Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 25 33 42
1440p QHD 32 34 45 57
1080p Full HD 40 42 55 71

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 33
3840x2160 High 25
3840x2160 Ultra 24
2560x1440 Low 57
2560x1440 Medium 45
2560x1440 High 34
2560x1440 Ultra 32
1920x1080 Low 71
1920x1080 Medium 55
1920x1080 High 42
1920x1080 Ultra 40

Microsoft Flight Simulator with Intel Core i5-14600KF + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Microsoft Flight Simulator presents an exceptionally demanding workload, and the combination of the Intel Core i5-14600KF with the NVIDIA GeForce RTX 3050 4 GB produces results that are heavily constrained by the graphics card. The measured data shows a system that is capable of smooth, playable frame rates at lower resolutions and settings, but which struggles to maintain acceptable performance at higher presets and resolutions. The benchmark results indicate a clear bottleneck in the GPU, as the CPU's substantial processing power cannot compensate for the limited 4 GB VRAM and the modest compute capabilities of the RTX 3050. Consequently, the optimal configuration prioritizes visual fidelity through settings adjustments that reduce GPU load, rather than relying on the CPU to push frame rates. The following analysis will detail the specific settings, resolutions, and hardware limitations that define this combo's performance profile, leading to the conclusion that this is a system for low-to-medium preset gaming at 1080p, with a rapid and expected falloff at 1440p and 4K.

Settings Recommendations

The measured FPS data shows that the Ultra preset is not a viable option for this hardware combination. Across all resolutions, the Ultra preset yields the lowest average frame rates, with 40 FPS at 1920x1080, 32 FPS at 2560x1440, and a barely playable 24 FPS at 3840x2160. The High preset offers a marginal improvement, but it still falls short of providing a consistently smooth experience at higher resolutions. At 1440p, the High preset averages 34 FPS, and at 4K it drops to 25 FPS. The data shows that the Medium preset is the most balanced setting, offering a significant performance boost over High while maintaining acceptable visual quality. The Medium preset averages 55 FPS at 1080p, 45 FPS at 1440p, and 33 FPS at 4K. This represents a substantial increase in frame rate over High settings, with the 4K average improving from 25 to 33 FPS. The Low preset provides the highest frame rates, but it comes at the cost of visual fidelity. The data indicates that the Low preset is the only one that achieves consistently high frame rates across all resolutions, hitting 71 FPS at 1080p, 57 FPS at 1440p, and 42 FPS at 4K. For the best experience, the Medium preset is the recommended choice, as it provides a playable frame rate at all tested resolutions while still delivering a reasonable level of visual detail. The data shows a clear performance hierarchy, with the Low preset being the only option that delivers frame rates above 60 FPS, and only at 1080p.

The key finding is that the Medium preset offers the best compromise between visual quality and playability. At 1080p, the Medium preset's 55 FPS average is a 31% improvement over High and a 38% improvement over Ultra. The gains are even more pronounced at 1440p, where Medium's 45 FPS is a 32% improvement over High's 34 FPS and a 41% improvement over Ultra's 32 FPS. This pattern continues at 4K, where Medium's 33 FPS is a 32% improvement over High's 25 FPS and a 38% improvement over Ultra's 24 FPS. The Low preset, while delivering the highest frame rates, sacrifices too much visual detail for a flight simulator where situational awareness and scenery appreciation are key. Therefore, the Medium preset is the most effective for this combination, providing a playable experience across all resolutions. Users willing to accept a less visually rich environment can use the Low preset to achieve a more fluid experience, especially at 1440p and 4K.

FAQ

Q: What is the best graphics preset to use with this CPU and GPU combination?

A: The Medium preset is the best choice. It delivers average frame rates of 55 FPS at 1920x1080, 45 FPS at 2560x1440, and 33 FPS at 3840x2160. This offers a significant performance improvement over High and Ultra settings while maintaining a reasonable level of visual quality.

Q: How does the RTX 3050 4 GB handle Microsoft Flight Simulator at 1080p?

