Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 60 81 105
1440p QHD 77 86 112 142
1080p Full HD 100 105 139 175

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 105
3840x2160 Medium 81
3840x2160 Ultra 60
3840x2160 High 60
2560x1440 Low 142
2560x1440 Medium 112
2560x1440 High 86
2560x1440 Ultra 77
1920x1080 Low 175
1920x1080 Medium 139
1920x1080 High 105
1920x1080 Ultra 100

Microsoft Flight Simulator with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5070, In-Depth Analysis

The AMD Ryzen 5 7600 and NVIDIA GeForce RTX 5070 combination delivers a robust Microsoft Flight Simulator experience, with the data revealing a system that remains fluid across resolutions but demands careful settings management at 4K. The measured results show a clear progression of frame rates tied directly to resolution and preset, offering a practical blueprint for tuning this specific pairing.

Resolution Scaling

The transition from 1080p to 4K shows a predictable but significant performance cost, highlighting where the GPU begins to take full control. At 1080p with Low settings, the combo produces 175.2 FPS, which drops to 141.9 FPS at 1440p and further to 104.5 FPS at 4K. This represents a 40.4% reduction from 1080p to 4K at Low, indicating that even at the lowest preset, the RTX 5070 is still the primary driver of frame rates, though the CPU's 6-core Zen 4 architecture keeps pace without becoming a bottleneck at these lower loads.

The scaling pattern shifts noticeably when moving to higher presets. At Ultra settings, the frame rates are 100 FPS at 1080p, 77.1 FPS at 1440p, and 59.9 FPS at 4K. The drop from 1080p to 4K here is 40.1%, almost identical to the Low preset percentage. This consistency suggests that Microsoft Flight Simulator's rendering load scales uniformly with pixel count, regardless of the visual complexity, meaning the GPU's 12 GB of GDDR7 memory and 192-bit bus are being utilized in a linear fashion as resolution increases.

The most telling data point is the gap between Low and Ultra at each resolution. At 1080p, the difference is 75.2 FPS (175.2 vs 100), while at 4K, it narrows to 44.6 FPS (104.5 vs 59.9). This compression indicates that at lower resolutions, the CPU and GPU have more headroom to process additional effects, but at 4K, the GPU's shading units and texture rate become the limiting factor. The RTX 5070's 30.87 TFLOPS of FP32 performance is sufficient for 60 FPS at 4K Ultra, but just barely, as the 59.9 FPS result sits right at the threshold.

FAQ

Q: Can this combo maintain 60 FPS at 4K Ultra settings?

A: The data shows an average of 59.9 FPS at 3840x2160 with Ultra settings, which is effectively at the 60 FPS target but with no margin. For a consistent experience, dropping to High settings at 4K yields 59.8 FPS, which is nearly identical, suggesting that Ultra and High are both borderline at 4K.

Q: What is the best resolution for high refresh rate monitors?

A: At 1440p with Medium settings, the combo produces 112 FPS, and with High settings it reaches 85.5 FPS. For 144Hz displays, 1080p Low (175.2 FPS) or Medium (138.7 FPS) are the only presets that approach refresh rates above 144 FPS, while 1440p Low at 141.9 FPS is also viable.

Q: How does the CPU's single-thread performance affect this game?

A: The Ryzen 5 7600's 3DMark single-thread score of 999 and Cinebench R23 single-core score of 3246 indicate strong single-core capability. Since flight simulators often rely on single-threaded physics and scenery loading, this CPU's percentile of 83 versus all CPUs suggests it is well-positioned to feed the GPU without stuttering.

Q: Is the 12 GB VRAM sufficient for 4K in this title?

A: The measured 4K results, including 59.9 FPS at Ultra, confirm that 12 GB of GDDR7 memory at 672.0 GB/s bandwidth is adequate for Microsoft Flight Simulator at this resolution. There is no evidence of memory-related frame drops in the data, as the average FPS remains stable across all 4K presets.

Q: What settings provide the largest FPS jump?

A: Moving from High to Low at any resolution yields the biggest gain. At 1080p, the jump is from 105.2 FPS to 175.2 FPS, a 66.5% increase. At 4K, the same setting change goes from 59.8 FPS to 104.5 FPS, a 74.7% improvement, making the Low preset the most impactful switch.

Q: How does this combo rank against other tested systems?

A: In this game, the combo ranks 331 out of 1795 tested combinations, placing it in the top 18.4% of all systems. This position reflects a strong balance between the 6-core CPU and the RTX 5070, though it is not at the extreme top tier.

How This Combo Ranks

The combo's rank of 331 out of 1795 tested combinations places it firmly in the upper echelon of systems for Microsoft Flight Simulator. This positioning is driven by the RTX 5070's performance, which sits at the 83rd percentile versus all GPUs, and the Ryzen 5 7600's matching 83rd percentile versus all CPUs. The pairing is well-balanced, as neither component drastically outperforms the other, avoiding the classic bottleneck scenario.

Relative to the CPU's nearest rivals, the Ryzen 5 7600's average benchmark score of 26617 is 0.2% higher than the AMD Ryzen 7 5800X3D (26574) and 0.3% higher than the Intel Core i9-11900K (26546). This indicates that the 7600 holds its own against older flagship parts, though the differences are marginal. The GPU's nearest rivals show a similar pattern, with the RTX 5070's average score of 41687 being 0.6% higher than the RTX 3090 (41441) and 0.2% higher than the AMD Radeon Pro 5300 (41610). These tight margins suggest that the combo's rank is a product of the specific game's optimization rather than raw component supremacy.

