Microsoft Flight Simulator
This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 27 | 31 | 39 |
| 1440p QHD | 33 | 34 | 44 | 56 |
| 1080p Full HD | 39 | 44 | 57 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 9 7900X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
How This Combo Ranks
The pairing of the AMD Ryzen 9 7900X with the NVIDIA GeForce RTX 3050 4 GB lands at rank 1638 out of 1795 tested combinations in Microsoft Flight Simulator. This places the combo in the bottom tier of tested systems, which is a direct consequence of the GPU's limited 4 GB memory buffer and modest compute resources relative to the game's demands. The CPU, by contrast, is a top-tier part — its 12 cores and 24 threads based on Zen 4 architecture place it in the 93rd percentile of all CPUs, with an average benchmark score of 50556. That score sits within 0.8% of the Intel Core i9-13980HX, which posts 50944, and within 0.4% of the AMD Ryzen 9 5900XT at 50738. The data indicates the processor is not the bottleneck in this configuration; rather, the GPU's position at the 50th percentile among all GPUs and its end-of-life production status explain the low overall ranking.
Benchmark results show that the combo's performance is heavily constrained by graphics processing rather than CPU throughput. The Ryzen 9 7900X delivers a Cinebench R23 multi-core score of 43695 and a single-core score of 6168, both of which are far beyond what Microsoft Flight Simulator's engine can exploit at the settings tested. Meanwhile, the RTX 3050 4 GB offers 2048 shading units, 64 texture mapping units, and 32 raster output units, with a boost clock of 1740 MHz. The gap between the CPU's capability and the GPU's output is stark: at 1080p Ultra, the combo produces 39.3 FPS, while at 4K Ultra it drops to 21.7 FPS. This pattern shows that the limiting component is the graphics card, not the processor, and that the system's rank reflects a mismatch between the two components' performance classes.
FAQ
Q: Why does this combo rank so low despite having a high-end CPU?
A: The combo ranks 1638 out of 1795 because the NVIDIA GeForce RTX 3050 4 GB holds back the system. The GPU sits at the 50th percentile of all GPUs, while the AMD Ryzen 9 7900X is in the 93rd percentile of CPUs. The benchmark data shows the GPU's 4 GB memory and 192.0 GB/s bandwidth are insufficient for Microsoft Flight Simulator's demanding rendering, particularly at higher resolutions and settings.
Q: What is the best FPS this combo can achieve?
A: The highest measured average FPS is 69.4, achieved at 1920x1080 with Low settings. At the same resolution with Ultra settings, the average drops to 39.3 FPS. This indicates that the GPU can deliver playable frame rates only at lower graphical presets and resolutions.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 9 7900X has an average benchmark score of 50556, which is 0.1% behind the Intel Core Ultra 5 235 (50598), 0.4% behind the AMD Ryzen 9 5900XT (50738), 0.5% behind the Intel Core i7-13850HX (50827), and 0.8% behind the Intel Core i9-13980HX (50944). These deltas are negligible, meaning the CPU is effectively on par with its closest competitors.
Q: Is the GPU's memory size a limiting factor?
A: Yes. The RTX 3050 has 4 GB of GDDR6 memory on a 128-bit bus, providing 192.0 GB/s of bandwidth. In Microsoft Flight Simulator, which streams large textures and terrain data, this capacity is insufficient for High and Ultra settings at 1440p and 4K, as evidenced by the sharp FPS drops at those resolutions.
Q: What is the difference between Low and Ultra settings at 1080p?
A: At 1920x1080, Low settings yield 69.4 FPS average, while Ultra settings yield 39.3 FPS — a difference of 30.1 FPS. This 43% reduction in frame rate shows how heavily the GPU is taxed by the game's higher graphical presets.
Q: Does the CPU's integrated graphics affect the results?
A: The Ryzen 9 7900X includes Radeon Graphics as an integrated GPU, but the benchmark data measures performance with the discrete RTX 3050 4 GB. The integrated graphics are not relevant to the measured FPS figures, which are entirely driven by the discrete GPU's output.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which is typical for a GPU-bound scenario. At 1920x1080 with High settings, the combo averages 44.1 FPS. Moving to 2560x1440 at the same settings drops the average to 33.5 FPS, a reduction of 24%. At 3840x2160, the average falls further to 27.1 FPS, which is 38% lower than the 1080p result. This scaling behavior indicates the GPU is the primary limiting factor, as the CPU's performance headroom is not being utilized.
