Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
57
playable

This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 34 45 58
1440p QHD 44 46 61 78
1080p Full HD 54 57 76 97

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 45
3840x2160 High 34
3840x2160 Ultra 32
2560x1440 Low 78
2560x1440 Medium 61
2560x1440 High 46
2560x1440 Ultra 44
1920x1080 Low 97
1920x1080 Medium 76
1920x1080 High 57
1920x1080 Ultra 54

Microsoft Flight Simulator with AMD Ryzen 7 5700 + Intel Arc B580, In-Depth Analysis

# Microsoft Flight Simulator — AMD Ryzen 7 5700 + Intel Arc B580

This combination of an AMD Ryzen 7 5700 with an Intel Arc B580 delivers playable frame rates across most settings in Microsoft Flight Simulator, though the data reveals a system that is firmly GPU-limited at higher resolutions and settings. The measured results show a clear hierarchy: 1080p Medium and High presets provide the best balance of fluidity and visual fidelity, while 4K Ultra remains a stretch for this pairing. The combo ranks 2788 out of 3714 tested combinations, placing it in the lower-middle portion of the database, which aligns with the mixed performance profile seen across the resolution and settings matrix.

Settings Recommendations

The measured data points to 1080p Medium as the most consistent experience for this pairing. At 1920x1080 with Medium settings, the average frame rate is 76 FPS, with a minimum of 64 FPS and a maximum of 87 FPS. This is the only preset where the minimum frame rate stays comfortably above 60 FPS, which is significant for a flight simulator where smooth camera panning and terrain streaming are essential. The 64 FPS minimum suggests that even in dense scenery or during complex flight dynamics, the system avoids noticeable stutter.

For users prioritizing visual quality over raw frame rates, 1080p High is a viable alternative, delivering 57 FPS on average. While this dips below the 60 FPS threshold, it remains playable and offers substantially better texture detail and shadow quality than Medium. The step from Medium to High costs 19 FPS (from 76 to 57), which is a 25% performance penalty for the visual upgrade. Meanwhile, the jump from High to Ultra at 1080p only costs 3 FPS (57 to 54), suggesting that Ultra settings are not disproportionately expensive at this resolution — but the starting point is already marginal.

At 1440p, Medium settings become the recommended choice, with an average of 61 FPS and a minimum of 52 FPS. This is the only 1440p preset that maintains an average above 60 FPS, though the minimum frame rate shows that occasional dips below 60 are inevitable. High at 1440p drops to 46 FPS, which is workable for a slower-paced simulator but may feel less fluid during fast descents or when flying over dense urban areas. Low settings at 1440p produce 78 FPS, but the visual compromise is substantial — this is a game where the scenery is the primary experience, making Low a poor trade-off.

At 4K, no preset achieves a fully smooth experience. Medium is the best option at 45 FPS average (38 minimum, 52 maximum), while High and Ultra fall to 34 and 32 FPS respectively. For 4K users, the data suggests either accepting Medium with its occasional dips into the high 30s, or reducing the resolution to 1440p for a materially better frame rate. The 4K Low preset at 58 FPS is the only 4K option above 50 FPS, but it defeats the purpose of running at that resolution.

GPU Role

The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, yielding 456.0 GB/s of bandwidth. In Microsoft Flight Simulator, which streams large texture packs and terrain data, this memory capacity is adequate for 1080p and 1440p at most settings, but the bandwidth becomes a limiting factor at 4K where the frame rate drops sharply. The GPU's 2560 shading units and 80 ROPs, running at a boost clock of 2670 MHz, produce a 13.67 TFLOPS FP32 throughput — a figure that places this card in the mid-range segment. The 190 W TDP and dual-slot design are consistent with this performance class.

The benchmark data shows the Arc B580's raw compute capabilities: a 3DMark Steel Nomad DX12 score of 3068 and a PassMark G3D score of 15748. These numbers position the GPU around the 68th percentile of all tested graphics cards, with its nearest rivals including the NVIDIA GeForce RTX 2080 (0.6% higher average score) and the RTX 3080 (0.7% lower). In this game, the GPU's performance is the dominant factor at 4K, where the frame rate scales nearly linearly with settings: 32 FPS at Ultra, 34 at High, 45 at Medium, and 58 at Low. This pattern indicates that at 4K, the GPU is fully saturated and any reduction in settings directly translates to higher frame rates.

