Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
142
excellent

This combination delivers exceptional performance with an average of 142 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 81 85 113 144
1440p QHD 110 115 153 195
1080p Full HD 138 144 189 238

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 81
3840x2160 High 85
3840x2160 Medium 113
3840x2160 Low 144
2560x1440 Ultra 110
2560x1440 High 115
2560x1440 Medium 153
2560x1440 Low 195
1920x1080 Ultra 138
1920x1080 High 144
1920x1080 Medium 189
1920x1080 Low 238

Microsoft Flight Simulator with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060, In-Depth Analysis

Microsoft Flight Simulator presents one of the most demanding workloads in PC gaming, and the combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5060 delivers a playable, though not universally smooth, experience. The data shows a pairing that is heavily constrained by the GPU at higher resolutions, but which offers surprisingly strong performance at 1080p, particularly with the right settings. This analysis breaks down the measured results, placing the combo's performance in context against its peers and offering concrete guidance on how to get the most out of this hardware.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 125H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture. Its core configuration combines performance and efficiency cores, with a base clock of 3.60 GHz and a boost clock of 4.50 GHz. The CPU has an 18 MB shared L3 cache and a dual-channel memory bus supporting DDR5. Its performance in synthetic benchmarks, such as a Cinebench R23 multi-core score of 12804.5 and a single-core score of 1647.5, places it in the 79th percentile of all CPUs, indicating solid mainstream capability. However, its average benchmark score of 27507 puts it within 0.3% of rivals like the AMD Ryzen 7 5800 and Intel Core i5-12600K, showing that it is a competent, but not exceptional, processor for its class.

In Microsoft Flight Simulator, the CPU is responsible for simulating the world, processing flight dynamics, and managing the complex scenery data. The game is known to be highly single-thread dependent in many scenarios, but also scales with multiple cores for tasks like terrain loading and AI traffic. The Core Ultra 5 125H’s single-thread performance is adequate to avoid becoming the primary bottleneck in most situations, as evidenced by the measured frame rates. The benchmark results indicate that at 1080p with Low settings, the combo achieves 103 FPS, which suggests the CPU is not limiting the GPU in this particular scenario. However, the CPU's 28W TDP is a mobile-class power limit, which may cause performance to fluctuate in sustained loads, a factor that the data does not directly capture but is inherent to its design. The CPU’s PassMark multi-thread score of 21100 and physics score of 1439 further highlight that it is built for a balance of efficiency and capability, rather than raw throughput, which aligns with its mobile market segment.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5060 is a desktop-class GPU based on the Blackwell 2.0 architecture, featuring 8 GB of GDDR7 memory on a 128-bit bus, delivering a bandwidth of 448.0 GB/s. The GPU operates at a base clock of 2280 MHz and a boost clock of 2497 MHz. It has 3840 shading units and 120 tensor cores, with a peak FP32 performance of 19.18 TFLOPS. Its average benchmark score of 26331 places it in the 72nd percentile of all GPUs, with its nearest rivals being the AMD Radeon RX 6750 XT (1.2% faster) and the AMD Radeon RX 5700 XT 50th Anniversary (0.8% slower). This indicates the RTX 5060 is a strong mid-range performer.

For Microsoft Flight Simulator, the GPU's role is critical for rendering the detailed cockpit, terrain textures, and lighting effects. The 8 GB VRAM capacity is a key factor. The data shows that at 4K with Ultra settings, the average FPS falls to 34, and at High settings it is 36. This suggests that the GPU is overwhelmed by the combination of high resolution and complex shaders. The GPU’s raw compute power is substantial, but the 8 GB frame buffer appears to be a limiting factor at higher resolutions and settings, as the game's expansive scenery demands significant memory. The measured FPS at 1080p with Low settings (103 FPS) and Medium settings (80 FPS) shows that the GPU is capable of high frame rates when the graphical load is moderated. The GPU's performance in synthetic tests, such as a 3DMark Steel Nomad DX12 score of 3628, confirms its capability, but the game-specific results reveal that it is not a 4K-capable card for this particular title. The 448.0 GB/s bandwidth is sufficient for most tasks, but the capacity of the VRAM is the more pressing concern in this flight simulator.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Core Ultra 5 125H and RTX 5060 ranks 1956th out of 2996 tested combos in Microsoft Flight Simulator. This places it in the lower half of all paired configurations, specifically in the 34.7th percentile. This ranking indicates that while the components are individually capable, their combined performance is not competitive with many higher-end or more balanced pairings. The data suggests that the RTX 5060 is likely the primary bottleneck, as the CPU's performance is within a normal range for modern processors. The ranking is a holistic measure that includes all settings and resolutions, pulling the average down significantly due to the low frame rates at 4K. When compared to the individual component percentiles (CPU at 79th, GPU at 72nd), the combo's ranking is far lower, highlighting that the synergy is poor for this specific game's demands. This is a verdict that the pairing is functional for entry-level 1080p play but falls behind many other options when looking at the full spectrum of tested hardware.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a clear picture of the combo's performance envelope. At 1920x1080, the results are as follows: Low settings yield an average of 103 FPS, Medium settings produce an average of 80 FPS with a minimum of 68 and maximum of 92, High settings deliver an average of 60 FPS, and Ultra settings drop to an average of 58 FPS. This shows a smooth progression where the game remains playable across all settings at this resolution, with a 45 FPS difference between Low and Ultra.

