Control
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 27 | 30 | 43 |
| 1440p QHD | 35 | 40 | 45 | 63 |
| 1080p Full HD | 46 | 53 | 59 | 83 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 9 7900X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Control with the AMD Ryzen 9 7900X and NVIDIA GeForce RTX 3050 4 GB presents a stark illustration of GPU-bound performance in a modern action-adventure title. The data indicates a system where the 12-core, 24-thread processor is largely idle, while the graphics card struggles under the load of Control’s demanding visuals. This combination, ranked 3265th out of 3720 tested combos, sits in the lower percentile of performance, a position dictated almost entirely by the graphics subsystem rather than the CPU. The measured frames per second across resolutions reveal a clear narrative of a capable processor hamstrung by a limited graphics solution.
Resolution Scaling
The measured FPS data shows a dramatic and predictable decline as resolution increases, but the rate of that decline offers critical insight into the system’s bottleneck. At 1080p with Low settings, the combo achieves an average of 83 FPS. Moving to 1440p drops that to 63 FPS, a 24% reduction. The jump to 4K further reduces the average to 43 FPS, a 32% drop from the 1440p figure. This steep, near-linear scaling with pixel count is the classic signature of a GPU-limited scenario. If the CPU were the limiting factor, the frame rate would remain relatively flat as resolution increases, because the processor’s workload (draw calls, physics, game logic) stays roughly constant; instead, the frame rate falls in lockstep with the increasing pixel-pushing burden on the GPU.
The pattern holds across all settings presets. For instance, at High settings, the average FPS goes from 53 at 1080p to 40 at 1440p, and finally to 27 at 4K. This consistent proportional drop across the board reinforces the conclusion that the RTX 3050's rendering throughput is the primary constraint. The data implies that the CPU is not the limiting component at any tested resolution; it has ample headroom to feed frames to the GPU, but the GPU simply cannot render them fast enough when the resolution demands more pixel work. The transition from 1080p to 4K at Low settings results in a 48% performance loss, highlighting that even at the lowest graphical fidelity, the GPU’s fill rate and memory bandwidth are insufficient to maintain high frame rates at higher resolutions.
CPU Role
The AMD Ryzen 9 7900X is a high-end desktop processor based on the Zen 4 architecture, featuring 12 cores and 24 threads. Its benchmark scores paint a picture of immense processing power: a Cinebench R23 multi-core score of 29300 and a Geekbench multi-core score of 19267 place it in the 91st percentile against all CPUs. This is a processor designed for heavy multi-threaded workloads, with a single-thread score of 2016.5 in Cinebench R23 indicating strong per-core performance as well. However, the game’s measured frame rates do not reflect this power. The data suggests that Control is not leveraging the CPU’s capabilities in this configuration, as the frame rates are consistently low, particularly at higher resolutions.
The CPU’s role in this pairing appears to be that of a silent partner, providing enough processing power to ensure it never becomes a bottleneck. The fact that the FPS scales so cleanly with resolution indicates the CPU is not breaking a sweat. The 7900X’s 64 MB of shared L3 cache and 83.2 GB/s of memory bandwidth are more than sufficient for gaming workloads. While the CPU is capable of far higher frame rates, the RTX 3050 with its 4 GB of VRAM and 128-bit memory bus becomes the wall. The data implies that, in this specific game and resolution range, the CPU’s contribution is to ensure frame pacing is stable, but it cannot overcome the GPU’s limitations. The processor is effectively waiting on the GPU for almost every frame rendered.
FAQ
Q: Why is the 4K Ultra average FPS so low at 23 FPS?
A: The RTX 3050’s 4 GB of VRAM and 192.0 GB/s memory bandwidth are insufficient for the demands of Control at 4K with Ultra settings. The data shows the GPU is the limiting factor, as the frame rate drops to an unplayable level, regardless of the CPU’s high performance.
Q: Is the Ryzen 9 7900X holding back the RTX 3050?
A: No. The benchmark results indicate the CPU is not the bottleneck. The frame rates scale predictably with resolution, which is a sign of GPU limitation. A CPU bottleneck would show similar FPS across different resolutions, which is not the case here.
Q: What is the best resolution for this combo to achieve a playable frame rate?
A: The only resolution where the combo consistently exceeds 60 FPS is at 1920x1080 with Low settings, achieving 83 FPS. At 1440p, only the Low preset reaches 63 FPS. For higher settings, 1080p Medium (59 FPS) is the highest quality preset that remains near 60 FPS.
Q: How does this combo compare to other tested systems?
A: The data shows this combination ranks 3265th out of 3720 tested combos for Control. This places it in the bottom 12% of all tested systems, indicating that while it can run the game, its performance is significantly below the majority of other configurations.
