Microsoft Flight Simulator
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 23 | 31 | 43 |
| 1440p QHD | 35 | 32 | 46 | 57 |
| 1080p Full HD | 38 | 44 | 55 | 72 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Microsoft Flight Simulator places unusual demands on a system, and the combination of the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3050 4 GB produces a distinct profile in the benchmark database. The data collected for this pairing reveals a system where the CPU provides immense headroom, while the GPU becomes the decisive factor in how the game presents itself across different resolutions and visual presets. This analysis examines the measured frames per second to understand the balance of power in this specific configuration.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. Its 64 MB of L3 cache is substantial, and the processor supports PCIe Gen 4 with 20 lanes. This is a top-tier desktop part, and its benchmark scores reflect that positioning. The data shows a Cinebench R23 multicore score of 38607 and a single-core score of 5450, indicating exceptional performance in both heavily threaded and lightly threaded workloads. The processor’s percentile ranking among all CPUs is 93, placing it in the top tier of tested hardware.
For a flight simulator like Microsoft Flight Simulator, which is known for complex physics and scenery calculations, the CPU’s role is often significant. However, the measured FPS data for this combo suggests the 5950X is rarely the limiting factor. The processor’s nearest rivals, such as the Intel Core i5-14600K with an average score of 49166, are within a 0.2% delta, and the Intel Core i5-14600KF is only 0.6% off. This indicates that the 5950X’s processing power is on par with modern mid-range to high-end desktop chips, providing a robust foundation for the game’s simulation logic. The high single-thread score is crucial for the game’s main thread, which often handles rendering commands and physics updates. With a PassMark single-thread score of 3470, the processor ensures that the simulation’s core logic can execute rapidly, but the frame rates are still bounded elsewhere.
The implication is that the CPU is over-provisioned for this task. The benchmark results show that the processor can handle a massive number of threads, scoring 11597 in 3DMark’s max-threads test, but the game’s engine may not fully utilize all 32 threads. This means that while the CPU is ready to process a huge amount of data, the GPU is likely the component that dictates the final frame output. The data suggests a scenario where the CPU’s performance is not a bottleneck, as even at the lowest settings where the GPU has less work, the FPS does not reach levels that would strain the CPU’s capabilities.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3050 4 GB is the other half of this pairing, and its characteristics are far more constrained. This GPU, based on the Ampere architecture with the GA107 chip, has a base clock of 1545 MHz and a boost clock of 1740 MHz. The memory is 4 GB of GDDR6 on a 128-bit bus, providing a bandwidth of 192.0 GB/s. This is a significant limitation for a modern, high-fidelity title. The GPU’s percentile ranking among all GPUs is 50, placing it in the median range, which is a stark contrast to the CPU’s top-tier position.
The 4 GB VRAM capacity is the most likely source of performance degradation in this game. Microsoft Flight Simulator is notorious for its high-resolution textures and vast scenery, which can consume memory quickly. At 1080p and higher resolutions, the GPU may be forced to swap textures in and out of the slower system memory, leading to frame drops and stuttering. The measured FPS data supports this theory. At 1080p with Low settings, the combo achieves 71.7 FPS, but as the settings increase to Medium (54.7 FPS), High (44.4 FPS), and Ultra (38.4 FPS), the scores drop sharply. This pattern suggests that the GPU’s shading units and memory bandwidth are being overwhelmed, but the limited VRAM is likely exacerbating the issue at higher presets.
The GPU’s FP32 performance is 7.127 TFLOPS, which is modest for a desktop card. This limits the raw compute power available for rendering the game’s complex geometry and lighting. The data shows that the RTX 3050 4 GB is the clear bottleneck in this system. Even with the powerful CPU, the frame rates are capped by the GPU’s ability to render the scene. The performance at 4K Ultra is a mere 24.5 FPS, which is unplayable, and the trend across all resolutions indicates that the GPU is struggling to keep up with the game’s demands.
FAQ
Q: Why does the system perform much better at Low settings than at Ultra settings?
A: The measured data shows a clear gradient. At 1080p, the average FPS drops from 71.7 on Low to 38.4 on Ultra. This indicates that the RTX 3050 4 GB’s compute and memory resources are saturated by the higher visual fidelity, while the CPU’s performance remains consistent.
Q: Is the AMD Ryzen 9 5950X holding back the RTX 3050 4 GB?
A: No. The CPU’s benchmark scores, such as a Cinebench R23 multicore score of 38607, are far above what the GPU can utilize. The data implies the processor is providing ample headroom, but the frame rates are limited by the GPU’s rendering capabilities.
Q: What is the best resolution for this combo to achieve a playable frame rate?
A: According to the measured FPS, 1080p is the only resolution where the combo can consistently exceed 60 FPS, and only at Low settings (71.7 FPS). At 1440p, the highest average FPS is 57.2 on Low, which is borderline.
Q: How does the combo rank against other tested configurations?
A: The combo ranks 1621 out of 1795 tested combos for this game. This places it in the lower percentile of all tested systems, indicating that while it can run the game, it does not provide a high-performance experience compared to many other pairings.
Q: Does the 4 GB VRAM cause a specific problem in this game?
