Doom

Doom

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 48 57 65
1440p QHD 72 88 105 120
1080p Full HD 112 137 162 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 57
3840x2160 High 48
3840x2160 Ultra 39
2560x1440 Low 120
2560x1440 Medium 105
2560x1440 High 88
2560x1440 Ultra 72
1920x1080 Low 186
1920x1080 Medium 162
1920x1080 High 137
1920x1080 Ultra 112

Doom with AMD Ryzen 7 5700 + Intel Arc B580, In-Depth Analysis

Resolution Scaling

Doom’s frame rate scaling across resolutions reveals a GPU-bound workload at the high end and a progressively CPU-influenced profile as resolution drops. At 4K Ultra, the combo delivers 39 FPS average. Dropping to 4K High raises that to 48 FPS, a 23% improvement. Moving further down to 4K Medium yields 57 FPS, and 4K Low produces 65 FPS. The scaling from Ultra to Low at 4K is a 26-frame swing, indicating that the Intel Arc B580’s rendering load is the primary constraint at this resolution. The gap between Low and Medium is 8 FPS, while the gap between Medium and High is 9 FPS, showing a fairly linear cost for each quality tier at 4K.

At 2560x1440, the same pattern holds but with more headroom. Ultra averages 72 FPS, High jumps to 88 FPS, Medium hits 105 FPS, and Low reaches 120 FPS. The differential between Ultra and Low here is 48 FPS, nearly double the 4K swing. This suggests that at QHD, the GPU still has enough bandwidth to translate settings changes into substantial frame rate gains, but the ceiling is approaching. The step from High to Medium is 17 FPS, and from Medium to Low it is 15 FPS — a consistent, predictable scaling curve.

At 1920x1080, the picture changes character. Ultra averages 112 FPS, High reaches 137 FPS, Medium delivers 162 FPS, and Low peaks at 186 FPS. The absolute gains from lowering settings are larger in raw numbers, but the relative improvement from Medium to Low (24 FPS) is smaller than the jump from High to Medium (25 FPS) or Ultra to High (25 FPS). This uniformity suggests that at 1080p, the AMD Ryzen 7 5700’s eight cores are beginning to assert themselves as a co-limiting factor. The 186 FPS at Low is still far from a frame rate ceiling, but the scaling efficiency from 4K to 1080p — roughly 2.9x improvement in average FPS from 4K Ultra to 1080p Low — is less than the pixel count difference would imply if the GPU were the sole bottleneck.

The data indicates that Doom is heavily GPU-limited at 4K, where even Low settings cannot push past 65 FPS. At 1440p, the combo finds a sweet spot where settings have meaningful impact without sacrificing playability. At 1080p, the GPU still dominates, but the CPU’s contribution becomes measurable, especially in the upper FPS ranges where the 5700’s clock speed and thread count matter more. The min FPS data available for Medium settings across all resolutions (48 at 4K, 89 at 1440p, 137 at 1080p) tracks closely with the average FPS of the next lower setting tier, indicating consistent frame pacing without sudden drops.

CPU Role

The AMD Ryzen 7 5700 is a Zen 3 part with 8 cores and 16 threads, running at a 3.70 GHz base clock and a 4.60 GHz boost clock. It carries 16 MB of L3 cache and 512 KB of L2 cache per core, with a 65 W TDP. In Doom, a title from 2016 built on the id Tech 6 engine, the CPU’s role is to feed the GPU with draw calls and physics updates. The benchmark data shows that at 4K, the CPU is rarely the limiting factor — the GPU’s fill rate and shading capacity dictate results. However, at 1080p with Low settings, the 186 FPS average suggests the engine is extracting near-maximum throughput from the 5700’s single-thread performance.

The 5700’s Cinebench R23 single-core score of 2916 and multi-core score of 20655 place it in a capable tier for gaming. Its 3DMark single-thread score of 901 and 2-thread score of 1762 indicate strong per-core efficiency, which is critical for Doom’s main thread. The 8-core, 16-thread configuration provides ample headroom for background tasks and the engine’s secondary threads, but the game’s primary rendering thread still benefits most from the 4.60 GHz boost clock. The PassMark single-thread score of 3296 and multi-thread score of 24303 corroborate this balance.

Compared to its nearest rivals in the database, the 5700 sits within a tight band. The Intel Xeon D-2752TER has an average score of 25530, a delta of -0.1% versus the 5700’s 25517. The AMD Ryzen 5 7640U scores 25485 (0.1% higher), while the AMD Ryzen 5 6600H scores 25550 (-0.1% lower). The AMD Ryzen 7 5825U trails at 25446 (0.3% lower). These sub-1% deltas mean the 5700 is statistically indistinguishable from its peers in aggregate benchmarks, but in Doom specifically, the combination with the Arc B580 yields a combo rank of 2786 out of 3712 tested combos, placing it in the 75th percentile.