A: At 1080p, the RTX 3050 4 GB can achieve an average of 71 FPS on Low settings, 55 FPS on Medium, 42 FPS on High, and 40 FPS on Ultra. The Low and Medium presets are the most suitable for smooth gameplay, while the High and Ultra presets are less consistent.

Q: Can this combination run the game at 4K resolution?

A: The data shows that 4K is playable only on the Low preset, which averages 42 FPS. The Medium preset averages 33 FPS, the High preset averages 25 FPS, and the Ultra preset averages 24 FPS. For a more comfortable experience, the Low preset at 4K is the only option that comes close to 50 FPS.

Q: Is the CPU or the GPU the limiting factor in this system?

A: The benchmark results indicate the GPU is the primary limiting factor. The frame rate drops significantly as resolution increases from 1080p to 4K, which is a classic sign of GPU-bound performance. The CPU scores are high, but the system's performance is restricted by the RTX 3050's 4 GB VRAM and compute capabilities.

Q: What is the difference in performance between the High and Ultra presets?

A: The data shows the Ultra preset is consistently slower than High. At 1080p, the difference is 2 FPS (42 vs 40). At 1440p, the difference is 2 FPS (34 vs 32). At 4K, the difference is 1 FPS (25 vs 24). This indicates that the Ultra preset offers no meaningful performance benefit and is likely just a slightly higher graphical load without a corresponding improvement in frame rate.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB plays a decisive role in this system's performance in Microsoft Flight Simulator. The GPU has 4 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 192.0 GB/s. This is a relatively modest specification, and the data shows that it is a significant constraint. The frame rates observed are directly tied to the settings and resolution, which is a clear indication of GPU-bound performance. The GPU's clock speeds are 1545 MHz base and 1740 MHz boost, but the sheer amount of data that must be processed for a flight simulator's scenery and weather effects overwhelms the card's capabilities.

The impact of the GPU's VRAM is particularly evident when moving from 1080p to higher resolutions. At 4K, the demand on the 4 GB VRAM is immense, and the benchmark results show a steep drop in frame rates. The only way to get a playable frame rate at 4K is to use the Low preset, which reduces the memory footprint and the number of objects rendered. The GPU's 2048 shading units and 32 ROPs are also contributing factors to the performance levels. The measured FPS shows that the GPU's architecture is not powerful enough to handle the game's highest settings at any resolution without significant compromise. The role of the GPU is the definitive factor in the experience; the CPU is not the limiting component in this combination.

The data reveals that the GPU is the only component that matters for the game's performance. The CPU's high benchmark scores do not translate into higher frame rates because the GPU is the bottleneck. The GPU's 4 GB VRAM is a substantial limitation, especially at 1440p and 4K. In comparison, the CPU's integrated graphics are not present, so the RTX 3050 is the sole rendering device. The GPU's TDP is 90 W, which is low, but it does not compensate for the lack of memory. The conclusion is that the RTX 3050 4 GB is the primary performance limiter, and any improvement in frame rates must come from lowering the GPU's workload.

How This Combo Ranks

The combination of the Intel Core i5-14600KF and the NVIDIA GeForce RTX 3050 4 GB ranks in the 3249th place out of 3714 tested combos for Microsoft Flight Simulator. This position places it in the lower-performing third of all tested systems. The rank indicates that this particular pairing is not optimized for this game, as the CPU is a high-end model, but the GPU is a budget option. The raw data shows that the GPU is holding back the system's potential. The rank is based on the measured FPS across the tested settings and resolutions, and it reflects the inability of the GPU to deliver high frame rates at the demanding presets.

The i5-14600KF itself is a high-performing CPU, with a Cinebench R23 multi-core score of 32544 and a single-core score of 4594. It is in the 90th percentile of all CPUs, indicating it is a top-tier processor. However, this does not translate into a high rank in this game because the GPU is the bottleneck. The combo's rank of 3249 out of 3714 is a strong indicator that the RTX 3050 4 GB is a poor match for the game's requirements. The data shows that other combos with more balanced specifications perform much better. The rank confirms the fact that a high-end CPU cannot overcome a weak GPU in a graphics-intensive game like Microsoft Flight Simulator. The data suggests that this combo is not a good choice for enthusiasts seeking high frame rates, but it is an option for 1080p gaming at low-to-medium settings.

