Doom
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 36 | 40 | 48 |
| 1440p QHD | 55 | 64 | 74 | 89 |
| 1080p Full HD | 79 | 99 | 120 | 134 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 9 7900X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The AMD Ryzen 9 7900X brings substantial processor headroom to this pairing, but the benchmark results from Doom indicate that the system’s performance is heavily dictated by the graphics card. The CPU’s 12 cores and 24 threads are built on the Zen 4 architecture, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. These specifications are far beyond what a 2016 FPS title like Doom typically demands, suggesting that the processor is not the limiting factor in any of the measured scenarios. The data supports this: even at the lowest tested settings and resolution, the frame rates are constrained by the GPU, not the CPU. The sheer computational power available from the Ryzen 9 7900X, which scores 43,695 in Cinebench R23 multi-core and 6,168 in single-core, appears to be largely idle headroom in this context. The CPU’s 64 MB of shared L3 cache and dual-channel DDR5 memory support further indicate a platform designed for much heavier workloads than this game presents. The benchmark results show that the CPU is ready to feed frames, but the GPU cannot keep up.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 9 7900X is a high-end desktop processor with 12 cores and 24 threads, a configuration that excels in multi-threaded tasks. Its base clock of 4.70 GHz and boost clock of 5.60 GHz are notably high for a modern processor, allowing for rapid single-threaded execution. In Doom, a game built on the id Tech 6 engine, the primary workload is typically spread across a handful of threads, rather than utilizing the full 24-thread capacity. The data shows that the CPU’s performance, ranked in the 93rd percentile against all CPUs, is more than sufficient for this title. The measured FPS at 1080p Low is 134.4, which is likely near the game’s engine limit given the GPU’s capability. The CPU’s Cinebench R23 multi-core score of 43,695 and single-core score of 6,168 demonstrate a massive amount of processing power that remains largely untapped. The benchmark results indicate that the CPU is not the bottleneck; instead, the GPU’s rendering capabilities cap the frame rate. The 170 W TDP and AM5 socket platform also suggest a processor designed for sustained heavy loads, but in this game, it is operating well within its limits, providing stable frame delivery without any signs of processor-induced stutter or slowdown.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Ryzen 9 7900X and the GeForce RTX 3050 4 GB ranks at 1522 out of 1681 tested combos for Doom. This places the pairing in the lower percentile of system configurations, which is a direct reflection of the GPU’s limitations. The data indicates that while the CPU is a top-tier performer, the overall combo rank is dragged down by the graphics card’s modest capabilities. This ranking suggests that for the purpose of playing Doom, the processor is overqualified, and the graphics card is the primary constraint. The deltaPct values from the CPU’s nearest rivals, such as the Intel Core Ultra 5 235 at -0.1% and the AMD Ryzen 9 5900XT at -0.4%, show that the CPU’s average benchmark score is nearly identical to its closest competitors. However, this does not translate to a high combo rank because the GPU remains the same. The data implies that swapping the CPU for a much weaker model would likely produce similar FPS numbers, as the graphics card would still be the limiting factor. The combo rank is a clear indicator that this system is not optimized for maximum FPS in Doom, but rather for other, more demanding applications.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and significant drop as resolution increases, which is a classic sign of a GPU-bound system. At 1080p High, the average FPS is 99.2, but at 1440p High, it drops to 64.4, and at 4K High, it further falls to 35.8. This scaling pattern indicates that the graphics card’s rendering throughput is the primary bottleneck. The CPU is capable of handling the frame generation at all resolutions, but the GPU’s pixel fill rate and memory bandwidth are insufficient to maintain high frame rates at higher resolutions. The data also shows that the FPS drop from 1080p to 4K is not linear; the transition from 1440p to 4K results in a larger percentage loss than from 1080p to 1440p. This is typical of a GPU with a limited memory bus width of 128 bits and 4 GB of GDDR6 memory. At 4K, the GPU is likely also hitting memory capacity limits, causing additional performance degradation. The results confirm that the Ryzen 9 7900X is not the limiting component; the graphical demands of the game at higher resolutions are far beyond what the RTX 3050 4 GB can deliver.