Moving to 2560x1440, the frame rates begin to suffer more dramatically. Low settings average 83 FPS, Medium settings average 65 FPS (with a range of 55 to 74), High settings average 49 FPS, and Ultra settings average 46 FPS. The drop from 1080p to 1440p is significant, with the Low setting losing 20 FPS and the High setting losing 11 FPS. At 3840x2160, the performance degrades further. Low settings average 61 FPS, Medium settings average 48 FPS (with a minimum of 41 and maximum of 55), High settings average 36 FPS, and Ultra settings fall to an average of 34 FPS. The 4K resolution proves to be a challenge, as only the Low preset maintains a frame rate above 60 FPS. The data clearly indicates that this combo is not suited for 4K gaming with this title, as even Medium settings dip below 50 FPS.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling across resolutions is telling. From 1080p to 1440p, the average FPS drops by roughly 20-24% across all settings. For instance, High settings go from 60 FPS at 1080p to 49 FPS at 1440p, a drop of 11 FPS. From 1440p to 4K, the drop is even more severe. High settings fall from 49 FPS to 36 FPS, a 26.5% reduction. This pattern is characteristic of a GPU-bound scenario. As resolution increases, the workload on the GPU's pixel and texture processing units grows exponentially, while the CPU's load remains relatively constant. If the CPU were the limiting factor, we would expect the frame rates to remain similar across resolutions, as the CPU would be the bottleneck at all settings.

The data strongly suggests the RTX 5060 is the limiting component. The transition from 1080p to 4K results in a 40% decrease in FPS for High settings (from 60 to 36), which is a typical response for a GPU that is reaching its memory bandwidth and compute limits. The fact that the 4K Ultra setting only achieves 34 FPS, almost identical to the 4K High setting's 36 FPS, further indicates that the GPU is saturated and cannot provide additional performance regardless of the graphical preset. The CPU's performance, while not stellar, is sufficient to feed the GPU at lower resolutions, but the GPU simply cannot keep up with the demands of 4K rendering. This analysis points to a system where upgrading the GPU would yield the most significant performance gains for users targeting higher resolutions.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured data, the best experience for this combo is found at 1920x1080 resolution. At this resolution, all presets are playable, but the Medium preset (80 FPS) offers an excellent balance between visual fidelity and performance, providing a comfortable margin above the 60 FPS threshold. The High preset (60 FPS) is also viable, but it sits right at the edge of smoothness, and any complex scenery might cause drops. Ultra at 1080p (58 FPS) is marginally worse than High and does not justify the performance hit. For users with 1080p monitors, the Medium preset is the clear recommendation, as it delivers a 33% performance uplift over High with a minimal visual compromise.

For users with 1440p monitors, the Low preset (83 FPS) is the only option that guarantees a smooth experience. The Medium preset (65 FPS) is acceptable but may suffer from stutters in dense areas. High (49 FPS) and Ultra (46 FPS) are below the ideal playable range. At 4K, the situation is more difficult. The Low preset (61 FPS) is the only setting that achieves playable frame rates, but it requires significant graphical sacrifices. The Medium preset (48 FPS) is borderline, but the data shows it has a minimum of 41 FPS, which may be too low for a smooth experience. The verdict is clear: this combo is primarily a 1080p solution. For 1440p, users should stick to Low or Medium. For 4K, the Low preset is the only viable option, and even then, the experience will be less than ideal. The data suggests that to get a consistently smooth experience at 1440p or 4K, users would need to accept substantial visual downgrades or consider a more powerful GPU.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 81.0
3840x2160 High 85.0
3840x2160 Medium 113.0
3840x2160 Low 144.0
2560x1440 Ultra 110.0
2560x1440 High 115.0
2560x1440 Medium 153.0
2560x1440 Low 195.0
1920x1080 Ultra 138.0
1920x1080 High 144.0
1920x1080 Medium 189.0
1920x1080 Low 238.0

Microsoft Flight Simulator with iUltra 5 125H + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5060 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 125H + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.