The rank of 331 out of 1795 means there are 330 systems that outperform this combo, but the vast majority (1464) fall behind. For a flight simulation that rewards high single-thread performance and consistent frame pacing, this rank indicates the system can handle dense scenery and complex weather without falling into the lower quartile of results.

Measured FPS Breakdown

At 1920x1080, the combo shows its strongest performance. Low settings produce 175.2 FPS, Medium yields 138.7 FPS, High delivers 105.2 FPS, and Ultra settles at 100 FPS. The spread from Low to Ultra is 75.2 FPS, demonstrating that the RTX 5070 has ample headroom at this resolution to handle even the most demanding presets. The 100 FPS floor at Ultra is well above the 60 FPS target, making 1080p a comfortable zone for this pairing.

Moving to 2560x1440, the frame rates remain strong but begin to show the GPU's workload. Low settings hit 141.9 FPS, Medium reaches 112 FPS, High produces 85.5 FPS, and Ultra drops to 77.1 FPS. The gap between Medium and High is 26.5 FPS, which is larger than the 33.5 FPS gap between Low and Medium. This suggests that the High preset introduces a significant increase in rendering complexity, likely related to shadow quality or draw distance, that disproportionately impacts the GPU.

At 3840x2160, the data reveals a system that is right at the edge of playability for demanding presets. Low settings achieve 104.5 FPS, Medium drops to 81.2 FPS, High falls to 59.8 FPS, and Ultra produces 59.9 FPS. The near-identical results for High and Ultra at 4K (59.8 vs 59.9) indicate that the Ultra preset's additional effects are not causing a measurable performance hit beyond High, but both are pinned to the 60 FPS boundary. This is a critical finding: at 4K, the combo can deliver a playable experience on High or Ultra, but without any buffer for complex scenes.

GPU Role

The RTX 5070's memory configuration plays a central role in these results. With 12 GB of GDDR7 on a 192-bit bus delivering 672.0 GB/s of bandwidth, the card has sufficient throughput for Microsoft Flight Simulator's texture streaming at 4K. The memory clock of 1750 MHz (28 Gbps effective) is paired with a boost clock of 2512 MHz, allowing the GPU's 6144 shading units to process the game's geometry efficiently. The 48 RT cores are present but likely underutilized in this simulator, as the game does not heavily rely on ray tracing for its core rendering.

The GPU's 80 ROPs and 192 texture mapping units contribute to the pixel and texture rates of 201.0 GPixel/s and 482.3 GTexel/s respectively. These figures support the observed frame rates, particularly at 4K where pixel fill rate becomes a limiting factor. The fact that 4K Ultra hits 59.9 FPS, just below the 60 FPS mark, suggests the pixel rate is the binding constraint at this resolution. The GPU's percentile of 83 versus all GPUs confirms it is a high-tier part, but the 4K results show it is not overbuilt for this specific title.

Interestingly, the GPU's nearest rival, the RTX 3090, has an average benchmark score only 0.6% lower, yet the RTX 5070 achieves its results with 12 GB of memory versus the 3090's larger allocation. This indicates that Microsoft Flight Simulator's VRAM usage at these presets does not exceed 12 GB, as no memory-related stutters are evident in the average FPS data. The 250 W TDP and PCIe 5.0 x16 interface ensure the card has adequate power delivery and bandwidth for sustained loads.

Settings Recommendations

For 1080p users, the data supports running Ultra settings without hesitation. The 100 FPS average at Ultra is more than sufficient for smooth gameplay, and the 75.2 FPS headroom over Low means there is no reason to compromise visual quality. Medium at 138.7 FPS is only necessary if targeting a 144Hz display, but even then, the jump to High at 105.2 FPS is acceptable.

At 1440p, the recommendation becomes more nuanced. For a standard 60 FPS target, Ultra at 77.1 FPS provides excellent visual fidelity with plenty of margin. For 120Hz or 144Hz displays, Medium at 112 FPS is the sweet spot, as High at 85.5 FPS may dip below 100 FPS during busy airport approaches. Low at 141.9 FPS is available for competitive-style flying, but the visual degradation is noticeable in a game where scenery detail matters.

At 4K, the choice is between High and Ultra, as both sit at approximately 60 FPS (59.8 and 59.9 respectively). Given the identical performance, Ultra is the better pick because it offers the same frame rate with additional visual effects at no measurable cost. Low at 104.5 FPS is the only way to achieve higher refresh rates at 4K, but this sacrifices too much detail for a simulator. Medium at 81.2 FPS is a viable middle ground for those who want smoother motion without dropping to Low, but the data shows that High and Ultra are effectively equal at this resolution. For the best balance of fidelity and playability at 4K, select Ultra and accept the 60 FPS cap.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5070 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 104.5
3840x2160 Medium 81.2
3840x2160 Ultra 59.9
3840x2160 High 59.8
2560x1440 Low 141.9
2560x1440 Medium 112.0
2560x1440 High 85.5
2560x1440 Ultra 77.1
1920x1080 Low 175.2
1920x1080 Medium 138.7
1920x1080 High 105.2
1920x1080 Ultra 100.0

Microsoft Flight Simulator with Ryzen 5 7600 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5070 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.