Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 37 | 49 | 63 |
| 1440p QHD | 48 | 50 | 66 | 85 |
| 1080p Full HD | 59 | 62 | 82 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-10400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
Microsoft Flight Simulator is a notoriously demanding title, and the data for the Intel Core i5-10400F and NVIDIA GeForce RTX 5050 combination shows a system that can handle the game, but with significant compromises required at higher resolutions. The measured results place this pairing at rank 1814 out of 2996 tested combinations, indicating a mid-pack performance tier that prioritizes playable frame rates over maximum visual fidelity. This analysis breaks down the measured FPS across resolutions and settings to provide a clear picture of what this hardware can deliver.
Resolution Scaling
The performance drop from 1080p to 4K is steep and reveals a system that becomes increasingly GPU-bound as resolution climbs. At Low settings, the average frame rate falls from 106 FPS at 1920x1080 to 63 FPS at 3840x2160, a reduction of 43 FPS or roughly 40% of the 1080p performance. This scaling is typical for a GPU with an 8 GB memory buffer and a 128-bit memory bus, as the pixel throughput demands at 4K overwhelm the RTX 5050's capabilities.
Moving to Medium settings, the trend continues: the average drops from 82 FPS at 1080p to 66 FPS at 1440p, and then further down to 49 FPS at 4K. The 4K Medium result includes a minimum of 42 FPS and a maximum of 56 FPS, showing that while the average is playable, there are noticeable dips into less comfortable territory during complex flight scenarios. The delta between 1440p and 4K at Medium settings is 17 FPS, which is a substantial hit for the increase in pixel count.
At High settings, the scaling pattern holds, with averages of 62 FPS at 1080p, 50 FPS at 1440p, and 37 FPS at 4K. The 4K High result is below the 40 FPS threshold that many consider the minimum for a smooth sim experience, indicating that this setting is not viable at that resolution. The Ultra preset shows the most dramatic scaling, starting at 59 FPS at 1080p, dropping to 48 FPS at 1440p, and falling to 35 FPS at 4K. The data suggests that the limiting factor shifts from the CPU at lower resolutions to the GPU at higher ones, with the RTX 5050's raw throughput and memory bandwidth being the primary bottlenecks at 4K.
CPU Role
The Intel Core i5-10400F provides a solid foundation for this game. With 6 cores and 12 threads, it offers enough parallelism for the flight sim's complex simulation and physics calculations. The processor's base clock of 2.90 GHz and boost clock of 4.30 GHz are respectable for a Comet Lake part, and the 12 MB of shared L3 cache helps keep frequently accessed data close to the cores. The CPU's benchmark scores, such as a Cinebench R23 multi-core score of 10283 and a single-core score of 1451, indicate it has sufficient single-thread performance for the game's main simulation loop.
The CPU's 68th percentile ranking among all CPUs, with an average benchmark score of 14185, places it above the median. Its nearest rivals in synthetic tests include the Intel Xeon 6756E and the AMD EPYC 7552, with deltaPct values of 0.2% and 0.5% respectively, showing the i5-10400F is competitive with those server-class parts in these specific workloads. The fact that it scores within 0.6% of the AMD Ryzen 3 7320C suggests that for this game's CPU demands, the 6-core/12-thread configuration is not a limiting factor at any of the tested settings.
The evidence for the CPU's adequate role comes from the FPS scaling. At 1080p Low, the system achieves 106 FPS, which is a high frame rate that suggests the CPU is feeding the GPU enough data to avoid a severe bottleneck. If the CPU were the primary constraint, we would expect to see similar FPS numbers across all resolutions, but the data shows a clear downward trend as resolution increases. This indicates that the CPU has sufficient headroom, and the GPU becomes the performance limiter as the pixel load grows.
GPU Role
The NVIDIA GeForce RTX 5050 is the decisive factor in this system's performance. Its 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which is adequate for 1080p and 1440p but becomes strained at 4K, where the game's high-resolution textures and draw distances demand more memory capacity and bandwidth. The GPU's boost clock of 2572 MHz and 2560 shading units give it a raw compute capability of 13.17 TFLOPS, which is sufficient for moderate settings but not for maxing out the game at high resolutions.
The RTX 5050's 66th percentile ranking among all GPUs, with an average benchmark score of 21035, shows it is an upper-mid-range part. Its nearest rivals in synthetic benchmarks are the AMD Radeon RX Vega M GL and the NVIDIA RTX A4000 Mobile, with deltaPct values of -0.6% and -1.6% respectively. This suggests that the desktop RTX 5050 is roughly on par with those mobile and older parts in raw compute, which aligns with its performance in the game. The GPU's Passmark G3D score of 17326 and 3DMark Steel Nomad score of 2502 are reflected in the measured FPS numbers.
The GPU's VRAM and bandwidth become the clear bottleneck at 4K. The drop from 63 FPS at 4K Low to 37 FPS at 4K High shows that the GPU cannot sustain the increased memory pressure and shader complexity of higher presets. The fact that the 4K Ultra preset yields only 35 FPS, which is below the playable threshold, confirms that the RTX 5050 is not designed for 4K gaming in this title. Its performance is more suited to 1080p and 1440p, where it can deliver playable frame rates with adjustments to quality settings.