The CPU’s 51.2 GB/s memory bandwidth and dual-channel DDR4 support are adequate for Doom’s memory access patterns, which are not particularly bandwidth-hungry compared to modern titles. The L3 cache size of 16 MB is sufficient to hold Doom’s working set, reducing memory latency stalls. The data shows that at 1080p Medium, the combo achieves 162 FPS, which is 74% of the Low setting’s 186 FPS — a smaller drop than the 4K Medium-to-Low ratio of 88%, reinforcing that the CPU is not the primary constraint until FPS values approach the 180-200 range.

Settings Recommendations

For this combination of AMD Ryzen 7 5700 and Intel Arc B580, the measured FPS data provides clear guidance on settings selection. At 4K, no setting achieves a consistent 60 FPS average. Ultra sits at 39 FPS, High at 48 FPS, Medium at 57 FPS, and Low at 65 FPS. For a 60 FPS target at 4K, Medium is the highest playable preset, and even then it averages 57 FPS with a minimum of 48 FPS, which may produce stutter in intense combat. Low at 65 FPS is the only 4K setting that clears 60 FPS average, but it sacrifices visual fidelity significantly. The recommendation for 4K is Low if smoothness is paramount, or Medium for users willing to accept occasional dips below 60 FPS.

At 2560x1440, the picture is more forgiving. Ultra averages 72 FPS, which is above the 60 FPS threshold but leaves little margin for demanding scenes. High at 88 FPS provides a comfortable buffer, and Medium at 105 FPS offers near-120Hz class performance. Low at 120 FPS is the ceiling for this resolution, hitting exactly 120 FPS average. For a 144Hz monitor, High is the optimal choice — it delivers 88 FPS with room to spare over Ultra, and the visual difference between High and Ultra in Doom is modest. Medium is a strong alternative for users prioritizing frame rate consistency, with its 89 FPS minimum ensuring no drops below the 60 FPS floor.

At 1920x1080, the combo truly shines. Ultra averages 112 FPS, which is playable on 120Hz displays but not ideal for 144Hz+ panels. High at 137 FPS is the sweet spot for 144Hz monitors, providing a 25 FPS improvement over Ultra while maintaining most visual effects. Medium at 162 FPS supports 165Hz displays with headroom, and Low at 186 FPS approaches the refresh rate limits of most mainstream monitors. The data suggests that High is the best balance for 1080p, as it delivers 137 FPS average with no recorded minimum drops below 137 FPS (based on the Medium setting’s min of 137 FPS). For competitive play, Low at 186 FPS is the clear choice, but the visual degradation may not be worth the 49 FPS gain over High for most players.

Across all resolutions, Medium offers the most consistent experience relative to its quality tier. The min FPS data for Medium settings (48 at 4K, 89 at 1440p, 137 at 1080p) matches the average FPS of the next lower setting, indicating that Medium maintains frame pacing without severe drops. This makes Medium a reliable fallback for users who want a balance between image quality and performance, particularly at 4K where the 57 FPS average is close to the 60 FPS target.

How This Combo Ranks

The AMD Ryzen 7 5700 paired with the Intel Arc B580 achieves a combo rank of 2786 out of 3712 tested combinations in Doom, placing it in the 75th percentile of all tested systems. This means that roughly 25% of tested combos deliver higher average FPS in this game, while 75% perform worse. Given that the GPU’s percentile vs all GPUs is 68 and the CPU’s percentile vs all CPUs is 78, the combo rank of 75% suggests a slight synergy penalty — the combination performs slightly below what the individual component percentiles would predict.

The GPU’s nearest rivals in aggregate benchmarks include the AMD Radeon RX 580 2048SP (delta -0.2%), NVIDIA GeForce RTX 2080 (delta 0.6%), NVIDIA GeForce RTX 3080 (delta -0.7%), and NVIDIA P106-100 (delta -1%). These sub-1% deltas in general benchmarks translate to meaningful differences in Doom’s measured FPS, where the Arc B580’s 12 GB of VRAM and 456 GB/s bandwidth allow it to handle 4K textures without bottlenecking. The CPU’s rivals, as noted, are all within 0.3% of the 5700’s average score, meaning the CPU is not a differentiator in this ranking.

The combo rank of 2786 out of 3712 is notable because Doom is an older title that favors raw single-thread performance and GPU rasterization. The Arc B580’s 13.67 TFLOPS FP32 performance and 427.2 GTexel/s texture rate are well-suited to Doom’s id Tech 6 engine, which relies on heavy texture sampling and moderate compute workloads. The 20 RT cores are unused in this game, making the 68th percentile GPU ranking a function of rasterization and fill rate rather than ray tracing. The 5700’s 78th percentile CPU ranking reflects its strong single-core performance, which is the primary CPU attribute Doom exploits.

Relative to the full database of 3712 combos, this pairing lands in the upper quartile but not the top tier. The 4K Ultra score of 39 FPS and 1080p Ultra score of 112 FPS are respectable for a mid-range GPU and an eight-core CPU from 2022. The data position this combo as a capable 1440p gaming system, with 1080p high-refresh capability and 4K only viable at reduced settings. The 75th percentile ranking is a solid outcome for a GPU that sits at the 68th percentile and a CPU at the 78th percentile, confirming that neither component is a bottleneck in Doom.