The 12 GB VRAM buffer is not exhausted at any tested configuration, which means the frame rate drops at 4K are not due to memory capacity limits but rather to the GPU's compute and bandwidth constraints. The fact that 4K Low (58 FPS) nearly matches 1440p High (46 FPS) in terms of frame rate, despite the massive pixel count difference, suggests that the memory subsystem is handling the load but the shading rate is the bottleneck.

Resolution Scaling

The performance scaling from 1080p to 4K reveals a system that becomes progressively more GPU-bound as resolution increases. At Low settings, the frame rate drops from 97 FPS at 1080p to 78 FPS at 1440p (a 19.6% reduction) and then to 58 FPS at 4K (a further 25.6% reduction). This is a relatively gentle curve, indicating that at Low settings, the CPU still has headroom and the GPU is not the sole constraint.

At Medium settings, the scaling is steeper: 76 FPS at 1080p, 61 FPS at 1440p (a 19.7% drop), and 45 FPS at 4K (a 26.2% drop from 1440p). The minimum frame rates follow a similar pattern: 64 at 1080p, 52 at 1440p, and 38 at 4K. The increasing percentage drop from 1440p to 4K compared to 1080p to 1440p suggests that the GPU is nearing its limits at 4K Medium.

High settings show the most dramatic scaling: 57 FPS at 1080p, 46 FPS at 1440p (a 19.3% drop), and 34 FPS at 4K (a 26.1% drop from 1440p). This consistent pattern across Medium and High indicates that the pixel count increase from 1440p to 4K (a 2.25x increase in pixels) is being translated into roughly a 1.35x decrease in frame rate, confirming that the GPU is the limiting component at these settings.

The Ultra preset shows a similar but slightly compressed scaling: 54 FPS at 1080p, 44 FPS at 1440p (18.5% drop), and 32 FPS at 4K (27.3% drop). Interestingly, the difference between High and Ultra at 4K is only 2 FPS (34 vs 32), suggesting that at this resolution, the additional Ultra effects (likely volumetric clouds and higher shadow quality) are not the primary bottleneck — the raw pixel shading is.

How This Combo Ranks

This CPU-GPU combination ranks 2788 out of 3714 tested combos in Microsoft Flight Simulator, placing it in the 75th percentile of the database (higher rank number means worse performance). This position reflects a system that can handle the game at mainstream resolutions but struggles at 4K. The ranking is consistent with the measured data: at 1080p Medium, the system achieves a solid 76 FPS, but at 4K Ultra, it falls to 32 FPS, which is below the playable threshold for most users.

The CPU's nearest rivals in synthetic benchmarks — the Intel Xeon D-2752TER (0.1% slower), AMD Ryzen 5 7640U (0.1% faster), AMD Ryzen 5 6600H (0.1% slower), and AMD Ryzen 7 5825U (0.3% faster) — all have nearly identical average scores, indicating that the Ryzen 7 5700's 8-core, 16-thread configuration is well within the expected performance envelope for its class. The GPU's nearest rivals, including the RTX 2080 and RTX 3080, have average scores within 1% of the Arc B580, suggesting that this Intel card delivers comparable rasterization performance to those older NVIDIA flagships.

The combination's rank in the lower-middle of the database is primarily driven by the GPU, not the CPU. The Ryzen 7 5700's 78th percentile ranking among all CPUs (with an average benchmark score of 25517) shows that the processor has sufficient headroom, but the Arc B580's 68th percentile GPU ranking caps the overall system performance. In a flight simulator that is heavily dependent on single-threaded performance for flight dynamics and multi-threaded performance for terrain streaming, this CPU-GPU balance is adequate for 1080p and 1440p gaming but not for 4K.

CPU Role

The AMD Ryzen 7 5700 is an 8-core, 16-thread processor based on the Zen 3 architecture (Cezanne codename) on a 7 nm TSMC process. With a base clock of 3.70 GHz and a boost clock of 4.60 GHz, it offers a 16 MB L3 cache and 512 KB L2 per core. The CPU's 65 W TDP is notably low for an 8-core part, and its dual-channel DDR4 memory support with 51.2 GB/s bandwidth is adequate for this game. The processor's 3DMark scores — 901 single-thread, 3382 at 4 threads, 5585 at 8 threads, and 6617 at max threads — show a strong scaling pattern that indicates good multi-threading efficiency.

In Microsoft Flight Simulator, the CPU's role is most evident at lower resolutions and settings. At 1080p Low, the system achieves 97 FPS, which is the highest frame rate in the entire measured set. This indicates that at this setting, the CPU is able to feed the GPU with enough draw calls and physics updates to keep the system from being CPU-bound. The Cinebench R23 multi-core score of 20655 and single-core score of 2916 further confirm that this processor has the computational headroom for the game's simulation logic.