A: The data strongly suggests yes. The significant FPS drops when moving from Low to Medium settings at all resolutions, and the inability to maintain high frame rates at 4K, are consistent with VRAM capacity being exceeded, forcing the GPU to use slower memory pools.
Q: Is the CPU’s high price justified by its performance in this game?
A: In this specific game, the CPU’s performance is largely untapped. While it is a highly capable processor, the frame rates are dictated by the GPU. The data shows that a less powerful CPU would likely yield similar results in this game with this GPU.
How This Combo Ranks
The combo’s ranking in the database for Microsoft Flight Simulator is 1621 out of 1795 total tested combinations. This position, which is in the bottom 10 percent of tested systems, is a direct consequence of the GPU’s limitations. The CPU is a top-tier part, but the overall system performance is dragged down by the RTX 3050 4 GB. The data shows that this pairing is not optimized for this game, as the high-end processor is paired with a mid-range GPU, creating a significant imbalance.
This ranking indicates that for users interested in this game, this specific combination is not a recommended choice if high frame rates are desired. The system will run the game, but it will not provide a smooth experience at higher settings. The benchmark results suggest that the GPU is the primary factor in this low ranking, as its performance metrics place it in the 50th percentile of all GPUs, while the CPU is in the 93rd. This creates a situation where the system’s potential is capped by its weakest link, which is clearly the graphics card.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo is found at 1080p with Low settings, which yields an average FPS of 71.7. This is the only configuration in the data that achieves a frame rate above 60 FPS, which is generally considered the minimum for a smooth experience. While 1440p Low (57.2 FPS) is close to this threshold, it is still below it, and any increase in settings at this resolution results in a significant performance drop.
For players who prioritize visual fidelity over frame rate, 1080p Medium (54.7 FPS) is a viable compromise, but it is still below the 60 FPS target. The data shows that moving to High or Ultra settings at any resolution results in frame rates that are likely to be considered too low for a satisfying experience, with 1080p Ultra dropping to 38.4 FPS. Therefore, the recommendation is to prioritize the Low preset at 1080p to maintain a stable and playable frame rate. If the user insists on higher settings, they must accept frame rates in the 30-50 FPS range, which may be tolerable for a slower-paced flight simulator but is not ideal.
Measured FPS Breakdown
The following data is the complete set of measured average FPS for this combo, organized by resolution and settings.
- 1920x1080 (1080p)
- Low: 71.7 FPS
- Medium: 54.7 FPS
- High: 44.4 FPS
- Ultra: 38.4 FPS
- 2560x1440 (1440p)
- Low: 57.2 FPS
- Medium: 46.0 FPS
- High: 32.2 FPS
- Ultra: 34.9 FPS
- 3840x2160 (4K)
- Low: 42.7 FPS
- Medium: 31.1 FPS
- High: 22.5 FPS
- Ultra: 24.5 FPS
The data reveals a consistent pattern. At each resolution, lowering the settings from Ultra to Low improves performance substantially. For instance, at 1080p, the jump from Ultra to Low is an increase of 33.3 FPS. This demonstrates the GPU’s sensitivity to the workload. The differences between settings are not linear, with the largest gains often seen when dropping from High to Medium or Medium to Low, suggesting a point where the GPU’s resources are no longer overwhelmed.
Resolution Scaling
The data shows how the FPS scales with resolution, providing insight into the system’s limiting component. Moving from 1080p to 1440p at Low settings, the FPS drops from 71.7 to 57.2, a decrease of 14.5 FPS. Moving from 1440p to 4K at Low settings, the FPS drops from 57.2 to 42.7, a further decrease of 14.5 FPS. This relatively consistent drop indicates that the GPU is being pushed harder as the pixel count increases, but the performance penalty is not catastrophic at Low settings.
However, at higher settings, the scaling is more erratic. At High settings, the FPS drops from 44.4 at 1080p to 32.2 at 1440p, and then to 22.5 at 4K. This shows a larger relative drop when moving to 4K, which is likely due to the VRAM limit being hit. The 4 GB frame buffer is insufficient for High or Ultra settings at 4K, causing a severe performance collapse. The fact that 4K Ultra (24.5 FPS) is slightly higher than 4K High (22.5 FPS) is an anomaly in the data, but it suggests that the system is struggling to manage resources at this extreme.
The resolution scaling data points to the GPU as the clear bottleneck. The CPU’s performance does not change with resolution, so the FPS drops are entirely attributable to the graphics card. The consistent performance at Low settings across resolutions shows that the GPU can handle the raw geometry, but the higher settings introduce a memory and compute load that it cannot sustain. This confirms that the RTX 3050 4 GB is the limiting factor in this system, and its 4 GB VRAM is a particular weakness for a game like Microsoft Flight Simulator.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 42.7 |
| 3840x2160 | Medium | 31.1 |
| 3840x2160 | Ultra | 24.5 |
| 3840x2160 | High | 22.5 |
| 2560x1440 | Low | 57.2 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | Ultra | 34.9 |
| 2560x1440 | High | 32.2 |
| 1920x1080 | Low | 71.7 |
| 1920x1080 | Medium | 54.7 |
| 1920x1080 | High | 44.4 |
| 1920x1080 | Ultra | 38.4 |
Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.