The trend is consistent across all settings. At Low settings, the FPS values are 69.4 (1080p), 55.7 (1440p), and 39.4 (4K) — the 4K result is 43% lower than the 1080p figure. At Ultra settings, the values are 39.3 (1080p), 32.9 (1440p), and 21.7 (4K), with the 4K result showing a 45% drop from 1080p. This widening gap at higher resolutions and settings confirms that the GPU's 4 GB memory and 7.127 TFLOPS of FP32 compute are insufficient for the game's demands at 4K, especially when texture quality and post-processing effects are maxed out.
The data also shows that the CPU's strong single-thread performance — a Cinebench R23 single-core score of 6168 — does not translate into higher FPS at lower resolutions where the GPU becomes the bottleneck. At 1080p Low, the system achieves 69.4 FPS, but this is still below the 100+ FPS that a more capable GPU would deliver with the same CPU. The implication is that users should prioritize GPU upgrades over CPU upgrades to improve performance in this game, as the Ryzen 9 7900X is already well above the threshold needed for smooth gameplay.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings, providing a complete picture of the combo's performance envelope. At 1920x1080, the results are as follows: Low averages 69.4 FPS, Medium averages 57.3 FPS, High averages 44.1 FPS, and Ultra averages 39.3 FPS. The spread from Low to Ultra is 30.1 FPS, which is substantial and shows that the GPU's capabilities are stressed even at the entry-level resolution.
At 2560x1440, the averages are 55.7 FPS (Low), 43.6 FPS (Medium), 33.5 FPS (High), and 32.9 FPS (Ultra). The difference between High and Ultra at this resolution is only 0.6 FPS, suggesting that the GPU is already hitting a performance ceiling where additional settings changes have diminishing returns. At 3840x2160, the averages are 39.4 FPS (Low), 30.7 FPS (Medium), 27.1 FPS (High), and 21.7 FPS (Ultra). The 4K Ultra result is below 30 FPS, which is generally considered the minimum for playable frame rates in a flight simulator.
Comparing resolutions at the same settings, the FPS drops are consistent. At High settings, the progression is 44.1 FPS (1080p) → 33.5 FPS (1440p) → 27.1 FPS (4K), representing a 39% total drop from 1080p to 4K. At Medium settings, the progression is 57.3 FPS → 43.6 FPS → 30.7 FPS, a 46% drop. At Low settings, the progression is 69.4 FPS → 55.7 FPS → 39.4 FPS, a 43% drop. These numbers indicate that the GPU's memory bandwidth (192.0 GB/s) and 128-bit bus are the limiting factors, as the game's texture streaming requirements scale with pixel count.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the primary determinant of this combo's performance in Microsoft Flight Simulator. The GPU is based on the GA107 chip, manufactured on Samsung's 8 nm process, and features 8,700 million transistors on a 200 mm² die. Its base clock is 1545 MHz, boosting to 1740 MHz, with memory running at 1500 MHz (12 Gbps effective). The 4 GB GDDR6 memory on a 128-bit bus provides 192.0 GB/s of bandwidth, which is modest by modern standards and directly impacts the game's ability to stream high-resolution textures.
The GPU's compute capabilities include 2048 shading units, 64 TMUs, and 32 ROPs, delivering 7.127 TFLOPS of FP32 performance. It also includes 16 ray tracing cores and 64 tensor cores, though Microsoft Flight Simulator's benchmark data does not indicate that these features meaningfully affect the measured FPS. The GPU's TDP is 90 W, with a suggested power supply of 250 W, and it uses a single 6-pin power connector. The card is dual-slot and measures 242 mm in length, with outputs including 1x HDMI 2.1 and 3x DisplayPort 1.4a.
The 4 GB memory capacity is the most critical limitation. At 1080p Low settings, the GPU can manage 69.4 FPS, but as resolution and settings increase, the memory buffer becomes saturated. The benchmark results show that at 4K Ultra, the FPS drops to 21.7, which is only 31% of the 1080p Low result. This severe scaling penalty is consistent with a GPU that runs out of memory and resorts to slower paging, rather than one that is purely compute-limited. The GPU's percentile ranking of 50 among all GPUs reinforces its mid-range positioning, and its end-of-life production status indicates that it is not designed to handle the demands of modern flight simulation at high fidelity.
Hardware Specifications
AMD Ryzen 9 7900X
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 39.4 |
| 3840x2160 | Medium | 30.7 |
| 3840x2160 | High | 27.1 |
| 3840x2160 | Ultra | 21.7 |
| 2560x1440 | Low | 55.7 |
| 2560x1440 | Medium | 43.6 |
| 2560x1440 | High | 33.5 |
| 2560x1440 | Ultra | 32.9 |
| 1920x1080 | Low | 69.4 |
| 1920x1080 | Medium | 57.3 |
| 1920x1080 | High | 44.1 |
| 1920x1080 | Ultra | 39.3 |
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