However, the CPU's influence diminishes as resolution increases. At 4K Low, the frame rate drops to 58 FPS, which is only 60% of the 1080p Low figure. This indicates that at 4K, even with Low settings, the GPU becomes the primary bottleneck. The CPU's 3DMark 2-thread score of 1762 and single-thread score of 901 suggest that while single-threaded performance is decent, it is not exceptional — and flight simulators often have a significant single-threaded component for flight model calculations.

The processor's 16 MB L3 cache is shared across all 8 cores, which is beneficial for the large working sets common in flight simulation (aircraft models, terrain tiles, and weather data). The Ryzen 7 5700's nearest rivals in CPU benchmarks — the Xeon D-2752TER and Ryzen 5 6600H — have nearly identical average scores, indicating that this CPU is not a performance outlier in either direction. For this game, the CPU provides a stable foundation that does not bottleneck the system until the GPU is pushed to its limits at 4K.

FAQ

Q: What is the best settings preset for 1080p gameplay?

A: Medium settings at 1920x1080 provide the best experience, with an average of 76 FPS and a minimum of 64 FPS. This is the only preset that maintains a minimum above 60 FPS at this resolution.

Q: Can this system handle 4K resolution in Microsoft Flight Simulator?

A: 4K is playable only at Medium settings, which averages 45 FPS with a minimum of 38 FPS. High and Ultra settings drop to 34 and 32 FPS respectively, which is below the smooth threshold for most users.

Q: How does the Intel Arc B580 compare to its nearest GPU rivals?

A: The Arc B580's average benchmark score is within 1% of the AMD Radeon RX 580 2048SP, NVIDIA GeForce RTX 2080, NVIDIA GeForce RTX 3080, and NVIDIA P106-100, making it a mid-range performer that is neither a standout nor a laggard.

Q: Is the AMD Ryzen 7 5700 a bottleneck in this game?

A: At 1080p Low, the CPU delivers 97 FPS, showing it is not a bottleneck at lower settings. However, at 4K, the frame rate drops to 58 FPS at Low settings, indicating that the GPU becomes the limiting component as resolution increases.

Q: What is the frame rate difference between High and Ultra settings at 1440p?

A: At 2560x1440, High settings average 46 FPS while Ultra averages 44 FPS — a difference of only 2 FPS. This suggests that the Ultra preset's additional effects are not significantly more demanding than High at this resolution.

Q: How does this combo rank compared to other tested systems?

A: This combination ranks 2788 out of 3714 tested combos in Microsoft Flight Simulator, placing it in the lower-middle portion of the database. The CPU ranks in the 78th percentile among all CPUs, while the GPU ranks in the 68th percentile among all GPUs.

Measured FPS Breakdown

3840x2160 (4K):

  • Low: 58 FPS average
  • Medium: 45 FPS average (38 minimum, 52 maximum)
  • High: 34 FPS average
  • Ultra: 32 FPS average

2560x1440 (1440p):

  • Low: 78 FPS average
  • Medium: 61 FPS average (52 minimum, 70 maximum)
  • High: 46 FPS average
  • Ultra: 44 FPS average

1920x1080 (1080p):

  • Low: 97 FPS average
  • Medium: 76 FPS average (64 minimum, 87 maximum)
  • High: 57 FPS average
  • Ultra: 54 FPS average

The data shows that the step from 1080p to 1440p costs roughly 20% of the frame rate at every setting level, while the step from 1440p to 4K costs an additional 25-27%. The Medium preset at each resolution consistently provides the best balance, with minimum frame rates that stay within 10-15 FPS of the average, indicating stable performance without severe spikes or drops. The Ultra preset at 4K is the weakest configuration, at 32 FPS average, which is below the playable threshold for a game that requires smooth visual tracking of terrain and aircraft.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + Intel Arc B580 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 45.0
3840x2160 High 34.0
3840x2160 Ultra 32.0
2560x1440 Low 78.0
2560x1440 Medium 61.0
2560x1440 High 46.0
2560x1440 Ultra 44.0
1920x1080 Low 97.0
1920x1080 Medium 76.0
1920x1080 High 57.0
1920x1080 Ultra 54.0

Microsoft Flight Simulator with Ryzen 7 5700 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B580 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + Arc B580

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