Q: Does lowering settings from High to Low provide a significant performance boost?
A: Yes. At 1080p, the average FPS jumps from 53 on High to 83 on Low, a 57% increase. At 1440p, the gain is from 40 FPS to 63 FPS, and at 4K, it goes from 27 FPS to 43 FPS. The data shows that reducing graphical fidelity has a substantial impact on performance.
Q: Is the 4 GB VRAM a problem for this game?
A: The data strongly suggests it is. At 4K High settings, the average FPS is 27, and at Ultra it drops to 23. These low frame rates, even with a capable CPU, indicate that the GPU’s memory capacity and bandwidth are a severe limitation at higher resolutions and detail levels.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo’s performance across a matrix of resolutions and settings. At 1920x1080, the system is most capable. With Low settings, it achieves an average of 83 FPS, indicating a smooth experience. Medium settings yield 59 FPS (with a minimum of 50 and maximum of 68), which is playable. High settings produce 53 FPS, and Ultra settings drop to 46 FPS. At 2560x1440, the performance degrades noticeably. Low settings still manage 63 FPS, but Medium drops to 45 FPS (min 38, max 51). High settings yield 40 FPS, and Ultra settings fall to 35 FPS. The situation becomes more challenging at 3840x2160. Low settings produce 43 FPS, Medium drops to 30 FPS (min 26, max 35), High settings yield 27 FPS, and Ultra settings bottom out at 23 FPS. The data reveals a clear trend: the combo is only comfortable at 1080p with lower settings, struggles to maintain 60 FPS at 1440p, and is largely unplayable at 4K for anything other than the lowest settings.
How This Combo Ranks
The combo’s rank of 3265 out of 3720 tested systems places it in the bottom 12% of all configurations tested for Control. This is a poor showing, indicating that most other CPU and GPU pairings deliver higher frame rates. The rank is a direct consequence of the RTX 3050’s limited performance. The Ryzen 9 7900X’s high percentile ranking (91st) against all CPUs is irrelevant here, as the GPU’s 50th percentile standing against all GPUs drags the overall gaming performance down. The data implies that this is a severely unbalanced pairing for a game like Control, where the GPU is the primary determinant of frame rate. The processor’s power is wasted in this context, as it cannot translate its computational strength into higher FPS due to the GPU bottleneck. This rank serves as a warning that a high-end CPU does not guarantee a high-performance gaming experience if paired with a low-end GPU.
Settings Recommendations
Based solely on the measured FPS data, the optimal experience for this combo is at 1920x1080 resolution. For a target of 60 FPS or higher, the Low preset is the only option that consistently exceeds it, with an average of 83 FPS. However, if visual fidelity is a priority, the Medium preset at 1080p offers a reasonable compromise, with an average of 59 FPS and a minimum of 50 FPS. This is the highest quality setting that remains in the playable range for a smooth experience. At 1440p, the Low preset is the only one to reach 60 FPS (63 FPS), but the Medium preset’s 45 FPS average may be acceptable for some players who prioritize resolution over detail. At 4K, all settings produce an average FPS below 43, which is not ideal for a fast-paced action game. The data suggests that for the best balance of visual quality and performance, the 1080p Medium preset is the recommended choice, as it provides a near-60 FPS experience without the significant visual compromises of the Low preset. Pushing to 1440p or 4K requires a significant drop in settings to maintain even a modest frame rate.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is a low-power (90 W TDP) graphics card based on the Ampere architecture. Its specifications, including 2048 shading units and a 128-bit memory bus, are modest by modern standards. The 4 GB of GDDR6 memory with a bandwidth of 192.0 GB/s is a critical limitation. The measured FPS data shows that the GPU is the definitive bottleneck in this system. The performance drop from 1080p to 4K is steep and consistent, indicating that the GPU’s rendering capabilities are overwhelmed at higher resolutions. The card’s boost clock of 1740 MHz provides a base level of performance, but the lack of memory bandwidth and capacity for a game like Control, which features complex textures and effects, leads to the low frame rates observed. The data suggests that the GPU’s role is to be the primary limiting factor, preventing the system from achieving high frame rates in almost all scenarios except for the lowest settings at 1080p. The card’s 7.127 TFLOPS of FP32 performance is simply not enough to drive the game smoothly at higher resolutions, and the 4 GB VRAM likely causes texture thrashing or forced lower-quality assets, further impacting performance.
Hardware Specifications
AMD Ryzen 9 7900X
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce RTX 3050 4 GB in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.0 |
| 3840x2160 | Medium | 30.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 63.0 |
| 2560x1440 | Medium | 45.0 |
| 2560x1440 | High | 40.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 83.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 53.0 |
| 1920x1080 | Ultra | 46.0 |
Control with RTX 3050 4 GB + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 9 7900X + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.