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The benchmark data provides a detailed breakdown of average FPS across three resolutions and four settings presets. At 1080p, the frame rates are as follows: Low settings yield 134.4 FPS, Medium yields 120.1 FPS, High yields 99.2 FPS, and Ultra yields 79.4 FPS. The progression shows a steady decline as settings increase, indicating the GPU’s workload grows with each preset. At 1440p, the numbers are 88.9 FPS for Low, 73.5 FPS for Medium, 64.4 FPS for High, and 54.6 FPS for Ultra. The gap between settings narrows slightly at this resolution, but the trend remains consistent. At 4K, the results are significantly lower: Low settings produce 48.2 FPS, Medium produces 39.9 FPS, High produces 35.8 FPS, and Ultra produces 31.7 FPS. The data shows that even at the lowest settings, 4K resolution is not playable at a smooth 60 FPS, and Ultra settings at 1080p are the highest combination that approaches a playable frame rate. The measured FPS numbers highlight the GPU’s inability to handle high graphical loads, regardless of the CPU’s power.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3050 4 GB is the defining component in this system’s Doom performance. Its architecture is Ampere, built on an 8 nm process, with a base clock of 1545 MHz and a boost clock of 1740 MHz. The GPU has 2048 shading units, 64 TMUs, and 32 ROPs, which are modest numbers for a modern graphics card. The 4 GB of GDDR6 memory on a 128-bit bus provides a bandwidth of 192.0 GB/s, which is a critical limitation for higher resolutions. The data shows that at 4K, the GPU is unable to maintain playable frame rates, with the highest average FPS being 48.2 at Low settings. This is directly related to the memory capacity and bandwidth, as the game’s textures and frame buffers likely exceed the available VRAM at 4K. The GPU’s 7.127 TFLOPS of FP32 performance is also a limiting factor, as the shading work required at higher resolutions overwhelms its processing capability. The RTX 3050 4 GB is ranked in the 50th percentile against all GPUs, indicating it is an entry-level performer. The benchmark results clearly show that the GPU is the sole reason for the low combo rank, as it is not capable of delivering high frame rates in Doom beyond 1080p or with high settings.
FAQ
Q: What is the best resolution to play Doom with this combo for a smooth experience?
A: According to the measured data, 1080p with Low settings yields 134.4 FPS, and 1080p with Medium settings yields 120.1 FPS. Both are above 60 FPS, but 4K is not playable at any setting, with the highest average being 48.2 FPS at Low.
Q: Is the CPU or GPU the bottleneck in this system for Doom?
A: The data shows the GPU is the bottleneck. The CPU’s benchmark scores are very high, but the frame rates drop significantly with resolution and settings, indicating the graphics card’s rendering capabilities are the limiting factor.
Q: How does the combo rank compare to other tested systems?
A: This combo ranks 1522 out of 1681 tested combos, placing it in the lower portion of all tested configurations for Doom, which is a direct result of the GPU’s performance.
Q: What is the difference in FPS between High and Ultra settings at 1440p?
A: At 1440p, the High preset averages 64.4 FPS, while the Ultra preset averages 54.6 FPS, a difference of 9.8 FPS.
Q: Does the CPU’s 12-core configuration have any impact on Doom’s performance?
A: The benchmark results indicate that the CPU is not the limiting factor. Doom is a GPU-bound title, and the CPU’s high core count and clock speeds provide ample performance, but the frame rates are capped by the GPU.
Q: What is the maximum FPS achievable with this combo?
A: The maximum measured average FPS is 134.4, achieved at 1080p with Low settings. No other combination of resolution and settings produces a higher average frame rate.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this system depends on the user’s priority for frame rate versus visual fidelity. For the smoothest gameplay, the 1080p Low preset is the best choice, delivering an average of 134.4 FPS, which is well above the 60 FPS threshold and provides a highly responsive feel. For a balance between visual quality and performance, the 1080p Medium preset is recommended, as it yields 120.1 FPS, a small drop from Low but with improved graphics. The 1080p High preset is also viable at 99.2 FPS, but the Ultra preset at 1080p drops to 79.4 FPS, which is still playable but shows a significant performance cost. At 1440p, the Low preset is the only setting that remains above 60 FPS with an average of 88.9 FPS. The Medium preset at 1440p is borderline at 73.5 FPS, while High and Ultra are below 65 FPS. For 4K, no preset is recommended for competitive play, as all settings are below 50 FPS. The data suggests that the best experience is achieved at 1080p, where the Medium preset offers a strong balance, or the Low preset for maximum frame rate. The Ultra preset at any resolution imposes a heavy penalty that is not justified by the visual gains for this GPU.
Hardware Specifications
AMD Ryzen 9 7900X
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce RTX 3050 4 GB in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.2 |
| 3840x2160 | Medium | 39.9 |
| 3840x2160 | High | 35.8 |
| 3840x2160 | Ultra | 31.7 |
| 2560x1440 | Low | 88.9 |
| 2560x1440 | Medium | 73.5 |
| 2560x1440 | High | 64.4 |
| 2560x1440 | Ultra | 54.6 |
| 1920x1080 | Low | 134.4 |
| 1920x1080 | Medium | 120.1 |
| 1920x1080 | High | 99.2 |
| 1920x1080 | Ultra | 79.4 |
Doom with RTX 3050 4 GB + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 9 7900X + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.