GPU Role

The Intel Arc B580 is a Battlemage generation GPU built on the Xe2-HPG architecture, using a 5 nm process from TSMC. It has 2560 shading units, 160 TMUs, and 80 ROPs, with a base and boost clock of 2670 MHz. The GPU is equipped with 12 GB of GDDR6 memory on a 192-bit bus, yielding 456.0 GB/s of bandwidth. Its FP32 throughput is 13.67 TFLOPS, and it supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6. The GPU’s 190 W TDP and 1x 8-pin power connector are typical for its performance class.

In Doom, the GPU’s role dominates across all measured resolutions. At 4K, the GPU’s fill rate and memory bandwidth are the primary constraints, as evidenced by the 65 FPS ceiling at Low settings — a modest 26 FPS improvement over Ultra’s 39 FPS. The 12 GB VRAM is sufficient for Doom’s highest textures at 4K, as the game’s memory footprint rarely exceeds 6-8 GB even at Ultra settings. The 456 GB/s bandwidth ensures that texture streaming is not a bottleneck, allowing the GPU to maintain consistent frame times.

The Arc B580’s 2670 MHz boost clock is relatively high for a GPU, and its 213.6 GPixel/s pixel rate and 427.2 GTexel/s texture rate are well-matched to Doom’s rendering requirements. The game’s use of megatextures and high-frequency detail benefits from the GPU’s texture throughput. At 1440p, the GPU delivers 72-120 FPS depending on settings, with the 48 FPS swing from Ultra to Low indicating that the GPU still has headroom to trade quality for speed. At 1080p, the 112-186 FPS range shows the GPU approaching its limit at higher settings, but the 74 FPS gap between Ultra and Low suggests that the GPU is still the primary driver of frame rate.

The GPU’s aggregate benchmark scores place it in the 68th percentile vs all GPUs, with an average benchmark score of 23021. Its nearest rivals include the AMD Radeon RX 580 2048SP (23061, -0.2% delta), NVIDIA GeForce RTX 2080 (22895, 0.6% delta), NVIDIA GeForce RTX 3080 (23172, -0.7% delta), and NVIDIA P106-100 (23249, -1% delta). These deltas show that the Arc B580 is positioned between the RTX 2080 and RTX 3080 in general compute, but in Doom, its performance is closer to the RTX 2080 tier given the game’s reliance on raw rasterization. The GPU’s PassMark G3D score of 15748 and DirectX 12 score of 76 indicate solid DirectX 12 performance, which Doom supports through its Vulkan and OpenGL paths.

Measured FPS Breakdown

At 3840x2160, the measured average FPS values are: Ultra at 39 FPS, High at 48 FPS, Medium at 57 FPS (with a minimum of 48 FPS and maximum of 65 FPS), and Low at 65 FPS. The Medium setting’s min and max values bracket the High and Low averages, confirming that the GPU’s performance scales predictably with quality. The 26 FPS spread from Ultra to Low at 4K is the smallest across all resolutions, indicating that the GPU is heavily saturated at this pixel count.

At 2560x1440, the average FPS values are: Ultra at 72 FPS, High at 88 FPS, Medium at 105 FPS (min 89, max 120), and Low at 120 FPS. The Medium setting’s min of 89 FPS exactly matches the High average, and its max of 120 FPS matches the Low average, showing a clean interpolation. The 48 FPS spread from Ultra to Low is double the 4K spread, demonstrating that the GPU has more headroom to respond to settings changes at this resolution.

At 1920x1080, the average FPS values are: Ultra at 112 FPS, High at 137 FPS, Medium at 162 FPS (min 137, max 186), and Low at 186 FPS. The Medium setting’s min of 137 FPS matches the High average, and its max of 186 FPS matches the Low average. The 74 FPS spread from Ultra to Low is the largest, but the relative scaling is more compressed — each step from Low to Medium to High to Ultra costs approximately 24-25 FPS, suggesting the CPU is beginning to limit at the top end.

The data across all resolutions shows a consistent pattern: Medium settings provide min FPS values that match the next lower setting’s average, indicating that the engine maintains frame pacing without sudden drops. The lack of min/max data for most settings means only the Medium preset has recorded variance, but the available data suggests the combo is stable. For users targeting specific frame rates, the measured values are: 4K 60 FPS requires Low, 1440p 60 FPS is achievable at Ultra, 1440p 120 FPS requires Low, 1080p 144 FPS is met exactly by High, and 1080p 165 FPS requires Medium. The 1080p Low setting at 186 FPS is the highest measured average across all configurations.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + Intel Arc B580 in Doom

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 57.0
3840x2160 High 48.0
3840x2160 Ultra 39.0
2560x1440 Low 120.0
2560x1440 Medium 105.0
2560x1440 High 88.0
2560x1440 Ultra 72.0
1920x1080 Low 186.0
1920x1080 Medium 162.0
1920x1080 High 137.0
1920x1080 Ultra 112.0

Doom with Ryzen 7 5700 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with Arc B580 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.