Resolution Scaling

The measured FPS data provides a clear picture of how the game scales from 1080p to 1440p and then to 4K across all four presets. At the Low preset, the average FPS goes from 71 at 1080p to 57 at 1440p and 42 at 4K. This represents a 20% drop from 1080p to 1440p and a 26% drop from 1440p to 4K. The Medium preset drops from 55 at 1080p to 45 at 1440p and 33 at 4K, which is a 18% and 27% drop, respectively. The High preset goes from 42 at 1080p to 34 at 1440p and 25 at 4K, a 19% and 28% drop. The Ultra preset drops from 40 to 32 to 24, which is a 20% and 25% drop. The consistency of these percentage drops across all presets indicates that the scaling is linear and dominated by the GPU's ability to process the increased pixel count.

This scaling pattern is a classic indicator of a GPU-bound system. The frame rate drops are not sudden, but they are consistent, and they reflect the GPU's inability to keep up with the increased pixel count as resolution increases. The drop is more pronounced from 1440p to 4K than from 1080p to 1440p, which is expected because 4K has more than twice the pixels of 1440p. The fact that the CPU is not the limiting factor is supported by the data: a CPU-bound system would see frame rates that are nearly independent of resolution, but here they are highly sensitive to resolution changes. This pattern suggests that the GPU is the limiting component, and the only way to improve performance is to reduce the GPU's workload, either by lowering the preset or lowering the resolution.

Measured FPS Breakdown

The following is a detailed breakdown of the measured average FPS for each resolution and setting combination.

1920x1080 (1080p):

  • Low: 71 FPS average.
  • Medium: 55 FPS average, with a minimum of 47 FPS and a maximum of 64 FPS.
  • High: 42 FPS average.
  • Ultra: 40 FPS average.

At 1080p, the Low preset is the only one that delivers a frame rate above 60 FPS, which is the target for smooth gameplay. The Medium preset is still playable at 55 FPS, but the High and Ultra presets are below 50 FPS, which can lead to noticeable stutters in a flight simulator. The data shows that 1080p is the only resolution where the Low preset can deliver a "high FPS" experience, and the Medium is the best for visual quality.

2560x1440 (1440p):

  • Low preset: 57 FPS average.
  • Medium preset: 45 FPS average, with a minimum of 39 FPS and a maximum of 51 FPS.
  • High preset: 34 FPS average.
  • Ultra preset: 32 FPS average.

At 1440p, the performance drops significantly. The Low preset drops to 57 FPS, which is still playable, but the Medium preset drops to 45 FPS, which is on the edge of playability. The High and Ultra presets are below 35 FPS, which is a poor experience for a flight simulator.

3840x2160 (4K):

  • Low preset: 42 FPS average.
  • Medium preset: 33 FPS average, with a minimum of 28 FPS and a maximum of 38 FPS.
  • High preset: 25 FPS average.
  • Ultra preset: 24 FPS average.

At 4K, only the Low preset produces a playable frame rate, averaging 42 FPS. The Medium preset is at 33 FPS, which is below the threshold for a smooth experience. The High and Ultra presets are not playable, with averages below 30 FPS.

The data shows a clear pattern: the RTX 3050 4 GB can only handle the game well at 1080p and low-medium settings. At higher resolutions, the frame rates drop to levels that make the game difficult to play, and only the Low preset is viable. The performance is poor with this GPU, and it is the primary reason for the low rank of this combination.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 42.0
3840x2160 Medium 33.0
3840x2160 High 25.0
3840x2160 Ultra 24.0
2560x1440 Low 57.0
2560x1440 Medium 45.0
2560x1440 High 34.0
2560x1440 Ultra 32.0
1920x1080 Low 71.0
1920x1080 Medium 55.0
1920x1080 High 42.0
1920x1080 Ultra 40.0

Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs

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