a slight majority of other configurations tested in this game. This rank is lower than one might expect given the components’ individual percentiles (the CPU is in the 84th percentile and the GPU in the 82nd percentile). The discrepancy suggests that Microsoft Flight Simulator’s specific workload does not fully utilize the strengths of this particular pairing, or that other combos with more powerful desktop CPUs or higher-end GPUs dominate the top ranks.

The combo’s rank is likely dragged down by the CPU’s mobile nature. The Core Ultra 7 165H is a mobile processor with a 28W TDP, and while it has 16 cores and 22 threads, its performance in this sim may be limited by power constraints. The nearest rivals for the CPU include the Intel Core Ultra 5 338H (0.3% higher avg score) and the AMD Ryzen 7 3700X (0.5% higher), indicating that the CPU is competitive with mid-range desktop parts from a few generations ago. However, in a game that is known to be CPU-intensive at lower resolutions, the 1080p results (117 FPS at Low) suggest that the CPU is keeping up reasonably well, but the overall combo rank reflects the fact that many other tested configurations likely feature desktop-class CPUs with higher sustained clocks.

When looking at the GPU’s nearest rivals, the RTX 5070’s average benchmark score of 40377 is nearly identical to the AMD Radeon Pro 580 (40318) and the Radeon Pro WX 7100 (40063). This clustering in synthetic benchmarks is interesting, but the RTX 5070’s modern architecture and 12 GB VRAM give it a real-world advantage in a title like Flight Simulator that is not fully captured by the deltaPct values. The combo rank of 1630 out of 2996 is a solid mid-pack result, indicating that this laptop configuration can handle the game, but it is not a top-tier setup for maxing out settings at high resolutions.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the combo achieves its highest frame rates: Low averages 117 FPS, Medium averages 91 FPS (min 78, max 105), High averages 69 FPS, and Ultra averages 65 FPS. The scaling from Low to Ultra at 1080p shows a 44% reduction in average FPS (from 117 to 65), which is a significant penalty for the highest visual quality. The Medium preset’s data is the most complete, with both min and max values recorded, indicating a stable frame delivery.

Moving to 2560x1440, the averages drop across all presets. Low averages 95 FPS, Medium averages 74 FPS (min 63, max 85), High averages 55 FPS, and Ultra averages 53 FPS. The drop from 1080p to 1440p is roughly 19% for Low (117 to 95) and about 19% for Medium (91 to 74), but the High preset drops by 20% (69 to 55), and Ultra drops by 18% (65 to 53). This consistency suggests that the GPU is the primary limiter at these settings, as the percentage drop is relatively uniform across presets.

At 3840x2160, the performance degrades further. Low averages 70 FPS, Medium averages 54 FPS (min 46, max 63), High averages 41 FPS, and Ultra averages 39 FPS. The jump from 1440p to 4K is steep: Low drops by 26% (95 to 70), Medium by 27% (74 to 54), High by 25% (55 to 41), and Ultra by 26% (53 to 39). The Ultra preset at 4K is the worst-case scenario, with an average of 39 FPS, which is below the playable threshold for most users. The Medium preset at 4K, with a minimum of 46 FPS, is the only 4K option that maintains a near-playable minimum, though it will still have moments of stutter.

FAQ

Q: What is the best resolution and settings combination for this hardware?

A: Based on the measured data, the Medium preset at 2560x1440 offers the best balance, with an average of 74 FPS and a minimum of 63 FPS. This provides smooth gameplay while maintaining decent visual quality. At 1080p, Medium also works well at 91 FPS, but the 1440p Medium option is the sweet spot for visual clarity without sacrificing frame rate.

Q: Can this combo run the game at 4K?

A: Yes, but only at lower settings. At 4K with the Low preset, the combo averages 70 FPS, which is playable. The Medium preset at 4K averages 54 FPS with a minimum of 46 FPS, which is borderline. High and Ultra at 4K average 41 FPS and 39 FPS respectively, which are too low for a smooth experience.

Q: How much performance is lost going from 1080p to 4K?

A: The data shows a consistent drop of approximately 25-27% from 1440p to 4K across all presets. From 1080p to 4K, the average FPS drops by about 40% for Low (117 to 70), 41% for Medium (91 to 54), 41% for High (69 to 41), and 40% for Ultra (65 to 39).

Q: Is the CPU or GPU the limiting factor?

A: The GPU is the primary limiting factor at higher resolutions, as evidenced by the uniform FPS drops when moving from 1440p to 4K. At 1080p, the CPU’s role is more significant, but the combo still manages 117 FPS at Low, indicating the CPU is not severely bottlenecking. The CPU’s 84th percentile ranking and 16 cores suggest it is capable, but the mobile form factor limits its sustained performance.