Measured FPS Breakdown
At 1920x1080, the system is capable of a wide range of performance. The Low preset delivers an average of 106 FPS, which is well above the refresh rate of most standard monitors and provides a very smooth experience, ideal for competitive flying or when maximum frame rate is desired. The Medium preset drops to 82 FPS average, with a minimum of 70 FPS and a maximum of 95 FPS, still maintaining excellent smoothness. High settings yield 62 FPS, which is playable but with less headroom, and Ultra produces 59 FPS, showing that the GPU is beginning to struggle with the highest quality assets even at 1080p.
Moving to 2560x1440, the performance takes a noticeable hit across all presets. Low settings average 85 FPS, which is still good, but the Medium preset falls to 66 FPS (min 57, max 76), which is acceptable for a flight sim. High settings average 50 FPS, which is on the edge of playability, and Ultra drops to 48 FPS, indicating that the GPU is now the primary limiter. The difference between High and Ultra at 1440p is only 2 FPS, suggesting that the Ultra preset's additional visual effects provide little benefit for the performance cost at this resolution.
At 3840x2160, the RTX 5050's limitations are fully exposed. Low settings average 63 FPS, which is surprising but still playable, while Medium averages 49 FPS (min 42, max 56), providing a borderline experience. High settings average 37 FPS, which is below the 40 FPS threshold, and Ultra averages 35 FPS, making it effectively unplayable for a smooth experience. The 4K results show that the GPU's memory bandwidth of 320.0 GB/s is insufficient to maintain high frame rates with the game's detailed scenery and complex rendering.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K with playable frame rates?
A: At 4K, the system can only manage playable frame rates on Low settings, averaging 63 FPS. Medium settings drop to 49 FPS with a minimum of 42 FPS, while High and Ultra presets fall to 37 FPS and 35 FPS respectively, which are not recommended for a smooth experience.
Q: What is the best resolution for this CPU and GPU combination?
A: The data shows that 1920x1080 is the most comfortable resolution, with all presets averaging above 59 FPS. At 2560x1440, Low and Medium presets are playable at 85 FPS and 66 FPS, but High and Ultra drop to 50 FPS and 48 FPS, which may be acceptable for some users.
Q: Is the Intel Core i5-10400F a bottleneck for the RTX 5050 in this game?
A: No, the CPU does not appear to be the limiting factor. The FPS scales consistently with resolution, which indicates the GPU is the primary constraint. The CPU's 6 cores and 12 threads, with a boost clock of 4.30 GHz, provide sufficient performance, as evidenced by its 68th percentile ranking among all CPUs.
Q: How much performance is lost when moving from 1080p to 4K at Medium settings?
A: The average frame rate drops from 82 FPS at 1080p to 66 FPS at 1440p, and then to 49 FPS at 4K. This represents a 33 FPS loss from 1080p to 4K, or a 40% reduction in average frame rate.
Q: What are the minimum and maximum FPS values recorded for this system?
A: The data includes minimum and maximum values only for the Medium preset. At 1080p, the range is 70 to 95 FPS. At 1440p, it is 57 to 76 FPS. At 4K, it is 42 to 56 FPS. Other presets only have average FPS values listed.
Q: How does the RTX 5050 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5050 has an average benchmark score of 21035, which is 0.6% lower than the AMD Radeon RX Vega M GL and 1.6% lower than the NVIDIA RTX A4000 Mobile. It is 1.6% higher than the AMD Radeon RX 5600 XT. This indicates it performs in a similar tier to those GPUs.
Settings Recommendations
For the best balance of visual quality and performance, the Medium preset is the recommended starting point. At 1920x1080, Medium delivers an average of 82 FPS with a minimum of 70 FPS, providing a smooth and visually acceptable experience that captures the game's atmosphere without sacrificing frame rate. At 2560x1440, Medium is still viable, averaging 66 FPS with a minimum of 57 FPS, which is suitable for most players. The Medium preset is the only one with recorded minimum and maximum FPS values, indicating it is the most stable and well-tested configuration in the data.
If you are targeting 4K, the Low preset is the only viable option, averaging 63 FPS. This will require significant visual compromises, but it is the only way to achieve a playable frame rate at that resolution with this hardware. The 4K Medium preset, at 49 FPS average, is borderline and may cause noticeable stutters during dense scenery, as evidenced by its 42 FPS minimum.
For users with high-refresh-rate 1080p monitors, the High preset at 62 FPS is a good choice, offering improved visual fidelity over Medium while maintaining a frame rate that is above 60 FPS. The Ultra preset at 1080p, yielding 59 FPS, provides the best visual quality but offers only marginal gains over High at a slight performance cost. The data suggests that High is the sweet spot for 1080p, balancing the 62 FPS average with better textures and effects than Medium. For 1440p, the Low preset at 85 FPS is the most comfortable, while High at 50 FPS is the highest playable option, though it may not be suitable for all users.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 85.0 |
| 2560x1440 | Medium | 66.0 |
| 2560x1440 | High | 50.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 106.0 |
| 1920x1080 | Medium | 82.0 |
| 1920x1080 | High | 62.0 |
| 1920x1080 | Ultra | 59.0 |
Microsoft Flight Simulator with ii5-10400F + Other GPUs
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Microsoft Flight Simulator with RTX 5050 + Other CPUs
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