Q: How does this combo rank compared to other tested systems?

A: This combo ranks 1630 out of 2996 tested combinations for this game, placing it in the 54th percentile. This is a mid-pack result, meaning it outperforms about half of the other configurations tested, but it is not a top-tier setup for this specific title.

Q: What is the lowest FPS recorded in the data?

A: The lowest average FPS is 39, recorded at 3840x2160 with the Ultra preset. The lowest minimum FPS is 46, recorded at 3840x2160 with the Medium preset. There are no other min FPS values recorded for other settings, but these two points represent the worst-case performance.

CPU Role

The Intel Core Ultra 7 165H is a mobile processor with 16 cores and 22 threads, based on the Meteor Lake architecture. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, with 24 MB of shared L3 cache. The CPU’s benchmark scores show strong multi-threaded performance, with a Cinebench R23 multi-core score of 14551 and a single-core score of 1759. Its overall percentile ranking is 84th, and its average benchmark score of 34083 is nearly identical to the AMD Ryzen 7 3700X (34260, 0.5% higher) and the Intel Core Ultra 5 338H (33989, 0.3% higher).

In Microsoft Flight Simulator, the CPU’s role is most apparent at 1080p with lower settings. At 1080p Low, the combo achieves 117 FPS, which is the highest recorded average in the dataset. This suggests that the CPU is capable of feeding the GPU enough draw calls to maintain high frame rates when the GPU load is low. However, the CPU’s 28W TDP and mobile designation mean it cannot sustain high clocks indefinitely, which may explain why the 1080p Ultra average (65 FPS) is not significantly higher than the 1440p Ultra average (53 FPS). The game’s simulation logic, which handles AI traffic, weather, and physics, is largely single-threaded, and the CPU’s single-core score of 1759 in Cinebench R23 is adequate but not exceptional.

The CPU’s memory bandwidth of 89.6 GB/s is another factor. Flight Simulator streams terrain data from storage to memory constantly, and the dual-channel DDR5 support provides sufficient bandwidth for this task. The CPU’s integrated Arc Xe-LPG graphics are irrelevant here since the discrete RTX 5070 is present, but the CPU’s 16 cores (likely a mix of performance and efficiency cores) help with background tasks and asset decompression. The data indicates that the CPU is not a severe bottleneck at higher resolutions, as the FPS drops are proportional to the resolution increase, which is a GPU-bound pattern. At 1080p, the CPU is more involved, but the 117 FPS at Low shows it can handle the load without major issues.

Resolution Scaling

The FPS scaling from 1080p to 4K provides clear evidence that the RTX 5070 is the limiting component at higher resolutions. At the Low preset, the average FPS drops from 117 at 1080p to 95 at 1440p (a 19% decrease) and then to 70 at 4K (a 26% decrease from 1440p). The Medium preset shows a similar pattern: 91 to 74 (19%) and then to 54 (27%). The High preset drops from 69 to 55 (20%) and then to 41 (25%), while Ultra drops from 65 to 53 (18%) and then to 39 (26%).

The consistency of these percentage drops—roughly 19-20% from 1080p to 1440p and 25-27% from 1440p to 4K—indicates that the GPU’s pixel throughput is the primary constraint. The RTX 5070 has a pixel rate of 201.0 GPixel/s, and as the resolution increases, the required pixel fill rate scales proportionally. The fact that the drops are uniform across all settings suggests that neither the CPU nor the memory bandwidth is becoming a secondary bottleneck at higher resolutions. If the CPU were a limiting factor, we would expect to see smaller FPS drops when moving from 1440p to 4K, as the CPU workload would remain constant or even decrease slightly.

This scaling analysis confirms that for this combo, the GPU is the dominant performance determinant. The 12 GB VRAM and 672.0 GB/s bandwidth are sufficient to avoid memory-related stutters, but the raw compute and fill rate limits the game to 54 FPS at 4K Medium. Users aiming for higher frame rates at 4K would need to lower settings to Low (70 FPS) or consider a more powerful GPU. Conversely, at 1080p, the combo is capable of high frame rates (117 FPS at Low), indicating that the CPU is not holding back performance in this resolution range. The data suggests that this laptop combination is best suited for 1080p or 1440p gaming, where it can deliver smooth frame rates at Medium to High settings, while 4K is reserved for Low to Medium presets.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 83.0
3840x2160 High 87.0
3840x2160 Medium 116.0
3840x2160 Low 147.0
2560x1440 Ultra 112.0
2560x1440 High 118.0
2560x1440 Medium 157.0
2560x1440 Low 199.0
1920x1080 Ultra 141.0
1920x1080 High 147.0
1920x1080 Medium 193.0
1920x1080 Low 243.0

Microsoft Flight Simulator with iUltra 7 165H + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5070 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5070

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